composer

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  • Lensbaby rolls out Composer with Tilt Transformer kit for Micro Four Thirds, Sony NEX cameras (hands-on)

    by 
    Donald Melanson
    Donald Melanson
    09.23.2010

    We've already gotten our hands on Lensbaby's basic Composer lens, but the company has now gone and expanded its bag of tricks even further with its new Composer with Tilt Transformer kit. The key bit there is the Tilt Transformer (also available separately), which can also accommodate any Nikon mount lens and tilt it up to twice the amount of standard tilt-shift lenses. Have a Panasonic Lumix G Micro System or Olympus PEN Micro Four Thirds camera? Then you can get the kit now for $350 or just the Tilt Transformer for $250 -- Sony NEX camera users will have to wait until October 28th to get in on the act. Full press release is after the break, and our hands-on from the Photokina show floor is just below. Enjoy. %Gallery-103089%

  • World of WarCrafts: The symphonic sounds of Taylor Goodson

    by 
    Lisa Poisso
    Lisa Poisso
    08.16.2010

    World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music, fan fiction and more. Sample the whole spectrum on WoW.com's Arts and Crafts in WoW page. The symphonic strains of WoW-inspired composer Rehmaar (aka Taylor Goodson) will sound familiar to World of WarCrafts regulars. His atmospheric "Knights of the Valiant Fury Overture," which we featured back in the spring, was written and dedicated to his guild, <Knights of Valiant Fury> of Destromath (US-H). The WoW.com spotlight, combined with a growing stream of visitors and encouragement on his YouTube channel, inspired Goodson to continue composing his guild- and character-inspired pieces -- and it inspired us to come back and take a second look at Goodson's work. World of WarCrafts: Taylor, tell us a little more about your WoW-themed compositions are heading as a whole. Do you have a goal for the project, or are you simply following your muse? Taylor Goodson: Definitely just following my muse. I would never try to make money off of these pieces (especially since some of the material isn't completely my own -- for example in "Protectors of Azeroth" I used the theme of Stormwind) as they are always just for fun -- I write them for guildmates and friends typically as a gift for accepting me into the guild or just because I really like the people I meet. I have work that has been published before that I make a little money off of, but these pieces will never fall into that category.

  • The Daily Grind: What would your MMO dream job be?

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2010

    I'll be Frank and you'll be Ernest, and we'll both admit that we as players have the tendency to be armchair game designers. No, no, don't deny it; it just makes you look defensive. If there's a single theme that pervades every official MMO forum out there, it's that the players think they know what's best for the game, even more than the devs themselves, and if they were making the calls, Game X would be mopping the floor with World of Warcraft. So hey, why not indulge in the daydream -- what if tomorrow you could have any job in the MMO industry? If you could make a very real, very direct impact on the games that are being made or are operating in live mode, what would it be? Would you be a writer, finally free to pen the perfect quest? Would you be a project manager, in charge of the direction and goals of the teams at your disposal? Would you be a big-shot CEO, making the major calls and shaping the future of the company? Or would you settle into a creative role as an artist or composer, helping to contribute to the game's frills? No, wait, I got it. You'd totally want to be a quality assurance tester. Those guys and gals get all the glory, am I right?

  • Sonic fans remix Sonic 4 intro, get way too excited

    by 
    Mike Schramm
    Mike Schramm
    03.16.2010

    Oh, Sonic fans. Every time a new Sonic is announced, you joke about not getting fooled again and you promise that, this time, you won't be taken in. And we believe you -- why would you go back to Sonic after everything he's done to you? But then a few weeks go by, and suddenly we click a link and find you remixing the 10 seconds of intro screen music that's been revealed from Sonic 4. Seriously? Did you have to create a rock version, an 8-bit version and even a Dreamcast-style version? Sure, they're cool, and sure, we've embedded them after the break, but isn't this exactly the kind of excitement we all agreed we wouldn't have for the new game? Yes, we're glad to see that longtime Sonic musician Jun Senoue has been announced as the composer for new game, and we're looking forward to hearing more music when the Sega blog releases it. But as your history teacher said, those who forget the past are doomed to repeat it. Let's wait until we play the game before we start remixing it 10 seconds at a time.

