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  • The Anvil of Crom Extra: Craig Morrison on new content, crafting, and customizable communities

    by 
    Jef Reahard
    Jef Reahard
    03.30.2012

    It's been a little while since we've interviewed Age of Conan executive producer Craig Morrison. In the intervening months, Funcom's bloody fantasy MMO has added developers, new content, and fresh ideas at a fairly steady pace. This week sees the introduction of tier four raiding content in Khitai as well as a lengthy Morrison-authored update letter that provides a roadmap for the rest of 2012. Follow along after the break as we talk raiding, the upcoming crafting revamp, and the community potential (and perils) of Funcom's spiffy new single-server technology.

  • Age of Conan dev update details free content, spiffy server tech

    by 
    Jef Reahard
    Jef Reahard
    03.30.2012

    Hullo Hyboria fans, and welcome to the traditional end-of-the-month update letter recap. What's the update letter, you ask? It's Funcom executive producer Craig Morrison's way of keeping players abreast of development happenings on Age of Conan. This month there are quite a few interesting tidbits, including a mention of the game's next adventure pack, the crafting update, and of course, the new tier four Khitai raids in and around the Jade Citadel. Also noteworthy is the latest mention of Funcom's single-server tech. You may recall that Morrison mentioned this in 2011 as a way for players to form their own niche communities within the larger server community. Not much has been said about it since, but Funcom's Dreamworld engineers have been working on it behind the scenes to get it ready for its debut in The Secret World. After that, Morrison says, the tech will make its way into AoC, and chances are you'll have a chance to vote on the implementation. "This will most likely be the main subject of our summer surveys this year given how radically we could change the experience with this technology," Morrison explains. "It is one of those things that could be implemented in a way that you don't even notice, or it could be deployed to make things work in ways that are not typical for MMO games (like potentially allowing players to define their own communities, or even, at the furthest fringes of what's possible, defining their own rulesets!)." Look for our exclusive interview with Morrison later this afternoon.

  • The Daily Grind: Would you pay extra for a filtered community?

    by 
    Jef Reahard
    Jef Reahard
    03.29.2012

    Earlier this week we asked if there was a game you'd like to play but for its awful community. The topic got a lot of replies, and the usual MMO suspects turned up in many of the comments. The thread got us to thinking about customizable communities, server rulesets, and creative uses for instancing technology, and though no MMO firm has offered players control over their community experience as of yet, it's certainly doable. Funcom executive producer Craig Morrison mentioned the possibility in 2011, and for today's Daily Grind, we'd like to know how you'd feel about being able to carve off pieces of a game world specifically for your friends, your guild, or your niche community (roleplayers-only, PvPers-only, etc.). Would you pay extra for dedicated communities or filtering technology? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gaikai: Delivering instant MMOs to your browser

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2012

    Imagine that you're reading up on an MMO on a site such as Massively (far-fetched, but stay with us on this). The words intrigue you and you think it might be worth checking out. You make a mental note to do so in the future -- to head over to the game's site, see if there's a trial, download it, set up an account, and give it a whirl -- but time gets away from you and none of that actually happens. Now imagine that right after you read that article there was a single button or link. Clicking on it, a Java window opens up on top of your screen and tells you that you're now playing a trial of the game. There's no wait, no download, no lengthy form to fill out -- just click and play, right away. You go from interested to inside the game within mere seconds, your computer specs (mostly) aren't an issue, and your curiosity is immediately sated. This isn't a far-fetched dream but the here-and-now reality. This is cloud-streaming MMOs brought to you by Gaikai. And it just might be the future of MMOs as we know it.

  • Curt Schilling visits Conan, shows off Kingdoms of Amalur

    by 
    Mike Schramm
    Mike Schramm
    02.17.2012

    Former baseball player turned 38 Studios founder Curt Schilling made a visit to Conan O'Brien's late night talk show this week. After discussing his beautiful with Tom Arnold and telling a story about some US soldiers playing Call of Duty while at war, he showed off a special "Irish American" version of Kingdoms of Amalur: Reckoning, featuring a virtual Schilling squaring off against "Gnomon O'Brien." You can watch the short interview and clip below. It's cute, even if it's not a good representation of what the game is actually like. Then again, it is a late night talk show, so eliciting a chuckle and getting the name said a few times is probably worth it.

