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  • Earthrise newsletter updates fans on title's progress

    by 
    James Egan
    James Egan
    08.17.2008

    The team at Masthead Studios has released another batch of info on the upcoming Earthrise MMO, through their August newsletter. It's become standard for the Masthead newsletters to profile members of the Earthrise team. This time it's Composer Pavel Benov who's featured. He talks about how he drew upon his punk and hardcore roots to create Earthrise's soundtrack, which will be a fusion of experimental ambient and industrial. There are also some highlights of the previous month's coverage of the post-apocalyptic title. But most of the revelations come through their Community Manager, Moll, who touches upon where Earthrise is in terms of beta testing. In addition, 'Issue IV' of the Earthrise newsletter has more concept art from the Eastern Gardens Creatures, showing off the npc spawns that will be devouring players when the game goes into beta, which Moll says will be later this year.

  • Stewart Copeland composes BlackBerry Bold soundtrack with negative effects

    by 
    Joshua Topolsky
    Joshua Topolsky
    08.04.2008

    You know how Stewart Copeland plays that insanely slick triplet hi-hat part in "Message in a Bottle," and every time you hear it you wonder how it's possible for him to stay so perfectly in time? And you know how his drums fit so perfectly in the pocket with Sting and Andy Summers on pretty much anything The Police ever touched despite the fact they all hated each other? Well, Copeland's "soundtrack" for the BlackBerry Bold -- commissioned by RIM -- should rid you of all of those amazing memories real fast. The drummer provided six ringtones, an alarm sound, and a Bold "theme" for the company's new device, yet not one of them is remotely pleasant to listen to. In a word or two? They stink.[Via CrackBerry; Photo courtesy of spisharam]

  • Composer explains what to expect from the Chrono Trigger DS soundtrack

    by 
    Candace Savino
    Candace Savino
    07.09.2008

    Yasunori Mitsuda is probably just as excited about Chrono Trigger as you are. If that name doesn't ring a bell, those of you who've played the original SNES title might know his work -- he composed most of the soundtrack, after all.Mitsuda's reaction when he heard about the remake ... er, we mean, port? "Finally!" That pretty much sums it up in one word. In an interview with 1UP, he told the gaming site, "I had the music for the Nintendo DS version stay as close as possible to the SNES original, so I think you'll like how it turns out. Whether you're playing for the first time or reflecting on the past as you go, I hope all of you enjoy it." It sounds to us like the music is almost as similar to its roots as the rest of the port, but that's one element that's completely timeless in our eyes to our ears. To find out more about Mitsuda and the Chrono Trigger soundtrack, though, we recommend checking out 1UP's interview with the composer.Do those of you that played the game remember the music in it at all? Or was that one aspect that's evaporated from your brain over time?

  • Listen to exclusive Stargate Worlds audio content

    by 
    William Dobson
    William Dobson
    06.21.2008

    Music can be a really important part of MMOs, if the developer decides that they want it to be. In some games you'll almost immediately turn the audio down to zero and resume listening to your own stuff, but other games like Age of Conan have a musical score that demands to be heard. It is clear that Cheyenne Mountain Entertainment is aiming for the latter with Stargate Worlds, and they have offered followers of the game a chance to listen to some short clips at their community forums.You'll need to be a registered forum user to be able to listen, but if you take the plunge you can download two short clips, composed by SGW sound designer Nick LaMartina. They are both fairly epic and atmospheric, and leave you wanting to hear more. If you do check them out, you can use the links in the article to leave feedback for each piece in the forums.

  • Age of Conan composer speaks about Hyborian soundtrack

    by 
    Chris Chester
    Chris Chester
    06.07.2008

    One interesting side effect of having a developer like Funcom being based out of Norway is that we are introduced to a whole cavalcade of interesting Scandinavian names. Case in point: they recently posted an interview on their official site with Knut Haugen, the game's composer, to celebrate the release of the Age of Conan official soundtrack on the iTunes store. The soundtrack itself is suitably epic, and you get a robust 25 tracks for the respectable price of $9.99. Plus, you get to own an album by a guy named Knut! Quite a deal.As for the interview itself, Haugen talks about how he got into composing originally and how he came to be acquainted with the Age of Conan team. He also talks about the intricacies of balancing Age of Conan's ancient, almost primeval ambiance with a desire to convey complex emotions for a situational score. It's an interview that's definitely worth reading, as it effectively relates an aspect of game development that we often hear too little about.

