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  • Sonarworks

    Sonarworks brings a personal touch to headphone calibration

    by 
    Billy Steele
    Billy Steele
    01.10.2020

    Sonarworks has been helping people improve the audio from its headphones since 2018. The company's True-Fi app is loaded with more than 300 headphone-sound profiles that tune the model you're wearing so it's closer to what the producer heard in the studio. Sonarworks built its reputation by creating calibration software for studio monitors and headphones, so it knows a thing or two about audio correction. Despite offering some customization options on top of the profiles, the company admits that True-Fi never took off, so it went back to the drawing board and created SoundID.

  • PhoneSuit Elite 5 is a beautiful battery case that keeps your iPhone running for days

    by 
    Michael Grothaus
    Michael Grothaus
    12.11.2013

    I've been a fan of PhoneSuit's products for a few years now, which is why I was excited to get my hands on its latest PhoneSuit Elite 5 battery case that powers the iPhone 5 and 5s. Before I get to the main function of the case -- keeping your iPhone charged -- let me talk about design, because that's where this case really shines. Most battery cases I've tried are capable, but ugly. The PhoneSuit Elite 5, on the other hand, looks great. It's only 15.5mm thick, which means it doesn't triple the bulk of the iPhone 5 and 5s like many other battery cases do. It weighs 79 grams. The case itself comes in two colors, metallic black and ice silver, and is made of a polycarbonate composite with a scratch-resistant coating. With my iPhone in the case, I felt like it could take a beating. I wasn't brave enough to drop my US$600 phone on the ground, but part of me was confident that if I did, it would be protected. PhoneSuit also seems to have given a lot of thought not to just the design of the case, but also to the design of the iPhone itself. The PhoneSuit Elite 5 doesn't block the headphone jack, the Lightning port (due to the pass-through port) or the camera and its flash. Matter of fact, it doesn't even make it hard for one to plug in the included USB cable that allows pass-through charging to the Lightning port, or a headphone cord -- something that can't be said for a lot of cases. As for the opening around the iSight camera, the PhoneSuit Elite 5 was designed so that it doubles as a lens hood, which helps eliminate flares from the sun and other lighting sources when you are snapping pics. But the real point of a battery case isn't its looks. It's to prolong the use of your iPhone between charges. At that, the PhoneSuit Elite 5 performed exceedingly well. For the first time ever, I used my iPhone 5s for 36 hours straight without plugging it in. It was a totally different experience for me because, as a heavy iPhone user, I find myself usually looking for a power source by the afternoon. The power benefits come courtesy of the integrated high-capacity, 2,100 mAh battery found in the rear of the case. PhoneSuit says it can provide a full 100 percent charge to the iPhone 5 and 5s in less than two hours and in my tests, I found that accurate. The company also advertises up to 20 hours talk time, up to 20 hours video time and up to 80 hours music time with the case. I didn't have the time to test each of those metrics individually, but as I said, doing a mix of all those things and more with this case on gave me a running time of 36 hours on my iPhone. If you're looking for an iPhone battery case for yourself or your loved ones this holiday season, I highly recommend you check this one out. The PhoneSuit Elite 5 costs US$99.99. Post edited to correct spelling of PhoneSuit.

