Combat-Arms

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  • Nexon puts millions into Rumble Games

    by 
    Mike Foster
    Mike Foster
    10.29.2013

    Rumble Games, founded by former BioWare/Pandemic CEO Greg Richardson, has just received a nice cash boost from Nexon and its investment partners. Rumble announced today that Nexon, Google Ventures, and TriplePoint Capital have invested $17.5 million in the studio, which intends to use the funds to expand its markets and further support its stable of free-to-play and mobile titles. Nexon, the Tokyo-based producer of online games like Mabinogi, Combat Arms, and MapleStory, apparently sees something it likes in Rumble's games, which include KingsRoad, Ballistic, and Nightmare Guardians.

  • Nexon buying all shares of FIFA Online developer Thingsoft

    by 
    Mike Suszek
    Mike Suszek
    09.17.2013

    Nexon recently announced plans to acquire South Korean developer Thingsoft. The acquisition has Nexon subsidiary Neople purchasing all shares of Thingsoft, creators of FIFA Online, FIFA Online 2 and its in-development MMO, Project NT. Nexon is a free-to-play publisher that is best known for games like MapleStory and Combat Arms. Its North American branch partnered up with Splash Damage in late August to publish Extraction, formerly known as Dirty Bomb.

  • Valve adds Nexon's Atlantica and Combat Arms to Steam

    by 
    Jef Reahard
    Jef Reahard
    07.09.2012

    Nexon wants you to know that it has partnered with Valve to bring a couple of the former's older titles to Steam. The ubiquitous digital download platform now hosts both Atlantica Online and Combat Arms. Atlantica is a turn-based MMORPG set on an alternate-reality earth that features "monsters ripped from history and lore." Combat Arms is a lobby-based first-person shooter known for having the widest selection of weapons in the genre. Both titles are free-to-play and free to download via your Steam client. [Source: Nexon press release]

  • Nexon brings free-to-play offerings to Steam

    by 
    Elisabeth
    Elisabeth
    06.22.2012

    Nexon America, the North American purveyor of Vindictus, Dungeon Fighter Online, and Combat Arms, is bringing these free-to-play titles to Steam. Vindictus is available on Steam starting today, and the other two games will follow later in the month. The games will be available to Steam players in the U.S., Canada, Australia, and New Zealand. Steam's appeal as a platform was increased by the addition of free-to-play support in June of last year. Daniel Kim, CEO of Nexon America, says that using Steam for distribution is about making access to games as easy as possible and that "Valve has been a great global partner to Nexon for many years, and this agreement continues the marriage of Nexon's immersive content with Valve's strong distribution channel and large player community." [Source: Nexon press release]

  • Nexon grows as MapleStory hits 7 million registered users

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2010

    It must be said that Nexon is having a good year. A very, very good year indeed. As free-to-play titles are on the rise in the MMORPG genre, Nexon is reaping the benefits of this trend as more people flock to its titles like Mabinogi. As a result, the company has seen a 26% jump in revenue for the second quarter this year, and its profits are trending up compared to the same time last year. Even for F2P MMOs, Nexon's games boast impressive numbers: MapleStory has crossed the seven million registered user line, Combat Arms four million and Mabinogi one million. "Our player base and revenues continue to expand, which tells us that gamers find that our free-to-play business model fits their play needs," said Nexon America CEO Daniel Kim. Nexon is also looking forward to releasing Vindictus, a promising title that we most recently previewed at San Diego Comic-Con last month.

