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  • Switched On: With Pre, Palm breaks from the Storm

    by 
    Ross Rubin
    Ross Rubin
    01.31.2009

    Ross Rubin contributes Switched On, a column about consumer technology. In a recent interview with Elevation Partners' Roger McNamee, the Palm investor explained that Palm knew it had to step up its game after RIM launched the BlackBerry Pearl, which he described as "the first real consumer electronics product in the smartphone category." The Pearl launch served as the coming out party for the BlackBerry brand among consumers as RIM began stepping up its advertising, and the product's narrower hardware design was a noticeable break with the staid stylings of previous BlackBerry devices. Indeed, back in November of 2006 as Palm rolled out the somewhat consumer-focused Treo 680, I wrote a Switched On column noting that the Pearl broke with the evolutionary path that RIM had been on and served as an example for the kind of hardware shift Palm needed to make. Palm finally answered the Pearl with the Centro, a compact, inexpensive, and successful smartphone that has apparently served as the final resting place of the original Palm OS architecture. However, between the release of those two devices, the entry and subsequent SDK of Apple's iPhone proved a far more significant turning point in the evolution of consumer smartphones. The iPhone's resonance and popularity have provoked responses from many competitors, but there is a particular contrast in the flagship CDMA touchscreen handsets released by RIM and Palm --- the other two smartphone developers that grow their own operating systems -- since then.

  • Switched On: The 2008 Switchies

    by 
    Ross Rubin
    Ross Rubin
    01.19.2009

    Each week Ross Rubin contributes Switched On, a column about consumer technology. The fourth annual Saluting Wares Improving Technology's Contribution to Humanity's awards were not held in the opulent imaginary venue of previous galas due to the subprime lending crisis of 2008. Rather, they were hastily distributed behind the Engadget trailer at CES 2009. Also, due to budget cuts and with the imaginary gold for the statuettes at record highs, we've had to consolidate the portable and home awards into a single ceremony. Last year's Product of the Year was the Apple iPhone, which became the reference point for other touchscreen smartphones after its release. While Apple added important improvements and unleased thousands of applications with the iPhone SDK, the 2008 Switchie for Product of the Year goes to the T-Mobile G1. While its body may be a little out of shape, the first Android phone sports a wide keyboard, strong browsing and mapping capabilities, and an open development environment should enable a wide array of follow-on handset models to deliver a stronger consumer experience than they do today. There is also much potential for Android to creep into other kinds of devices, as was shown by the Movit Mini at CES 2009. Honorable mentions in the cell phone category are awarded to the sleek Nokia N73, the solid Sony Ericsson XPERIA X1, and the integrated Samsung Instinct.

  • Switched On: When hardware startups zagged

    by 
    Ross Rubin
    Ross Rubin
    12.29.2008

    Each week Ross Rubin contributes Switched On, a column about consumer technology. In 2008, a year in which some of the most-used American political buzzwords were "change" and "maverick", many technology companies bucked conventional wisdom. With rising penetration across a broad range of mainstream consumer technology categories, it has become more difficult than ever to compete in the device space if you're not bringing something different to the party. The year did not start out auspiciously for those going against the grain, as CES 2008 brought news of Warner Brothers' decision to exclusively support Blu-ray as opposed to underdog HD DVD. The move set off a swift collapse of the HD-DVD partnership and Toshiba officially threw in the towel a few months later. Meanwhile, in San Francisco, Steve Jobs used part of what is slated to go down as his final Macworld Expo keynote to announce something that wasn't very surprising -- shifting the focus of Apple TV from a PC-centric content shifter to a broadband video store. But two open-source efforts have stepped in to shake up the home video space – Boxee, which can run on Apple TV hardware, and NeurosLink, the open-source hardware developer's foray into a set-top box optimized for streaming video from the Internet. Neuros currently has a list of bounties posted, offering dollars for developers who can bridge gaps in its software's functionality.

  • Ins and Outs: Whatever happened to iTV?

    by 
    Jeremy Toeman
    Jeremy Toeman
    09.16.2008

    Jeremy Toeman contributes Ins and Outs, an opinion column on entertainment technology. He is also the founder and editor of LIVEdigitally. As a sophomore in college I wrote a presentation on "the next generation home" wherein I discussed topics I had researched, ranging from "the information superhighway" (this was 1992, before Mosaic was even in beta) to home automation to interactive television. The thinking was we'd have amazing, automagically working technology controlling our home and our media, it would all come soon and cheap, and work, for lack of a better term, like magic.Here we are in 2008, and while technology's come a long way, only the rich have home automation and most of the time they spend using it involves rebooting their house. When it comes to interactive television, however, the vision of watching TV and doing cool things like seeing real-time sports statistics, selecting alternate viewpoints, or playing an interactive game just hasn't come to any home I know of. The only major improvements to TV technologies in the past 15 years are: the mainstream availability of HDTV sets and programming, on-demand movie watching, and DVRs. And these improvements are all evolutionary ones, not a single bit revolutionary.