  • Lensbaby Composer, Fisheye and Soft Focus review: creativity abounds

    by 
    Darren Murph
    Darren Murph
    03.15.2010

    Lensbaby lenses have been out and about for a long while now, but we were just recently able to sit down with a few of the company's best and brightest in order to form our own opinions of the (admittedly overlooked) creative devices. For those unaware, Lensbaby makes a handful of lenses and optics that help users engage in selective focus photography, and frankly, create all sorts of wild images that would be otherwise difficult or impossible to create within Photoshop. There's no question that these are hobby lenses through and through -- you wouldn't want to hinge your business on these -- but are they worth the comparatively low asking prices? Read on to find out. %Gallery-88228%

  • Dark Void soundtrack taking off February 9

    by 
    Griffin McElroy
    Griffin McElroy
    01.21.2010

    Though Capcom's jetpack-infused action title Dark Void may be getting universally panned by critics, one element of the game seems to be garnering praise from reviewers: Its Bear McCreary-composed soundtrack. Thanks to an announcement from music publisher Sumthing Else Music Works, we now know when said soundtrack will get its own release: February 9. Unless, of course, that's when Modern Warfare 2's soundtrack gets released, in which case they'll probably push it back a little bit. Personally, we can't wait to pick up the album, which will be shipped to retailers and available for purchase on Sumthing Else's site. Soon, we'll be able to sit back, close our eyes and listen to McCreary's orchestral jams without worrying about jetpacking into a cliff face.

  • Rumor: Final Fantasy XIII composer leaves Square Enix

    by 
    JC Fletcher
    JC Fletcher
    01.20.2010

    Hot off the release of Final Fantasy XIII, composer Masashi Hamauzu has ... left Square Enix, according to a report on Square Enix Music Online. Hamauzu has been with the company since 1996, and composed the soundtracks for SaGa Frontier II, Musashi: Samurai Legend and others, while contributing to many others including Final Fantasies VII and X. If true, Hamauzu will likely join the growing ranks of Japanese game industry figures to go freelance -- with the most famous example in game music being Square's own Nobuo Uematsu, who left in 2004 to form his own company. Previous to Hamauzu's reported departure, Square Enix Music Online notes, Square Enix sound team members Kenichiro Fukui and Junya Nakano left the publisher. The site also suggests that more of Square's composers will exit in the next few months. [Via Siliconera]

  • Hans Zimmer believes in the legitimacy of games, approached MW2 as a 'novice'

    by 
    Ben Gilbert
    Ben Gilbert
    11.04.2009

    Hans Zimmer may have a laundry list of feature films he contributed to on his resume, but the renowned film composer says he still had to approach his work on Modern Warfare 2 "truly as a novice." In an interview with USA Today, he speaks like a true convert. When asked about the legitimacy of games as an art form, he frankly states, "Absolutely, that we can't even question anymore." Zimmer says his first experience working on a game has, unsurprisingly, been very different than working on a film. "I had never done this before, so it was nice to sort of go at it a little fresh." Due to the length of major video games (even the shorter ones), Zimmer was forced to create considerably more music than the average project. "I never added it up [because] then I would have panicked," he admits. Looks like that "ridiculous" budget was good for something!