  • iOS 7 AirDrop: Information sharing without a bump

    by 
    Steve Sande
    Steve Sande
    09.18.2013

    AirDrop is a Wi-Fi ad-hoc file sharing service, built into iOS 7. It enables information to be quickly sent to another iOS device. While AirDrop isn't perfect yet, it's certainly making sharing files between iOS devices a lot easier than sending them through Mail. Think of it as an "electronic sneakernet", where two parties just agree to share a file, bring up an AirDrop dialog, and then happily fling files at each other. Now this capability is built into iOS 7 making transferring files as simple as tapping a few buttons. How to use AirDrop AirDrop doesn't require you to "bump" your phone or tablet against another device like so many Android phones do. Instead, you easily share files with any device that's on the same Wi-Fi network with you that's nearby and has AirDrop active.* Imagine you are at a meeting with 5 other people who are all on devices running iOS 7 and want to share a Notes document containing a meeting agenda with all of those folks. Here's how you do it: Make sure that everyone at the meeting has AirDrop set up so that they're discoverable to everyone. This is done by bringing up Control Center with a swipe from the bottom of the iOS screen, then tapping on AirDrop and selecting "Everyone". Pop into Notes, tap on the note you wish to share, and then tap the share button. When the share sheet appears, an icon appears for everyone on the same Wi-Fi network who has made their iOS device discoverable. Tap the icon to begin sending. The recipient is notified of your file transfer with a small dialog that asks them to either decline or accept the transfer. If they accept, the file is transferred and usually opened in the appropriate app (i.e., Notes). If they decline the transfer, the sender sees the word "declined" below the "face" of the person who they sent the file to. If you only want to make your iOS device discoverable by friends, family and co-workers, use Control Center to change your settings to "Contacts Only." AirDrop-compatible apps At the present time, AirDrop works with the following built-in iOS apps: Notes Contacts (send a business card to another user) Voice Memos Photos (AirDrop lets you preview the photo before accepting it) Safari Passbook Maps Podcasts I anticipate that more developers will catch on to the utility of being able to send files to nearby users. It's a bit of surprise that Apple hasn't updated the iWork suite for iOS to be able to take advantage of AirDrop, but it wouldn't surprise me to see an update soon that makes it possible to beam Keynote presentations and Pages documents to other users. Compatibility So, this sounds pretty good, huh? Well, don't get too excited -- AirDrop doesn't work on all iOS devices. The devices that are AirDrop-savvy are the iPhone 5/5s/5c, 4th generation iPad, iPad mini, and 5th generation iPod touch. What other capability is AirDrop lacking? It can't send or receive files to or from a Mac. Apple introduced AirDrop for OS X two years ago with the release of Mac OS X 10.7 Lion. To transfer files between Mac and iOS device, you're still going to need a third-party app. I'm a big fan of Instashare (free, US$0.99 in-app purchase to remove ads), which is a cross-platform set of applications that's perfect for sending most file types between your Mac and iOS device. Mike Rose recently took a look at another app -- DeskConnect (free) -- that also offers iOS to Mac transfers, but appears at this time to be much less robust in terms of the apps and file types it supports than Instashare. I'd much rather see Apple "Sherlock" (build a third-party app's functionality into the OS) Instashare's capabilities so we are able to zap files hither and yon right out of the box instead of having to install and run a third-party app. Conclusion I hope that future updates, both to iOS 7 and to third-party apps, make AirDrop even more useful to the Apple world. Right now, it's a great implementation of something that has been needed in iOS since the first iPhone appeared. If developers embrace the ability to share more information through AirDrop, it could well turn out to be one of the most useful features ever created for iOS. *Note: AirDrop does not require that the sharing devices be on the same WiFi network; it uses Bluetooth and peer-to-peer WiFi to transfer files. We apologize for the error.

  • HDR for iOS is a competent app for photography (Updated)

    by 
    Mel Martin
    Mel Martin
    02.24.2013

    Update: While the developer of HDR told us the app would be free for some time, unfortunately our post was published the same day the app returned to its $1.99 price. We apologize for any confusion. If you've wanted to play with High Dynamic Range Photography but want to step beyond Apple's included HDR feature, the $1.99 HDR from Lucky Clan Software is worth a look. HDR is free for a limited time. The app takes two pictures, one light and one dark. It then aligns and blends them into one image with wider dynamic range. Unique to this app is a feature that shows you 4 options for the final image, labelled Auto, Optimized, Vivid, and Contrast. The app also allows you to bring in two images for processing that are already on your camera roll. Native resolution of your photos is maintained, which is a positive feature. In my tests I found the app to be very fast at rendering the new image. The blending options make it more flexible than the Apple provided HDR feature. What the app lacks is the extended dynamic range of some of its competitors. That's easily tested by shooting from an interior room toward an open window. The HDR app loses a lot of detail in the shadows, while some of the other HDR apps don't. You can see some examples of this in the gallery attached to this article. I compared HDR to the Apple HDR feature, Pro HDR, which sells for US$1.99, and the $1.99 HDR3. All the apps had strengths and weaknesses. ProHDR and HDR3 could see more detail in the shadows. ProHDR also did better on keeping hot spots from appearing in the sky. The Apple HDR feature also rendered the skies more smoothly. Apple does better at this because it doesn't push the HDR rendering as far as some of the other apps. Of course that can also be a negative. I didn't change the saturation on any of the images, and used the auto mode on the HDR app. %Gallery-179599% HDR is a good app that will take you beyond the feature set that Apple offers. On the other hand, it doesn't measure up to some of the apps that have better dynamic range and some more editing features. HDR requires iOS 5.0 or later, and is optimized for the iPhone 5. It is a universal app.