  • Encrypted Text: A Rogue's guide to battleground PvP

    by 
    Jason Harper
    Jason Harper
    07.30.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses battleground PvP, useful macros and techniques that strive to keep you alive longer.My last Encrypted Text post generated a lot of terrific feedback, and when you smoosh it all up and blend it I think you'll find that saying Rogues are a controversial class is a bit of an understatement. No more especially so than on the PvP side of things. In a future column I'll dig deeper into specific PvE instances, both raid and heroic, as well as give you some commentary on the new skills that come with the Wrath expansion. In the column this week we're talking about PvP and how to get the most out of it with your Rogue. I hope to make this a semi-regular topic, updating as we go, focusing on one or two PvP related items each time.If you could distill the feelings of the majority of non-Rogues out there, at least the most vocal ones, you'd come up with a collective "over-powered" when it comes to PvP. Designed to counter most (but not all) casting classes, especially those *not* geared or spec'd to prevent spell push-back, our goal is to get our target into melee range and keep them there. Keeping this in mind, my first bit of PvP advice for you is avoid fair fights at all costs.

  • Stephen King speaks out against violent video game bill

    by 
    Griffin McElroy
    Griffin McElroy
    04.06.2008

    The oft-proclaimed "Master of Horror" never was much of a gamer -- he'll be the first to admit that. That's probably for the best; it would be hard to consistently produce the pants-soiling stories he's known for if he spent his days wasting away in front of his computer, looking for a PUG for the Hellfire Citadel. However, that doesn't mean he'll sit idly by as the gaming industry gets remorselessly hassled by The Man.In a recent column for Entertainment Weekly, Stephen King decried HB 1423, a pending bill in the Massachusetts state legislature, which would outright ban the sale of "violent video games" to minors -- effectively circumventing the ESRB ratings system altogether. King, who knows a thing or two about violence, dissects the bill as eloquently as you'd expect, saying that politicians use pop culture as a "whipping boy," to illicit a passionate response from fans of the beleaguered medium, and to ignore "the elephants in the living room." Wait, you mean the popularity of violent video games isn't the biggest crisis facing the country? Get out of town!

  • About the Bloggers: David Bowers

    by 
    David Bowers
    David Bowers
    01.22.2008

    Twice a week, our writers will tell you more about themselves, and let you get to know them and the characters they play a little better. Click here to read more About the Bloggers.What do you do for WoW Insider?I blog about whatever seems interesting at the time, and I also write the roleplaying column, All the World's a Stage. I'm especially interested in writing about roleplaying and PvP, too, because they're the things I participate in most often. Everything and everyone in the game is interconnected, though, so even if I'm not a big raider, for instance, I still care a great deal about the things raiders are going through.What's your main right now?My current main is a draenei hunter, pictured above, but I'm spending just as much time with other alts right now, trying to decide which one will be my main Horde character. My most-played Hordie is currently a warlock. Previous mains I don't play as much anymore include a druid and a rogue, both Alliance.For the Horde or Glory to the Alliance?Heh. For both! I used to be all for the Alliance because I couldn't relate to the whole deformed and inherently violent look that many Horde characters have, but I'm one of those people for whom blood elves really opened up access to the Horde and see them in a new light. I like to appreciate the stories of the monstrous Horde races without actually having to play a monstrous character myself.

  • Stephen Fry on the iPhone and digital life

    by 
    Mike Schramm
    Mike Schramm
    10.30.2007

    Some of my posts written here on TUAW are specifically meant for you fans to enjoy, and are about things I can't say I care that much about. Some posts here are great for everyone to enjoy, both you and me alike. And some posts, dear readers, are just for me, and anyone who shares my weird collection of fanaticism. This post is of the third variety, so if you have no idea who Stephen Fry is, feel free to move on.But those of you with a taste for great British comedy will know exactly who Mr. Fry is and why it's so exciting that he's now writing a weekly column about technology for the Guardian. They brag that he bought the second Mac ever sold in England (Douglas Adams, as you might know if you have the same tastes I do, bought the first), but what can't you brag about Stephen Fry-- he's hilarious, insightful, and one of those guys who's pretty much done everything and been entertaining the whole time. His new column won't be all about Apple, but, as he says, Apple can't be ignored in any discussion about computers: "Apple gets plenty of small things wrong, but one big thing it gets right: when you use a device every day, you cannot help, as a human being, but have an emotional relationship with it."And for more Stephen Fry on Apple, reader Jack also points us to this long blog entry, in which Fry reviews a bunch of smart phones, including the iPhone. Sounds like he has the same problems with it as everyone else does, but in true Stephen Fry style, they're discussed more wittily and entertainingly than anywhere else. Looking forward to reading that column every week.Thanks, Jack!