  • Listen to new tracks from the Earthrise soundtrack

    by 
    James Egan
    James Egan
    10.17.2009

    Masthead Studios, the creators of post-apocalyptic MMO Earthrise, just reached out to Massively and gave us access to two tracks from the upcoming game's soundtrack. The tracks are titled Flooid and Shiv Out, composed by Pavel Benov who we've mentioned in the past for creating a blend of ambient and industrial music for the game. Both tracks are electronica, which seems fitting for this sci-fi MMO. When you're creating the music that sets the tone for a futuristic game where the old world is dead and gone, lost to nuclear and biological warfare, something orchestral as heard in a fantasy MMO might not really work. Earthrise is a game about a cloned society of technocratic elite reborn in the far future -- a time where advanced technology dominates and defines the lives of all of the world's remaining inhabitants -- so going electronic with the game's music was probably the right choice. Give the Flooid and Shiv Out tracks linked above a listen and let us know what you think. If you like these tracks, you might also want to check out Benov's Dystopia Sunrise and Lay Waste as well.

  • 300 and Watchmen composer Tyler Bates scoring The 40th Day

    by 
    Griffin McElroy
    Griffin McElroy
    10.10.2009

    Remember that scene in 300 where that guy is giving that other guy lip, and that guy's all like "No sir!" and he kicks him into that big pit? And then the music's all like "DUHN DUHN DUHN, DUHN DAAH?" What about that scene in the latest episode of Californication where that girl is giving David Duchnovny lip, and Duchovny's all like "No sir!" and he kicks her into that big pit? And then the music's all like "DUHN DUHN DUHN, DUHN DAAH?" We'll be experiencing similar situations in a video game context soon, as Tyler Bates, the composer for both of those projects (as well as Watchmen, Dawn of the Dead and The Day The Earth Stood Still), will be providing musical accompanyment for Army of Two: The 40th Day. Check out the above video to get a sampling of his mood-altering rock, which carries a surprising amount of intensity, even when divorced from acts of brutal pit-kicking.

  • Count The Beats: A Welcome Note...

    by 
    Matt Tinsley
    Matt Tinsley
    09.11.2009

    Welcome to a brand new series focusing on music creation on the Mac and iPhone platform.As you know, here at TUAW, we are crazy about anything Apple. We just love it! But, dear reader, this is not the be all and end all of our hearts. For many, if not all of us, music is a great passion of ours too. So, when these two worlds collide, naturally, it's a beautiful thing. Recently, you may have seen a few posts on TUAW covering iPhone apps such as FourTrack and Noise.io or Soundboard for the Mac. Well, in this series, we are going to be singing a similar tune but taking a bit more of an in-depth look, or, if you will, taking things a semi-tone down (OK, enough with the music word play).What exactly can you expect from this (fortnightly) series? If you're a home studio enthusiast (or a singer-songwriter trying to make ends meet) there will be tips, tricks and how-tos from Garageband all the way to Logic Studio and everything in between. Reviews on some of the latest and greatest music creation software and hardware for the Mac and iPhone/iPod Touch as well as, every now and then, a bit of inspiration for those rainy days.But don't fret (oops!) if you can't hold a tune. For those less musically inclined we know you still need a soundtrack for the holiday you had with Granny last year and she wants to share the photo's on a DVD with some 'hip and happening' music in the background - we've got your back.Stay tuned and leave a comment if you have any bright ideas for what you'd like to see covered in this new series.

  • Talent agency lists Hans Zimmer scoring Modern Warfare 2 [update]

    by 
    David Hinkle
    David Hinkle
    08.27.2009

    Update: Robert Bowling has confirmed Zimmer is contributing music to Modern Warfare 2.Hans Zimmer is a pretty prominent composer on the Hollywood circuit, winning awards for his music for such films as Gladiator, Pirates of the Caribbean and As Good As It Gets. He's even worked on a game before, contributing original material to The Simpsons Movie: The Game. If the composer's listing (PDF link) at GSA Music is to be believed, he's also composing the score to surefire multi-billion seller, Modern Warfare 2. We've reached out to Infinity Ward for comment and will get back to you as soon as we can.[Via Kotaku]Source - Hans Zimmer's profile at GSA Music (PDF link)

