concurrent players

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  • Cyberpunk 2077 launch record simultaneous playe

    ‘Cyberpunk 2077’ sets a Steam record with one million concurrent players

    by 
    Steve Dent
    Steve Dent
    12.11.2020

    Cyberpunk 2077 has set a new record for the largest number of simultaneous players in a single player game, with a record 1,003,262 playing just hours after the launch.

  • Path of Exile boasts 3.7 million registrations, prepares for patch next week

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2014

    Path of Exile's team is celebrating a gangbuster 2013, but has plans for an even better 2014 starting with a new patch next week. A forum post from the devs lists all of the accomplishments from 2013, starting with the fact that the game went from closed beta to launch during that time frame. Other significant numbers include 87 patches, 35 new team members, a peak of 70,000 concurrent players, and 3.7 million registered players. Patch 1.0.5 is scheduled for Thursday, January 9th, and will add an Enlighten support gem, new cosmetic microtransactions, more vendor recipes, unique items, and achievements. The team said that 1.0.6 will be "even larger" when it hits.

  • Guild Wars 2 seeing 'slow but steady growth' in players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.23.2013

    Buy-to-play games can be difficult to judge in terms of metrics. You can't point to the total number of people who have bought the game because there's no proof those people are still playing. Guild Wars 2 has sold plenty of boxes, and according to lead designer Isaiah Cartwright those boxes are translating to long-term players after all. In fact, Cartwright told Polygon that the game is experiencing growth in both overall and concurrent players after launch. While the game did experience a population drop after launch, Cartwright stressed that this was entirely normal and something that every designer should plan for. He declined to give hard numbers on player growth, but he did state that the game's current update plan came about as a result of looking at the game's metrics and determining what players were more likely to log in for. Guild Wars 1 is also apparently maintaining a solid number of players, and while the game is in maintenance mode, Cartwright states that it's in no risk of shutting down.

  • TERA consolidating servers in Japan [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2011

    While highly anticipated in the West, not all is sunshine and rainbows for TERA overseas. Under assault by bots and bugs, NHN Japan announced that it will be reducing the number of open beta players currently in the game down to 33% by consolidating servers. Players in Japan shell out $38.50 per month to test the game. TERA's been testing in Japan for five months now and has shown promise, with over 48,000 concurrent players logging in at one point. Even though the beta test is shrinking in players, NHN is making tweaks to the game to improve the experience for those who remain. These improvements include doubling the amount of free time for new players and cutting the cooldown time of dungeons in half while increasing the amount of loot dropped. NHN Japan says that the population decrease will help to improve the game's performance as it progresses in testing: "Although the CCU has been decreased from the initial start, it is now more stable than we expected. The server consolidation is to promote better cooperative play." The Korean beta test of TERA conducted a similar server consolidation last May. [Update: While the developers are currently consolidating servers, TERA is no longer in beta testing in Japan. TERA launched several months back as a subscription-based game. We apologize for the confusion.]

  • World of Tanks tops its own Guinness World Record

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2011

    If your hard-won Guinness World Record has to be beaten one day, it's best that you do it yourself. That seems like Wargaming.net's philosophy, as the studio just announced that it's already broken World of Tanks' previously established record for Most Players Online Simultaneously on One MMO Server. 250,000 players crammed onto the game's Russian server simultaneously in November, far outstripping the title's earlier achievement of 91,311. CEO Victor Kislyi said that its upcoming technology and software upgrades will enable World of Tanks to do even better: "We are more than happy to watch our World of Tanks win over hearts and minds of gamers all around the world. The multicluster technology will enable us to move steadily towards new milestones and records." We recently gave World of Tanks a close look in our Firing Line column. [Source: Wargaming.net press release]