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  • Instagram dives into curated content with a dedicated music account

    by 
    Billy Steele
    Billy Steele
    04.29.2015

    Instagram uses its official account to promote notable snapshots on the social network, and has been doing so for quite some time. But now, the filter-driven app will serve up a daily look at music "around the globe." Through the @music stream, the folks behind the software will highlight music photographers, designers working on album art, instrument makers and fans in addition to current stars and emerging talent. It'll even offer 15-second lessons from time to time. Musicians are a big part of Instagram's user base, where artists can share updates and connect with fans, so it makes sense that the subject would get its own channel. In fact, BuzzFeed reports that around 25 percent of the app's 300 million accounts belong to those folks.

  • Tumblr's 'big update' promotes essay writing, fewer GIFs

    by 
    Daniel Cooper
    Daniel Cooper
    01.29.2015

    If we're honest, there isn't enough money in monochrome erotica and Benedict Cumberbatch GIFs to sustain a billion-dollar website. That's why Tumblr is doing its very best to become more of a publishing platform that can attract the sort of writing (and attention) you'd normally find on Wordpress and Medium. The site began this process a few weeks ago by enabling embeds of its pages anywhere else on the internet, and now it's ready to give users a much stronger set of tools.

  • Snapchat could be the new home of non-destructive journalism

    by 
    Billy Steele
    Billy Steele
    01.23.2015

    Back in August, Snapchat introduced the Story feature, allowing users to contribute snaps to a live feed for major events like the World Cup. That same month, details of the ephemeral sharing service's news and ad plans feeds also surfaced. Now, Digiday reports that not only will there be news, but the app is aiming to be a bit more ambitious. According to that site, when the newsy Discover feature goes live, it'll include original content from Snapchat on top of the posts from other media outlets (around a dozen, according to previous reports). In recent months, the company has nabbed writers and video producers formerly of MTV, News Corp and The Verge. The app is pushing animations for holiday to users' feed already, but the new project is said to bring videos that are several minutes in length. And what about those ads? The report claims they'll appear as both pre-roll content and Snapchat's usual disappearing messages. While there's not much info on what Discover will look like when it arrives, it seems all that new content will reportedly start to rollout this month.

  • WildStar will reduce grind, focus on 'a multitude of playstyles' in 2015

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    Where does WildStar go from here? That's the question that director Mike Donatelli seeks to answer with his latest address to the community. Donatelli says this morning that while he's thankful for the praise the game received toward the end of 2014, there are several areas where the game needs to improve, and thus the team is working on making a better game experience for everyone moving forward. He lays out three chief foci for the team over the next year: listen to feedback to make the game more fun and "less grindy"; support "a multitude of playstyles," group sizes, and levels; and invest, expand, and improve the existing game. Donatelli targets for these plans the first half of 2015, which will contain better-tuned endgame reward systems to fight fatigue along with a wider breadth of content for solo and small-group players. Over the rest of the year, the team plans to introduce a new Contract system to support different playstyles, continue tuning the rewards, and greatly expand the game's customization options. It's a lot of changes, but the Carbine team seems dedicated to making them work.

  • The Mog Log: Final Fantasy XIV's year in review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.05.2015

    A year ago, Final Fantasy XIV was in a weird place. The game had already done the impossible one time around, taking a title that had failed badly and re-launching to actual attention from the world at large. Barring a slight misstep with housing, it had done all right. But a year ago, it had to do the hard part: sticking the landing. Sure, re-launching was rough. But at that point it had to bank on that goodwill and shape itself into a respectable game within the MMO space. And it managed that. What still astonishes me about the game's year of history is that despite making mistakes and bad choices, the game has continued to earn praise from players and onlookers, more so as each month rolls on and it continues to not collapse. That alone seems surprising, especially after a year like 2014. So let's look back over the year, see what the game did right, and look forward to the new year as well.

  • The Daily Grind: Which MMO has the most content?

    by 
    Bree Royce
    Bree Royce
    12.23.2014

    A Massively commenter weeks ago wrote that World of Warcraft has the most content out of any MMO, full-stop, and everyone around him seemed to take that at face value, which astonished me. Look, I'm subbing to WoW even as I type this, and I think WoW has gobs more systems than some people give it credit for, but the most content of any MMO? Not a chance! Even if we discount wide-open, pure sandboxes -- which, depending on whom you ask, have either no content or infinite content -- we'd still have to factor in sandparks and classic MMOs that have 20 expansions, more updates than WoW per year, multiple expansions per year, and so many systems and zones that it's just flat out overwhelming. There are a dozen MMOs that intimidate people with how much stuff they pack in. You'd never finish them. By comparison, WoW is a mere snack -- an awesome, polished snack, but a snack all the same. I don't know which MMO has the "most" content, but I'm pretty sure WoW wouldn't make even the inevitable top 10 list. What about you other folks who've been around the MMO block a time or two? Which MMO has the most content? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Shroud of the Avatar drops Release 13 for the holidays

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2014

    The team behind Shroud of the Avatar has headed home for the holidays until December 28th, but a little present has been left behind for fans just the same. The latest update for the game is live on the servers, and it allows you to pick up a seasonal Yule Hat just for stopping in and checking out the new content. Also there is a whole lot of new stuff to play through, so a hat is probably not your primary incentive here, but the point is that the hat exists just the same. To be fair, stopping in and checking out the content requires going through the game's Grand Tour quest, which will lead players through all of the new bits added in this update. That includes new crafting, new creatures, new skills, and new areas. Check out the full update for patch notes, details on how to clear out the Grand Tour, and upcoming community events.

