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  • Potential character model revisions in Cataclysm

    by 
    Michael Sacco
    Michael Sacco
    11.24.2009

    WoW's fifth anniversary and the interviews surrounding it have ended up providing us with some previously-unknown tidbits of information -- which is a good thing, especially when it comes to stuff we've been wanting to hear about for a long time. This particular tidbit comes from the Warcry network interview with J. Allen Brack and Samwise Didier about the game's anniversary, and it's about a subject near and dear to our constantly-complaining hearts: new character models. They might even be coming in Cataclysm. Says Brack: "Even though things would be better with new (character) models, we'd probably spark a lot of player outrage. So we've talked about giving players a choice between the classic models or the new ones, but it might not be something we want to take on at the same time as we remake Azeroth." That's pretty big news.

  • Race change available

    by 
    Mike Schramm
    Mike Schramm
    10.27.2009

    The expected race change feature is now active on the Account Management page, at least on the US realms. One of our writers has gone through with the change, and it appears to be working. The charge is $25, five dollars less than the faction change feature released a while ago, and includes a full customization -- gender, name, and appearance if you choose to do them. The race changes do not include the new class combinations yet -- we'll probably have to wait until Cataclysm at least before those become available. It's not live on the EU realms yet either, as of this writing. There is also an extended FAQ, which we've posted after the break. This is something that we mostly never expected to happen, right up until Blizzard started saying that it would just a while ago. So at this point, once you roll a character, you're now able to (for an additional charge) change everything about it save for the actual class. It seems unlikely that Blizzard would ever let that happen (given that classes are the fundamental basis of a roleplaying game), but of course we've learned to never say never with them. Update: We've now received official blue confirmation that it is intended to be active. Enjoy, everyone! %Gallery-76618%

  • All the World's a Stage: We don't need no narration

    by 
    David Bowers
    David Bowers
    10.25.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Throughout my career as a roleplaying columnist on WoW.com, I've been talking about roleplaying as a way to tell stories, but last week a comment by Zombie, as well as those made by a few others on the same topic, caused me to think about roleplay stories in a new way. Perhaps what we roleplayers do isn't actually storytelling so much as it is character development through interesting and somewhat disjointed anecdotes. There's really no beginning, middle, or end to a roleplayed character in WoW. Instead, what you get is a mishmash of events and experiences, which you may then string together into a story in your mind if you like. But even if you don't, you can see that most of us don't really expect for a narrative to develop from a clear beginning, through various plot developments, and finally lead into an exciting climax. There is something else roleplayers want to get out of their experience, even if many of us have trouble articulating exactly what it is.

  • Mass Effect 2's Subject Zero looks awfully unfriendly

    by 
    Griffin McElroy
    Griffin McElroy
    09.27.2009

    Man, if you thought Mass Effect's Urdnot Wrex was an uncongenial companion, get a load of the most recently revealed cast member of Mass Effect 2: The skin-headed, sailor-mouthed Biotic known as Subject Zero. Though she may lack social graces, she more than makes for it with combat adroitness and, for lack of a better word, assertiveness. She's what Destiny's child might call an "independent woman." Then again, she's also what Rick James might call a very kinky girl -- the kind you don't take home to family gatherings where your mother is in attendance. Check out the very NSFW, Subject Zero-centric Mass Effect 2 trailer after the jump.

  • EVE Evolved: One account is good enough

    by 
    Brendan Drain
    Brendan Drain
    08.30.2009

    In a typical MMO, players will have one main character that they dedicate most of their time and effort to. They may also have alternate characters on the same account that they use to try out different classes or starting areas. EVE Online is different in that it's not really feasible to play multiple characters on the same account. While each EVE account has three character slots, only one can be actively training skills at one time. Taking a break to train up another character means losing training time on your main one. And since any character can learn any skill, it's often better to just train those skills on your main character rather than making a dedicated alt for it. Many players suggest getting a second account but is that really necessary? And what do you do with those two extra character shots on your account?In this article, I look at some nifty things you can do with your main account's two extra character slots without paying for a second account.

  • Paid character transfers time restrictions slashed

    by 
    Adam Holisky
    Adam Holisky
    07.20.2009

    Eyonix has just announced that lockout time for paid character transfers has been reduced to 3 days from its previous 30. This means that you can now transfer your character to a new realm using the paid transfer service once every three days instead of once every thirty.This is especially useful for raiders and PvPers who move to a new realm to join a guild, and then find out that the guild doesn't work for them. There are also tens of thousands of horror stories about people moving between servers only to find that their new guilds disbands a few days later. This will be a significant boon to people who find themselves in that situation.The cost of the paid character transfers remain at $25 for a one way ticket.

