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A Mild-Mannered Reporter: The fight to save City of Heroes
City of Heroes fans took to the streets on Saturday. Specifically, they took to the streets of Atlas Park, running a massive in-game protest against the game's cancellation. I'm going to assume that you were there if you're reading this column, as I certainly was, and I got quite a number of screenshots of the whole protest part of the event. If you missed it, we've got video. I didn't stick around for the costume contest, mostly because it turns out I didn't have a slot for Melissa Bianco with a crab backpack. The protest was the brainchild of TonyV, who is also the organizer behind the entire movement to save City of Heroes via a special message board dedicated to keeping the community organized. And considering what I've said in the past regarding other games that have shut down, you probably knew I would have something to say about this movement. It's something I support, but there's more nuance to it than just that. So let's talk about the fight to save the city.
Eliot Lefebvre09.12.2012Leaderboard: Fight for City of Heroes or let it go
You may have heard of this little kerfuffle involving NCsoft summarily shutting down City of Heroes and axing Paragon Studios, as well as a massive player movement to save the title. It's... been mentioned. Some people see it as a David vs. Goliath story, with NCsoft taking the role of the giant that tramples over the little people while pursuing the almighty dollar (or won). While the protesters have a lot of support, both inside the game and in the larger MMO community, there are those who have taken NCsoft's side in this. They see an aging game that perhaps needs needs to be let go after its good run. So while they may have sympathy, these players are at peace with City of Heroes sunsetting this November. But where does that leave you? Are you part of Occupy Paragon, or do you think it's time to let the game go? Vote after the jump!
Justin Olivetti09.10.2012The Daily Grind: Would you still play if you had to start over?
In their struggle to save their game from sunset in November, City of Heroes fans are faced with a dilemma: What if their heroic measures work but only halfway? What if they manage to save the game but not the team and the game stays on life support? Or what if they save the game and the team but not the servers and everything on them -- would people still play? That exact situation has already hit Ryzom players, whose servers are set to be wiped and consolidated in an effort to keep the game online. So suppose your favorite game lost all of its data for some reason. Your characters are gone, with no hope of retrieval. No levels. No currency. No twinking gear. No achievements. No vet rewards. No guilds. No resources. All of it, gone. Would you start over? If not, would you take it as a sign to play another game? And if so, what would you do differently the second time around? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Bree Royce09.10.2012One Shots: Still got it
Runes of Magic was a F2P game before the cool kids joined the F2P party, but it's been a little neglected by MMO players. Massively reader Andrew wants us to know that it's got some spark left in it: While Runes of Magic may be three years old, the graphics are still looking great. There's some awesome vistas in RoM that appear when you take the time to control+z your interface and look around. This shot is from Southern Janost Forest. In fact, Andrew sent us two pics, and they're both behind the break along with a few more of your One Shots!
Bree Royce09.09.2012Fans show spectacular support for City of Heroes
Years and years of acting out a super-human ideal in-game have apparently worn off on the players of City of Heroes. Faced with the news that their beloved game is due to sunset before the end of the year, CoH fans have been putting on a tremendous show of support for the game and Paragon Studios. Saturday saw a massive rally on the in-game steps of City Hall in Atlas Park as players gathered to show their support and love for Paragon Studios and its employees. The support campaign continues, however: Intrepid CoH fans have organized a call to action to bombard NCsoft with capes and masks through the mail. Fans are also rising up to share their feelings via letters to Taek Jin Kim, NCsoft's CEO, which has caught the attention of fantasy writer and CoH guest author Mercedes Lackey. In response to the original call to letter-writing action, Lackey said said she was extending an offer to NCsoft to endorse, uncompensated, any and all NCsoft products if the company can only find a way for CoH to live on. Skip below the cut for a short clip showing a composite of the 3,000-odd heroes spread across 32 instances of Atlas Park on the Virtue server, or hit up the official boards for some screenshots from the unity rally.
