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  • The Daily Grind: What MMOG would you kill off?

    by 
    Matt Warner
    Matt Warner
    07.20.2008

    Yesterday we asked what deceased MMOG do you miss the most. Let's flip that question around and make it somewhat evil. It could be before the MMOG ever launched essentially erasing it and making it unknown or sometime after it launched. Any MMOG is fair game. What about the reasons for your conclusion. Maybe you played it for hundreds of days on end and that caused a rift in your awesome social life. Perhaps it's the fact that your buddies left you behind and you want to enact revenge to get your old group back. There has to be one MMOG that you don't like, find annoying, whatever the reason. Or maybe you wouldn't pull the plug on any MMOG. That's okay too. Let's know, and be sure to explain your reasoning for doing so other than "I hate that game" or "I don't care." Example: Richard Bartle would sacrifice World of Warcraft because at one time or still believes the demise would benefit independent MMORPG developers. Please keep the nerd rage at a minimum when explaining why you chose that particular MMOG.

  • Max Schaefer thanks Mythos community

    by 
    Matt Warner
    Matt Warner
    07.19.2008

    It wasn't long ago that Max Schaefer, a Flagship Studios cofounder and operations chief, admitted to mistakes that the company encountered with Hellgate: London. Now, in a strange twist of irony the players are learning firsthand the lessons of Flagship's failures. The Mythos beta ended as it was placed on hiatus last night, possibly being the last time players will grace the world of Uld. Not long after that the Mythos beta forums went dark but before they did Max Schaefer left a wonderful message to the community. "They say it's not so much the destination as it is the journey that's important. We're really hoping that's the case around here these days. I can't really believe I'm writing a post like this, but here we are faced with the unpleasant task of taking a hiatus from this crazy project. Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we've all done this together. And despite this bump in the road, I think we've succeeded wildly. This is undoubtedly the best game community I've ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we've learned here, and with you all, will be with us forever.

  • Mythos beta is shutting down tonight

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    The woes continue at Flagship Studios. It was just announced that the Mythos beta will shutdown tonight. The official time slotted for its cease of operations is at July 18th, 2008 at 11:59 CST. Community manager Tiggs left the message on the forums which are also due to close at the same time. "We, the ancient elders of Uld are issuing this warning to all citizens and travelers. Hurry! The great darkness that once plagued Uld is returning. Everyone is ordered to close down their shops and prepare. We predict the when night is at its peak the darkness will arrive. The ancient elders of Uld will be leaving immediately in order to preserve the lore of this wonderful world. Citizens please prepare thyself and know that the elders will be back from their travels some day."Flagship Studios claims that the Mythos beta is going on a hiatus. That's pretty vague term associated with the closure of a beta that stems from a financial and legal crisis at a development studio. It does signal a possible return later, and we do hope Mythos continues development in the near feature and sees a well-deserved release. Lead developer on Mythos, Travis Baldree recently posted on the forums expressing his thanks and gratitude along with his uncertainty for how long the Mythos beta would remain operational. Now we know, and so soon.

  • Mythos, Hellgate forums scheduled to die tonight

    by 
    Samuel Axon
    Samuel Axon
    07.18.2008

    Flagship Studios rep Tiggs announced last night on the official Mythos and Hellgate London forums that both forums will be shutting down effective midnight tonight. The message was very brief, and didn't give any specific clues as to when, if ever, the forums will be back. Tiggs simply said: "We would like to thank everyone for being a part of this wonderful community and we hope to see you all again soon."This comes after Flagship was forced to lay off almost its entire staff. Presently, HanbitSoft is trying to get its hands on both projects, but both companies face legal hurdles that must be overcome before the plan can move forward. Lead Mythos developer Travis Baldree made a forum post earlier this week expressing his hope that the team will be able to get back together and resume work on its game. We hope so too![Via WarCry]

  • Prizefighter dev counted out, Take-Two 'assessing' staff

    by 
    Randy Nelson
    Randy Nelson
    07.03.2008

    Just under a month after shipping Don King Presents Prizefighter for Xbox 360, UK-based Venom Games is reportedly closing up shop. Computer and Video Games cites a source at the company, who divulged that Venom staff were informed of the closure Wednesday. We contacted Take-Two, who published Prizefighter under its 2K Sports label, and were told by a spokesperson that it is currently "assessing the role of Venom Games in Take-Two's overall global studio system," and "in a consultation with the employees of Venom in relation to possible redundancies at the studio."