  • The Five Rs of Character Revitalization

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.03.2009

    So I've talked recently about life as an RPer, and how we seem to interact with our characters just a bit differently. Sometimes, whether we like it or not, a certain character and their back story just grab hold and won't let go, and we find ourselves coming back again and again, just to see where the story leads. Of course, sometimes the character goes just the opposite way, and no matter what you do, your stories fall flat and you don't feel enthusiastic about logging on. It may be because you can't stand the character's personality anymore, it may be because your normal group of friends has hit an RP rut or even taken a break for a while themselves, it may be a variety of other things. Recently, Anna of Too Many Annas wrote a pretty awesome article about how to refresh a flagging RP character using 5 Rs: Relax and Rest, Reintegrate, Refresh the Character, Retcon, and Reroll/Reskin.What's sort of cool about this list is that you can even apply a lot of the principles to characters in general, even if you're a non-RPer. Anna's covered the RP angle pretty well, so I'll mostly focus on this other angle.

  • Find in-game friends on Livejournal's WoW Friending meme

    by 
    Mike Schramm
    Mike Schramm
    06.18.2009

    The WoW Livejournal communities are really some of the best citizens in the WoW community at large -- they always have interesting discussions and insights going on over there, and if you ever need a question answered or just want an opinion on something in-game, they're always ready with some insight. That's why I think this WoW Friending meme that spirdirslayer has going on is such a good idea -- basically, if you're over on Livejournal and are looking to meet a few players on your realm, you can head over to the page, find your server, and then enter your information along with a few survey questions and check out who else is playing with you in-game.I almost wish Blizzard did more social networking stuff like this -- through the Armory, we can find out everything we need to know about each others' characters these days, but there's not much we can learn about the people behind those characters. Our own profiles here on WoW.com help with some of that as well, but it would be nice to have it all integrated in the game somehow: examine a character and find out that their player is living in the same town you are. Completely optional, of course -- not everyone wants to socialize to that extent. But for those interested, it seems like it would be a lot of fun.

  • All the World's a Stage: The surface layer

    by 
    David Bowers
    David Bowers
    05.31.2009

    This installment of All the World's a Stage diverges from the series of roleplaying guides about how to roleplay your race, class, and professions, in order to have a closer look at different layers of social interaction in roleplaying, and see in which ways you can tailor your character for each one.So there you are -- you've got the coolest, funniest, most heartbreaking character idea on your whole RP server. You login, create your new masterpiece, and start leveling up... But as time goes by, you realize you have a problem. No one seems interested in you! You may be having trouble meeting people who actually roleplay on a roleplaying server, or the roleplayers you run into may not realize how truly awesome your character is. Let's say you even join an RP guild and try to impress your guildmates with your witty "/guild" chatter, only to discover that they're seem mildly interested at best. What's a roleplaying genius to do? It would be tempting to think that you are not such a great roleplayer as you think, or that your character idea isn't as fantastic as you had hoped, but the truth might lie in something far less depressing: You may have created a character with true depth, yet lacking established friends to explore that depth with, your character has no way of showing it. Making such friends is never easy if you are too deep for them -- they expect some sort of interesting surface-level interaction first. Likewise, if a character is all silly gimmicks designed to entertain strangers, without anything deeper for potential close friends to enjoy, he or she may seem like an attention grabber, entertaining in the short term, but mostly shallow in the end. Choosing the right kind of surface-layer character traits to suit your personality and social needs is essential if you want to have a good experience in roleplaying.