Elisabeth 09.09.2012City of Heroes fans will hold a protest rally at Atlas Park [Updated with video]
Odds are good that most City of Heroes fans can't picket NCsoft's corporate headquarters over the game's sudden closing announcement. But fans can picket in the game itself, and that's the plan behind the in-game rally on Saturday at 5 p.m. EDT. The event planners are asking players to congregate en masse on the stairs in Atlas Park on the Virtue server in the hopes of spawning an awe-inspiring number of zone instances. The rally is followed by a costume contest at 6 p.m. EDT with a similar theme: Players will be making costumes based on Paragon Studios employees -- not the pseudonyms of the employees but the employees themselves. Players are encouraged to put a personal twist on the costumes, but the rules emphasize that mean-spirited costumes are disallowed. If you want to show your solidarity with the game and the studio, head over to the Virtue server this Saturday and get ready to strut your stuff in truly epic fashion. [Update: Massively streamed the event live on our Twitch channel complete with commentary from Beau and Bree. We've embedded the show behind the cut -- sorry for the audio burps; 45234528435 people all waving torches in protest can do that to a stream. Titan Network has more info, including the speech by the rally's chief organizer and the groundwork for a campaign to mail superhero capes and masks to the NCsoft studios. Save CoH!]
Eliot Lefebvre09.06.2012City of Heroes fans rally to try to save the game
It goes without saying that City of Heroes fans are no strangers to the idea of a heroic effort. Now they face the greatest possible challenge of the game's existence: try to prevent the impending shutdown. A petition has been formed asking for a stay of execution, and fans are convening at a message board dedicated to averting the closure of the industry's first superheroic MMO. The boards contain a number of suggestions and calls for respectful action to make it clear to NCsoft's management how much the game has meant to the players. The staff of Paragon Studios is just as invested, however. A recent message in-game has confirmed that management is in talks with both NCsoft and investors. Community manager Andy Belford has stressed that these are just talks at the moment and that players shouldn't jump to conclusions. Regardless of the final outcome, it's clear that the game's fanbase will not let the game go quietly, which might be a more earnest show of what the game has meant to players than anything else.
Eliot Lefebvre09.05.2012A Mild-Mannered Reporter: Requiescat in pace, City of Heroes
Sometimes I know about things before other players do. Friday was not one of those times. Friday I heard the rumor, and I dismissed the whole thing as being patently ridiculous... and then the reports poured in, and I could only stare with horror. City of Heroes is going to be shut down. Later this year. November 30th, less than three months away. For me, this isn't just a game closing. This is a huge chapter in my professional life coming to an end. Covering City of Heroes has been a major part of my writing for the site over the past three years. To think that it's going to be gone soon is just... baffling. So this is a column written in mourning. It's going to be disconnected, and for that I apologize, but there are a few things that I think should be put down right now. Next week I can start in on the process of creating a tribute; this week, it's about sadness.
Eliot Lefebvre09.05.2012We want your most creative City of Heroes character!
While we at Massively are certainly disheartened to hear of City of Heroes' imminent closure, we also feel like celebrating the great run that this title had. As part of our tribute to City of Heroes, we want to gather some of the most creative character designs that the players have come up with over the years for possible use in a future column. Think of it as the ultimate costume contest! So if you're proud of a superhero that you whipped up in CoH or want to see him/her/it immortalized, listen up! Send in your absolute best screenshot of that character (minimum of 600 pixels wide) along with the name and a story of your time playing that superhero to justin@massively.com with the subject line "My City of Heroes superhero." Please note that due to the potential volume of submissions, we're asking just for one character per person -- so make it your best!
Justin Olivetti09.04.2012The Daily Grind: Do you view MMOs as disposable entertainment?
Emotions were running high regarding City of Heroes last week, and for good reason. NCsoft inexplicably pulled the rug out from under its community by announcing the imminent closure of one of the more feature-rich games to ever grace the MMO genre. There was an outpouring of disbelief, sympathy, and shock, both here at Massively and around the blogosphere. There were also a few folks who simply didn't get it. One comment even likened MMOs to television shows and suggested that both are inconsequential ditties unworthy of your long-term devotion or emotional attachment. What about you, morning crew? Do you view MMOs as throw-away entertainment, or do you get involved and attached to the game and its community? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Jef Reahard09.04.2012The Daily Grind: What's your favorite City of Heroes memory?
