connectivity

Latest

  • Guest Post: Northrend truckers -- a tale of WoW OTR

    by 
    Lisa Poisso
    Lisa Poisso
    08.06.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. After spending three years crammed into a call center with 600 reps sitting in quarter-cubes so small I could hear the other reps on all sides of me, I decided it was time to ditch the tech support world and go see America. Four weeks and $2,200 later, I had my Class A Commercial Driver's License, thanks to a truck driving school outside Springfield, Mo. Before venturing out, I wanted to purchase a decent laptop for gaming (we were attempting to do full clears of Zul'Aman when I decided on my career change). I ended up purchasing a HP Compaq NC8430, after catching it on special. It had the Intel Core 2 Duo T5600, ATI's Mobility Radeon X1600, and I upgraded the memory to 4GB of DDR2-667. After loading WoW and all my addons, I was happily running around Shattrath at 60 FPS! I also purchased Skyworth's 19", 12-volt LCD TV to use as a second monitor and to also watch television on in the few occasions I stopped overnight near a big city (Big Bang Theory is not available online). I didn't want to mess with a laptop and a GPS system, so I purchased Microsoft Streets 2006. MS Streets came with a plugin USB GPS that had about a six-foot cord on it along with a suction cup. Through blind luck while surfing the web, I also found Jotto Desk, a very nice laptop for semis that mounts to the base of the passenger seat and has an arm that extends over to the driver seat for easy access. While a bit of a pain to install, the effort was well worth it. The people who invented the Jotto Desks deserve an award or a free case of Bawls or something. Having successfully installed Jotto Desk and mounted my USB GPS to the front windshield, I was almost ready to hit the open road! All I had to figure out now was a way to get internet no matter where in the United States I happened to be.

  • Guest Post: Raiding on the road

    by 
    Lisa Poisso
    Lisa Poisso
    07.31.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. I have been playing World of Warcraft on the road for the last three years now, and what an adventure it has been. I started out on an old HP Pavilion zv6000 weighing in at about 8 pounds, with a 800 x 600 resolution and 800 MB of RAM. Not only was the beast of a laptop fun to haul through security lines at the airport, but it was heavy and slow. 25-man raids were next to impossible (I'm talking to you, Heigan), with frame rates under 5 FPS most of the time. I was eventually convinced to buy a new machine, and I decided to go with a MacBook Pro. I'm currently running version 4, which is the 17" widescreen with the Intel Core 2 Duo with 2.6 Mzh GHz processors and 4 GB of RAM. It's a pretty decent machine, with frame rates in the 30s in Dalaran and 25-man frame rates around 5-25 FPS, depending on the fight (less if I'm trying to FRAPS a fight or Marrowgar's fire is involved). The biggest changes I have made between playing on my desktop (Dell XPS 720 series) at home and my MacBook on the road have been in regard to addons and special effect details in the video settings. I have optimized every addon I use to keep the lowest memory usage possible (for example, Skada instead of Recount), making use of all 4 GB I have on that machine and ensuring my machine is doing the best it can. I use Addon Control Panel to turn off every non-essential addon come raid time, including Auctioneer, Jamba (for when I am dual-boxing), SexyMap, etc. I love Addon Control Panel, as it lets me save addon sets in different states depending on what I am doing. I have a raiding 10-man version, a raiding 25-man version, and questing-, leveling- and auction-based sets that I can flip between at the click of my mouse.

  • Starbucks begins offering free two-click WiFi access in US and Canada

    by 
    Darren Murph
    Darren Murph
    07.01.2010

    Mmm... nothing like the smell of a warm caramel macchiato in the morning being masked by the smell of fresh greenbacks being burned, right? All jesting aside, we're pretty stoked about the world's most recognized coffee joint turning off the paywall surrounding its in-house WiFi hotspots, and in case you missed the original announcement, we're here to remind you that the free-for-all begins today. As of this very moment, the next US / Canadian corporately-ran Starbucks that you enter should be offering free one two-click WiFi, meaning that no password is required and no time limits will be set. Of course, this also means that you'll never see an open chair in any Starbucks ever again, but hey -- that's why sidewalks were created, right? Update: Ha, as our good friend Dave Zatz points out, it's actually two-clicks, not one: 1) agree to terms and services, 2) connect. But let's not let the facts ruin a snappy press release.