  • All the World's a Stage: The Art of Roleplaying

    by 
    David Bowers
    David Bowers
    04.26.2009

    This week, David returns (again) to All the World's a Stage as a newly married man, feeling particularly happy and joyful, and overflowing with enthusiasm for just about everything he loves in life.The relationship between rolelplaying and real life is a multifaceted one. If you have read this column before, you've probably seen some mention of roleplaying as a creative art form, but for some readers, it might be a bit difficult to imagine roleplaying as an art. After all, some might say, it's just a bunch of people sitting around, pretending their characters are real people, having real problems and real stories, all in spite of a game environment in which one's character can't actually affect the world in any way that matters. Problems of continuity, such as instanced dungeons in which many people can slay the same monster at the same time over and over again, make some people feel as though there's no story value to the game at all, and that anything roleplayers do is a waste of their time.The trick for roleplayers is to think of roleplaying as something more like freeform play art, in which the main point of the art isn't so much the end product that results from one's efforts (as it would be in painting, novel-writing, or composing music), but rather the thoughts, feelings, and inspiration that come to mind when we actually engage in the process of the art itself. The closest parallel to another art form might be improv acting games, where the whole point is to make things up for you and the other actors to enjoy, rather than to deliver a performance for a separate audience; but if you've enjoyed something so simple as building a sand castle on the beach, then you probably have a good sense of what it feels like to roleplay. Fingerpainting, mandala-making or even just freeform music and dancing can all give a similar feeling like what you get in roleplaying: the sheer joy of creation.Some roleplayers need no more justification for their art than that they enjoyed themselves. But others look at their own roleplaying careers and see certain things that they've taken away from their roleplaying experience over time. These things are usually not as solid as an actual painting or recorded song, but they still have a kind of solidity in the roleplayer's mind, as they positively impact his or her real life in several ways.

  • All the World's a Stage: The Roleplaying Spectrum

    by 
    David Bowers
    David Bowers
    04.06.2009

    Today David returns to All the World's a Stage, still taking a break from his series of roleplaying lore guides for World of Warcraft. Instead, he shares a few thoughts especially for people who may roleplay all the time without realizing it. There are lots of people playing World of Warcraft out there, and if you gave a survey to each one of them, asking, "are you a roleplayer?" most of them would probably say "no." But if you actually listened to them, or engaged with them in conversation about it, you might learn a lot of things that surveys usually miss. Many people who say they are not roleplayers actually have an imagination of their character's backstory, personality, or even just individual style. They may not know how to act out the character, and they may not have friends they feel they can act out with, yet at the same time, they do have a sense of their character as their own little creative exploration.The distinction between roleplayers and non-roleplayers is not as clear as people seem to think. In fact, there's a whole spectrum of different kinds of players between those who say they roleplay and those who say they don't -- and most people probably find themselves somewhere in the middle.

  • How to apply to a guild

    by 
    Mike Schramm
    Mike Schramm
    03.20.2009

    Our friend Lassirra (who has just recently started writing Scattered Shots for us here at WoW Insider) has a great post over on her personal blog telling Hunters how to apply for a guild, but really, most of her advice would work for anyone trying to move on up to a better guild situation. I've long said that one of the key indicators of a guild worth getting into is that they require you to apply, so following these tips when actually filling out that application will very much help you find your spot in the game, whether it's raiding at the highest levels, teaming up with other PvP afficionados, or just getting yourself in the right casual circles.The first few suggestions are just about following the rules: answer all of the questions, don't be weird, and don't put anything on the app (like major drama in your history or major spelling errors or offensive language) that would let the guild's officers give you a definite "no" right away. Second, know your character and your class. As Lassirra's twitter people say, the standards for most guilds' recruitment (even great guilds) are pretty low. As long as you're easy-going and you know how to play your class and have an interest in bettering your character, you're going to be pretty much instantly accepted into 90% of guilds out there. You don't have to throw together a big Flash presentation (though it might help). And finally, don't worry about rejection. This may all sound like applying for a job, but it's not nearly that serious -- if one guild decides to pass on your app, go find another one you like and apply there. The extra time will be worth it: if all you've done in terms of being in a guild so far is join up with someone shouting in the Trade chat, you owe it to yourself to, as Lassirra says, put the time in to find a guild that's right for you.

  • Customizing to your heart's content in Star Trek Online

    by 
    Kyle Horner
    Kyle Horner
    03.16.2009

    When it comes to quantities of races in MMOs, Star Trek Online will probably have every other game beat. Not only does the official canon offer plenty of racial choices, but the level of person-by-person customization offers endless combinations.If you need some detailed examples of how all of this will work, look no further than the latest Ask Cryptic for Star Trek Online. In this edition of the venerable community-driven question and answer bonanza, the focus is firmly upon visual and statistic customization choices. Yep, that's right, not only will we be allowed to make a character with ridges and point ears -- we'll also be able to make them psychic or resistant to poisons as well.Want to make an android? Go for it, the creation process very much allows you to achieve it through visual, technical and story avenues. About the only limitation will be our imaginations and the classic Trek adherence to bipedal abundance.

