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  • SOE Live 2014: H1Z1 is a full-fledged survival experience

    by 
    MJ Guthrie
    MJ Guthrie
    08.26.2014

    With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime. We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1 came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.

  • Blizzard donates to bring back GaymerX

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.25.2014

    It takes a lot of money to throw a gaming convention, which is why second-year LGBTQ gaming convention GaymerX wasn't certain there would be a third year of the event -- especially after NIS America backed out of a sponsorship deal (though the company eventually came through). Now the GaymerX crew is working on a third convention, which they're calling GX3, and they've pulled together some impressive financial backing in advance. The biggest donor on the list -- besides dating app Hornet, which donated ad space -- is Blizzard Entertainment, which has pledged to chip in $10,000 to the convention. Blizzard doesn't have the best track record on supporting diversity lately -- especially where women are concerned -- and this seems like a solid move to change some of that public perception... and help keep an awesome gaming con going. If you'd like to attend GX3 yourself, it will be held in November or December 2015 in San Francisco and you can pick up early tickets -- and other goodies -- on Kickstarter. Editor's Note: Our moderators have bedded down for the night, so we're disabling comments on this post. [Thanks, Orkchop, for the tip!]

  • SOE Live 2014: More on Landmark's islands and combat

    by 
    MJ Guthrie
    MJ Guthrie
    08.25.2014

    I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun fact for RP: All the player characters in Landmark are actually from somewhere else and were just placed on these islands. How or why, Georgeson didn't say! We've got a slew of other tidbits for you here, everything from island rulesets to the use of grappling hooks in PvP to more info on the game master system. And that's just the beginning!

  • SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

    by 
    MJ Guthrie
    MJ Guthrie
    08.24.2014

    Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are shaping his music while his music, in turn, helps shape those worlds. I had the opportunity to sit down with Soule at SOE Live to discuss the new combat piece revealed during the keynote and delve into his inspirations for the upcoming games' musical scores. He also shared a bit about the composition method he is developing.

  • SOE Live 2014: Yes, there will be new shapes! (and other Landmark building news)

    by 
    MJ Guthrie
    MJ Guthrie
    08.22.2014

    New building shapes are coming! Creative Director Jeff Butler announced at SOE Live that new building shapes really will be coming to Landmark. Do you want columns, cones, or pyramids? They are planned! Franchise Director Dave Georgeson also shared the team's new idea of collectable shape templates. (Georgeson let it slip that players are getting two more attached claims, bringing the total to two main claims and five attached.) Butler noted that the goal is to make the entire process of voxelmancy easier for players. Besides having new shapes -- and more claims -- to work with, players will see a host of other features aimed at making building a better experience for all. These include dynamic fluids, voxel physics, a new UI that's more intuitive and easier to search, personal palettes, and more.

  • Gamescom 2014: WildStar abandons monthly update pace

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2014

    Yet another MMO has fallen into the trap of promising monthly updates after launch only to realize that it's not as feasible as once thought. A mere two content updates into the live game, WildStar announced that it will be abandoning its monthly pace in favor of major drops every few months. At Gamescom, Senior Game Designer Megan Starks fessed up to the change of release cadence: "Originally our idea was to have a really aggressive post-launch schedule, just constantly provide stuff for our players so that there's always things for you to do. Now that we've put out two of our updates, our schedule is still planned out. [...] We decided to work on [the upcoming patch Defile] until it's a really good quality state. We do know that we want it to come out in the next few months. Instead of saying that we have this hard deadline, that it's going out no matter what, we're going to take the time to make sure that the quality is there." When asked if this is going to be the case for updates in the future, Starks said, "Yes."

  • SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

  • SOE Live 2014: More EverQuest Next tidbits

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    With so many keynotes, panels, Q&As, and opportunities to chat with devs at SOE Live, there's always an avalanche of information to sort through. So here's a compilation of tidbits relating to EverQuest Next that we gleaned from the con. There will be guild homes and towns in EQN; these will be really special and hard to get. The devs are committed to taking all the races through the foundation workshops. SOEmote has improved significantly (and looks much more natural). Players know that Qeynos will exist, but Freeport and it's current state are still a mystery. Devs are experimenting with social hubs that players can check anytime from anywhere, even getting alerts for high-profile happenings. Factions are spread out across the land, so there will be multiple opportunities to learn a class, not just "visit one guy on one mountaintop." Being heroes of the world does not just mean slaughtering things; you can build temples to the gods, open trade routes, even help farmers with crops. Even small changes to world are tangible: If you help merchants become wealthier, they walk around in better apparel and show off that wealth. The "quest completion log" is, in effect, an account of the changes you see. NPC groups will ally with and help each other as well as fight against each other. No decision yet if food and drink will be necessary. The future may hold player-fiction contests for official lore, but there's nothing planned in the short term because of the excessive time involved to review them -- time needed on other aspects of game right now. SOE says, "We need to make sure that every detail of the story that we release fits into the continuity of the world; we're a stickler about that." What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014: New bonus loot and limited-edition Station Cash cards available

