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  • Redefining MMOs: The Shooter Invasion

    by 
    James Egan
    James Egan
    09.18.2009

    The MMO industry is always changing, and if we're going to stay ahead of the curve, we need to re-evaluate some of our views and ingrained notions from time to time. The Redefining MMOs series at Massively is our look at the state of massively multiplayer online games as it is today, and where we see it going. This week we're going to look at how shooters have invaded the MMO space, give you a run-down of some promising MMO shooters on the horizon, and finally tackle the question of whether or not they should be covered here at Massively. Something we're seeing more and more is a blurring of the lines between formerly distinct game genres -- this is especially true of shooters and MMOs. There are a number of shooters on the horizon that fit the bill as MMOs (although not RPGs), but such games are a radical departure from the DikuMUD pedigree shared by most MMORPG titles we cover at Massively. These shooter-MMO hybrids may have quests, levels, and classes, but they cast few illusions about being true RPGs. They're shooters through and through, but have persistent settings or are massively multiplayer -- traits which catch our attention.

  • AGDC09 Breaking: Turbine confirms console MMO in the works

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.18.2009

    var digg_url = 'http://digg.com/gaming_news/AGDC09_Breaking_Turbine_confirms_console_MMO_in_the_works'; During his talk at AGDC entitled "MMOs to Consoles -- Challenges, Opportunities, Emerging Trends," Turbine's Craig Alexander, the VP of project development for the company, has confirmed that they are working on a console MMO.The project has been in Turbine's production house for a year and a half now, and the staff is actively seeking to launch the title on Xbox 360 and PS3 consoles. Turbine does also have plans to develop for Wii in the future, although they did not go any further into that topic. Over 20 million dollars has been spent on developing the platform for this title. The targeted release date for this project is early 2011. Craig also said during the speech that he believes that consoles will eventually pass PCs in the MMO market, making this a lucrative endeavor. He also hinted briefly at a free to play subscription model, saying that MMOs should have "minimum friction to access."Turbine has said in the past that they will completely confirm their console MMO plans in early 2010, but speculation is still in the air as to if this is a brand new IP, or perhaps one of their former titles repackaged for the console. (Edit: Craig has now said, and we quote, "Under no circumstances should you attempt to port a title." This now looks to be a brand new console IP for Turbine.)We'll keep this post updated with new information as we receive it.%Gallery-73468%

  • Cryptic's Jack Emmert baffled by lack of MMOs on Xbox 360

    by 
    James Egan
    James Egan
    08.28.2009

    A number of massively multiplayer online game developers have touted the fact that their titles will be playable on both PC and Xbox 360 but, with rare exceptions, they've failed to deliver on MMOs for this console. But can the blame for this really be laid solely at the feet of the developers? That seems to be the typical reaction, as many of us get frustrated over these broken promises. However, looking at the various titles that were aiming for 360 and missed, perhaps we should look at what all of these stories have in common: Microsoft. (Lest the fires of console fanboy rage blaze out of control, we're not exactly inundated with PlayStation 3 MMOs either.) Patrick Garratt from VG247 recently spoke with Jack Emmert from Cryptic Studios about this issue, and his perspective on playing ball with Microsoft to get Champions Online on the 360. Emmert stated that Champions Online for Xbox is almost ready to go, but lack of action on Microsoft's part is holding up the project.

  • More DUST 514 info revealed in video interview with CCP Games CEO

    by 
    James Egan
    James Egan
    08.27.2009

    The DUST 514 announcement from CCP Games pretty much lit up the internet during Gamescom. In case you missed it, the creators of the space-based MMO EVE Online announced that DUST 514 is a console MMO that combines a first person shooter with elements of a real time strategy game. Console gamers will play as mercenaries in DUST 514, hired guns that conquer territories, cities, even entire planets for the EVE Online players who employ them. These are the very same planets found in EVE Online. The ever-shifting solar system borders between player alliance (guild) territories in EVE means there will be an endless supply of lucrative contracts, and presumably military hardware, rolling in for DUST mercs. To simply call this intertwining of two separate MMOs "ambitious" would be an understatement. This is really new ground in the industry, and no one's certain how this is going to work out. Many are skeptical. Quite a number of people wonder about what DUST 514 is going to mean for MMOs and for FPS games. Can a console MMO really integrate with EVE Online? Will EVE players accept that gamers who've never flown a single day in their New Eden galaxy will be able to affect their control over solar systems? There are so many questions. Fortunately, a video interview with CCP Games CEO Hilmar Pétursson at Gamona sheds a little more light on the game and its integration with EVE Online. Stick with us after the jump for a video embed of Hilmar discussing DUST 514.

