cliff-bleszinski

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  • Bleszinski gets questioned on all things Gears 2

    by 
    Xav de Matos
    Xav de Matos
    05.22.2008

    Epic's Cliff Bleszinski recently sat down with GameDaily for a feature called 10 Questions, where an esteemed member of the gaming industry is asked ten fan submitted questions. Cliff was thrown Q's from everything related to breaking into the industry, why he ditched a Dodge Viper and how to make it in today's gaming world.Of course Gears of War 2 was a hot topic and fans asked how it will stand-up to it's Game of the Year winning predecessor. "With the sequel, we're able to significantly streamline the online experience with a far more robust package that enables players to kick more ass online with their friends," Cliff answered.Without giving away too much information on the single-player experience, Cliff said the game must throw more interesting scenarios at players in between combat situations to stay fresh, "In Gears 2, we've got dozens of surprises in every level that will keep people talking for months to come."With changes to Epic's premier gaming engine fans wondered how updates to Unreal Engine 3 will change the Gears experience. While Cliff was tight-lipped, he assured gamers the environments would add to the experience with a wider capacity for damage. "Players will really feel like they're in a sci-fi multiplayer version of Black Hawk Down."Gears of War 2 hits Xbox 360 this Novemeber.

  • Squad commands axed for Gears of War 2, other answers

    by 
    Ross Miller
    Ross Miller
    05.22.2008

    Gears of War 2 designer Cliff "Don't Call Me CliffyB" Bleszinski (note: yes, we have turned his name into a text macro to avoid misspellings) has confirmed with Microsoft's Gamerscore blog that the squad-based commands of the original game have been axed for the sequel.Bleszinski also talked about the chainsaw vs. chainsaw system, which is not random like the original but based on whoever hits the B button the most. "I didn't want it to be quick time event because I think I'm kind of tired of those in most games," he said. In the video embedded above, he also talked about the use of the crowd system for epic battles and what he likes to label the "summer blockbuster type video game experience." Gears of War 2 is due this November. Gears of War 2 was just one of the many games Microsoft showed off at this year's Xbox 360 Spring Showcase. Check out our coverage of the event, including new screenshots and hands-on impressions.

  • Cliff Bleszinski gets serious, kills CliffyB

    by 
    Xav de Matos
    Xav de Matos
    05.21.2008

    Today marks a sad day for gaming journalists as we're forced to learn the proper spelling of Gears of War 2 lead designer Cliff Blezinski, um, Kowalski, crap, Bleszinski, there we go. Speaking with MTV Multiplayer blogger Steven Totilo, Cliff confirmed that he would be dropping his CliffyB moniker, which he's used since the 90's.It's "time to grow up a bit," Cliff wrote in a note stating the nickname doesn't suit his 30-something lifestyle and that he's more focused on working to perfect Gears of War 2 and doesn't have time for silly nicknames. At least nicknames he'll publicly endorse.Pour one out for CliffyB folks, it was a wild ride.

  • Cliff Bleszinski is done being CliffyB

    by 
    Justin McElroy
    Justin McElroy
    05.21.2008

    CliffyB is no more. Wait, wait, don't cry. The Gears of War designer didn't give himself brain damage in a freak hair dye accident or anything. (Although we're still haranguing him about his use of plutonium-based styling gels. It's not worth it, man!) No, Cliff Bleszinski just doesn't want to be called CliffyB anymore, telling MTV that it's "time to grow up a bit."Sadly, in learning today how to spell Cliff's last name, we had to forget the spelling of another game designer's surname. We mention this only so you know who to blame when we start talking about BioShock designer KennyL.

  • GDC08: Dennis Dyack is worried about GDC

    by 
    Xav de Matos
    Xav de Matos
    02.25.2008

    During the Game Developers Conference, 1UP.com was able to record interviews with developers in the guise of their weekly 1UP Yours podcast, one such episode was with outspoken Silicon Knights boss Dennis Dyack. In the episode on February 21, Dyack outlined his worries for the future of GDC based on the marketing spin put on the, "once sacred," developer gathering."I worry about GDC [because] how many talks are you learning something versus when somebody is trying to sell you a product?" Dyack asked the crew made up of editors Garnett Lee, Shane Bettenhausen, Bryan Intihar and former 1UPer Mark MacDonald. "Are we calling this the Game Developers Conference [or] are we calling it the Game Demo Convention?"

  • Molyneux laments the state of PC gaming, blames WoW and The Sims

    by 
    William Dobson
    William Dobson
    02.20.2008

    Gamesindustry.biz has posted an article that features comments from outspoken game designer Peter Molyneux, and his thoughts on the current state of PC gaming -- and he's not awfully happy. The primary causes for his concern are the two enormous PC successes, World of Warcraft and The Sims. While the remarkable sales for these games should mean that new people are brought to PC gaming, he felt that they may be taking too much of the pie: "You've got The Sims and World of Warcraft sucking all the air out of the PC market. It's just incredible."Molyneux also called to question the casual gaming market on the PC. He admitted that some of the earlier successful casual games such as Peggle were all fine and dandy, but as of late the trend for casual-game developers has been to look at what's already doing well and simply re-brand it with a total lack of innovation. Rock star game designer "CliffyB" of Epic Games also recently voiced his opinions on PC gaming, saying that it is in "disarray" and that his studio will focus on console games for the time being.