  • Another video game soundtrack to suffer Bear attack

    by 
    Griffin McElroy
    Griffin McElroy
    07.10.2009

    Listen, we don't have a dude-crush on Battlestar Galactica and Dark Void compose Bear McCreary -- rather, we have an ear-crush on his musical creations. Once you finally get your hands on Capcom's jetpack-infused action title, you'll understand why -- though during a recent interview with Examiner, McCreary revealed that those who suffer from unbearable jetpackphobia might be able to hear his work on yet another video game in the near future.In the Examiner interview, McCreary revealed he's "doing another video game this summer," as well as "a couple other non-science fiction projects [he] can't announce just yet." We hope one of those projects is following us around, composing live musical accompanyment for our every action. We'd just love to hear some sweeping violins as we enjoy our daily bowl of Honey Nut Cheerios, you know?

  • Video Games Live interviews Jason Hayes in Austin

    by 
    Mike Schramm
    Mike Schramm
    04.21.2009

    This is really interesting -- our friend Tommy Tallarico of Video Games Live recently did a show in Austin, Texas, and during the performance, they actually brought former Blizzard composer Jason Hayes up on the big screen via Skype and chatted with him about the Warcraft music they had just played. Hayes worked on some of the cinematic music for Warcraft III, and though he is no longer with Blizzard, he put together some of the new music you're hearing now in Wrath of the Lich King as well.Hayes talks about how he works closely with the cinematic team to try and come up with an appropriate mood for what's happening on screen as the music plays. Even with early animatics, he says, you can get a good sense of where the scene is going and what the story is about. He also says that the Latin lyrics in his songs aren't necessarily Latin -- he uses a translator online and picks and chooses what sounds best. So not exactly historically accurate, but it's Warcraft -- as long as it sounds good, they can justify it however they like. It's definitely a fun little chat with one of the people behind some of the sweet sounds of Azeroth.[via WorldofWar]

  • Black Prophecy's musical composers Dynamedion interviewed

    by 
    James Egan
    James Egan
    04.21.2009

    Is the music in a game an important aspect of the play experience for you? If you've answered yes, you might be interested in a recent interview we came across at The Prophecy Network with Tilman Sillescu, musician and co-founder of Dynamedion, a company responsible for the soundtrack composition and sound design of many video games in Europe. One of their latest projects has been to create the soundtrack for the sci-fi MMO Black Prophecy. Sillescu gives some background into the process of composing music for games and you don't need to be a music major to follow along. He discusses what they did over the 10 months spent working on the project which Sillescu describes as 'epic and orchestral.' "We had many people working on the music: 4 composers, 3 orchestrators, a 70-piece orchestra and a 20-piece choir, conductor, solo instrumentalists, recording engineer, sound mixer," he says. "So we went to great expense to realize an optimal soundtrack for the game." There's an extra included with the Dynamedion interview at The Prophecy Network, an mp3 of Black Prophecy's epic battle music which was used in the recently released cinematic trailer.

  • Battlestar Galactica composer previews music for Dark Void

    by 
    Griffin McElroy
    Griffin McElroy
    04.06.2009

    Hey, guy -- what's the matter? We've noticed you've been looking positively sullen these past few weeks. Has the series departure of Battlestar Galactica got you down in the frakking dumps? There's not much we can do about that, though your spirits may be lifted by checking out a recent blog post from Battlestar composer Bear McCreary, the recently revealed songsmith behind the score of Dark Void. His blog contains a video (posted after the jump) previewing a few clips from the game's soundtrack, which is shaping up to sound just as awesome as the title looks.If soaring orchestral tunes aren't really your thing, you might still want to check out the preview for a few new Dark Void gameplay clips. Then again, if you've yet to be swept off your feet (and propelled hundreds of feet into the air) by Capcom's jet pack-centric action title, you may be entertained by McCreary's declaration of love for Mega Man -- any composer who creates 8-bit versions of their pieces then saves them on hard drives named after Robot Masters is okay in our books.