  • Final Fantasy XIV release for 360 hindered by Xbox Live

    by 
    James Egan
    James Egan
    08.22.2009

    When Final Fantasy XIV was announced by Sony Computer Entertainment CEO Jack Tretton at E3 2009, it was met with no small amount of elation from the crowd. But when he stated that it was a PlayStation 3 exclusive, this no doubt withered the hearts of Final Fantasy XI players the world over who play it on the Xbox. Fortunately, that statement wasn't quite the truth. Square Enix was quick to clarify that Final Fantasy XIV on console is not exclusive to PlayStation 3, just that it will be at launch. While FFXIV will be available for PS3 and PC in the beginning, there is a 360 version in the works as well. VG247 caught up with Final Fantasy XIV Producer Hiromichi Tanaka at GamesCom, who gave an update on FFXIV on the Xbox 360. Tanaka explained some of the hurdles involved with bringing their upcoming title to Microsoft's darling of the console world. He said,"... for FFXIV, because 360 has its own policy with Xbox Live that is different from [the] internet, that's something we're in discussions with Microsoft [about], to come to an agreement. That's one of the reasons it's not going to be launched at that point."

  • CCP Games reveals new EVE Online console MMO: DUST 514

    by 
    James Egan
    James Egan
    08.18.2009

    CCP Games CEO Hilmar Pétursson delivered a keynote presentation at GDC Europe in Cologne today, and unveiled the project their Shanghai studio has worked on for the last three years: DUST 514, a console MMOFPS set in the EVE Online universe. Massively speculated in the past that CCP's hiring of console developers was in connection with either the EVE Online FPS or the World of Darkness MMO. The timing of the DUST 514 trademark registration led us to believe this would be the game title announced at this week's GDC event. So then, what is DUST 514?

  • Xbox 360 'only console to show growth this year' according to Microsoft

    by 
    Paul Miller
    Paul Miller
    08.16.2009

    Dubbing itself "the industry's sole bright spot in 2009," Microsoft has spun some depressing console sale decline numbers from NPD into a self-congratulating piece on the Xbox 360's singular success this year. Through the first seven months of 2009 the console has shown 17 percent growth, despite July's losses for the Big Three's respective slabs of home hardware. Microsoft also points out that the 360 has been the number one platform for third-party sales through the entire year. Of course, this is nothing Sony can't rectify with a bit of dirt cheap PS3 Slim magic, right? Right? Nintendo meanwhile probably can't hear Microsoft's bragging through the thick, cash-lined vaults it's built for itself off the back of ceaseless peripheral sales.

  • Papercraft NES and Dreamcast cost less, play just as many cutting edge games

    by 
    Vlad Savov
    Vlad Savov
    07.29.2009

    Finally, your lovingly prepared SNES model is getting some well-heeled new friends to hang out with. Cubeecraft is a website wholly dedicated to the paper-based recreation of cultural icons, and it's prepared a pair of exquisitely detailed clones of the NES and Dreamcast. While some such projects might require patience and finesse, putting together the above templates doesn't even ask for any glue or tape. So what are you waiting for, grab your scissors and run to the links below for full 150dpi printouts -- just be sure to make the time for some imaginary Contra action afterwards.[Via Technabob]Read - NES cutoutRead - DC cutout