  • Apple retail employees encouraged to report Maps issues

    by 
    Michael Rose
    Michael Rose
    10.03.2012

    With many thousands of staffers in the US alone, Apple's retail team has numbers on its side. It also has geographic diversity, with stores in 45 of the 50 states. Lots of people in lots of places who presumably carry lots of iOS devices -- just what you need if, perchance, you're looking to clean up some facepalm-worthy glitches in a shiny new mapping dataset. Gary Allen of ifoAppleStore tweeted early this morning that store managers are asking employees to report Maps errors that they see in iOS 6 while they are out and about while working, on the clock. We've independently confirmed that a communication to that effect did go out to retail staff members (at least in the US and Canada), although we don't know precisely what it said. MacRumors suggests that the map quest will be fairly formal and well-organized, with teams of employees dedicating up to 40 hours per week, cumulatively, to the wayfinding fixes; submitted data would go through a dedicated Apple portal rather than being bundled with general user feedback. Allen's initial report suggested the effort would be voluntary. Of course, calling for fixes to map errors isn't purely the province of those who are being paid out of Cupertino's hoard of dragon gold: you too can help the cause by reporting errors and missing features in iOS 6's Maps app. Tapping the page curl on the lower right corner of the map reveals several controls including the "Report a Problem" button, which in turn gives you all the necessary feedback options. [via AppleInsider]

  • Mountain Lion 101: Finder encryption via contextual menu (updated)

    by 
    Mike Schramm
    Mike Schramm
    07.27.2012

    [Post updated, see below.] Whole-drive encryption isn't one of the sexiest features in OS X, but it's nice to know it's there. FileVault 2 (introduced in Lion; the original FileVault began in 10.3 Panther) can be very useful, especially for Mac users with sensitive information on their hard drives. The ability to lock down either a boot disk or a removable drive means additional security for Mac users when they need it. In Mountain Lion, Apple has made the encryption process easier and faster by adding a contextual menu option to the Finder. Removable drives can be encrypted simply by choosing the Encrypt option when you right-click (or control-click, or two-finger click -- we need a better word for that task) the drive icon. Note that only drives with a GUID partitioning setting can be encrypted, and the resulting encrypted volumes can only be read on other Macs running Lion or Mountain Lion. Mountain Lion also adds encryption as an option for Time Machine backups, and there's a new command-line tool (fdesetup, well-described by Rich Trouton) that allows third-party tools and system administrators to monitor and adjust FileVault settings. ML's FileVault can sync credentials with a directory system in enterprise environments, and the overall encryption scheme is in the process of certification under the US government's FIPS 140-2 standard, appropriate for "sensitive but unclassified information." Encrypting removable drives is now three-clicks easy, but if you want to encrypt your startup disk completely the process has not changed markedly from Lion. Head into System Preferences under Security & Privacy and choose the FileVault menu. You will need to turn on FileVault there. You'll also need to make sure Recovery HD is installed on your hard drive. It should have been when you first installed your system, but it may not have if something went wrong. Then you'll need to have a password for all users using the encryption. Once you activate FileVault, you'll get a recovery key, which is a last-ditch effort to recover your files if your password is lost or forgotten. After that, your files are locked down. You can use the computer normally, but if you ever lose your password and that recovery key (or if someone tries to sneak in without those), your files won't be accessible. There is an option to save the key with Apple itself, but you'll have to answer some other security questions to retrieve it. FileVault also offers an "instant wipe" feature, which will wipe the encryption key and all of your files from your Mac. So if you do encrypt your files and ever need to pass it on to someone else, you can be sure none of your secrets will make the trip. FileVault is a powerful feature, and if you need to keep a secret, it can make an important task very simple. Update: Clarified that the new features in Mountain Lion are the Finder contextual menu, encrypted TM backups and the command-line fdesetup tool, not the underlying FileVault 2 encryption. Our apologies for the mixup.

  • Facebook rolls out comment editing, embraces your change of heart

    by 
    James Trew
    James Trew
    06.22.2012

    Facebook has long betrayed you by forwarding your drunken wall ramblings in an email for posterity. Previously, though, the only way to limit further public shame was to try to delete the comment altogether. Now, it looks like the loose fingered have been given a reprieve, as the social giant is rolling out the ability to edit your ill-thought missives long after the fact. Even better, this seems to extend back to those written in the past. Don't think you can be sneaky though, as an "edited" link will appear below, letting everyone see the thread history. So even if you change your opinion, that indecision remains for all to see.