  • The Soapbox: Six reasons MMOs should abandon raiding, part 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    Raiding is no longer doing MMOs any favors. I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time to take a hard look at this gameplay element that games survive in spite of rather than because of. If we learn nothing else from WildStar's issues when it launched into what should have been an ideal environment, it's that raiding certainly isn't driving players into a game's waiting arms. But I don't want to just say that and let it roll around on the floor. Let's actually break the argument down across a couple of articles this week. Why does raiding need to shuffle off of the main stage, definitely as the default endgame model, perhaps altogether? I can give you six good reasons.

  • Google's Contributor lets you crowdfund sites instead of seeing their ads

    by 
    Chris Velazco
    Chris Velazco
    11.20.2014

    Banners, takeovers, pop-unders, interstitials -- there's no understating how important/valuable they are financially, but ads are still basically the bane of the modern internet. That's why it's a little heartening to see Google, a company that made a whopping $15 billion in ad revenue alone last quarter, is giving content creators another way to go. It's called Contributor, and the name really says it all: users can pay certain sites between $1 and $3 per month to be able to surf around without any of Google's ads blasting them in the face.

  • A tour of WildStar's upcoming Black Focus area

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2014

    The next update for WildStar has some pretty big shoes to fill. Arriving on November 11th, it's the first update the game has seen since August, when the game abruptly peeled back from monthly updates to quarterly ones. It comes after a round of server merges. It needs to prove to fans who are still subscribed to the game that there's good reason to keep playing and that more content is on the way in the near future -- that there's a reason to hold out hope. Earlier this week, I toured the Black Focus, the five-person group content releasing in the new region of The Defile in the upcoming patch. Not all of my questions about the zone as a whole were answered since I didn't get to go through all of the quests leading into this particular encounter. However, I did get a chance to form at least some first impressions and see how well this bit of content holds up. And there's a new trailer past the cut if you just want to watch that.

  • Aion: Invasion launches today with new zones, dungeons, and server vs. server PvP

    by 
    MJ Guthrie
    MJ Guthrie
    11.05.2014

    The battle for Atreia expands today as Aion's latest free content update launches. Invasion introduces two all new zones, two new dungeons, a daily log in reward system, new world bosses, and a new gear enhancement system. On top of that, Daevas will be able to participate in the open beta of server vs. server PvP! The two new zones include Kaldor, the burnt-out remnant of what was once the ancient Danuar land, and Levinshor, the colorful territory of Tiamat's origin. Kaldor is home to Wealhtheow's Keep, a place featuring new fortress siege elements. Levinshor is home to new species that will associate with the Elyos and the Asmodians. Of the two new instances, The Linkgate Foundry is for level 65 players and is solo, whereas Igdel Dome is a six-man PvPvE instance. This server vs. server PvPvE will happen in a zone called Panesterra, which was thrown into another dimension by a massive Ide explosion. There, 100 players from each server and faction will battle against one another as well as baddy Beritra's forces in a massive seige to control the zone. The first live siege begins on November 9th. For a look into the new content, check out the trailer below and dive into even more details in the patch notes. Then log in daily for your special gifts!

  • Carbine's Donatelli and Moore on WildStar's population and philosophy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us that there was no animosity or conspiracy in the delay, and we thank the studio for that. So let's get to it: Read on as the duo discuss WildStar's current population, business model, development strategy, and plans for the near future.

  • World of Warcraft launching patch 6.0.2 on October 14th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2014

    It's been a while since a real patch hit the live servers of World of Warcraft, but that's all going to change soon. Specifically, it's going to change in four days from today. The pre-expansion patch for Warlords of Draenor will be hitting the live game on October 14th, bringing with it stat squishes, new character models, and all of the general improvements you'd expect going into the expansion. Of course, there aren't many new systems to play around with aside from a handful of new talents... and the limited-time level 90 version of Upper Blackrock Spire. This 5-person dungeon will pit players against the forces of the Iron Horde and will, again, be available for only a little bit of time. The same is true of the pre-launch invasion event, which forces players to fight off Iron Horde attacks from beyond the Dark Portal. Take some screenshots of your current character model now, buy things with Justice and Valor points, and get ready for the patch in less than a week.