  • Disney set to close Virtual Magic Kingdom today

    by 
    Michael Zenke
    Michael Zenke
    05.21.2008

    Last month it was announced that Disney's Virtual Magic Kingdom would be closing down. Fans rallied around their online escape, while the company claimed that the project was actually years overdue for a shutdown. The LA Times is reporting that Mickey's online abode will shut down at close of business today. Speaking to the newspaper, president of the Walt Disney Internet Group Steven Wadsworth offered that the project 'never achieved scale.' The company never had plans to monetize it, and the small but loyal audience it's developed was never intended.The Times piece also speaks to folks on the other side of the equation, including a young fan of the world with neuromuscular disease. Her experiences in the world were uplifting - she even celebrated her birthday there, apparently. "At Disney, we'd rather do anything in the world than disappoint a guest," said John Spelich, a Disney Internet Group spokesman. "But we hope our VMK players will choose to sample some of the other ways to engage with Disney online through disney.com or through virtual worlds."[Via Worlds in Motion]

  • Fans speak out passionately on Disney's Virtual Magic Kingdom closing

    by 
    Mike Schramm
    Mike Schramm
    04.14.2008

    We reported on the closing of Disney's Virtual Magic Kingdom the other day, and at the time, it seemed like business as usual -- Disney had created the virtual world for an event, and the event was over, so it was time for the world to close. But the comments thread over on this Virtual Worlds news post about the closing has to be seen to be believed: fans of this place loved it completely and are painfully heartbroken over its closing. There are tons of eloquent, emotional comments lauding VMK for its sense of community, the friends made there, and the opportunity to connect on a virtual level with other people and Disney's attractions when, for various reasons, the same can't be done in real life.What's most amazing here is that, from these comments, it seems VMK was one of the strongest virtual communities out there. This is why we play these MMO games -- to connect with others online, to experience things that can't be experienced any other way, and to create connections that otherwise wouldn't be there. It's an amazing story -- here's an MMO that worked perfectly in terms of building community and developing social connections between players, and yet Disney chooses to close it down.There is a petition online, with 11,000 signatures as of this writing, to keep VMK open. Disney has responded to this emotion with a short statement only saying "we hear you," and the game itself is still set to close down as planned on May 21st.[Via Waxy.org]

  • Virtual Magic Kingdom comes to an end

    by 
    Chris Chester
    Chris Chester
    04.09.2008

    It's a sad day for for those who enjoy some digitalized Disney magic. It's been decided that Virtual Magic Kingdom, the virtual world developed and released in 2005 to celebrate the 50 year anniversary of the real Disneyland's opening, will be closed for good on May 21. According to an FAQ posted on the official website, the reason VMK is closing is because it was originally intended simply as a promotion for the event in 2005, and has continued to run far longer than they originally intended.Of course, all is not lost for those who subscribe to the cult of Disney. They've already announced a commitment to spend over $100 million in the virtual world space, and they recently consolidated all of their online efforts, including Pirates of the Caribbean Online and Toontown Online, into one division. Their execs already have a firm grasp on the role virtual worlds have to play in building up their brands, so it seems likely that they'll be actively chasing after the casual gaming dollar for the foreseeable future.[Via Worlds in Motion]

  • Nokia settles with German unions for $314M

    by 
    Nilay Patel
    Nilay Patel
    04.08.2008

    Nokia's decision to close that factory in Bochum, Germany and move its operations to a cheaper site in Romania might lower costs in the long run, but for now things seem decidedly in red: Nokia and the German unions who represented the 2,000 laid-off workers at the plant have agreed to a €200M ($314M) settlement, which will probably end the demonstrations and calls for boycotts that have been going on. Of course, that's on top of the $92M (plus another $6.2M) the German government wants back in grants and tax breaks for subsidizing the plant, but what's another hundred mil between friends?[Via Textually.org; image courtesy of Reuters]