  • 3D Armory offers a round of new improvements

    by 
    Mike Schramm
    Mike Schramm
    03.11.2009

    We linked to 3D Armory a little while ago, and as Eliah says, it does what it says it'll do: provides a picture of your character as they are in the Armory in 3D. The site's founder recently emailed us about a few improvements, and as you can see over there, there's lots of new additions. All the different regions are now reachable, and while there was an issue with special characters in the realm name, it's been fixed, so you can get any character that's online into the 3D viewer. They've added character customization, so you can make sure that the model in the picture matches your model in game. Screenshots can now be taken, and even uploaded to Facebook through their Facebook app.And there are some inter-character features as well: you can now comment on character profiles, which might be a good or a bad thing -- you could mark a good player or maybe label a ninja (though we're not sure what kind of moderation there is for that. And finally they've created something called the PuGchecker, which lets you quickly and easily enter character names and see what raid achievements those characters have earned (so if someone says they've been to OS before, you can make sure it's true). And they've even got an ingame macro you can use to run the script from directly in the game.The rate of development over there is pretty impressive, and the site has definitely grown into much more than just your average Armory substitute. At some point you wonder just how many of the features are necessary (if you ever want to see your character in 3D, you can pretty much just log into the game), but they're definitely getting creative.

  • A world without Varimathras

    by 
    Mike Schramm
    Mike Schramm
    02.23.2009

    It was probably the least exciting thing to go down during the Wrathgate questline (Wrynn FTW, no?), and I've only played Alliance during Wrath, so I haven't really realized it until now: Varimathras is no longer in the game. He was always my favorite faction leader (even though he wasn't actually the Undead faction leader, so to speak) -- I loved his "You think you can match the might of a dreadlord?" taunt, his story (he always hinted that the Forsaken, a threat within the ranks of the Horde, might have a threat within their own ranks), and his demonic look. And now, after the Battle for the Undercity, he's gone.Fortunately, this is World of Warcraft, and no one in Warcraft really ever stays completely dead -- just ask Kael'thas. But as a more pressing concern, players are currently wondering how they'll be able to do Varimathras' quests (for the Loremaster achievement) with him no longer hanging around the Undercity. New Blue poster Ancilorn says not to worry -- they'll come up with a way for those who can't see Varimathras to do the quests associated with him. Or, and probably more likely, they'll just take them out of the Loremaster requirements.But a moment of silence, please, for one of my favorite lore figures, Varimathras. He was always on the winning side. Except for, you know, that one time right at the end.

  • PTR character copy is back up! Everybody panic!

    by 
    Michael Sacco
    Michael Sacco
    02.20.2009

    Okay, everybody. Stock up on tarps, bottled water, and canned beans, because the PTR character copy site is up and running again. We don't know if this means anything, or if this PTR is actually going up soon, or even if these copies will actually work, but it is our duty to make sure you get a steady news trickle of anything and everything related to the 3.1 PTR. There are currently two realms to which you can copy - Broxigar (PVE) and Anasterian (PVP). Go copy a character or two, then get in the fallout shelter, because things just might get exciting soon. Alternatively, these copies might go nowhere like the last set. Fingers crossed!

  • eHarmony advertises in Warsong Gulch

    by 
    Mike Schramm
    Mike Schramm
    02.13.2009

    Quinionn on Magtheridon sent us this picture -- apparently dating website eHarmony has gotten in on the in-game advertising just in time for Valentine's Day. He had just joined a Warsong Gulch when this guy showed up spamming an ad.There's a number of strange things going on here -- as far as we know, this isn't an official Blizzard move, but most of the people spamming ads in the game are shady gold-selling websites, not real corporations with bigger profiles. And the weirdest thing might be this: Eharmony on Arthas isn't a one-time character created to spam in Trade -- he's level 80 with 450 Jewelcrafting and Mining. There's actually a lot of characters with the same name around, with different levels and classes, even in different guilds (though this one is probably the funniest).Very weird. At the very least, the spammer's aiming to lose his character, and at worst, if this is an organized action, Blizzard might actually have a case against eHarmony for spamming inside the game. Have you seen any other ads like this around the game?Update: Mystery seems to be solved: it was just some guy messing around. Strange way to mess around, though. He's in our comments, and says he's getting a free name change after the GMs said what he was doing was not so cool.