  • Pardo says Blizzard still not interested in bringing WoW to consoles

    by 
    Mike Schramm
    Mike Schramm
    06.24.2009

    Blizzard has never been keen to put WoW on consoles -- while there have always been rumors, they've never bothered showing much interest. And in a new interview with IndustryGamers, Blizzard's Rob Pardo tells us why: the controller issue remains a problem (it's certainly possible to map WoW onto a controller, but not yet in any way Blizzard would approve of), and modern consoles have come up with even more problems of their own. A hard drive, says Pardo, would be pretty much required, since WoW is up to around 10gb so far, but even the Xbox 360 (which now commonly allows game installs on the HD) still doesn't guarantee players will have that much space available. And Pardo says that while they have been in talks with Microsoft about what the two companies can do together, he says he's wary of the patching process over there -- it's not exactly as quick as they'd like.So it remains unlikely that we'll ever see WoW in its current form on any console systems -- while there's probably lots of money to be made, the game was designed from the ground up to be a PC game, and there are still too many issues flying around (and it's likely too late in the game's lifetime) for Blizzard to try and make the jump. But that next-gen MMO...

  • All Points Bulletin chaos to balance out with Criminal and Enforcer dynamic

    by 
    James Egan
    James Egan
    06.21.2009

    The upcoming criminals-vs.-vigilantes game All Points Bulletin holds the promise of being an absolutely chaotic rampage, where a hundred players lay waste to a sprawling urban environment. While that *seems* like it would be fun, for a while anyway, even the most destructive gamer incarnate of Jack Thompson's personal antichrist will ultimately grow tired of blowing stuff up. Fortunately, that's not what APB is going to be all about. In fact, a closer look at this game can makes us wonder: Is it really possible to compare the unbridled carnage and hot coffee of Grand Theft Auto with the gameplay of ABP? Not really, according to Realtime Worlds creative director Dave Jones, who spoke about APB with Chris Kohler from Wired's GameLife blog. Jones told Wired, "There's nothing to compare it to, but that's kind of what we try to do with our games."

  • The Daily Grind: What is this mystery project at CCP Games?

    by 
    James Egan
    James Egan
    06.19.2009

    We know that CCP Games, creators of EVE Online, is going to announce a new project at GDC Europe in August. As CCP acquired White Wolf, creators of pen-and-paper RPG titles like Vampire, Mage, and Werewolf (the World of Darkness setting), we've known for some time that a World of Darkness MMO is in the works. Unfortunately, beyond the fact that the project exists at some stage of development, we know very little. But this mystery project announcement might not be about WoD at all. We're also aware that CCP Games has plans to release a first person shooter based on the EVE Online IP, which they hinted at during EVE Fanfest 2008. The latest info we've found about a new project at CCP Games (via @crazykinux) is a job listing at CCP for a Senior Game Engineer. The successful applicant "will join a seasoned team based in Shanghai, China where they will work on original IP for the Xbox 360 and PlayStation 3." The listing also mentions development on the Unreal Engine. Regardless of whether they're planning to unveil World of Darkness Online or an EVE Online first person shooter, you don't need to be an EVE player to appreciate how cool either of these releases could be. What game do you think CCP is going to announce at GDC Europe?

  • Jagex CEO Mark Gerhard discusses future of free-to-play on consoles

    by 
    James Egan
    James Egan
    05.26.2009

    The free-to-play MMO business model as it presently stands in North America and Europe is still strides behind what exists in Asia, but F2P is clearly making inroads in the West. What's less clear is how the free-to-play business model will evolve in the coming years. We've come across an interview with Jagex CEO Mark Gerhard conducted by Rob Crossley for Develop, which points to a few directions that free-to-play may take. It's safe to say Gerhard knows a fair amount about the state of free-to-play games; RuneScape boasts millions of players and is a major success story with this business model. Gerhard specifically highlights his views on bringing free-to-play MMOs to consoles. Technological hurdles aside, Gerhard focuses on the business model applied to consoles and the industry's resistance to the concept of truly free-to-play titles appearing on Wii, Xbox 360 and PS3. You can read up about F2P meeting console MMOs in the Develop interview with Jagex's Mark Gerhard.

