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  • World of Warplanes rolls out MiGs in update 1.6

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2014

    Ready to fly some of the most iconic Soviet airplanes in history? World of Warplanes update 1.6 introduces the Soviety MiG line at Tier V and above, allowing players to take the controls of these historic crafts and use them in mid-air dogfights with other planes. There are also five new premium aircraft available in the game, offering another way to take to the skies with this patch. Aside from new vehicles, the patch also adds in a new multirole classification, placing some planes between fighters and heavy fighters. The net effect is creating planes that can use a more varied loadout and switch roles in battle more effectively. Map boundaries for the El Halluf location have also been extended, giving the update plenty of features for players to enjoy.

  • Final Fantasy XIV posts preliminary notes for Patch 2.4

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2014

    Ready to take on the lady of ice, twist down the last coil of Bahamut, and start stabbing from the shadows? Final Fantasy XIV's next patch won't drop until October 28th, but you can finish any last-minute preparations you need now with the release of preliminary patch notes. The patch includes new sidequests, new main story quests, new trials and dungeons, and of course the new Rogue and Ninja. This patch also adds in the Allagan Tomestones of Poetics, several new recipes for both Rogue/Ninja gear as well as other high-level options, and the usual assortment of bugfixes and balance improvements. Whether you're making sure to grab everything you'll need for Ninja before the patch goes live or just want to know how far you must progress before fighting Shiva, the patch notes hold a wealth of information.

  • The Mog Log: Final Fantasy XIV's post-fanfest shakedown

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.20.2014

    So Final Fantasy XIV players like yours truly have a mouthful of fanfest information to chew on. How did it all shake down, in the final assessment? Well, I'm not going to lie: My aim was mixed at best. A minority of demo stations covering content I hadn't anticipated, patch 2.4 a week after my prediction, and mentions of 2.5 in brief. But we did get gear details and an expansion announcement. I'd call it a mix and a wash, at the end of the day. You tried, gold star, etc. But enough about what I did and didn't get right; there's plenty more to talk about from the various panels, the Live Letter, and other revelations. So let's start in on it, kicking off with the elephant in the room that I've already been hearing about for the entirety of the past day for obvious reasons. Yes, it's a cash shop.

  • Final Fantasy XIV announces its first expansion, Heavensward

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.18.2014

    The Final Fantasy XIV Fan Festival is currently underway in Las Vegas, and the keynote speech brought with it the big announcement many people were waiting for: The game's first expansions has been announced for spring 2015. Heavensward will focus on the city-state of Ishgard, as seen in the trailer embedded just past the break. Gamer Escape's liveblog of the keynote notes that the expansion will feature a level cap increase to level 60, new jobs, a new race (albeit with an as-yet-unconfirmed identity), new primals, and new high-end content. More information will be available at the London fanfest taking place next week. For now, players will just have to speculate a bit on what the future holds. (The smart money, of course, is on dragons. Lots and lots of dragons. It's kind of an Ishgardian thing.) [Thanks to everyone who sent this in!]

  • The Road to Mordor: Test driving LotRO's Beorning class

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2014

    November 18th, 2008. That is the last time that Turbine added a new class (in that case, two) to Lord of the Rings Online. The last time, that is, until now in late 2014. The Beorning is coming in with a similar level of anticipation and controversy that swirled around the Rune-keeper. There are folks excited about the possibilities of playing a skin-changer, and there are those hotly debating its lore qualifications. And if I have to hear "Beornings are a race, not a class" one more time, then I'll... get a free toaster. It turns out that Turbine has a clever response to that, by the way. I'm on the "anticipation" side of things if only because I've been championing the addition of new classes to LotRO for years now. With the Beorning hitting the Bullroarer test server this past weekend, I knew that I had to get in and give the new class a quick test drive. So what did I discover?

  • MapleStory gets aerial combat

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2014

    Mounted ground combat is so yesterday's MMO feature. If you want to really rise above the competition, then you'll need to throw in aerial combat into your game. MapleStory is doing just this with an upcoming patch. In the second chapter of the Black Heaven storyline, players will be able to jump into a flying machine and duke it out in the sky. As with everything else in the game, the action will take place strictly in a side-scrolling 2-D format. From the looks of it, it calls back to classic shmups of earlier console generations. Also coming in one of the future updates is a revamp to MapleStory's Resistance classes, including the Wild Hunter, Battle Mage, and Mechanic.

  • The Mog Log: Predictions for Final Fantasy XIV's fanfest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.13.2014

    There's less than a week to go now. Final Fantasy XIV players nationwide will congregate in Las Vegas for the fanfest starting on October 17th, and I... will be nowhere near there. I'll be on a trip with my wife celebrating a year since our wedding. But it's not as if I could talk about the revelations from the festival now anyway, since it's not for another several days. I'm going into this just as blind as you are. But we can still speculate, can't we? Of course we can. In fact, there's some stuff that's almost a certainty going into the fanfest and some stuff that remains a bit more speculative. So I'm going to make some guesses about what we'll see at the festival and shortly thereafter, and next week we can all either laugh at my guesses or not. I won't be watching all of it in purely real-time, but I'm pretty sure we'll see the following.