  • DFC: 88 percent of gamers have bought virtual goods

    by 
    Richard Mitchell
    Richard Mitchell
    03.29.2010

    According to a recent study, 88 percent of gamers have purchased digital content over the last several years. The study was conducted by market research firm DFC Intelligence using a survey of 5000 gamers from the US and Europe during the first two months of 2010. The study also looked at data from several different countries -- including South Korea, the U.S., Japan, Germany, Vietnam and the Philippines -- gathered over the last seven years. The worldwide data was provided by Live Gamer, a company that helps developers and publishers monetize their products. It's worth noting that the content described by the survey includes music and movies as well as in-game content. Still, 60 percent of those surveyed have purchased in-game items, most of which were offered as part of free-to-play games. DFC analyst David Cole notes that the free-to-play model gives games distinct advantages over traditional single releases, saying that "a single product can have a lifespan of years online as opposed to a few months on the retail shelf." According to DFC, free-to-play games like Farmville and Combat Arms, which the firm refers to as "MMOG Lite," are expected to grow substantially over the next few years. DFC sees what it calls "MMOG Lite" products growing substantially in the next few years. Specifically, DFC predicts that the MMOG Lite market in Europe and North America will grow from $800 million in 2009 to over $3 billion by 2015. But don't feel left out, core gamers, these finding apply to all kinds of games. Live Gamer's Andrew Schneider points out that core gamers are "increasingly engaging in the purchase of virtual goods" and adds that the study illustrates "the market potential as traditional Western game publishers migrate towards microtransactions as the central monetization method." Frankly, the study's findings seem just a little far-fetched. Now, if you'll excuse us, the crops need tending. [Via Gamasutra]

  • Massively's Thanksgiving 2009 MMO wrapup

    by 
    Rubi Bayer
    Rubi Bayer
    11.25.2009

    It's that time of year again -- Thanksgiving is tomorrow and all things turkey related have invaded the MMO world: hunting turkeys, eating turkeys, exchanging turkey parts for rewards, wielding turkey weapons, and even wearing turkeys on your head. Sending yourself into a tryptophan coma isn't the only thing to do, though. You'll find some non-turkey related PvP here and there, opportunities to spread Thanksgiving blessings, and even some new content. And of course, Thanksgiving bonuses, treats, and souvenirs are everywhere. Follow along after the jump for a look at what's going on for Thanksgiving.

  • Redefining MMOs: Developers weigh in, part 2

    by 
    Tracey John
    Tracey John
    09.24.2009

    Erling Ellingsen, Director of Communications, Funcom: "A bit surprising to me is that in terms of number of players, it hasn't changed a bit. Ultima Online, EverQuest and Age of Conan has roughly the same number of players per server -- which is quite interesting actually. These worlds have remained quite the same in size, so apart from EVE Online -- which is in a slightly different category because of their game world -- these games haven't become any more massive in terms of population and size of the game world. I'm still waiting for that super-MMO with 500,000 players, one billion square miles of fantasy world and a complex, virtual society filled with political intrigues and personal and social challenges. "The truth is, however, that the size and scope of MMOs has remained relatively the same except for development in graphical technology. It's the same number of people playing, roughly the same size of the world, and we're doing the same things -- building houses, killing critters, leveling up and looking for loot. In many ways, the MMO genre is still in its infancy, and I am looking forward to more advanced MMOs in the future that really challenge the genre standards. "We don't need [a new term for 'MMO'] yet, I think. We're still quite early in the MMO era, and I think some of the big changes are yet to come." Min Kim, Vice President of Marketing, Nexon America: "By definition, MMO means that a game is massive, multiplayer and online. MMOs therefore provide an environment where one player is able to interact with many other players through a setting facilitated through an internet connection. .. "Today, the term MMO is taking on a broader definition where character persistence combined with the ability to play with multiple people suffice (i.e. session-based MMOs like Combat Arms, and KartRider). MMOs have evolved to adopt multiple genres, and the gaming genre should now be attached like a suffix to "MMO" to fully describe the type of MMO a game is (e.g. MMORPG, MMORTS, MMOFPS). However, this starts to get confusing for many when one considers online versions of games like Texas Hold'em or Chess, where there are massive player bases that have high levels of engagement and some level of persistence. ... "I believe the definition of MMOs has elevated to a point where it is bleeding to define games that simply have players that play with each other online. At Nexon, we have tossed the idea of calling our games 'connected games,' 'live games,' 'social games,' etc. However, at the end of the day, our goal is to grow truly massive player bases. The reality is that the majority of these massive player bases probably won't care about whatever we call our games, as long as they are fun and keep them enjoying the experience. Rather than thinking of new terms, I want us to focus our energies on creating great playing experiences with massive player bases to justify the existence of the terms that currently exist. "When people outside the industry ask me what kind of games we work on, I simply say 'online games.' The frustrating result is that sometimes people respond with, 'I heard those poker games make a lot of money.' ... I would like people to call our games FFOs -- Fun Free Online games." Laralyn McWilliams, Free Realms Creative Director, Sony Online Entertainment: "It's interesting, because I think there is a shift in terminology. 'MMO' has come to mean a specific kind of massively multiplayer game, as the short version of MMORPG rather as a general term for all massively multiplayer games (where MMORPG is a subset of MMO). You see the term 'virtual world' used now to describe massively multiplayer games that don't feature strong character progression or RPG elements. We classify Free Realms as a 'virtual world,' despite the game's light stats and character progression, because Free Realms emphasizes moment-to-moment fun over the grind to level 80. "I think we'll see new terms evolve as the genres deepen and clarify. I would bet, for example, we start to see more sports MMOs, and then we start to see more specific kinds of sports MMOs. There will probably be an 'MMO' sports game, where you level up as a baseball player by playing baseball in the game, and there will probably be a 'virtual world' sports game, where you hang out, talk about your favorite teams, and have fantasy football in a virtual setting. It's such a new area in game development (which is itself a new field) that I think we have only just started to scratch the surface." Fernando Paiz, Dungeons & Dragons: Eberron Unlimited Executive Producer, Turbine: "To me, 'MMO' means a game where thousands of players can simultaneously connect together in a persistent world where they can play and socialize together. When the term was first used, it was narrowly defined to be a fantasy RPG game in the mold of Asheron's Call or EverQuest. Today MMOs are quite diverse and can be in a variety of genres and for a variety of audiences. "[We] probably [need a new term for 'MMO']. But no one has come up with a term for it that is both appropriate and catchy enough. I think 'persistent online game' is the closest phrase that captures the essence of what MMOs are. To me a 'virtual world' specifically describes a shared online environment. You can have a virtual world that is not necessarily a game." Bill Roper, Design Director, Cryptic Studios: "I don't think 'MMO' means anything differently now than it did when it was first used, except that now MMO almost always has an implied RPG (role-playing game) attached. "I think the [term] we have right now is simple and explanatory. If someone is going to make something outside of the understood definition, they should come up with an acronym or terminology that makes sense. For example, an MMOFPS (first-person shooter), or MMORTS (real-time strategy) would be examples of this. "'Virtual worlds' tend to denote a lack (or limited amount) of directed game play. These are more sandboxes that thrive or die purely on player-generated content. Second Life is obviously the best example of this concept. MMOs do best when the developer continues to create new content and give players new systems to explore with existent characters." Page 3 of Redefining MMOs: Developers Weigh In