  • Cryptic's Bill Roper: Microsoft MMO reveal for Xbox 360 unlikely at E3

    by 
    James Egan
    James Egan
    05.01.2009

    Much has been said and written of the coming marriage of gaming consoles and MMOs, but like all lengthy engagements, if it drags on too long people begin to doubt it'll ever happen. When we do hear industry rumblings of a massively multiplayer online game coming to a console, it's generally about Playstation 3 rather than Xbox 360. But would it be fair to assume that Microsoft has less interest in bringing MMOs to the 360, much less delivering on a first-party MMO title? Bill Roper from Cryptic Studios seems to think so, and they're developing Champions Online for the 360 as well as PC. When speaking of the possibility that Microsoft would announce an MMO for the 360 at this year's E3, Roper told Patrick Garratt at VG247, "I don't think that's something they've been really pushing towards. From any discussions I've ever had, or heard with Don Mattrick [Microsoft's Senior VP of Interactive Entertainment Business], Don's not necessarily a huge MMO fan." Although he says he'd be pleasantly surprised if Microsoft did shift more focus to console MMOs, he cites the difficulties inherent in both dealing with technical issues and the complexities on the business side of working with third parties. You can have a look at what else Roper has to say on the prospects of Xbox 360 MMOs in the article at VG247. Do you feel that bringing your MMO of choice to the Xbox 360 would be viable, or are you starting to think that the 360/MMO marriage is doomed?

  • Black Prophecy not playable on console at release says Reakktor CEO Kirk Lenke

    by 
    James Egan
    James Egan
    04.29.2009

    One of the sci-fi MMOs we're hearing more about is Black Prophecy from Reakktor Media, a ship-oriented space combat game. Nolvadex from Gamesource recently interviewed Reakktor Media's CEO Kirk Lenke. He gives some basic info about the game's backstory and some of the options available to players, as well as the company's choice to build Black Prophecy on the Gamebryo graphics engine. Lenke states that Reakktor plans to bring a few features to Black Prophecy that should be familiar to Neocron players. He says, "Features that have been successful in Neocron will also be ported to Black Prophecy as much as they fit into the game play and render technically possible, such as the mentioned clan system." Lenke also specifically addresses the fact that Black Prophecy will not be available on console at release: "Originally it was planned to release Black Prophecy for PC and Xbox 360, but the console version has been stopped by our former mother company, 10tacle Studios, in the past. The release of a console version in the near future seems quite unrealistic now as the porting to the Xbox 360 is much more difficult to accomplish as it would have been in the beginning of the development," Lenke says. "Nonetheless a console release of Black Prophecy is not completely ruled out," adds Lenke.

  • Qtv launches console IPTV platform on the PlayStation.... 2

    by 
    Richard Lawler
    Richard Lawler
    04.21.2009

    In one of the more unexpected developments from NAB 2009, Qtv is pushing its streaming media player platform for consoles. Not an altogether radical idea we know, but what's different here is a plan to launch first on the PlayStation 2 and move to newer hardware later. From the makers of the Qcast technology behind the GameShark Media Player, Qtv includes YouTube and access to streaming video from other sources, plus pictures, music and video (DivX, h.264, XviD & more) from USB devices or networked computers. The PS2 may not be the first HD set-top box we thought of, it does have the highest installed base. The Qtv player launches later this year and will be available on Mac and PC as well for "less than $50," although thanks to the free 30-day trial the hardest part may be remembering where we left our PS2s.

  • Nintendo shares fall after surprising drop in Wii demand

    by 
    Donald Melanson
    Donald Melanson
    04.17.2009

    Nintendo may have been denying any rumors of a Wii price cut earlier this month, but it looks like it could possibly be reconsidering its options if this latest sales trend keeps up. Apparently, sales in the U.S. for the month of March clocked in at around 601,000 consoles, or about a 17% drop from a year earlier. During the same period, however, Xbox 360 sales were reportedly up a healthy 26%, while PlayStation 3 sales dipped 15% -- although, in sheer numbers, both were still well behind the Wii. That unsurprisingly didn't make investors too happy, with Nintendo shares falling 6.6% on the Osaka Securities Exchange after the news broke, which accounted for it's biggest drop in more than two months. Also contributing to the sell-off was a 19% drop in Nintendo DS sales compared to the previous year, although the company seems to be betting pretty heavily that the DSi will quickly turn those numbers around.