  • The Perfect Ten: MMO prisons

    by 
    Justin Olivetti
    Justin Olivetti
    02.09.2012

    Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie. Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners. So in today's Perfect Ten, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!

  • Conan O'Brien shows off SWTOR same-sex footage

    by 
    Jef Reahard
    Jef Reahard
    02.03.2012

    Leave it to Conan O'Brien to offer up the funniest take on Star Wars: The Old Republic's same-sex relationship controversy (which, incidentally, isn't that much of a controversy until it's actually in the game!). The late-night talk show host treated viewers to some "exclusive footage" -- apparently authorized by George Lucas himself (wink, nudge) -- that pairs up Star Wars icons like Darth Vader and Boba Fett and Yoda and Galen Marek (also known as Starkiller). Oh, and wait until the Family Research Council gets a load of Han Solo and Chewbacca. Check it out after the break.

  • The Daily Grind: Would you buy an advanced character?

    by 
    Bree Royce
    Bree Royce
    01.23.2012

    For many years, Ultima Online has offered an advanced character microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single character according to a preset template. It won't give you a capped Bard, Treasure Hunter, or Animal Tamer overnight, but it will get you a big chunk of the way there. And for skills that are notoriously hard to train .1 by .1 all the way to 100 or 120, advanced character tokens can be a huge boon to players who've been there and done that and just want to skip the early grind. UO's not alone in this; other games, such as Dark Age of Camelot, allow players to jump past some of the early game on their alts once they've capped a toon and proven they know the ropes of the game. Of course, those games aren't charging for the pleasure. So what do you think: Would you buy an advanced character from a game company? Or do you think you're cheating yourself and those around you by not grinding up the old-fashioned way? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Anvil of Crom: Greatest hits vol. 2011

    by 
    Jef Reahard
    Jef Reahard
    12.25.2011

    By Crom! Can you believe we've made it through another year? Well, almost, at any rate. Technically there are a few days left in 2011, but as I'll be taking some of them off for the purposes of gaining weight and opening presents, it seems like as good a time as any to do a little recapping. Saying that 2011 was a big year for Age of Conan probably qualifies as severe understatement rather than simply understatement. The big news, of course, was the Unchained free-to-play conversion, but that was really just the tip of the gigantic Hyborian iceberg. Join me after the break for my top seven Anvil of Crom issues from the past year.

  • The Anvil of Crom: Thanksgiving leftovers and what's new in Hyboria

    by 
    Jef Reahard
    Jef Reahard
    11.27.2011

    What's up, Age of Conan fans? Hopefully all of you had an overindulgent Thanksgiving (I'm picturing clusters of barbarians hunched around roaring campfires, gnawing the blackened meat off the bones of whatever game animal happened to pass by). For my part, I spent the last couple of days avoiding work, gaining weight, and catching up on recent news from Funcom's Hyboria. I've been a bit distracted with various online shooters lately, but I always find myself coming back to AoC because of its unique fantasy world and rough-and-tumble themepark mechanics. Join me after the break for a few recent tidbits that piqued my interest.

  • Leaderboard: Magic vs. melee

    by 
    Justin Olivetti
    Justin Olivetti
    10.10.2011

    Magic and melee: the yin and yang of the fantasy world. It's hard to imagine one existing without the other, the spell-slinging wizard without the mace-wielding hedge knight, the Gandalf without the Conan. Do they exist in a strange symbiosis of mysticism and steel, or is one the clear superior of the other? On one side, magicians have all the power of the elements at their disposal, able to do supernatural feats of wonder with a snap of their fingertips. Of course, this comes at a cost: namely, a terry cloth bathrobe dress code and approximately six-and-a-half hit points. On the other side, melee fighters spend their lives honing their bodies to physical perfection, becoming the Olympic athletes of the fantasy world, if the Olympics had 50-meter Beheading as a category. Then again, fighters tend to have the intellect of a dull brick and try to solve every problem, including PTA meetings, by headbutting it. Who will be crowned the victor today: the wizard or the warrior? Cast your vote -- and the fate of humankind -- after the jump!