  • Post-release GoW interview with the Bleszinski bros.

    by 
    Dustin Burg
    Dustin Burg
    03.22.2007

    If you're like us, you can never get too much Gears of War coverage or too many Cliffy B interviews. The other day Gearheads of War founder Tyler Bleszinski interviewed his brother Cliff after their recent Friday Night FragFest. Tyler asks some of the typical questions about the Gears universe and the game's success, but gets other information from Cliffy we haven't heard before. Cliffy discusses the cliche sci-fi storyline, delves into what his favorite maps and weapons are (Fuel Depot and the torque bow), but still refuses to confirm a sequel or a time frame for when new content will be released. He's kind of like a clam that just won't open even though we know he's holding a pretty pearl inside. Just crack already! Overall, it's a darn good interview with dashes of brotherly love sprinkled throughout ... check it out.

  • CliffyB talks Gears afterthoughts, new DLC

    by 
    Richard Mitchell
    Richard Mitchell
    02.07.2007

    IGN has posted an extensive 8 page interview with the ever boastful Cliff Bleszinski. In the interview CliffyB discusses the success of Gears of War and take time to discuss the future of the game and potential sequels. Of particular interest is his discussion of forthcoming downloadable content. While no specific content or date is announced, CliffyB assures us that something is coming and that we should get some news about it soon. He notes that the possibilities for such content are very broad -- new maps, new multiplayer modes, improved matchmaking, etc -- but declines to give any specific details. Furthermore, Cliffy discusses the possibilities of expanding the GOW franchise into other media, from movies to graphic novels to lunch boxes.Cliffy also takes time to defend the story of Gears of War, essentially saying that Epic never intended to have gamers "beaten over the head with story," preferring to think of GOW as a big budget, summer action flick. Primarily, Cliffy leaves us with the knowledge that Epic plans to support GOW for a long time to come (presumably until a sequel arrives). Hit the "read" link for the full interview.

  • Cliffy B recognized for 2006 contributions

    by 
    Dustin Burg
    Dustin Burg
    12.20.2006

    It's that time of year when Game Daily's yearly Game Industry Persons of the Year awards are being announced and look who came in at number four. Gears of War lead designer Cliff Bleszinski (Cliffy B) has been honored with the title of number four person of the year. Not only has Cliffy B created the Xbox 360's killer app, launched a new major IP, and proved he can drink anyone under the table, but he has pushed the shooter genre in a whole new direction. We salute you Cliff as you are one rocking dude, but we're still patiently waiting on our Gears patch.[Via Digg]

  • Interview: Tyler Bleszinski's GearHeads

    by 
    Dustin Burg
    Dustin Burg
    11.07.2006

    Ever wonder what it would be like to be Cliff Bleszinski's brother? Do you find yourself caught up in all the Gears of War excitement and want to know where all the cool Gears fans hangout online? Well, Tyler Bleszinski is that guy who carries the label of "Cliffy B's brother" and he's on a mission to create the best Gears of War community online. Tyler has broken out from being the other brother and created one of the best Gears of War community sites on the net, GearHeads of War. I sit down for a friendly conversation about the launch of Gears of War, what special treatment he receives for being Cliffy's brother, why he created his fansite and where it's community is headed. You're formally invited to an interview with the brainchild of GearHeads of War, Tyler Bleszinski ...

  • Gears of War hits the big screen

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.14.2006

    Fear not, Uwe Boll and Paul W. Anderson are not teaming up to deliver a Gears of War 'epic.' Instead, Gears of Wars (the video game) will be appearing in theatres nationwide in the form of a trailer, aired before select R-rated flicks, including Clerks 2, Little Miss Sunshine, Miami Vice, Pulse, and A Scanner Darkly.Epic president Mike Capps did warn that, for most gamers, the footage would be nothing new, but the promotion is a chance to "see it on a massive theater screen and hear it in badass 5.1." In other words, fanboys, we recommend you don't splurge on a movie ticket just to see this trailer.

  • Gears of War + Church = Good Design

    by 
    Richard Mitchell
    Richard Mitchell
    07.12.2006

    CliffyB, the lovable Mario master behind Gears of War, recently sat down with Xbox.com to discuss (what else?) Gears of War. The topics covered include the characters, enemies, weapon design, and co-op among other things. On the possibility of a feature film: "The only way we'd ever consider doing a film of our property would be if the absolute right people were attached who understood not only the game and its universe but also the (hopefully!) rabid fanbase that we'd like to acquire." Also of particular interest is the dev team's inspiration for the game's locales: "I kept pushing for beautiful environments; you can have a post-apocalyptic world but why does it always have to be boring industrial buildings and concrete bunkers? One of the most inspiring moments that really secured the idea of this European influence on the architecture happened one day at Saint Paul's Cathedral in London." See the cathedral after the break. Just try and tell me it doesn't make you want to kill the locust horde.