  • The Care and Feeding of Warriors: Ooops!

    by 
    Matthew Rossi
    Matthew Rossi
    06.15.2007

    Every week Matthew Rossi will be writing The Care and Feeding of Warriors, a column dedicated to the lumbering, clanking, mana-deprived folks who spend a lot of time yelling at monsters to ignore the people in dresses and that guy stabbing them a lot in the back.Introductions are always hard, especially when you're about do something ludicrously arrogant like presenting yourself as an expert on something. Still, it's better to do something all the way then it is to tenderfoot it, so here goes. I'm Matt Rossi, and I'll be writing about warriors for WoW Insider. I've played two to 70, have another to 68, a Draenei I'm letting rest at 51 for now and another who I left on an RP server at about 60. Basically, I love warriors, always have. Every time I play my pally or shammy alts, I keep muttering but where's my charge gone in my best Johnny Depp lamenting the loss of his rum voice. Warriors have had their ups and their downs... who can forget when we lost all rage on a missed execute? But I've played since my wife brought her copy of the game to move in with me, and all that time warriors have usually been my mains.I wanted this first column to break the ice a little, so instead of writing a deep treatise on tanking basics, or the merits and drawbacks of various tanking specs, or how playing another class can help your tanking, or the mythology that's built up in players from other classes about how amazingly awesome plate armor is in game, I decided today would be a good time to humiliate myself in public with one of the biggest screw-ups I've made as a warrior. This way, we can all laugh at what a cretin I am together! Since I'm sure I'm going to post something that will convince you of that sooner or later anyway.

  • The Political Game: Industry should distance itself from Columbine game

    by 
    Dennis McCauley
    Dennis McCauley
    02.02.2007

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Super Columbine Massacre creeps me out.Maybe that's what designer Danny Ledonne had in mind. If so, mission accomplished. Ledonne clearly wanted to use the game medium to explore the motivations of killers Eric Harris and Dylan Klebold. Whether you like his methodology or not, there's a famous piece of yellowed paper resting under glass in the National Archives that says he's free to express himself however he pleases. But whatever Ledonne's purpose in creating SCMRPG, the negative mainstream publicity surrounding the controversial game is not good for the video game industry. Game publishers ought to be proactively making it clear that Super Columbine Massacre isn't a product of their tribe.Why?Because the idea that a game company might be so craven as to profit from the Columbine massacre is hurting the industry. Because non-gaming types simply don't understand the difference between LeDonne's self-made art project and a multimillion dollar commercial game product like, say, Rockstar's Bully.That was never more clear than during last week's hearing of the Public Utilities and Technology Committee of the Utah House of Representatives. There, confusion reigned as one legislator asked what Bully, "the Columbine game," was rated. A second legislator, the sponsor of a video game bill before the committee responded, "The Columbine game's rated Teen."Scary, huh?

  • Off the Grid: Scrabble and the elusive letter "Q"

    by 
    Bonnie Ruberg
    Bonnie Ruberg
    01.18.2007

    This week, Bonnie Ruberg contributes to Off the Grid, Scott Jon Siegel's column on gaming away from the television screen or monitor. Scrabble is not a sexy game. When you think of Scrabble, what do you see? Family gatherings at your Aunt Mae's spent quibbling over proper nouns? Conventions of blue-haired grandmothers and smarty-pants girls in braces, all clutching their Scrabble dictionaries? Maybe Scrabble deserves its homely image, after all -- as board games go -- it's pretty dull-looking. No bright colors, no "some assembly required" three-dimensional terrain, not even the satisfaction of a tiny, silver boot for a game piece. Just words. Words, words, and more words. Scrabble may look, sound, heck, possibly even smell dorky, but when have gamers ever been afraid of a little dork-dom? I say, embrace your inner word dork. Okay, maybe I'm just a word dork. But if Scott had asked me, instead of all those games-industry leaders, what my favorite analog game was a few weeks back, it definitely would have been Scrabble.