  • Prince of Persia: The Forgotten Sands returns to 2D gameplay on PSP

    by 
    Andrew Yoon
    Andrew Yoon
    05.14.2010

    Excuse the pun, but we had nearly forgotten about the PSP version of Prince of Persia: The Forgotten Sands. While Ubisoft has been busy promoting the PS3, Xbox 360 and Wii counterparts, it's only now that it has unveiled the PSP version. Joel Vignola, Ubisoft producer, debuted a new video on the PlayStation.Blog (embedded after the break) and emphasized that the PSP version is a "unique game built from the ground up" and "is not a port from any other system." While the console versions are full 3D adventures, the PSP version appears to play on a 2D field, akin to Prince of Persia Classic. However, Vignola clarified a bit further, describing the game as a "3D sidescroller, because the world itself is 3D and we play with depth ... the Prince [is] not always locked onto an axis." As with Assassin's Creed Bloodlines, The Forgotten Sands is promising connectivity between the PS3 and PSP versions of the game. By connecting the two, you'll be awarded bonus XP in the PS3 version and the original Sands of Time costume for the PSP version. Hopefully, the similarities with the PSP Assassin's Creed end there -- Bloodlines wasn't exactly a critical darling. The PSP version of Prince of Persia: The Forgotten Sands will be available on UMD and PSN on the same day as its console counterparts: May 18.

  • Google 'no longer investigating' fix for Nexus One 3G issues, advises 'changing your location'

    by 
    Vlad Savov
    Vlad Savov
    04.22.2010

    Looking back through our archives, you'll find plenty of user dissatisfaction with the 3G reception on Google's Nexus One. Blamed alternately on T-Mobile's inferior 3G coverage and on software bugs, the problem was expected to be banished with an over-the-air update in early February. The update came, but the trouble also stayed. It might now be time to finally lay those last lingering hopes for rectification to rest, as Google has directly responded to calls for a bigger and better OTA patch by explaining that it's no longer working on "further engineering improvements." That's a pretty conclusive sign that the problem is in the hardware, particularly when you peruse the support thread in question and the reception comparisons users have been doing with other handsets. Well, at least you know for sure now. [Thanks, Ryan]

  • Infinite USB plug is a big idea for small conveniences

    by 
    Vlad Savov
    Vlad Savov
    03.22.2010

    In a classic case of "why didn't we think of this first," Chinese design student Gonglue Jiang has shown us a new way for overcoming the limitations imposed by the scarcity of USB ports on some computers. Instead of forcing you to constantly hot swap devices into that one port, Gonglue's Infinite USB plugs keep all your cables connected, thereby facilitating those smartphone syncs, spy camera recharges, and -- for the ultimate irony -- maybe even a USB hub. If you're thinking this would be brought down by a bout of bandwidth starvation once you start some USB multitasking, you're probably right, but power shortages shouldn't be an issue as the author has also come up with an external power connector that joins into his Infinite chain of connectivity. If only this wasn't just a concept.

  • AT&T on iPad 3G data: We can handle it

    by 
    Mike Schramm
    Mike Schramm
    01.29.2010

    You probably had exactly the same response I did when you heard that AT&T would be handling the 3G data plan for the iPad: "Them again?" Sure, the deal is much better, and it's completely optional (you can get the iPad without 3G if you don't want it at all), but still: AT&T? Hasn't Apple heard enough complaining about their network without sending a bunch of tablet computers and all of that data downloading onto it? It's cool, says AT&T, we got it. That's what they told the New York Times' Bits blog yesterday, saying that they planned to put another $2 billion into cell phone towers, connectivity upgrades, and other costs for their network. But, and this is the part that kind of scares me, they also say that they expect most iPad users to stay near Wi-Fi hot spots, since the iPad plan comes with a subscription to every AT&T hotspot out there. They say they hope that will lessen the blow. Frankly, I doubt it -- if I'm paying $30 a month for "unlimited" on top of the $130 I paid for the option, I'm probably going to be using that 3G everywhere I can. And while AT&T says that they're getting better and better all the time, the worst case scenario is that the iPad's high data usage will knock out even longstanding iPhone customers. Hopefully this is all much ado over nothing, and that $2 billion will cover us as needed, but AT&T hasn't exactly earned the trust that Apple continues to put in them.