  • The Digital Continuum: Business as unusual

    by 
    Kyle Horner
    Kyle Horner
    05.11.2009

    The subject of microtransactions has long been a point of contention. Not only do some people feel that the practice somehow lessens a game's worth, they consider the very act to be malicious in nature. Other people seem to be welcoming the idea with open arms, and more and more game developers are redoubling their efforts in North America and Europe. The reason? They don't want to get left behind.

  • Combat Arms introduces 'Nut Shot' instant kill

    by 
    David Hinkle
    David Hinkle
    04.02.2009

    Getting hit in the nuts isn't just for AFV anymore, as free online FPS Combat Arms has recently employed such a technique. Whenever a male player is shot, uh, down there, the words "Nut Shot" will appear at the top of the screen, next to a pair of shattered walnuts. Min Kim, director of Nexon America, told MTV Multiplayer that including this helps the game stand out from all of the other FPS titles on the market, allowing Combat Arms to be more "Jackie Chan" than "Bruce Lee," with the latter being used to label your more traditional FPS games such as Call of Duty and Counter Strike.If you're playing a female character, however, you're immune to the Nut Shot ... for obvious reasons. And if you're already playing as a dude, well, it's possible to change genders in the game. If Nexon doesn't come up with a female equivalent, we expect most players will stick to being girls.