  • The Political Game: Pax Jack? Don't count on it

    by 
    Dennis McCauley
    Dennis McCauley
    01.15.2007

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Can Jack Thompson lead the video game industry out of society's doghouse and into a peaceful co-existence with its critics?Sure, when pigs fly.Earlier this week, everyone's favorite game-bashing attorney grabbed a few headlines by extending what some news outlets interpreted as an olive branch to video game publishers. In an e-mail to departing ESA boss Doug Lowenstein and ESRB president Patricia Vance, Thompson suggested that the game publishers warn the game retailers not to sell M-rated titles to those under 17. According to Thompson's plan, if retailers failed to comply, the publishers would simply stop shipping games to the offending stores. And then all of this nasty video game legislation would go away.Brilliant! ... except for those oh-so-annoying realities.

  • Off the Grid: ... and on again

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.28.2006

    Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. I adore analog games. I respect them for their design; I envy them for their relative simplicity; I've even enjoyed playing them, on the several occasions when I've convinced my peers to forego Counterstrike for Carcassonne, Legend of Zelda for LCR.But try as I might, I can't seem to stay off the grid.With regards to Joystiq, I feel as though I've made a poor role model. Here I am, writing biweekly columns in advocacy of a non-digital lifestyle and I so often, in my own personal gaming, turn to the Wii or DS instead of a collective game of Fluxx or Kill Doctor Lucky. I'm effectively evangelizing for a religion that I myself do not practice.So what's the problem here? Is there even a problem? Should I consider rehabilitation, or is there something video games offer me that analog games simply can't?

  • Playing Dirty: Dracula wears eyeliner, part II

    by 
    Bonnie Ruberg
    Bonnie Ruberg
    12.21.2006

    Every other week, Bonnie Ruberg contributes Playing Dirty, a column on sex and gender in video games:Last week we looked at the changing art style -- and heros -- of the Castlevania series. From manly to effeminate, they've run the range. But there's more to consider here than a pretty face.First off, let's take a look at their weapon choice -- or at least their weapons as they're depicted in the official game art. Old-fashioned Castlevania heros, the ones with rippling muscle and leather attire, are almost always depicted with a whip in hand. Later heros, the ones with lacy frills and high cheek bones, seem to prefer other weapons, like swords.Now, sometimes a weapon is just a weapon, but when it comes to the peculiar case of these super-masculine, super-feminine protagonists, the issue bears a little reading into. The obvious cry would be "Phallic symbol!" But really, what weapon isn't? Instead, the interesting question here is what are these phalluses are up to?

  • The Political Game: Censorship in Beantown

    by 
    Dennis McCauley
    Dennis McCauley
    12.15.2006

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:I don't much care for Grand Theft Auto.Aside from occasional review duties, I don't play Saints Row, either, or Reservoir Dogs or Scarface. Crime games are just not my thing; however, I don't dispute your right to enjoy those titles.In Boston, though, political pressure has forced the Massachusetts Bay Transit Authority (MBTA) to agree that it will no longer carry ads for GTA or any other M-rated game. This came about after an organization known as the Campaign for a Commercial-free Childhood objected to subway ads for GTA Vice City Stories on the MBTA's Green Line.Faced with a politically tenuous situation, the transit authority folded, deciding that it could ban M-rated game ads under the same rationale by which it refuses ads for X-rated movies. This is the games-as-porn approach that failed so miserably in Louisiana recently.

  • Playing Dirty: Dracula wears eyeliner

    by 
    Bonnie Ruberg
    Bonnie Ruberg
    12.14.2006

    Every other week, Bonnie Ruberg contributes Playing Dirty, a column on sex and gender in video games:For Castlevania fans, it's hardly news that the series has undergone some serious shifts in art direction over the years. But with the recent release of the Castlevania retrospective art book -- a Portrait of Ruin pre-order bonus -- it's gotten easier to track just how much things have changed. From romance novel-esque to stunningly stylized to "Didn't I see this anime on Fox Kids?," Castlevania's art aesthetic, if not its gameplay, has covered a vast range. But it's not just the approach that's different, it's the characters themselves. In the beginning, titles like Castlevania II featured heroes with rippling muscles, loincloths, and virile locks of coarse blond hair. In contrast to these manly men, protagonists from later games, like Symphony of the Night, became thin bishounen, elegantly dressed, with delicate and undeniably feminine features. Most recently though, Castlevania heroes have reclaimed some of their traditional manhood. The protagonist of Portrait of Ruin may have fancier duds than the he-men of earlier titles, but he's grown back his six pack, his unromanticized features, and his save-the-day blond bangs.