  • Apple announces Apple Design Award winners at WWDC

    by 
    Mike Schramm
    Mike Schramm
    06.11.2012

    Corrected to list Where's My Water as an iPhone winner and D1 Drum Machine as an iPad runner up. Apple has announced the winners of this year's Apple Design Awards at the WWDC conference, and 2012 is apparently the year of games on the Mac. Two games, Deus Ex and Limbo, have claimed both spots in the Mac ADAs this year, which is the first time in my memory that two games have done so. Games have won before but usually it's in specifically game-centered categories, and productivity apps are usually highlighted. This year it's two games that originally started out on Windows and Xbox, which is pretty crazy. Drawing app Sketch is also highlighted on the Mac. The iPhone winners are Where's My Water and the great game Jetpack Joyride, with the National Geographic's National Parks app as a runner up. D1 Drum Machine is a runner up on the iPad, where Bobo Explores Light and Paper took the win. And both of the student winners are on the iPad: Da Windci and Little Star. All of these are really great apps that highlight some fine examples of what Apple developers can do. Apple has picked this out of the bunch to represent their highest design values. Congrats to all of the winners on their great success!

  • Faux G: New "4G" indicator on iPhone 4S is the tip of a standards iceberg (Updated)

    by 
    Richard Gaywood
    Richard Gaywood
    03.14.2012

    Update: See discussion of the ITU's "sliding scale" of 4G below. Commenters have pointed out that since 2010 the standards organization has acknowledged that 3G evolutions can reasonably be called 4G. References to 4G vs. IMT-Advanced have been clarified. In a rare move of capitulation to a carrier, Apple caved to pressure from AT&T and made a controversial change in iOS 5.1 last week: an iPhone 4S on AT&T now reports a "4G" network rather than the old 3G signal. This change has been expected since October of 2011, but that doesn't mean it was uncontroversial. Reactions to the switch were mixed. Some people suggest that the terminology is largely meaningless anyway, so the relabeling doesn't matter; a wireless standard by any other name will still download as sweetly. Others were affronted by Apple failing to stand firm and stop iOS being infected by AT&T's marketing pixie dust. Some easily swayed folk even took to Twitter to congratulate Apple on delivering a 4G upgrade to their existing handsets, apparently not understanding that this change is nothing other than nomenclature. The iPhone didn't get any faster in this update; all that changed was the graphical indicator on the phone. So who's right? I suspect it's probably obvious, but I'm in the "this is wrong and annoying" camp, and I think the people on Twitter overjoyed at an upgrade they didn't get are supporting my point. I'm going to set out my argument; please feel free to wade in in the comments and make your opinion heard if you disagree. A small disclaimer In order to give you some context around what has happened here, I'm going to briefly summarise the history of how wireless communications standards are created. This necessarily involves some alphabet soup, I'm afraid, as everyone in the wireless game dearly loves their TLAs (three letter acronyms), ETLAs (Extended Three Letter Acronym), and DETLAs (Doubly Extended Three Letter Acronym). Bear with me, or if it gets too much, skip the next section. Readers with experience in this area will notice me glossing over all sorts of details. I'm just trying to provide enough background to make the rest of the story comprehensible, but if you think I left out anything important, please leave a comment and tell me. For clarity, note that I am concentrating on GSM and its derivative technologies, and omitting the various CDMA flavours used by Verizon and Sprint in the USA and a modest number of other wireless firms world-wide. Suffice it to say that the roughly the same standards process happened on the CDMA side of the fence. Standards & speeds: a brief history of wireless There is a famous quote misattributed to Albert Einstein which goes like this: "you see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. Do you understand this? And radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." Since the first analog wireless telephones appeared in the 1980s (retroactively called "1G"), there have been many attempts by various bodies to design standards for the non-existent cat. The idea was for everyone to be using the same cat; that way, manufacturers could exploit economies of scale. This would mean cellphone companies could make fewer models that worked in more places in the world, infrastructure vendors could manufacture interchangeable cell towers and radio stacks, and end users could move their cellphones between countries or between operators within the same country. As Patrick Bateman and Gordon Gekko were yakking on brick-sized Motorola DynaTacs connected to 1G