  • Kingdom Hearts composer Yoko Shimomura talks PS3 musical freedom

    by 
    Jason Dobson
    Jason Dobson
    06.02.2008

    While video game music is no longer simply the series of 'beeps' and 'boops' it was in the past, it has nonetheless remained one of game design's -- groan -- unsung heroes. This isn't lost on tune-focused Music4Games, and in a recent interview with Kingdom Hearts composer Yoko Shimomura, she spoke out on a number of topics, including her thoughts on creating music for the PlayStation 3.According to Shimomura, who is responsible for the tunes we'll be humming along to in Square Enix's upcoming Final Fantasy Versus XIII for the PS3, composing on Sony's current platform is much less limiting than it was in previous generations. "With the PlayStation 2, sound production...was a constant battle with memory and limitations," she recalled, adding that "with the PlayStation 3, I'm expecting to have it sound the way I please, without limitations." It's encouraging to hear someone at any level talk about creating content on the PS3 that doesn't involve the words "difficult" or "costly." However, with Square Enix continuing to play coy with regards to when its decade of Final Fantasy will actually kick off, it may be some time before our ears ring with the fruits of Yoko Shimomura's musical labor.

  • Age of Conan's composer talks inspiration, challenges

    by 
    Samuel Axon
    Samuel Axon
    05.16.2008

    MMORPG met up with Age of Conan composer Knut Avenstroup at the Oslo launch event and spoke with him about the beautiful score he created for the game. During the four minute video interview, Avenstroup talked about adapting his creative process to the video game medium and staying motivated when faced with the intimidating task of creating three and a half hours of music.He explained that he wanted to learn about ancient forms of music, since the game is set just before the dawn of recorded history. Unfortunately, he had a bit of trouble because "there is very little material to look into because the only thing they know about ancient music or music from two thousand years ago is based on the instruments that have survived. They are basically trying to find out what kind of music would be possible to play on these instruments, so there's not a lot to go on."Despite that problem, he was able to draw on inspiration from several cultures -- including Arabic, Celtic, and Nordic -- and the scores of films set in the distant past.

  • Dance piece, for iPod shuffle

    by 
    Mike Schramm
    Mike Schramm
    04.05.2008

    Apparently this iPod-enabled dance performance has been around for quite a while (here's an NYT piece on it from 2006), but it's the first we've heard of it, and it's pretty amazing. The 87-year-old choreographer, Merce Cunningham, who has collaborated with John Cage and Andy Warhol among others, has created a dance performance piece called eyeSpace. Apparently, the music, which can be downloaded preperformance and is written by composer Mikel Rouse (no relation at all to TUAW's own Mike Rose) plays in the audience's iPods while the dancers dance (and other atmospheric sounds are added during the performance as well). Very interesting. The NYT piece seems to hint that the tracks are meant to be played in random order on each iPod, which would mean that the timing wasn't too important, but it's a cool idea (even more cool that it's done by an artist of Cunningham's age, but what else do you expect from a Mac fan?).Definitely reminds me, too, of the MP3 Experiments done by Improv Everywhere in New York. Just goes to show you that we're still in the middle of the digital music revolution -- when we can listen to almost anything anywhere at any time, who knows what other creative folks will come up with?

  • Creating the music of Lair -- Part 2

    by 
    Colin Torretta
    Colin Torretta
    08.15.2007

    John Debney, the composer of Lair has updated the PlayStation.Blog again with more details behind the musical score of the game, as well as an additional theme you can listen to. Titled "Crossing at Dawn-Bridge Battle," Debney describes it as a more brutal and primal theme versus the track he posted earlier which he felt displayed a more high-culture sensibility. While this is probably way over the head of most of us, the new track is indeed quite beautiful to listen to and is worth checking out (sorry no direct link this time). For the more visually oriented of us though, they also included a new screenshot (shown above), which can be checked out in full resolution here.