  • Lord of the Rings Online begins Update 15 testing

    by 
    Justin Olivetti
    Justin Olivetti
    10.09.2014

    Good news for those spinning their wheels in Lord of the Rings Online: Update 15, with its brand-new class and additional high-level content, is heading to the test server this Friday. Executive Producer Aaron Campbell posted an update of LotRO's development on the forums today. He said that Update 15 would be the final big release for the year, and it includes the Beorning class, Central Gondor, a continuation of the epic story, and a new epic battle centered around Pelargir. As for the shapeshifting class, the Beorning will have three trait lines that will allow for choices between tank, DPS, and heal/utility, and will begin in a new mini-zone, Vales of Anduin. Campbell did notify players that there would be a few adjustments to the previously stated schedule, most notably that the legendary item update is now pushed back to Update 16 in early 2015. Other 2015 additions include Osgiliath and Minas Tirith.

  • Final Fantasy XIV previews the Rogue and Ninja

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2014

    Limsa Lominsa is a rough town. There are pirates, layabouts, and all manner of shifty people at Final Fantasy XIV's island port city. The Yellowjackets keep the order in the streets, of course, but who keeps things clean in the back alleys? Why, the dashing Rogues, of course, the subject of the newest patch 2.4 preview on the official site. They might be cutthroats, brigands, and thieves, but they've still got a city to keep in one piece. The preview also discusses Ninja, the job recently imported to Eozea from the Far East with the arrival of the Doman refugees. The preview makes it clear that both class and job will follow the usual progression for quests and gives a small slice of the flavor players can expect, but even the secondary class for Ninja is still shrouded in mystery, which is frustrating if you want to get leveling done before it goes live... but then, would you really expect the most stealthy class to give away all of its secrets?

  • Final Fantasy XI launches the October version update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2014

    If you're an avid Final Fantasy XI player and you've missed your Wings of the Goddess characters, you'll be happy to know that you're getting a big dose of nostalgia in the game's most recent update. A new quest has been added that allows Summoners to call forth Atomos and everyone to summon Lilisette's Alter Ego, provided that you've already finished off the Wings of the Goddess missions. And that's only the metaphorical tip of the iceberg. The October update also rolls out new battlefields pitting players against Ifrit Prime, Shiva Prime, Titan Prime, Ramuh Prime, Garuda Prime, and Leviathan Prime at a higher level of difficulty. There are also several job improvements, including wide-scale buffs to pets over level 100, weapon skill improvements (such as Puppetmasters getting an A+ rank in Fists), and other assorted buffs (Ninja shuriken are now far more attractive and usable). Take a look at the full update notes for more fixes, improvements, and general buffs.

  • Elsword reveals the Arc Tracer class... for science

    by 
    Bree Royce
    Bree Royce
    09.30.2014

    KOG Games has just revealed Add the Arc Tracer, a new class coming to Elsword on October 1st. The Arc Tracer is a tech specialist who can manipulate drones, laser cannon, and flying disks to kick butt with science. At level 35, the Arc Tracer can become a Mastermind (eventually -- but not in this patch!). We've got brand-new screenshots, details, and an exclusive trailer after the cut!

  • Infinite Crisis recruits Nightmare Robin and Atomic Joker

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2014

    An absolutely massive update for Infinite Crisis has landed, boasting over 6,000 changes and tweaks, not to mention the addition of a pair of new champions: Nightmare Robin and Atomic Joker. Nightmare Robin is actually Bruce Wayne's son Damian, who got infected with the vampiric curse and is a little miffed at being one of the undead. At least he has two large knives and a lot of bleeding-edge training to compensate. Atomic Joker is a bit more lighthearted, what with being a head in a jar who is trying to rebuild civilization in his image. The September release overhauled the launcher, improved the new player experience, polished many of the map visuals, tweaked animations, and added a Crime Alley map where champions can test out skills against the computer. You can check out Atomic Joker and Nightmare Robin in the gallery below and in the videos after the break.

  • Star Trek Online explores new Captain Specializations

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2014

    There are only three classes for players in Star Trek Online, and they all cover broad fields of potential abilities. That's part of the charm of the game. When Delta Rising launches, however, players will be able to specialize their characters a bit more with the introduction of specializations. Specialization trees allow characters of all disciplines to become a little more focused on a specific area of play, unlocking new traits and abilities for use in various scenarios. Players can have one primary specialization and one secondary specialization active at any given time; while abilities can be bought for inactive specializations, they cannot be used until that specialization is made active. At launch, the game will have one primary tree (Intelligence) and two secondary trees (Pilot and Commando), all of which provide different functions and can allow a character to focus in on unique areas of play. Take a look at the full rundown for more details on how the new powers will work when the expansion goes live in mid-October.