networks, the European Telecommunications Standards Institute were looking ahead and developing Groupe Spécial Mobile, which would later be renamed Global System for Mobile Communications (GSM). GSM was by far the most successful second-generation wireless (2G) standard. Even as consumers were becoming familiar with the technology, however, the next global standard -- Universal Mobile Telecommunications System (UMTS) -- was being developed. This time, the process was world-wide (as opposed to GSM, which was developed by European companies) and led by the International Telecommunication Union or ITU. The ITU is the United Nations agency charged with coordinating standards for digital communication among all member nations. Lather, rinse, repeat: as gadget blogs filled up with brand new 3G handsets in the early 2000s, the ITU pushed on and defined target goals for next-generation networks to hit. These were defined in a standard called IMT-Advanced, which was finalised in 2008. (The standards process churns slowly; the actual specification for IMT-Advanced was finally adopted early in 2012.) IMT-Advanced specified some aggressively high targets for bandwidth: 100 megabit/sec downloads when the mobile device is moving fast (e.g. in a car) and 1 gigabit/sec when stationary or moving at a walking pace. Even Apple's mighty new hardware interface standard, Thunderbolt, can only manage 20 gigabit/sec -- and that has a wire. IMT-Advanced, the true successor to 3G technologies, is what we originally thought 4G would be... but 4G turns out to be a marketing sticker rather than a technical standard. Where the rubber meets the road The original IMT-Advanced standard put out by ITU wasn't a fully fleshed-out, technically implemented solution. Rather, ITU standards are sort of like aspirational goals for technology vendors to achieve. While ITU's busy brains were drafting the IMT-Advanced standard, telecoms companies and consortiums like the 3rd Generation Partnership Project were beavering away on new solutions like LTE and WiMAX. The first generations of these technologies didn't meet the requirements for IMT-Advanced, but new versions known as LTE-Advanced and WiMAX Release 2 will eventually hit the numbers. Meanwhile, of course, mobile vendors have mouths to feed so they need to keep selling us shiny geegaws. We saw lots of intermediate standards pop up between vanilla UMTS 3G and true IMT-Advanced. I've already touched on current generation LTE and WiMAX, which were new technologies; these come in between 3G and 4G, but closer to the latter. There were also a few "UMTS-on-steroids" solutions developed, such as HSDPA and HSPA+. Again, these enhance data speeds over and above what the initial versions of 3G could offer, but far short of the requirements for IMT-Advanced -- and rather closer to 3G performance than they are to "4G." An iPhone 4S on HSPA+ has a maximum theoretical download speed of 14.4 megabit/sec; that's just 1.5% of the speed that IMT-Advanced demands of 4G. The new iPad with LTE tops out at 73 megabit/sec; fast, but still only 7.3% of the original target for IMT-Advanced ("4G"). All this has happened before These intermediate standards are a replay of what happened with 2G. Initially, GSM's data component, General Packet Radio Service (GPRS), could only offer a paltry 9.8 kilobit/sec of data speeds -- no one saw mobile data coming when GSM was being laid down, so it wasn't a priority. When smartphones started to appear and it became clear this wasn't enough, but before 3G standards were anywhere near complete, we saw mobile vendors design and deploy High Speed Circuit Switched Data (HSCSD) and then the torturously-named Enhanced Data rate for GSM Evolution (EDGE). HSCSD boosted download speeds to 57.6 kilobit/sec and EDGE as high as 386 kbit/sec. This led to EDGE often being referred to as "2.5G", as it was said to be a halfway house between 2G and 3G. Apple coded the original iPhone OS releases to communicate to the customer if they were on a GPRS network (with a dot) or a EDGE one (with an 'E') -- the difference is significant, and the user has a better experience if he or she knows what performance to expect before using the device. Enter the marketers Following this pattern, we could reasonably expect the faster-than-3G slower-than-4G standards like HSPA+ to be called "3.5G", or even "3.1G". Some people do that, but it wasn't enough for the marketing departments at some big cellular operators. It's always easier to sell things to people when you don't have to make them read a post as long as this one before they understand what they are buying, and it's even easier still when you've taken the last number and turned it up one louder -- hence digital camera's megapixel myth. AT&T and Verizon were quite keen, to say the least, on warping the term "4G" to apply to these new 3.5G standards. So they did just that, without as much as a by-your-leave, starting in 2008. Sprint Clearwire was the first to jump the 4G hurdle, then Verizon and Metro