  • Realm connectivity issues [Updated]

    by 
    Robin Torres
    Robin Torres
    01.21.2010

    We are getting numerous tips that servers are crashing. Blue poster Aredek says it is a realm connectivity problem and that their technicians are looking into it. Currently, there is no time for when they will have an update. We will keep you posted as usual. Update 6:45pm: The realms are expected to be back up by 7:30pm EST. Update 6:27pm: The Realm Status forum has posted the realms affected, which we have listed after the break. [Thanks to all who sent this in!]

  • iPhone devsugar: Improved Network Reachability routines

    by 
    Erica Sadun
    Erica Sadun
    12.30.2009

    Apple makes it clear: when applications rely on network connectivity, they must always test for a valid connection and report those results to the user. If the app cannot reach the Internet, the user needs to know. App Store reviewers regularly reject applications that do not test, and when a connection is not found, report that the network cannot be accessed. Developers need to integrate this process into their apps. If your app connects to a server, for example, it must test the current iPhone configuration and report to the user whenever the network cannot be reached. Apple provides sample code to help with this. iPhone developer Andrew Donoho was not particularly impressed by Apple's sample reachability code. So he decided to do something about it. He has created an open source, BSD-licensed update, which he posted on his website. His updated reachability utilities fix a few Apple misspellings and tunes up the code, allowing you to revert to the original implementation via compiler flags. You can easily download his update and integrate it into your iPhone applications. His write-up describes the testing process and offers an implementation process for successive network tests. You build your decision tree and user feedback off the results of each test. Donoho has provided this code to allow others to build off his work without having to re-invent the entire process from Apple's original source. If you're interested in a slightly different take on reachability, you might also want to take a peek at my UIDevice Extension category, which provides a number of other approaches to Reachability checks. Among other features, the category includes a WiFi check and hooks that allow you to change reachability status from within your application. As noted in the code, these Airplane Mode hooks are for testing only and not App Store safe.

  • Reminder: Assassin's Creed, too, on PSP next week

    by 
    Andrew Yoon
    Andrew Yoon
    11.13.2009

    Following a surprisingly passionate fanboy petition, an Assassin's Creed game is actually coming to PSP. Ubisoft hasn't done much to promote the upcoming PSP exclusive, Bloodlines, but this new trailer -- released a few days before the game hits store shelves -- is something ... right? In addition to showcasing the game's crisp look, the trailer emphasizes connectivity between Assassin's Creed II on PS3 and Bloodlines on PSP -- both due out next week -- without actually going into detail. Thankfully, we already found out about some of those features.

  • NVIDIA confirms Intel chipsets won't support USB 3.0 until 2011

    by 
    Vlad Savov
    Vlad Savov
    11.04.2009

    What was once an unverifiable rumor from an anonymous source has now, sadly, become a confirmed fact. Intel won't be integrating USB 3.0 support into its chipsets until at least 2011. Motherboard makers such as ASUS can still opt to add discrete 3.0 controllers at an extra cost, but Intel -- already accused of dragging its heels on the standard's development -- won't be. NVIDIA spokesman Brian Burke has expressed, in no uncertain terms, his company's disappointment with Intel, while also claiming that chipsets by NVIDIA are more feature-rich and just plain better than Intel's own efforts. We'll add this to our ever-growing collection of things NVIDIA doesn't like about Intel, but we also hope that the immature outburst doesn't obscure the real issue. NVIDIA is correct in noting that Intel needs competition in the chipset space, and the new interconnect's dependence on Intel's whims demonstrates the market-altering powers that reside in Santa Clara, CA. Unless another chipmaker gets serious about competing with Intel, we could face plenty more of these seemingly arbitrary delays in tech rollouts.