  • World of Warcraft shows off the dungeons of Warlords of Draenor

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2014

    As the release of Warlords of Draenor inches ever closer, it's no surprise that players might want to know what dungeons they'll be running religiously for the next several months. The official World of Warcraft site has been updated with a preview of the eight new dungeons being added with the expansion, four of them intended for leveling along the way and four of them pegged at level 100 for players who have already reached the top. On the leveling path, players will stop in the Bloodmaul Slag Mines, the Iron Docks, Auchindoun, and Skyreach. Once at the cap, they can start exploring the Shadowmoon Burial Grounds, the Everbloom, and the Grimrail Depot... or they can take a trip back to Azeroth to view the revamped Upper Blackrock Spire. Take a look at the full preview for more of the lore backdrop for the newest dungeon drives coming to the game in November.

  • RuneScape's Lost City of the Elves is open to players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2014

    It's been a decade of waiting, but RuneScape players are finally able to enter Prifddinas, the capital of the elves and the culmination of a storyline that's been going for a very long time. Players can jump into the zone right now and start exploring the districts of the long-locked city, taking on various clan challenges in an area designed to reward high-level play. Challenges include defeating 10 sequential bosses with stacking debuffs after each match, maximizing one's skills, or proving one's familiarity with trades like mining and farming. There's also more content throughout the city, with plans to roll out even more parts of the city before the year is out. Click past the jump for the trailer, and jump on into the game if you just can't wait to get your elvish exploration going. [Source: Jagex press release]

  • The Nexus Telegraph: How to fix WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2014

    It's been a quiet couple of weeks for WildStar, which could be taken as indicating the team is making major changes, or it could just be pre-patch preparations that are taking half of forever. It'd look the same either way. We know the next patch is coming, and we have some idea of what it's going to contain, but we still haven't gotten anything resembling a release date. Still, leaving aside the obvious shift in patch schedules, I'd like to think this is the start of a paradigm shift for the game's development as a whole. This ties into the last column's topic quite well. The game has issues at the moment; it's not hitting the notes or player numbers it wants. What can actually be done to address this? How can the game draw players back and keep them engaged, especially when it's in need of some pretty serious server consolidation so early in its life?

  • Star Trek Online drops a Delta Rising trailer, new ship tier [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2014

    The Delta Quadrant in Star Trek Online isn't a pleasant place. It's filled with many threats, some familiar to players already (the Borg and the Voth spring to mind) and others heretofore unseen. Delta Rising is going to bring players into contact with this violent region of space, and the newest trailer for the expansion shows that players will find no shortage of enemies -- including many races that had faced off against the USS Voyager years earlier. Players who watch the trailer can catch several familiar locations and enemies from Star Trek Voyager, including some minor enemies such as the Vaadwaur. Click on past the break to view the trailer in all its glory. It doesn't have a whole lot of story provided just yet, but it serves as a clear indication that the quadrant hasn't gotten any friendlier since the last time Starfleet visited.

  • The Nexus Telegraph: Habits that WildStar should keep

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.25.2014

    Last time around in this column, I talked about the stuff that WildStar desperately needs to get out of its system, and quickly. I'm pleased with it. With the scaling-back of the update pace and some changes that I expect to be coming, I'm hopeful on that front. (Incidentally, if someone has a link to an actual promise of monthly updates from Carbine Studios, pass that along, since I don't think anyone ever actually promised it so much as just wound up doing it.) So why am I still playing the game? Because it's got a lot to recommend it despite those failings. These are not bad habits that the game needs to kick but things that the development team should arguably double down on. They're arguably the best parts about the game and certain what makes it stand out the most. So in direct counterpoint to last week's article, here are the things that WildStar should keep doing.

  • Gamescom 2014: WildStar reveals new dungeons and raid tweaks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.15.2014

    WildStar is on the ground at Gamescom 2014, and it's got something new for players to explore. Specifically, it's got the game's newest dungeons. The Protostar Academy and the Ultimate Protogames are intended for level 10 and level 50, respectively; the former is meant to help introduce players to mechanics found throughout group content, whilst the latter will provide a new top-level experience with heretofore unseen mechanics and content. And, of course, plenty of bosses that tested very well in marketing, because this is Protostar we're talking about. You can see the dungeon in action on this archived Twitch stream, starting at 4:45:00. But what about players looking into getting into the raiding scene? Will this help bridge the gap? According to the latest dispatch from the developers via the Nexus Report, while there are no content nerfs incoming, attunement processes are being eased. Silver medal requirements are being lowered to bronze, rune slots are being added as definite additions to both crafted and dungeon gear, and attunement item requirements are being tuned down as well to make life just a little bit easier. [Thanks to Syphaed for the tip!]

  • 'Halo Channel' digital network announced [UPDATE: Trailer added!]

    by 
    Mike Suszek
    Mike Suszek
    08.12.2014

    Microsoft announced the Halo Channel during its Gamescom 2014 press event today. The channel is a digital network dedicated to original content centered around the first-person shooter series for Windows and Xbox One. The Halo Channel will host gameplay streams powered by Twitch, and also offers support for connected second-screen devices, such as tablets. Similar to the Xbox 360's Halo Waypoint channel, players will be able to launch games from the network, which also organizes multiplayer data, videos, player rewards and social networking tools. [Image: Microsoft]