  • Age of Conan wins Best Original Score at IFMCA awards

    by 
    James Egan
    James Egan
    02.20.2009

    The fantasy MMO Age of Conan: Hyborian Adventures is a game that's notable for its score, and this aspect of the title has drawn accolades from gamers and music critics alike. Composer Knut Avenstroup Haugen was even nominated for Best Original Score in a Video Game in the Hollywood Music Awards. While ultimately that honor went to Wataru Hokoyama for Afrika, Haugen now has cause to celebrate his big win at the International Film Music Critics Association (IFMCA) awards. The IFMCA is an association of online, print, and radio journalists who write about film and television music. Clearly they were impressed with Haugen's work. Age of Conan won Best Original Score for a Video Game or Interactive Media, this time beating Afrika, as well as Gears of War 2, Mercenaries 2, and Star Wars: The Force Unleashed. [Via MMORPG.com] Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

  • Film composers record new highs in game scores

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.29.2008

    We may take offense to mainstream media's characterization of early game music as "annoying loops of ear candy," but there's no denying that today's game soundtracks are truly professional endeavors. The Seattle Times today published a profile of some of the industry's most established composers and their processes -- not to mention their paychecks. By the article's estimate, composer Garry Schyman (he scored BioShock, ya know) could earn something like $126,000 for his work on the Resistance: Retribution soundtrack.Currently, Schyman is working with a nine-piece brass ensemble in the London Bridge Studio in Shoreline, Washington -- the grunge era haunt of Pearl Jam, Alice in Chains and Soundgarden, to name a few. While those bands grew out their hair and donned pop's, uh, grungy flannels, Schyman was breaking into the game scene, being among the first to record orchestral music for a game (Voyeur, if you must know). Today, Schyman works almost exclusively on game soundtracks. "Film music can be very soft and ambient," says Schyman. "But game developers want strong musical statements. So from a creative standpoint, games are a great place to be right now."

  • Australian orchestra records tribute to WoW, Blizzard in general

    by 
    Samuel Axon
    Samuel Axon
    11.17.2008

    Australia-based Eminence Symphony Orchestra (who performed pieces for the soundtrack of the console fighting game Soul Calibur IV) have recorded a vast musical tome called Echoes of War that encompasses virtually every game Blizzard has made -- including World of Warcraft. The international (Australia, United States, Japan) project is made partly out of the proverbial love of the game, but the folks behind it also want to get a young generation interested in classical music by playing "the music they want to hear." The samples on the website (which include two WoW tracks) are impressive, and should entice hardcore Warcraft fanatics to pick the full package up online. There's a standard edition for $29.95 that just includes the 90 minutes of music, and the pictured-above "Legendary" edition (geez, even video game soundtracks have CEs now) which includes the music, a making-of DVD, a "32-page color booklet" (whatever that means), and nine bits of artwork on cards. That'll cost you $49.95.Sure, other MMOs have gotten soundtrack albums, but we're pretty sure this is the first time we've seen a soundtrack for the entire catalog of an MMO developer other than Square-Enix; Final Fantasy fanatics proudly challenge even the Warcraft guys and gals in sheer enthusiasm.[Via Kotaku]

  • An in-depth look at the AoC soundtrack album

    by 
    Shawn Schuster
    Shawn Schuster
    10.08.2008

    Have you ever wondered what goes through the mind of a game music composer as they write the theme for our favorite games? Why was this particular piece chosen for this part of the game? Was it written with the game's lore in mind, or written beforehand, and just added to the game afterwards? In the recently released Age of Conan soundtrack album, composer Knut Avenstroup Haugen poured his heart and soul into making what could be argued as the best game soundtrack in awhile. In an article at Ten Ton Hammer, Haugen talks in-depth about his masterpiece soundtrack album, and what inspired him to make the music. Each piece is described in detail in an order relative to how you would hear them in the game. You can play and listen to six of the tracks straight from the article, to entice both AoC players and non-players alike.