  • Castaway Entertainment shipwrecked, suspends operations

    by 
    Jason Dobson
    Jason Dobson
    04.07.2008

    Castaway Entertainment, a studio established nearly five years ago by former Blizzard North devs, has become the latest casualty in an alarming trend among US game developers. Gamespot has reported that the studio has suspended operations, echoing similar death knells rung earlier this year Perpetual Entertainment, Iron Lore, and Stormfront Studios. According to the report, Castaway has cut back its staff from nearly 25 people to just six critical staff members, and that all development activity has been shelved. Since Castaway was founded in 2003 the studio has produced only a single title, the XBLA pox Yaris, with other projects such as the unreleased Diablo-style game Djinn never having made it out of the ether.

  • Rumor: Full Auto dev Pseudo Interactive closes doors

    by 
    Jason Dobson
    Jason Dobson
    04.07.2008

    Shuttering development operations is quickly becoming a fad in 2008, like jelly bracelets or POGs, with yet another studio, Full Auto dev Pseudo Interactive, closing its doors for the last time according to a report by 1UP. In addition to Sega's car combat racing series, the company was also responsible for EA's Cel Damage for the PS2, Xbox, and GameCube.The site reports that the closure, which has yet to be confirmed by the studio, comes following considerable layoffs suffered in the wake of multiple project cancellations by Eidos and parent company SCi, including an unnamed project the Toronto-based company had been developing. We have attempted to reach Pseudo Interactive for comment.

  • No more winter nights for Stormfront Studios

    by 
    Samuel Axon
    Samuel Axon
    04.02.2008

    Bay Area game developer Stormfront Studios is closing its doors after 20 years of operation.This is an unfortunate turn of events in the video game industry -- especially the MMO sector -- because in 1991 Stormfront produced the very first graphical online RPG, Neverwinter Nights. The company was helmed by Don Daglow, an esteemed developer who created arguably the first ever computer RPG. That game was called Dungeon, and it operated on the PDP-10 mainframe in the mid-late 1970s.We're sad to see a studio of such pedigree go. We just waxed nostalgic about Neverwinter Nights on Monday, so we're a bit shocked to see the group behind it bite the dust. NWN was shut down long ago, but its influence -- and therefore, Stormfront's influence -- is undeniable. It was even even honored at the Tech & Engineering Emmy Awards in January. We wish Daglow and the other folks at Stormfront success in whatever lies ahead for each of them.[Via Joystiq]

  • Sega dissolves Korean subsidiary, nixing $330m Yokohama arcade complex

    by 
    Darren Murph
    Darren Murph
    04.01.2008

    Aside from planning to axe 400 jobs as part of Sega Sammy's most recent "turnaround efforts," the outfit will also be closing the doors to its Korean subsidiary. Currently, Sega Korea is "handling the domestic distribution and sales of video game software, as well as the operation / sales of amusement facilities and machines," and reportedly, the closure will be executed in the name of "global business optimization." As it stands, there's no set date for the branch's dissolution, but just in case your smile wasn't turned upside-down already, the company also stated that it would discontinue the development of a ginormous $330m arcade complex slated for construction in Yokohama, Japan -- if you couldn't guess, that one's being shuttered so the firm can "focus its efforts on its core business to improve its performance" in short order. Seriously though, what the hell kind of company would spend $330m on arcade, anyway?[Via Joystiq, image courtesy of USMC]

  • Germany wants $6.2 million in research subsidies back from Nokia

    by 
    Darren Murph
    Darren Murph
    03.17.2008

    As if being on the hook for $92 million wasn't enough, Nokia is now being chased down for what looks to be another €4 million or so, which comes out to just over $6.2 million. This time, the German government is "demanding" that Nokia repay said amount in research subsidies now that it is closing its factory in Bochum. Reportedly, the German Research Ministry gifted the cellphone maker with €4 million in order to "fund four separate research projects dealing primarily with new antennae and wireless transmission technology," and now it's asking Nokia to "explain by early April which patent filings resulted from the projects and which German production or research sites benefited from the results of the projects." So much for basking in the glory of Q4, eh? [Via IntoMobile, image courtesy of Reuters]