  • Massively.com giveaways: Nexon Currency Cards

    by 
    Michael Zenke
    Michael Zenke
    11.04.2008

    We hope you enjoyed yesterday's NCsoft giveaways. Today we're doing a potpourri of giveaways from some Titans of the MMO game industry. Titan Tuesday kicks off with an import from the nation of South Korea that's become a huge winner in the North American market: Nexon. This innovative company has been kind enough to send us 10 currency cards to customize your MapleStory avatar, tweak your Audition singing experience, or up your Combat Arms ante. Nexon currency cards are good with any of the company's games. The games themselves are free to play, you see, something you might already know from our lengthy look at MapleStory earlier this year. We've been sent 5 $10 cards and 5 $25 cards, for a total retail value of $175. If you win, you'll randomly be assigned one of the cards. All you have to do to enter is leave a comment on this post. MapleStory is very well known for its holiday events, so we want to know what your favorite holiday is! Let us know and you might just win a currency card. You'll need to comment before 7:00 AM EST Thursday, November 6th. You can only enter once per person, and after the contest closes we'll ship out these fantastic prizes to 10 randomly-selected winners. Give us at least a week to ship out this massive pile of swag, though. To win you must be age 18 or up and a resident of the US or Canada (excluding Quebec). For full eligibility details, we suggest you read our official rules. Good luck!

  • Nexon's Combat Arms launches today, tournament to follow at E for All Expo

    by 
    James Egan
    James Egan
    10.01.2008

    Today marks the commercial launch of Nexon's newest title, Combat Arms, a free-to-play hybrid first person shooter/MMO. If the words 'free-to-play' make you cringe, have a look at the trailers on their main page, which show gameplay and customization options. You might just change your mind. While Combat Arms is heavier on the first person shooter end of the spectrum, the title has many of the elements we've come to like about MMOs -- rank rewards, in-game currency and massively multiplayer social aspects are all tied into the game. (Combat Arms has a cash economy called the "Black Market" but it's not necessary to purchase anything to play the game.) Be sure to check out Joystiq's hands-on with Combat Arms for a closer look at the title and a brief interview with Nexon about the game's features. Timed with the commercial launch of the title is Nexon's Combat Arms Tournament with Pandora's Mighty Soldiers (PMS Clan), to be held on October 4th at the E for All Expo. Pandora's Mighty Soldiers are said to be the world's largest multi-platform online female gaming group, with divisions for PC and each console on the market. If competitors can handle PMS, the tournament prizes will include Nexon game cards, t-shirts, DVDs, and an assortment of Razer gear. PMS will definitely make you work for it though.

  • Joystiq hands-on: Combat Arms (Page 2)

    by 
    Michael Zenke
    Michael Zenke
    09.04.2008

    Combat Arms employs a clearly visible player ranking system in order to tie together rank rewards, the in-game currency, and the socialization aspects.Kim and Yang noted that this balance between purchased items and off-the-rack choices didn't exist in the original Korean version of the game. As previously mentioned, the Korean gamers were looking for a more "arcade-y" experience. Grenades had flares to make them easier to track, mines had blinking lights, and every purchased item was a pure win for the player -- why not buy in that environment. As Kim put it, "American players have a definite concept of what is fair and what isn't," and they were determined to cater to that.Yang noted that the despite changes from the Korean version, Combat Arms retains the "jump-in-and-out" gameplay that made this take on the genre so popular there. Nexon believes Americans will respond (and are responding) to this vision of what an FPS could be, based primarily on the "feel" of the game. As an example, Min Kim noted the simple feature that you can run in the game:"If you press the shift button you actually run. That is not an option in a lot of other FPSs so it feels a lot faster and a lot of people like that. It's one of those things that is not easy to market; you can't say: 'hey you press the shift button you go really fast' on the back of a box. They don't know what that means until they start playing it." After talking through the game as a concept, we sat down to play a few rounds -- dying numerous times to both Kim and Yang as they schooled us on the game's public servers. (Protip: Anyone interested in jumping into the game can already do so. Nexon has had an amazingly positive reaction, and had to increase their server capacity unexpectedly fast to deal with demand.)During our back-and-forth matches, Yang stated that Nexon's planning to update the game on a regular basis. The company has been regularly releasing a patch to the game every two weeks since the game's beta began. Every update will add new weaponry, while a new map or game type will be added every month or two.That endless state of updates driven by player demand will likely never stop for the game, and neither will the game's "test" state. After the interview, we spoke with Nexon representative Robert Holtzman to clarify when the game would be going with a hard launch. He laughed, and noted that the game might never get one -- given the title's popularity already, Nexon plans to continue to expand through word of mouth advertising and constant improvements.Overall, we walked away from Combat Arms very impressed. Given the game's region of origin and the stigma of a free-to-play titles, Nexon's offering is a surprisingly fun and impressively attractive offering. It's a fast-action title that will please the twitch-happy mindless shooter fan just as easily as one looking for a more tactical approach. On top of it all, it deftly ties online clan gaming and Web 2.0 sensibilities together with ranks, formal groups, and eventually social networking plugins. Given the unique blend of MMO and FPS in Combat Arms' DNA, it was intriguing and enlightening to see what the game has become. And it's always hard to turn down the offer of free. << PAGE ONE