PCS, and eventually T-Mobile (branding similar HSPA+ technology to what AT&T now offers in the iPhone 4S as "4G"). None of these networks met the IMA-Advanced speed threshold, nowhere near it -- but that did not stop the carriers from taking advantage of the lack of a technical standard for "4G" to gain some branding bonus. There are any number of Android handsets supporting HSPA+ that now are branded and marketed as 4G; last year's Samsung Focus S continued this into Windows Mobile 7. Now Apple has joined in, in a surprising move, seeing as how it is normally lauded for being immune to carrier interference. Update: As commenters have correctly pointed out, in 2010 the ITU let out a heavy sigh and acknowledged what carrier marketing had already done to confuse the marketplace. The organization allowed that 4G, while not formally defined, might as well be used to refer to upgraded 3G technologies like HSPA+ rather than only to the IMT-Advanced superspeed standards. Since 4G has no official meaning within the standards process, one can't say authoritatively that the indicator is technically wrong; only that it is decidedly confusing. Make no mistake -- what's happened in iOS 5.1 on the iPhone 4S is an AT&T change only. If you're anywhere else in the world, on any other network, and enjoying a full-speed HSPA+ download to your iPhone 4S, the indicator will say "3G" and not "4G." Only AT&T gets this treatment (so far). Even worse, Brian Klug of Anandtech discovered that even plain-jane UMTS 3G reports as 4G now -- so the new "4G" indicator can't even be used as a meaningful guide to when you are getting HSPA+ speeds. It just means you're on AT&T's network and you're getting better than EDGE speeds. The disappearing "Enable 3G" slider That's not the only thing that changed in iOS 5.1/iPhone 4S settings to suit AT&T, as it happens. The "Enable 3G" toggle in Settings.app has disappeared for AT&T customers on the iPhone 4S too, despite having been present in previous versions of iOS. This switch allowed device users to force the phone off the 3G network and on to the older EDGE standard; this was used for a couple of reasons, including improved battery life or getting "lifeline" data service in highly congested cell environments. Older iPhones demonstrated noticeably better power performance on EDGE versus 3G. This is another piece of carrier politics in action, in my opinion. AT&T wants to clear customers from its old 2G/2.5G networks as fast as possible, so it can potentially close down old cell sites and prepare to re-use the cell bands for something else. As such, it's not in the company's interests to allow customers to disable 3G data altogether, as that binds them to the 2G/2.5G network. I should note that this customisation isn't exclusive to AT&T iPhone 4S units, however. I use Three here in the UK, which (unusually) has no 2G network of its own; it rents 2G capacity from a rival operator to fill in coverage holes, and runs a (pretty substantial) 3G network of its own. This means that customers with "Enable 3G" set to off cost Three money, as they are effectively roaming onto a secondary network for all their data. I can't remember when I last saw this slider in my Settings.app, but it was some time ago. Granted, I've never been terribly eager to use that on/off switch anyway. I've occasionally used it to try and eke out the last 10% of my battery, but it's not a setting I've found much reason to toggle. If this adjustment is going to put a major crimp in your iPhone usage, please let us know. Wrapping up Hopefully, I've convinced you of one of two things in this post. Either a) you are affronted that AT&T's marketing folks can redfine the capabilities of the iPhone 4S like this or (more likely) b) you just don't care very much about technical definitions and think I'm talking rubbish -- or perhaps c) you skipped over most of the article on your way to the comment box to tell me I'm a nerd. Let me put it another way: until last week, an iPhone 4S on AT&T showed 3G; today, it shows 4G instead, even though the speed hasn't changed. That's highly confusing to users, which is the exact thing Apple is supposed to be great at never doing. On those grounds alone, this is an objectionable change. Even worse, Apple now sells an iPhone 4S that reports itself as 4G and an iPad that's directly marketed as 4G... but the iPad's download speeds are five times faster than the iPhone's. Obvious! I can certainly understand that Apple wants to show users whether they are connected to a vanilla 3G network or a fancy HSPA+ one; the speed difference is considerable. Other handsets (like my ancient 2006-era HTC Tytn, which runs Windows Mobile 6) handle this by switching the network indicator to 'H', analogous to the 'E' that iOS shows for EDGE. I think it's disappointing that Apple made this change, particularly as we've all been so positive in the past at how it has successfully resisted carriers' habits of fiddling with things. Hat tip to Jon Silva for the image