I picked up City of Heroes shortly after the game launched, and I've been playing the game on and off ever since. Finding out that it's going to be gone before the end of the year stirs a lot of memories, like the first time I ever encountered one of the Rikti, the first fights against the Fifth Column, or marching around with a cape for the first time. Memories that I'll have no matter what, made more than a little bittersweet by the news of the game's impending closure. Not everyone has played the game, but after its long lifespan and the free-to-play conversion, odds are good that most MMO veterans have some recollection of playing. So as we look forward to the end, what's your favorite memory of City of Heroes? What anecdotes do you have about the first superhero MMORPG from its long and storied run? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Eliot Lefebvre09.02.2012The Daily Grind: How could studios 'sunset-proof' their MMOs?
It's a sad week for caped crusaders, I'll tell you that. Many of us current and former City of Heroes players were rocked by the news that the studio and game have been given the axe by their NCsoft overlords. Even though CoH was a little long in the tooth, it seemed like a stable title that was doing well enough for itself in the free-to-play space. Whatever the cause for City of Heroes' sunsetting (oh, I hate that term; it's too mellow for a terrible act), this may have the effect of making any player think, "If it happens here, it could happen to me and my game." Sunsets come for us all, my friends, but it doesn't mean that we have to run into them. You'd think that there are some things an MMO studio or publisher could do to sunset-proof their titles and give them as long a life as possible. But what would those steps be? What do you think these companies should do to keep their games going for as long as possible that isn't already being done? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Justin Olivetti09.01.2012Paragon Studios closing, City of Heroes to sunset before the end of the year [Updated]
NCsoft is closing Paragon Studios due to a "realignment of company focus and publishing support," according to a blurb just posted on the City of Heroes website. Community manager Andy Belford says that the superhero MMO will shut down before the end of the year, and recurring billing (as well as Paragon Market purchasing) will be discontinued immediately. City of Heroes originally launched in 2004 as the world's first superhero MMORPG. Belford goes on to say that more information will be forthcoming over the next few weeks, including a firm cessation date as well as "what you can expect in game." [Update: NCsoft has told IGN that it is aiming for a November 30th closure date.]
Jef Reahard08.31.2012A Mild-Mannered Reporter: Things to steal from Guild Wars 2
Whether you play NCsoft games or work for NCsoft, it's hard to ignore that this is the week Guild Wars 2 launches to the general public. And if I know the folks at Paragon Studios, which I sort of do but not really, they are scouring the game right now to figure out what can be yanked from the game and adapted for City of Heroes. This is not an insult. City of Heroes has always done a great job of taking ideas from other games and blending them into the core engine, creating a game that takes some good snippets from other games and puts an interesting spin on each individual element. Granted, some of those adaptations work better than others, but it's the core concept that works so well here. So I wouldn't be surprised to see some elements from Guild Wars 2 leading into updates for CoH. But to save a little time for the team at Paragon Studios, I've gone ahead and figured out what could be nicked for the game. (Or for a sequel. Just saying.) You can all take a look at it now and thank me later.
Eliot Lefebvre08.29.2012A Mild-Mannered Reporter: Spotlight on the Freakshow in City of Heroes
There are three basic tiers that the villains in City of Heroes occupy. At the bottom you've got guys like the Hellions and the Skulls, chumps with just enough superhuman ability to deal with low-level heroes and villains. In the middle are groups like the Trolls and the Family, groups that either lack organization but have power or have organization but lack power. At the top are people like the Circle of Thorns or Nemesis, organized societies with villainous intent. The Freakshow are another ballgame because they're not organized at all, but they break to the top through sheer power. If you're going to be facing off against street thugs in the highest levels of the game, you'll be dealing with the Freakshow, and that's true of both villains and heroes. The gang is just a group of punks without any real goals or overriding drive, and yet they're a big enough force that even Arachnos has to deal with them from time to time. So it's worth looking at the group as a whole, since they're a bigger threat than they get credit for even if they don't have any sort of real goal.