  • USB 3.0 held back by lack of Intel chipset support?

    by 
    Vlad Savov
    Vlad Savov
    10.22.2009

    Ruh roh. A senior tech manager at a "top tier PC maker" has come out with some entirely unofficial and equally ominous thoughts on what he (or she) sees as the tough road to proliferation for SuperSpeed USB. Pointing out that the new interconnect "won't get real traction until it gets integrated in the chip sets," the source opines that Intel won't be offering motherboard integration before 2011 -- an assertion Intel has declined to comment on. AMD and NVIDIA have been vocal critics of what they see as purposeful delays by the Pentium maker, and if this latest scuttlebutt is accurate, their wild finger-pointing will have been at least somewhat vindicated. Although Intel did release the 3.0 controller spec eventually, this wouldn't be the first (or probably last) time when it has been seen to drag its feet where doing so is in its interest (eh hem, Light Peak). For our money, plenty of people who've been waiting for the new standard to show up in machines before pulling the trigger on an upgrade will be disappointed by such news, especially as 3.0 devices are just beginning to ship. [Thanks, Jacob]

  • Texas Instruments CC2540 promises ultra-low energy Bluetooth

    by 
    Vlad Savov
    Vlad Savov
    10.19.2009

    Texas Instruments is pretty chuffed with itself right about now, as it's prepping to demonstrate a swell-sounding new system-on-chip that takes Bluetooth connectivity to the extreme reaches of low energy consumption. About to be shown off in Munich tomorrow, the new CC2540 takes up a measly 6mm-squared of real estate, and is said to be able to operate for more than a year on a single button cell battery. With the reduced physical size and embedded Flash memory, this should be easier to install and update as necessary too. Considering the battery-draining ways of current Bluetooth tech, such claims sound preposterously awesome, but we'll keep our giddy enthusiasm in check until early next year when samples will begin rolling out. For now, you can check out the older video below 'splaining the prospective benefits in more detail. Read - Texas Instruments press release Read - Bluetooth low energy webpage Read - Video explanation of Bluetooth low energy

  • Exclusive: Apple dictated Light Peak creation to Intel, could begin migration from other standards as early as 2010

    by 
    Joshua Topolsky
    Joshua Topolsky
    09.26.2009

    Remember how Intel showed off its new, advanced optical standard -- Light Peak -- this past week on a Hackintosh? Well it turns out there's more to that story than you probably know, and it all leads back to some revealing facts about the connection... literally and figuratively. Engadget has learned -- thanks to an extremely reliable source -- that not only is Apple complicit in the development of Light Peak, but the company actually brought the concept to Intel and asked them to create it. More to the point, the new standard will play a hugely important role in upcoming products from Cupertino.

  • Assassin's Creed: Bloodlines' PS3 connectivity, new gameplay detailed

    by 
    Ben Gilbert
    Ben Gilbert
    09.16.2009

    Aside from showing off a mess of impressive gameplay from Assassin's Creed: Bloodlines, a recent PlayStation.Blog interview with Bloodlines producer Dominic Lefrançois and senior producer Dan McAuliffe revealed some interesting facts about the interactivity between the PSP game and its PS3 sibling. A handful of moves have transferred over from Assassin's Creed 2, though Lefrançois would only mention the ledge grab you see above. Additionally, "Templar coins" and weapons earned through assassinations in Bloodlines will transfer to AC2, while health from the codecs in AC2 will transfer to Bloodlines. It certainly sounds like a great incentive to purchase both games on both pla -- hey! We're on to you, Ubisoft!%Gallery-68095%

  • James Cameron's Avatar gets PSP incarnation with PS3 connectivity

    by 
    Andrew Yoon
    Andrew Yoon
    08.27.2009

    Not much is known about the upcoming PSP version of Avatar: The Game. Heck, we didn't even know it existed until just now. According to PlayStation: The Official Magazine (via IGN), the handheld game has you taking up arms as the film's blue-skinned Na'vi aliens after their village is destroyed by the human RDA force. Based on the plot similarities, it's likely that the PSP game is based on the Wii version and not the PS3/360 game.Like Assassin's Creed: Bloodlines, the two PlayStation Avatar games will be able to communicate with each other. One feature revealed so far is the ability to transfer "Effort Points" from the PSP game to the PS3. That's not immediately exciting stuff, but we're hoping that more interesting connectivity features will be revealed at a later stage.