  • Playing Dirty: Pretty Pretty Princess

    by 
    Bonnie Ruberg
    Bonnie Ruberg
    11.30.2006

    Every other week, Bonnie Ruberg contributes Playing Dirty, a column on sex and gender in video games:I have made a grave mistake. Starting up a new game of Twilight Princess last week, I must have suffered a momentary lapse of sanity. I actually thought it would be a good idea -- just this once -- to change Link's name to my own. I'm the player, aren't I? Why shouldn't dialog text be addressed to me? I deserve some attention, too. Stupid, stupid, stupid. Now every time someone speaks to young, heroic Link, they keep calling him "Bonnie." So far, he hasn't really seemed to notice, but it sure makes me feel funny. Girls sweetly bat their eyelashes and say my name. Men entrust me with complicated tasks without questioning whether I can complete them. It's just plain old weird.Link runs, he jumps, he slashes things: everything he's always done. Except now he does it with a girl's name. In thirty seconds of poor judgment, I've made Link a name cross-dresser.

  • Off the Grid: Thanksgiving edition (or industry favorites)

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.23.2006

    Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. Between the launches of the PS3 and the Nintendo Wii, we're just about up to our ears in digital game coverage. So I've taken it upon myself to balance things out a bit with some analog lovin'. Fail to secure the hottest consoles on their launch dates? Looking for something a little less expensive to get you through the week? Or are you just jonesing for something other than Zelda? No need to worry; Off the Grid's got you covered.This week, in honor of Thanksgiving in the States (ok, not really), I've asked a few developers and industry personalities what their favorite non-digital games are. Like a great big turkey dinner with your relatives, let's dispense with the formalities and just dive right in.At present, it's probably Alan Moon's TICKET TO RIDE, a railroad game. Multiplayer, simple rules set but with surprising strategic complexity, playable in less than an hour, and sufficient randomness that games are not monotonously similar, but not so much that luck overwhelms the better players. I first played it in a wood-stove-heated country house in the depths of a Finnish winter night, but these days play it more often with my kids.-- Greg Costikyan, Manifesto GamesMy GO anecdote is actually stolen from Mahk LeBlanc, ex-Looking Glass guy. Mahk said that when the aliens finally land, and we learn to communicate with them, and then we describe Go, they'll reply, "oh yeah, we have that game". It's the uber game. Most complexity and subtlety and beauty from fewest rules. It will never be bested. After that, it's a long way down, but maybe Sid Sackson's DOMINATION?-- Chris Hecker, EA/Maxis

  • The Political Game: It's the Economy, Stupid

    by 
    Dennis McCauley
    Dennis McCauley
    11.17.2006

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Canada gets it. The Canadian government is offering grants and a contest to support emerging game developers. The program is called the Great Canadian Video Game Competition, and ten small firms will receive funding. The best of their game projects will be recognized at next year's GDC. The overall winner will receive a half-million dollar award. Okay, that's Canadian dollars, but still. Why is Canada doing this? To help create Canadian IP and Canadian jobs. So why do American politicos expend so much time and energy on futile video game content laws instead of helping grow the industry and work to keep the jobs it creates from going to New Delhi or Saigon or even Montreal? It's baffling. Like moths to a flame, U.S. elected officials waste incredible amounts of time and energy each year on video game laws that aren't worth the paper they are printed on. In Utah this week, the legislature decided to once again consider a "games-as-porn" bill in the upcoming session, against the advice of the state's Attorney General. The Utah pols also chose to ignore the fact that a very similar bill has been blocked by a federal judge from taking effect in Louisiana.

  • Playing Dirty: Women on the Wii

    by 
    Bonnie Ruberg
    Bonnie Ruberg
    11.16.2006

    Every other week, Bonnie Ruberg contributes Playing Dirty, a column on sex and gender in video games:It's so easy, your girlfriend would play. Or your mother. Or your grandmother. Last week at the 2006 Montreal International Games Summit, Reggie Fils-Aimé, president of Nintendo America -- super tall guy, and fun-with-Photoshop favorite -- gave a keynote on marketing the Wii. Besides being a general pep rally for the new console -- Nintendo beats Sony, rah rah rah! -- Reggie's talk stressed the Wii's ability to attract new gamers; specifically, Reggie mentioned older gamers, children, and women. It's no shock that much fewer women play video games than men. So from a business standpoint, it makes sense that Nintendo would want to expand their sales into that new market. But whether the Wii and its PR are doing something "good" for the state of gaming equality, that's a whole other story.