  • Joystiq hands-on: Combat Arms

    by 
    Michael Zenke
    Michael Zenke
    09.04.2008

    We recently had the chance to check out Combat Arms, the free-to-play online FPS brought to US shores by Nexon of America. Nexon is best known in the states for its unique side-scrolling MMORPG Maple Story. Despite the company's grounding in the MMO genre, Nexon chooses to see itself as a purveyor of online games in general. From online racing in Kart Rider to virtual karaoke in Audition, the company publishes or develops a multitude of multiplayer experiences. Its extension to first-person shooters, in that light, makes a great deal of sense. What's surprising is not that Nexon has chosen to jump into the FPS genre, but that the offering is as good as it is. The company has combined elements of mindless combat shooters like XIII with the multiplayer tactical orientation of a game like Counter-Strike. In doing so, it's delivered a title that can be as explosion- or strategy-focused as players want. And, of course, it wouldn't be Nexon without some unique twists -- namely, the incorporation of its successful microtransaction-based business model.%Gallery-27906%

  • Git along, li'l dogies

    by 
    Natalie Mootz
    Natalie Mootz
    08.07.2008

    Time for a little WoW blog roundup, cowpokes! Whoopie-ti-yi-yo!Making gold with second account | Full Time WoW AddictWith Blizzard's new refer-a-friend incentive, you might be thinking about opening a second account to get those XP benefits. Even better, Examino at Full Time WoW Addict shows you how to earn your raiding gold with some light multiboxing. No Wrath spoilers!Spellpower and You: Gearing in WotLK | Banana ShouldersSiha at Banana Shoulders (best blog name ever!) compares theories to practice in Wrath's current Paladin spellpower changes.Achievements and why they suck | Yet Another Warlock NerfSome people think the achievements system coming in Wrath is awesome sauce. Horns at Yet Another Warlock Nerf vigorously disagrees.Three more blog dogies after the break...

  • An ION 08 interview with Nexon America's Min Kim [Updated]

    by 
    Shawn Schuster
    Shawn Schuster
    05.28.2008

    In a recent interview at Ten Ton Hammer, Nexon America's Min Kim spoke out about some of the company's plans for upcoming games, including their online FPS entitled Combat Arms which will be entering closed beta next week. He also talks a bit about another upcoming MMO title being produced by their Vancouver studio, but details are still not available.In addition, Min Kim speaks at great length about some of the existing titles they have have available in Korea, that they're hoping to port to the North American audience, including the wildly-popular Korean title KartRider. To garner interest with North American players, Min Kim realizes that the audiences are different, and social competition is where it's at. No other information was said about KartRider's introduction to North America, but he says more details will be available soon.Update: Though we initially listed both Audition and KartRider as games Nexon was looking to bring to North America, Audition has been available to North American audiences for some time now, complete with a catalog of familiar songs!

  • New FPS/MMO enters closed beta

    by 
    Shawn Schuster
    Shawn Schuster
    05.27.2008

    From Nexon America, the publisher of the wildly successful MapleStory, comes Combat Arms, a new free-to-play online first-person shooter which shares many qualities of both an MMO and an FPS in one. With persistent worlds, customizable characters (and equipment) and the opportunity for players to track their performance against others in the Combat Arms community, the game should prove to be a contender for those seeking something new in the free-to-play market.The game will be entering the closed beta phase on May 30th, which will be available for one week exclusively through FilePlanet. According to Nexon America's vice president of marketing Min Kim, "Competition in video games among friends is always fun, but Combat Arms takes it to another level by letting gamers frag for free. Combat Arms delivers all the great socialization elements found in other popular Nexon Games and presents them in one of the most popular gaming genres in North America."