    by 
    MJ Guthrie
    MJ Guthrie
    08.20.2014

    Do you miss SOE's double and triple Station Cash giveaways? Although those are reportedly not returning, that doesn't mean the company won't offer special deals again. SOE Director of E-Commerce Mark Tuttle announced special new Landmark-themed cards at SOE Live that are available as of August 18th. At Wal-Mart, on top of the the 2,000 SC that come with the cards, players will also get one of five special Landmark loot bundles. At GameStop there will be limited edition collectors cards; these shiny orange foil cards grant not only one of the random loot bundles but also 2,500 SC for the regular price. For players who don't have these retailers near them, Tuttle says the team is working on making these cards available online. [Edit: The official site notes that players who redeem a card during closed beta will be granted permanent access to closed beta.] What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014: DCUO's Legends PvE and a la carte DLCs

    by 
    MJ Guthrie
    MJ Guthrie
    08.20.2014

    A superhero game deserves a super announcement at SOE Live, and DC Universe Online delivered. Creative Director Jens Andersen and Assistant Creative Director SJ Mueller shared details about many upcoming updates, from the second installments of the various trilogy story arcs to new movements and powers to a whole new way to purchase the DLC themselves. Oh, and we can't forget one of the biggest announcements: Legends play is coming to PvE!

  • SOE Live 2014: More tidbits about EQII's Altar of Malice expansion

    by 
    MJ Guthrie
    MJ Guthrie
    08.19.2014

    One of the great things about SOE Live is that not only do you get announcements like the EverQuest II expansion but there are also many panels to delve even deeper into the upcoming content. On top of that, you have Q&A sessions where dedicated players draw out more useful information! Here are a few more tidbits that came from the rest of the con.

  • SOE Live 2014 in pictures: H1Z1's Zombie Prom, a costume contest, and attendees galore

    by 
    MJ Guthrie
    MJ Guthrie
    08.18.2014

    Every year there seems to be something different at SOE Live. IN 2013, there was the big reveal of the new EverQuest Next and the surprise announcement of Landmark, complete with sand art and champagne. This year, one popular festivity focused on another new title in development: H1Z1. Attendees got all dolled up and put on their best undead faces for a night of dancing at the Zombie Prom (those who preferred the living enjoyed a pool party). It was quite the evening, complete with a wedding proposal! But even as some things change, some stay the same. Friends and guildies meet up (or just plain meet!), games are played, tournaments are won, costumes are shown off, swag is collected, and folks have a good time geeking out with devs. There were also plenty of heart-warming moments, from stories of players helping players to actual weddings. If you weren't able to attend the festivities, or you just want a little pick-me-up as you come down from your convention high, here's a quick look at the weekend in pictures.

  • Gamescom 2014: Skyforge's crew narrates a 30-minute tour

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2014

    Skyforge is a title that has caught my attention for several reasons, including its pretty graphics, its science-fiction bent, and its flexible class build system. Past that I'm a little ignorant, which is why I appreciated the following video from Gamescom. After Skyforge's trailer, the team delivers a crash course on the game's lore, features, and combat. One of the interesting aspects is how the game can zoom out to show you the entire world so that you can easily see where quests for your character are waiting. If Skyforge is on your radar, do yourself a favor and give the Gamescom panel a watch when you have a moment!

  • SOE Live 2014: PlanetSide 2 plans battle islands, a fight finder, and more

    by 
    MJ Guthrie
    MJ Guthrie
    08.18.2014

    PlanetSide 2 got some big updates over the last couple of months, but there's plenty more planned for the MMOFPS. Creative Director Matt Higby, Senior Art Director Tramell Isaac , and Lead Designer Luke Sigmund detailed some of those plans at SOE Live. Specifics include the squad mentoring, the Valkyrie aircraft, battle islands, a fight finder, and more. They also showed off the progress of the Playstation 4 version, which will launch in early access before the end of the year.