  • Age of Conan long-term subs available, Funcom gifting weekly consumable packs

    by 
    Jef Reahard
    Jef Reahard
    10.05.2011

    We've got more Age of Conan-related subscription news for you this morning. Yesterday we mentioned the lifetime sub sweepstakes currently ongoing at AoC's Facebook page. Today we came across some new time-limited sub offers on the game's forums as well as a blurb about free weekly login items. The sub offers come in three-, six-, and 12-month flavors, and each also features a bundle of in-game goods designed to make your Hyborian life a little easier. All three packs give you assorted potions and the basic riding skill, while the six- and 12-month varieties give you mounts to go with it. The weekly login items feature packs of consumables and are available via the special offers tab of the in-game store. This week's pack is labeled A Bountiful Harvest, while subsequent weeks will feature A Hearty Harvest, A Fine Harvest, and The Harvest Reward packs.

  • The Anvil of Crom: Playing through Dead Man's Hand

    by 
    Jef Reahard
    Jef Reahard
    09.18.2011

    A few weeks ago I teamed with Funcom to bring you an exclusive preview of the Dead Man's Hand solo instance featured in Age of Conan's new Savage Coast of Turan adventure pack. Over the past couple of days I finally managed to spend a bit of time playing through it, and for the most part it's been a lot of fun. I say "for the most part" because I did experience a couple of gnat-bite annoyances in terms of acquiring the proper quests and completing a couple of the boss fights. Overall, though, it's definitely an instance worth checking out (though I'm not sure I'll be adding it to my daily rotation like I did with the Breach and Forgotten City dungeons).

  • Funcom teases Age of Conan's Turan content with new trailer

    by 
    Jef Reahard
    Jef Reahard
    09.10.2011

    If you haven't taken the plunge on Age of Conan's new Savage Coast of Turan adventure pack yet, you can still get a good look at the new location thanks to a developer video recently posted by PC Gamer. The clip runs for over six minutes and is narrated by Funcom's Craig Morrison, otherwise known by his forum handle Silirrion and for his deeds as AoC's game director. The video hits all the adventure pack's highlights, and Morrison says that the dev team set out to offer something for everyone in the form of new solo instances, a group dungeon, and a large quest-driven playfield. The video also delves into a bit of the lore behind the Persian-themed Ardashir coast region and mentions the cross-over between the recent Conan the Barbarian film and several of the storylines and characters that players will encounter in their adventures. See all the sights after the cut.

  • Age of Conan's Savage Coast adventure pack officially live

    by 
    Jef Reahard
    Jef Reahard
    09.09.2011

    If you didn't pony up 700 extra Funcom points for early access to Age of Conan's new Savage Coast of Turan adventure pack last week, you'll be glad to know that the content officially debuts today at its normal price. Said price is 1300 Funcom points (or approximately $15 depending on how you purchase your point packages). So what do you get for your hard-earned barbarian bucks? A bunch of new content for both mid- and high-level players, that's what. There's the Ardashir Coast playfield and its numerous quest lines that are designed to take you from 50 to 55. Players may also partake of Dead Man's Hand, a solo dungeon that scales from level 50 to level 80. Don't forget the Isle of the Iron Statues, either. It's another solo instance -- level 80 this time -- and it's taken directly from the works of Conan author Robert E. Howard. Finally, endgame grouping fans should note the new Fort Ardashir dungeon (and it's hard to miss as you zone into Ardashir City for the first time). The Savage Coast pack contains characters and locations from the recent Conan film reboot, and you can read more about the new content in Massively's weekly Anvil of Crom feature. [Source: Funcom press release]