  • LittleBigPlanet PSP to 'Cross-Talk' with PS3, unlock bonus content

    by 
    Andrew Yoon
    Andrew Yoon
    07.29.2009

    When LittleBigPlanet PSP was first announced, we instinctively guessed there would be connectivity with the PS3 game. Looks like we were right. Players that own the original game will be able to unlock bonus content through a feature Sony is calling "Cross-Talk." No details on what the bonuses will entail, but we wouldn't be surprised if owners of both are treated to some exclusive costumes.In addition to confirming PS3 connectivity, a leaked retail sellsheet notes that Sony will be planning a "multi-million dollar marketing push" for the game -- makes sense, when you consider the PSP Go is launching this year. Finally, Sony also confirmed plans for a PlayStation Network demo of the game. For the millions of PSP owners that don't have a PS3, this will undoubtedly the very first taste they get of LBP's "Play, Create, Share" motto.[Thanks, Stephen H.!]%Gallery-64980%

  • Wireless PC to PS3 streaming now easy as pie

    by 
    Jem Alexander
    Jem Alexander
    01.12.2009

    Display Share, a new piece of software from Golden Signals could mean the end of video encoding issues. The software streams your PC desktop to your TV via the PS3. It all sounds very simple, just load up the program and you'll see your PC available under the Video section of your XMB. This means no more having to encode video in a PS3 compatible codec, or fiddling around with subtitle files.Display Share will set you back $50 and is currently only available for PC, though a Mac version is apparently in the works. Gaming is not recommended due to a substantial amount of lag, though this causes no problems for video files. It sounds like a decent application, even if the price tag is a little high. For anime fans looking for a solution to the PS3's lack of .mkv support, however, it could be a God-send.[Via Ars Technica]

  • DS connectivity feature found in Mii Channel

    by 
    JC Fletcher
    JC Fletcher
    11.09.2008

    Your Mii Channel holds a terrible secret: DS connectivity. We may not have the DS Personal Trainer: Walking (Aruite Wakaru Seikatsu Rhythm DS) yet, but our Wiis are apparently ready to connect to it. As this video demonstrates, you can unlock the DS connection feature in your own Mii Channel right now, by pressing A, B, 1, and then holding 2. The Wii will start looking for DS systems nearby capable of interfacing with the Mii Channel -- which pretty much means Personal Trainer, into which Miis can be imported. Even if the connection fails, your Mii Channel will now feature a "connect to DS" button.Sure, this may be useless, but it's like a cheat code -- for your system! How very cool. Has this always been there, or did it sneak in with the last update?[Update: Apparently the feature's been there since last year, or maybe before, but the method had yet to be documented.][Via GoNintendo]

  • Rolling restarts to usher in new phase of the zombie invasion?

    by 
    Adam Holisky
    Adam Holisky
    10.26.2008

    The announcement on the login screen tells us that there'll be rolling restarts for all realms between 5:00 a.m. PDT and 6:00 a.m. PDT. Each realm should be down for no less than 15 minutes.These restarts have become a common thing in the past few days. From previous information given to everyone from Bllizzard, we know that restarts correct server lag and other connectivity issues. And there have been quite a few of these issues since patch 3.0.2. A restart fixing these things is nothing new. But you have to ask yourself now, are these updates secretly pushing new things onto the server?It seems like for the past few days after every "rolling restart" a new phase or two of the scourge invasion has begun. So I'm going to make an educated guess based on what may very well be completely unrelated variables – tomorrow or Monday we'll see phase five of the invasion, complete with something new we haven't yet seen.Prove me wrong, Blizzard... prove me wrong.