  • AchievementTracker tracks achievements across the realms

    by 
    Mike Schramm
    Mike Schramm
    12.27.2008

    Reader Jeffrey R. was kind enough to send us his achievement tracking site, named (conveniently) AchievementTracker.com. We've seen quite a few sites for tracking achievements on your own character out there already (especially since the Armory opened up the information to the web), but unlike the others, AchievementTracker seems to be focusing on ranking only -- instead of browsing over your own information, all the site really presents is a list of the top players in the world, US, EU, or by the various realms.There are a few caveats, the first being that they're only tracking characters above level 70, and the second being that they're not tracking everyone -- I had to put my own character into the system (though that won't matter if you're just looking for the top players, since I would never even rank on any lists anyone was watching). And while WoW-Achievements has Beelsebub of EU Darksorrow at number one and Minipuff of EU Stormscale in second place so far, AchievementTracker has them backwards (and their point totals are lower -- maybe Armory lag?).And of course we don't know for sure if there's someone on the realms that neither of these sites are tracking with more achievement points (it may be worth noting, too, that beyond Armory links, neither site tells us much about the characters -- is there a class or spec that's better for achievement point earning?). It'll probably take a little while until we can get a standard for tracking these, but until then, looks like we'll have a few different lists to watch.

  • The best of WoW Insider: December 9-16, 2008

    by 
    Joystiq Staff
    Joystiq Staff
    12.17.2008

    It's that time of year again -- the trees and lights are up in Azeroth, and Winter's Veil is upon us. Father Greatwinter is giving out gifts in Ironforge and Orgrimmar, and Blizzard devs are busy giving players the gift that keeps on giving: nerfs and more nerfs. Follow all of the wintry action at Joystiq's sister site WoW Insider -- if there's something under your tree that you need to know about, it'll be there, along with the usual cookies and milk. News World of Warcraft PTR 3.0.8 patch notesThe first post-expansion patch is queuing up on the test servers, and here's the notes. Mount race restrictions lifted, Tauren rejoiceNow you can mount up on all of the faction mounts, no matter what race you are. Character re-customization added for a small feeBlizzard makes it possible to re-customize your character's look or gender, for a price. FCC Commissioner: World of Warcraft causes college dropoutsThe same woman who blamed television for child obesity blames WoW for people dropping out of college. Warcraft restaurant opens in BeijingT.G.I. Frost Mages? We would also have accepted T.G.I. Fordragon's. Or Arthusbee's, though that last one is bad. Features The great Hunter nerf of 2008 BM Hunters get smacked with the nerf bat. The achievements of Winter's VeilThe Winter holiday has begun on the realms, and here's how to get your holiday title this time around. Patch 3.0.8: Analysis of Death Knight changesChanges to the dead man class in the new patch. Working at Blizzard: Sunshine, rainbows, claymores, backrubsA look inside the doors of one of the best game companies in the world, both from an interview with the COO and our own blogger's experience. Addon Spotlight: AchievementsA few good addons for tracking down all of those new achievement points.

  • Blizzard's version of RMT

    by 
    Mike Schramm
    Mike Schramm
    12.12.2008

    Real-money trading is one of the most debated aspects of MMO gaming at large -- some games don't actually charge a monthly fee, and instead what they do is sell ingame items for real world money. Want that hot sword for your character? Put in your credit card and pay up. Blizzard, obviously, has never really subscribed to the idea, since a lot of players think it's unfair to make how much money you have in the real world a part of the game you play. Nevertheless, there is a lot of money to be made in selling virtual items for real money, and Blizzard has come up with their own form of RMT in terms of server transfers, name changes, and now gender changes as well.Blizzard has rules for their RMT, though, and Zarhym lays a few of them out: they won't charge for any item that means anything in game -- cosmetic items and looks are fair game, but actual gear or "integral services" (whatever that means exactly) is a no for them. They won't charge for anything that was free before, so creating up to 10 characters on a realm, for example, will always come with the subscription (though adding more may eventually be possible with an extra charge). And Blizzard's RMT comes as a game mechanic itself -- they choose to charge for things not just because there's a cost for them, but also to "curb their frequency," to keep all players from doing them all the time.It's an interesting idea, and it's definitely a lot more player-friendly than charging for things like, say, horse armor. You could also argue, of course, that something like the WoW TCG is also a kind of RMT scheme, since you have to pay real money for real cards to get in-game items (even though Blizzard has made sure those items are cosmetic as well). But paying for transfers and changes is a little sneakier -- Blizzard is slowly wading into RMT, so far successfully dodging all the sharks in the water.