  • The Anvil of Crom: Savage Coast first impressions

    by 
    Jef Reahard
    Jef Reahard
    09.04.2011

    Oy, the life of a game blogger. Earlier this week I teed off a bit on subscription-based games that tack on a cash shop. The short version of that particular rant is that I'm not a fan of the practice, at all, and as far as my personal gaming time goes, I've bid adieu to all of the double-dippers formerly denting my wallet -- with one exception, of course. Whether that one exception makes me a hypocrite or is simply part of my job description is something I haven't quite figured out yet. In any event, it's somewhat ironic that I'm now about to tell you what a good time I had after spending 20 bucks in Age of Conan's item store. Yep, there I was, forking over for 2400 Funcom points -- I only needed 2000 for the Savage Coast of Turan adventure pack, of course -- and enjoying it for the most part. Luckily, it only costs 520 Massively points to read my first impressions after the cut. %Gallery-132491%

  • The Anvil of Crom Extra: An exclusive look at The Isle of the Iron Statues

    by 
    Jef Reahard
    Jef Reahard
    08.26.2011

    Hey kids, it's time for another Massively Age of Conan exclusive! A couple of weeks back we took a look at Dead Man's Hand, a level 50-80 solo instance that's part of the new Savage Coast of Turan adventure pack. As you know if you've been reading Massively today, Funcom is getting ready to launch the Savage Coast content on September 8th (or August 31st if you purchase an early access pass). What you didn't know is the details on the level 80 solo instance that rounds out the content drop, and this extra edition of the Anvil of Crom will give you an inside look at the Isle of the Iron Statues instance from Funcom's perspective. Join me after the cut as we see how the devs drew inspiration from an original Robert E. Howard yarn and married it to some engaging modern-day MMORPG gameplay. %Gallery-9836%

  • Massively Exclusive: Funcom details Age of Conan adventure pack options [Updated]

    by 
    Jef Reahard
    Jef Reahard
    08.26.2011

    Well, Age of Conan fans, we've finally got ourselves a launch date for the much-anticipated Savage Coast of Turan adventure pack. The new content will be rolled out in two phases, and the regular launch date is set for September 8th, while an early access period will begin on August 31st. Funcom has given us the details on all of the purchasing options, and the Savage Coast will be available in a variety of flavors depending on how soon you'd like to start playing and what side dishes you'd like along with your main course. Join us after the cut for a look at the Savage Coast menu, and check back with Massively later today for an exclusive new Savage Coast content reveal. Please note that as of press time, Funcom has not provided us with prices for the following options. [Update]: Funcom has released pricing options as well as confirmed that both subscribers and free-to-play gamers will need to pay for the Savage Coast content. It's also worth noting that the pack is only available through the in-game store.

  • The Anvil of Crom: Six reasons why

    by 
    Jef Reahard
    Jef Reahard
    08.21.2011

    Normally I avoid top 10 (or top five, or top whatever) lists like the bubonic plague. I've talked before about how they're not my thing, and with the exception of our own Justin Olivetti and his always chuckle-worthy Perfect Ten, I tend to avoid reading them (not to mention writing them)! This week, though, I'm indulging in The Anvil of Crom's second top-random-number list, and I'm doing it in response to two reader mails that asked me why their respective authors should give Age of Conan a second shot. In short, there's never been a better time to try (or return to) AoC, so join me after the cut for six reasons why.

  • Funcom talks inspiration and AoC's massive Savage Coast of Turan adventure pack

    by 
    Jef Reahard
    Jef Reahard
    08.13.2011

    Age of Conan faithful, enjoy yourselves. There's simply never been a better time to be a fan of the great barbarian and Funcom's blood-drenched MMORPG based on his Hyborian stomping grounds. The year has already seen the fantasy title adopt a free-to-play business model and push out a ton of new content, and that's really the tip of the proverbial iceberg. With the new Conan film reboot arriving in theaters this month, Funcom is gearing up to launch a huge amount of tie-in content. Dubbed The Savage Coast of Turan, the upcoming adventure pack adds a large outdoor playfield and over 50 new quests to the gameworld, not to mention two solo instances, a team instance, a new raid, and plenty of new gear. Join us after the cut as we present Funcom's internally produced look at the inspiration behind all the new content, and stay tuned to Massively this weekend for some exclusive Savage Coast news as well as an Anvil of Crom interview with game director Craig Morrison.