  • Final Fantasy XIV shows off footage from the Tokyo Game Show

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2014

    Final Fantasy XIV players were treated to a preview of the game's next major patch over the weekend as the Tokyo Game Show wrapped up. Producer and director Naoki Yoshida showed off the first trailer for the patch as well as a quick preview of the new dungeons, the upcoming Rogue and Ninja, and the arena where players will face off against Shiva. While all of the videos are in Japanese, most of them have very little narration, making them just as accessible if you don't speak the language. The trailer is embedded past the cut, but it's only one of the four videos. Shiva's arena features a central dais and a lower area connected by staircases, implying that players can be knocked off or may even choose to jump off at certain times. Sunken Temple of Qarn and Sastasha are receiving the hard mode makeovers for the patch, while Snowcloak takes the role of the new dungeon. A few more tidbits are also revealed by the Rogue/Ninja video, including a sneak peek at the class's stealth mechanics. Jump past the break for the trailer to get a taste of what's coming.

  • Final Fantasy XIV Q&A teases future content and pacing

    by 
    Justin Olivetti
    Justin Olivetti
    09.14.2014

    Final Fantasy XIV has been a little pokey in rolling out major new systems. Will this be the case going forward? Not so much, according to a new producer's letter Q&A, in which the team says that future updates should be coming more frequently. "Due to scheduling issues and circumstances surrounding implementation, we've been prioritizing the implementation of party-based challenges utilizing the duty finder whenever possible," the letter states. "As a result, we were a step behind in implementing systems that make use of the open world, or those that require time but can be completed at one's own pace. With the introduction of zodiac weapons followed shortly after by the Hunt, it may seem as though we're shifting focus toward time-consuming systems, but rest assured this is not the case, and we plan to strike a balance with party-based activities as we move forward." Other topics of discussion include the upcoming Rogue class and Ninja job, the approximate release window for Patch 2.38 (about a month), word of a new expansion release, and hints about the expansion and new race.

  • Marvel Heroes welcomes Rogue into its fold

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2014

    There's a new addition to Marvel Heroes' roster, but this one might be a total game-changer. Added to the game yesterday, Rogue is a superhero who not only possesses super strength and flight but can steal powers from enemies to customize a unique powerset. You can get your first look at Rogue in a trailer after the jump and see whether this absorbant lass is the hero for you!

  • Kukulkan, Serpent of the Nine Winds slithers into SMITE

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2014

    We really wish that the Mayans were around today to ask why they would worship a giant flying snake instead of freaking out because, well, giant flying snake. It's probably a good thing that Mr. Kukulkan, Serpent of the Nine Winds, is on the side of the playerbase in SMITE as the newest god in the game's pantheon. Kukulkan isn't actually a new character for the game but a reworked Ao Kuang (who has been temporarily retired). While Kukulkan enjoys a new look, the abilities transferred over from Ao Kuang remain the same. Players who previously owned Ao Kuang will see that character transform into Kukulkan instead. We've got the full god reveal video after the break, so welcome in your newest nightmare and ally! [Thanks to Sorenthaz for the tip!]

  • Destiny launches a day one patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.09.2014

    If you've played MMOs for any length of time, you've probably acquired a fear of the phrase "day one patch," as it's rarely an indication that everything will be smooth sailing. Destiny has just launched (as the most pre-ordered new IP ever, according to Activision), and it's already gotten its first patch out now, with sweeping changes to several key areas of the game's systems. Subclass locking is gone from builds and the unlocking order for subclasses has been adjusted; in addition, several classes and subclasses have seen their abilities and mechanics adjusted. The patch also ushers in balance changes for most styles of weapon: assault rifles, pulse rifles, shotguns, scout rifles, hand cannons, HMGs, the list goes on. Some PvP mechanics and several maps have also been adjusted, which might lead to some rude awakenings for players jumping into the game expecting to know everything from beta. Check out the full patch notes for a breakdown of all the changes.

  • Skyforge trumpets Paladin class

    by 
    Justin Olivetti
    Justin Olivetti
    09.08.2014

    The mix of sci-fi and fantasy themes in Skyforge marches on, as the upcoming MMO announced its latest class: the Paladin. Heavy armor? Big sword? Giant shield? Divine backing? Yes on all counts. According to the reveal, Paladins "are the spiritual heirs of Aeli and a true weapon of good." As would be expected from this type of class, Paladins are tank characters with high health, fast regeneration, the ability to shield allies, and plenty of defensive skills. The Paladin builds up righteous anger to unleash in the form of special abilities and must pretty much always fight in melee range. We've got the Paladin trailer after the break, so give it a look-see and let us know what you think!

  • Massively Exclusive: Elsword's two new systems

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2014

    Elsword is adding in a pair of new systems for two of the MMO's key characters, Aisha and Eve. Both of these systems have something in common, which is the ability to automate or streamline some of the fancy combat moves. Aisha gets the memorization system, which takes three skills and mooshes them up into a single button press. Players can activate Aisha's legendary memorization during play, assigning specific skills in order for use later. It's helpful that MP is used while setting up the skill chain and not when triggered, although the chain will do only 70% of normal damage. As for Eve, she is being granted with the core release system. Players can trigger Eve's awakening mode to unleash automated attack and defense moves. By choosing certain skills during this phase, players can change the core from an automatic laser that lashes out at enemies to a protective shield. We've got pictures of the memorization and core release systems below!