  • Lost, Alias composer scored Medal of Honor Airborne

    by 
    John Bardinelli
    John Bardinelli
    07.04.2007

    Anyone who has turned on a TV in the last few years has probably heard some of Michael Giacchino's compositions. Check the credits on Lost or Alias and you'll see his name, and stick around after The Incredibles and Ratatouille to find him there as well. Now Giacchino has added another videogame to his growing body of work. EA announced today that the award-winning composer scored the music for Medal of Honor Airborne, set for release in late August. This comes just after he was announced as the composer for Turning Point: Fall of Liberty.But Michael Giacchino aren't the first to take a game's soundtrack seriously. James Michael Dooley created the music for SOCOM 3, while composer Austin Wintory has focused more on video games as of late, including both the PC and PS3 versions of flOw. And let's not forget the cosmic Legend of Zelda soundtrack.

  • Wii Warm Up: Composure

    by 
    Jason Wishnov
    Jason Wishnov
    06.19.2007

    Videogame music has come a far cry from the beeps of yesteryear, with amazing works coming from both studios and independent remixers alike. A musical score is now a critical component of game design, and the big names in gaming are some of the most forward-thinking pioneers in the musical world today.Most classic Nintendo themes have been crafted by the well-known Koji Kondo, but Nintendo's consoles have been host to dozens upon dozens of brilliant composers. So, who's your favorite? There's a ridiculous list composing for Super Smash Bros. Brawl, found here (which interestingly omits the famed Nobuo Uematsu, who already composed the game's title theme). Which names stand your hair on end?

  • Rumor: Oblivion composer to score Duke Nukem Forever

    by 
    Ross Miller
    Ross Miller
    03.21.2007

    It sounds like brothers Jeremy and Julian Soule will bring music to 3D Realms' Duke Nukem Forever. 1UP believes so, and lays out its case with two intertwining pieces of evidence: 3D Realms developer Raphael Van Lierop discussed in his blog about a recent visit from Julian Soule. In an Insiders-only interview with IGN, Jeremy left one hint about his secretive upcoming project: "When it's done!!!" Okay, that alone would be enough of a confirmation since Duke Nukem Forever, still one of the most ironic titles in the history of entertainment, has kept to a release date of "when it's done." Add to that previous relations when Jeremy Soule composed the soundtrack for 3D realms' Prey. Is Duke Nukem Forever really in full production? Minuscule screenshot notwithstanding, we'll have to see to believe it.

  • Gears composer interviewed

    by 
    Dustin Burg
    Dustin Burg
    11.30.2006

    IGN has an interesting article where they interviewed the composer of all those pretty sounds you hear in Gears of War Kevin Riepl. In the interview, Kevin discusses how he came up with the feel of the music, what inspired him and how much interaction there was between him and the devlopment team. It's actually kind of interesting to get to see this side of the development process, one a lot of people don't think about. Head on over to IGN and hear (get it, hear him ... yeah) what Kevin has to say about his experience working on Gears of War.

  • Chicago signing for Uematsu, Aki, & Roth tonight

    by 
    Dan Choi
    Dan Choi
    05.26.2006

    Are you in Chicago tonight for the big PLAY! concert tomorrow, but weren't willing to shell out $125 for the VIP meet-and-greet at the event? Well, you might be in luck (even if you're not attending), as a few famous folks from the concert will be on hand to sign autographs in Chicago proper for free tonight.From 7 to 9 PM (presumably Central time) at the Tower Records store on 2301 N. Clark St., Final Fantasy composer Nobuo Uematsu, bilingual songstress Angela Aki (who wrote and sang the theme song for FFXII), and Principal Conductor and Music Director of PLAY! Arnie Roth will be signing autographs to promote the world-tour premiere of 'PLAY! A Video Game Symphony' and the CD for More Friends - Music from FINAL FANTASY.While this blogger is sadly occupied with prior engagements tonight, gamers in the area are more than welcome to mob that Tower Records and cause the store's employees much consternation and bewilderment. If you don't have any imported CDs to sign, however, don't fret: the store's web site claims to have "some awesome Japanese imports available for you to purchase and have autographed at the event." Not only that, Angela Aki will be performing live as well. Score! Anybody wanna tell us how this evening turns out when it's all sung and done?[Via The Daily Northwestern; image culled from Angela Aki's blog, Nobuo Uematsu's Squenix profile, and Arnie Roth's 2005 interview with IGN]See also: Official page for Tower Clark Street (with details on the signing) Ticketmaster site for the PLAY! concert debut tomorrow Sonic and Chrono composers to join PLAY! in Chicago