  • Gears of War previewed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.26.2006

    Planet Xbox 360 has put together a small preview of Gears of War's single-player/co-op mode. Details about Microsoft's self-proclaimed killer app are surprisingly slim -- the E3 showing was limited to CliffyB's demo at the keynote, followed by 'backstage' multiplayer sessions -- so the Planet Xbox 360 piece likely contains some tidbits you've never read about.The preview covers the basics, including plot, gameplay, and weapons. You'll learn about planet Sara, the Pendulum Wars, the Locust Horde, and the Coalition of Ordered Governments (COG). You'll begin to conceptualize how CliffyB and the Epic team have laid out the controls and designed the AI. And, you'll start to imagine the ass-kickings you're gonna dish out with toys like the Hammer of Dawn, the Torque Bow, Bolo Grenades, and the chainsaw-equipped Lancer Rifle.[Thanks, Matt]

  • MTV hosts game designers roundtable

    by 
    Christopher Grant
    Christopher Grant
    05.22.2006

    MTV News' Stephen Totilo somehow managed the Herculean task of getting four major game designers -- Harvey Smith (aka Witchboy; Deus Ex), Will Wright (The Sims), David Jaffe (God of War), and Cliff Bleszinski (aka CliffyB; Gears of War) -- to sit down and talk to each other ... during the week of E3. The roundtable took place at Gallery Nineteen Eighty Eight amidst the backdrop of their currently running I AM 8-BIT art show. Though it begins with more input from host Gideon Yago, it quickly evolves into a conversation between the four designers, running the gaming gamut from design to violence in games to the art question, all with a healthy sprinkling of (the outspoken) David Jaffe's trademark pottymouth.While MTV only ran an edited version, MTV's online-only Overdrive channel is hosting the whole shebang. It's unfortunate that MTV decided this didn't deserve to be aired on television even though they've managed to make room for another half-dozen airings of the Gears of War promotional special. But seriously, if MTV's doing this, what does G4 do nowadays?[Warning: Ever attuned to the pulse of the younger generation, MTV had the foresight to recognize that nobody under the age of 34 uses Mac OS and, accordingly, they've made their Overdrive site only compatible with Internet Explorer running on Windows.]

  • Joystiq Interview: Epic's Cliff Bleszinski

    by 
    Christopher Grant
    Christopher Grant
    05.19.2006

    To help promote the MTV2 special on Gears of War airing tonight, Microsoft was facilitating some quick phone interviews with the game's lead designer, Cliff Bleszinski (aka CliffyB). We got his thoughts on the game's reception at E3, the ongoing console wars, his application of the "mom test," and thoughts on episodic content (hint: he digs it). I wanted to congratulate you on the success of Gears of War at E3. In a year without a lot of standout titles, Gears of War was the talk of the show. That said, why wasn't it playable on the show floor?We wanted it to be playable with the versus multiplayer. Thing is, the show floor -- to me -- is a clusterfuck. It is an absolute trainwreck of noise, and boobs, and sweat, and swag, and there is no worse venue to pick up a game and start to play than the show floor of E3. Taking people away from the show floor and putting them into the little theater is a much better experience and that's what we wanted to do with the versus multiplayer. Our gift and our curse with Gears is we're doing something slightly different: you're not out there looking out the barrel of the gun the entire time; shooting enemies that die in two shots; running and gunning like every other game. You have to take cover. You have enemies that take more than two shots to take out, and they're smart, and they take cover, and flank you. Learning that in E3 is not the proper venue to do that, which is why we chose to go with hands-on versus multiplayer because it was a bit more accessible. Now when a person buys the game and sits down in their living room and they go through the tutorial and go through the proper steps to learn how to play the game, they'll dig it. We're really feeling they'll get what we're going for. But presenting that at E3 would have been a mistake.

  • GDC: A game worthy of the Nobel Peace Prize

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.24.2006

    What kind of game concept would be considered for the Nobel Peace Prize? That's the question GameLab CEO Eric Zimmerman posed to the group of developers competing at the third-annual Game Design Challenge.The winning concept (as judged by audience response), Peace Bomb, developed by Deus Ex lead designer Harvey Smith, would be a multiplayer game for the DS. Players would join together and trade resources, eventually leading to real world flash mobs — a crowd that assembles suddenly in a public space, performs a notable act, and then quickly disperses. It's Smith's hope that the Peace Bomb flash mobs would erupt around socially constructive movements, encouraging players to transform an entertaining game into an effective social project.