  • German state after $92 million in subsidies, interest from Nokia

    by 
    Darren Murph
    Darren Murph
    03.11.2008

    Looks as if Nokia's going to be using a portion of that gigantic profit it raked in during Q4 to appease NRW.Bank -- unless a meeting it hopes to establish within the next few days changes matters, that is. Apparently, a German state has "asked" the handset maker to hand back government-issued subsidies (with interest, no less) that it received to build a cellphone factory in Bochum which it now plans to close. In sum, Nokia's looking at a tab of $92 million, as the folks in the industrial Ruhr region are none too pleased about what will likely result in the loss of some 2,300 jobs. Purportedly, the cash is due by March 31st, and if Nokia refuses to comply, the bank has stated that it will "take legal action to secure payment." Them's fightin' words there.

  • Sprint stores closed this morning -- but why?

    by 
    Chris Ziegler
    Chris Ziegler
    02.28.2008

    It's not as crisis-inducing as the Starbucks outage earlier this week may have been for some of us, but there's another store closing happening today that we need to be monitoring pretty closely: we've heard that Sprint will be closing every last one of its locations -- even licensed dealers -- from 9AM to 11AM PST for some sort of webcast. Rumor has it Sprint's baristas will be given a refresher course on how to pull the perfect shot of espresso, but if it turns out to be something else, we'll let you know.[Thanks to everyone who sent this in]

  • Save your Stage6 raid videos

    by 
    Adam Holisky
    Adam Holisky
    02.26.2008

    Many raiders and machinima fans will be disappointed to learn that Stage6, one of the best purveyors of high quality DivX videos, will be shutting down. Moo announced yesterday in her his WoW Moviewatch the shut down will take place this Thursday. This is a big blow to not only the WoW community due to all the superb WoW videos hosted there, but also to the larger DivX community. If you're like me, you probably have half a dozen boss videos that you either need to watch, or do watch after wipes to learn from them. Stage6 has an option to save these videos to your hard disk, and it looks like after this Thursday, that will be the only way to enjoy them.In light of the closure of Stage6, what video sites will you use to get high quality boss and strategy videos from?Edit: A sincere apology to Moo for my gender mistake. Having not met any of my fellow bloggers in real life yet, I mistakenly assumed Moo was a masculine identity. /red-in-the-face. /apologize.

  • Palm's airport stores not closing, because they don't belong to Palm

    by 
    Chris Ziegler
    Chris Ziegler
    02.06.2008

    Anyone who was sent into a panicked tizzy over Palm's decision to close its retail locations just won a small consolation prize: those precious airport locations are here to stay. Turns out they're not owned by Palm, but rather licensed by vendor Airport Wireless; they might be rebranded, but their line and bold mission statement should both remain unchanged. So the next time you happen to be passing through from LGA to LAX, rest easy knowing that the opportunity to buy overpriced electronic merchandise from a variety of vendors will still be alive and well.[Thanks to everyone who sent this in]

  • It's a done deal: Dell puts an end to all 140 US mall kiosks

    by 
    Darren Murph
    Darren Murph
    01.30.2008

    Just as we feared, Dell will indeed be axing 100-percent of its US mall kiosks -- 140 in total. Unsurprisingly, the official word attributes the move to Dell's shift into big box retail stores, but we're sure that's not the least bit consoling to the fine folks who were pushing Round Rock's machines to mall-goers just yesterday. According to Tony Weiss, vice president for Dell's Global Consumer business, the move "fits in with how its broad global retail strategy is evolving," and for whatever it's worth, kiosks outside of US borders are still safe for now. You may still be getting a Dell, but dude, it won't be from the mall.[Image courtesy of NotebookReview]

  • Palm retail stores to close by month's end

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.23.2008

    Oh Palm, things just seem to be going from bad to worse. After your recent (and repeated) Palm OS II delays and employee layoffs, you really should be due for some good news -- but that's not the case today. According to a member of the TreoCentral forums who cites "sources," Palm will be folding all but its airport-based retail locations by the end of January. Apparently, other forum members have checked in with their local stores and gotten word from reps there that the doors are indeed shutting, so it seems like this is a go. Palm, we're not going to say you're in your darkest hour just yet, but we're pretty sure you can see it from where you're standing. C'mon guys -- get it together![Thanks, Anonymous]