Eliot Lefebvre08.22.2012City of Heroes' Nature Affinity powerset now available
Paragon Studios wants you to know about the new Nature Affinity power set for City of Heroes. The support and healing set debuted today alongside an explanatory video featuring designer Phil Zeleski. The Nature Affinity set allows players to buff up teammates prior to a fight and then hang back and heal during the fisticuffs proper. The set makes use of buffs, debuffs, heal-over-time effects, and the new stacking bloom effect that boosts targeted heals. The set is now available in the Paragon store, and you can check out the full video after the break.
Jef Reahard08.21.2012The Daily Grind: How should MMOs handle character names?
Names are a big deal in MMOs. I've struggled through many a horrible launch to score a good name and camp names for friends until they can log in because only rarely does a game allow unlimited copies of a name. Ultima Online is one such game, as is Champions Online, though your global handle there is yours alone. The Secret World requires a unique nickname; your "real" name can be a duplicate. But most games just code for one use of a name per realm. (After all, one Malcolm Reynolds per server is plenty.) City of Heroes took a stand on the issue. Years before CoH's F2P conversion, Paragon Studios boldly adopted name-recycling. If your account was inactive for three months, your characters' names were put back into the pool for other players to use. You didn't lose your character, but you were forced to rename her the next time you logged in. It was wonderful for active players who could make more immediate use of names no one was actively using but not so great for encouraging former players to return. So how do you think MMOs should handle character names? [Thanks to Joel for inspiring this topic!] Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Bree Royce08.18.2012MMO Blender: Larry's roleplay sandbox
I can't say that I represent every roleplayer in the MMO space, but I have been a part of MMO roleplay communities going on eight years now. I think it's safe to say that I have a pretty good handle on what roleplayers want out of MMOs. Fortunately, there are existing game designs that can give us what we are looking for. When developers stop giving roleplayers new content, we -- unlike other gamers -- start to create our own. In fact, the vast majority of us don't rely on the game developers to give us any story content beyond the backdrop of the world our characters are living in, but that's not to say there aren't tools developers can give us that help with our level of immersion. Let's explore what makes a great sandbox for an MMO roleplayer.
Larry Everett08.17.2012A Mild-Mannered Reporter: City of Heroes' Issue 24 is coming
When I first started doing my "next time on A Mild-Mannered Reporter" routine, I knew that there would be a problem -- namely, that every so often I would find out some news that makes my preview incorrect. In this case, it was the preview of Issue 24 that dropped on the same day my column came out, which meant I couldn't write about it then. But I can write about it now, so that's good. I'll freely admit that even as a fan of City of Heroes, I hadn't been super-azzed about Issue 24. It wasn't that I thought it would be awful; it just hadn't really roped me in. But now that all of the features are laid out in front of us, I find that it's actually looking a lot more interesting. There's some cool stuff here, and in what may be the most welcome news, it's stuff focused on a variety of the game's elements.
Eliot Lefebvre08.15.2012A Mild-Mannered Reporter: Hooray for the existence and removal of City of Heroes' Tweet Code Thursdays
I've given Paragon Studios a lot of grief over the past year and a half or so. I don't think this is unwarranted; the studio is still feeling out how City of Heroes works in the free-to-play marketplace, and part of my job as an opinion columnist is to occasionally mention that the emperor's new dress code could use the addition of some actual clothes. But we're still talking about a game I like run by a studio I like and staffed with people genuinely attempting to make the game as good as it can be. So when I have the opportunity to give the team behind City of Heroes props, I'll take it. And this week, I can give it props for a bad idea and then further props for apparently realizing that this was a bad idea. I'm talking about the Tweet Code Thursday giveaways that the community team had been running via social networking. It's an idea that deserves tons of respect for the attempt and tons more respect for the cessation of same.
Eliot Lefebvre08.08.2012