  • The Daily Grind: What was your favorite Gamescom reveal?

    by 
    Jef Reahard
    Jef Reahard
    08.18.2014

    Gamescom 2014 came and went, but not before a handful of interesting MMO-related news blurbs made their way from Cologne, Germany to your monitor. My personal favorite was Star Citizen's quartet of new videos, not to mention a fifth that showed off a multiplayer-crewed Constellation fighting for its life. What about you, Massively readers? What was your favorite Gamescom reveal? Or did nothing much catch your eye this year? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gamescom 2014: Blizzard says World of Warcraft 2 is 'something we have talked about'

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2014

    World of Warcraft fans are not the only ones who have speculated about a sequel to the hit MMO. Blizzard Game Director Tom Chilton gave a surprisingly non-evasive answer at this year's Gamescom about whether the company was thinking about creating World of Warcraft 2. "It's something we have talked about," Chilton said. "It's something we have talked about for 10 years. I think that there are a lot of challenges there in seeing how World of Warcraft 2 relates to World of Warcraft, do they live alongside each other, does one feed into the other, what is that product, etc. These are challenges that have to be figured out before that becomes a reality."

  • SOE Live 2014: Dragon's Prophet to join All Access, add hatching system

    by 
    MJ Guthrie
    MJ Guthrie
    08.16.2014

    While much of the SOE Live attention has been on other titles, Dragon's Prophet was on hand with some announcements of its own. The two biggest pieces of news are the upcoming hatchling system and the addition of the game to SOE's All Access pass, and Producer Todd Carson shared the details with us as well as gave the heads up on a couple other upcoming changes. The new hatching system will allow players to find and raise their own dragons. Carson explained that how long it takes the egg to hatch depends on what activities players do to care for their eggs. Additionally, the stats of the dragons will be influneced by the egg's care. More specifics on that system will be coming soon. The other really big (and welcome news) is the addition of Dragon's Prophet to the All Access plan. Carson noted that it has taken time to work out the details because of the unique differences of the game since it is made by Runewaker. Within the next month or so players will be able to become a part of the system that gives special monthly bonuses in all SOE games, 500 station cash, and a 10% discount on all items in the store. Dragon's Prophet players will receive a nine in-game items every month worth $50, including a 30-day repair hammer, teleportation, revive tokens, and more. Carson also described the recent renovation of the starter experience and the change to the class masteries that give them more defined roles in combat that await new players who try the game out thanks to the All Access changes. He gave us a heads up that a new zone expansion is coming at the end of the year and special roaming merchants that will be added to the territory islands. Another new feature will be the ability to pay to have your house packed up and moved to a different island. Carson is also taking into consideration panel attendees' requests to add Vanguard dragons into the game. What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • Gamescom 2014: Star Citizen gets racing, FPS, hangar, and Connie teasers

    by 
    Jef Reahard
    Jef Reahard
    08.15.2014

    Star Citizen fans, we hope you're sitting down, because Cloud Imperium released not one, not two, not three, but four separate trailers during its Gamescom livestream. Let's see, there's one about racing, one about the upcoming hangar update, a commercial for the Constellation, and oh yeah, how about some FPS combat footage? Feast your eyes after the cut! [Thanks Cardboard!]

  • SOE Live 2014: Details on EverQuest Next combat, classes, and races

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    We heard you: You want more EverQuest Next info. We do too! And here at SOE Live we've been getting all of that for you! Between the keynote address and our chats with Creative Director Dave Georgeson, Senior Producer Terry Michaels, Lead System Designer Michael Mann, andLead Designer Darrin McPherson we've discovered the next race to be announced, learned about the three newest classes, and watched a demonstration of those classes in combat. Get your first glmpser of EQN's Teir'DAal race and check out the Cleric, the Elementalist, and the Termpest.

  • SOE Live 2014: Combat comes to Landmark August 27th

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    If you've got a thing for combat, have we got the perfect date for you! Landmark launches the ability to fight -- and die -- on Wednesday, August 27th. That means everyone who's been waiting in the wings for the new sandbox to get more systems before diving in only have to hold out two more weeks before they can finally experience Landmark. Are you ready to die? The first phase of combat includes death, armor, weapons, landmines, PvP, and many possibilities! We got the scoop on this much-anticipated system at SOE Live from Creative Director Dave Georgeson and Senior Producer Terry Michaels at SOE Live, including some great video clips of the upcoming content.