  • Blizzard's hate (/love?) relationship with consoles

    by 
    Mike Schramm
    Mike Schramm
    03.27.2009

    Rumors are bubbling up from GDC '09 that Blizzard is finally considering consoles again for their future games. Blizzard seems to have a hate/hate relationship with consoles -- despite the fact that they started out with some extremely popular console games (Lost Vikings was one of the best games on the Sega Genesis), they've become very solidly a PC gaming company in the past few years. Sure, they released Starcraft 64 and the Playstation port of Diablo, but since Starcraft: Ghost left a bad taste in their mouths, they've stayed away from the console market (and some might say that's saved the PC market).The main problem, says Rob Pardo, is one of control: console controllers just don't have the flexibility to do what Blizzard wants to do with their games. "If I were them," he told the press, "I'd be sitting around trying to figure out what's a cool new input device that supports all types of new kinds of games." And he also hinted that he might be trying to do just that -- Blizzard is apparently in talks with Microsoft, not to develop for this generation of consoles, but to help them advance to the next generation. This is a little more than just Diablo III on the Xbox 360 (though that's definitely a possibility) -- it's Blizzard possibly getting the chance to bring what they love about PC gaming to the next console generation.Heady stuff. Blizzard doesn't need to do anything these days, of course -- if they want to take their next sequel and release it in, say, three separate parts, they can do that and it will likely still be a hit. But if they want to set their sights on innovating in the console space, we'll probably all benefit.

  • Apple iMac murdered, reborn as all-in-one DreamCast mod

    by 
    Ross Miller
    Ross Miller
    02.28.2009

    This may look like a beloved iMac, but make no mistake, it's just a shell of its former self. CGCC forum member Logicdustbin decided to gut the all-in-one and replace its innards with a Sega Dreamcast and 15-inch LCD monitor. The result? The iCast, a beautiful homage to simpler times. Hit up the video after the break to see this Fronk-en-shteen in action, playing a game that'll assuredly prepare our children for a post-apocalyptic world. [Via hack a day]

  • LOGIN 2009 online gaming conference speakers announced

    by 
    James Egan
    James Egan
    02.11.2009

    Over the past few years, the online gaming conferences put together by Evergreen Events have been rather significant ones in the industry. Evergreen Events are the people who organized the ION Game Conference which we covered extensively last year, and the Online Game Development Conference in 2007. As we announced previously, ION has been renamed as LOGIN for 2009 and they're already announcing some of the conference's speakers. Among the many speakers slated for LOGIN this May are David Ryan Hunt, Senior Game Designer at Flying Lab Software, and Craig Alexander, Turbine's VP of Product Development. Alexander's session will be "Building Online Games for the Console Generation: Challenges and Opportunities" which could certainly prove to be interesting. We'll keep an eye on how the conference is shaping up as we get closer to the four-day event kicking off on May 11th.

  • Rumor: Bioshock headed to the Mac

    by 
    Mike Schramm
    Mike Schramm
    01.13.2009

    Is there anyone out there who doesn't have a PC, or a console, or a Windows partition on their Mac, or was just somehow able to avoid the critical, cultural, and widespread success of 2007's amazing Bioshock? If so, you're in luck -- while console gamers are breathlessly waiting for Bioshock 2 updates, Mac gamers are still waiting for the first one, and the wait might finally be over. Macworld is reporting that a little birdie (read: back of a t-shirt) at last week's show told them that Bioshock was finally headed to the Mac, courtesy of Feral Interactive.Too little, too late? Don't get us wrong: Bioshock, the spiritual successor to System Shock and its sequel, is a terrific game, combining FPS gameplay with RPG elements and one of the best videogame stories of 2007. If you haven't played it and you're willing to pick it up for the Mac, you're in for a treat. But these kind of releases just perpetuate the issues with Mac gaming: games come out years late, no one buys them (because everyone who cares has already played them elsewhere), and then developers complain that games don't sell on the Mac. A Bioshock announcement is all well and good, but next time, devs, would you kindly aim for release a little closer to everyone else?