  • Avid Studio takes iPad video editing to the next level (Updated)

    by 
    Mel Martin
    Mel Martin
    02.02.2012

    Updated to clarify that Avid Media Composer is cross-platform. Avid Studio on the desktop is a Windows-only product. Take that, Apple! Avid has just released an iPad iMovie competitor called Avid Studio. The US$4.99 app is a scaled-down version of Avid's pro video editing tools. Avid Studio features a timeline and storyboard, plus some iPad-friendly gestures so you can scale images and videos. You can arrange your edits on the timeline for special effects like picture-in-picture.The app also offers 3D animations and transitions, and video tracks can be composited. Avid Studio lets you export a project to the Avid Studio app for the PC via iCloud, and you can share your finished project via YouTube, Facebook or email. Videos not shot with the iPad camera can be imported with the iPad Camera Connection Kit. The app is supposedly compatible with the iPad 1 (unlike Apple's iMovie), but iTunes reviews suggest that it is not stable on the older hardware. While Avid's new iPad app is clearly a consumer tool and not a pro video editor, it does show some commitment from the company to Apple's platforms, and may serve as a 'gateway drug' for pros who are considering the Avid suite as an alternative to Final Cut Pro X. The initial poor reception for the release of Final Cut Pro X for the Mac last summer, which dropped many features and angered several professional customers, has provided an opening for alternative products. Avid (and also Adobe, with its Premiere Pro product) stepped into the FCPX breach and offered discounts to FCPX users who wanted to switch to the pro products on the desktop. Avid's most basic desktop suite runs only on a Windows PC and costs $169, but the company's pro app Media Composer is hundreds (or thousands) of dollars more, and does run on the Mac. Final Cut Pro X is $299 and requires an App Store-friendly version of Mac OS X. Apple updated FCPX this week to bring back some features that were lost in the FCP7 to FCPX transition, but I think some video professionals and serious hobbyists feel the momentum is swinging away from Apple. [Award-winning editor Walter Murch isn't among the naysayers, at least not anymore. –Ed.] Avid Studio for iPad will be $4.99 during a 30-day introductory period, and $8.00 after that. The app is a 30 MB download, and requires an iPad running iOS 5.0 or greater. Apple offers its own iOS version of iMovie for $4.99, which has been generally well reviewed. %Gallery-146266%

  • Sprint confirms its Galaxy Nexus will be of the 32GB variety

    by 
    Terrence O'Brien
    Terrence O'Brien
    01.10.2012

    If you were worried after getting your first glimpse of the Sprint Galaxy Nexus yesterday that the official specs listed is as packing only 16GB of storage, you can breathe a sigh of relief. Sprint has confirmed to Mobile Burn that its handset will be 32GB, just like the Verizon model. The landing page hasn't been updated yet, but we'd expect it to be very soon.

  • On this day in 1996, Apple acquired NeXT (Updated)

    by 
    Steve Sande
    Steve Sande
    12.20.2011

    Updated to clarify that 10.0 was the first official client version of Mac OS X, and that Mac OS X Server shipped prior to its release. On this day, December 20, just fifteen years ago, Apple paid $400 million to purchase NeXT. That's the move that brought Steve Jobs back to the company he helped to found, and it was the beginning of the incredible run of success that continues to this day. According to CNET's coverage on that day, the company was shopping for an operating system to replace the aging Mac OS. It had recently abandoned the Copland system project and was negotiating with Be and other companies. With the purchase of NeXT, Apple bought the core of what is now Mac OS X. It also gained WebObjects, the powerful Web app development tool that had been licensed to 275 corporate customers by the time of the sale to Apple. In addition to WebObjects, Apple also gained the powerful programming environment known as OpenStep. That was the core of the NeXTSTEP operating system, and is the heart of what became Cocoa for Mac OS applications. In fact, Cocoa classes start with the acronym NS, which stands for either the NeXT-Sun creation of OpenStep or for NeXTSTEP. In retrospect, it's humorous to look at then-chairman and CEO Gil Amelio's comment that "Apple expects to ship products with the NeXT operating system in 1997." The client version of Mac OS X didn't actually ship in a non-beta version until 10.0 "Cheetah" hit the market on March 24, 2001. Mac OS X Server 1.0 shipped in March of 1999, but it wasn't really recognizable as the Mac OS X we know today; it was a hybrid of NeXTSTEP UI elements and Mac concepts, and lacked the Carbon APIs. That $400 million dollar investment paid off in spades for Apple, both in the technology that it acquired and in bringing back Steve Jobs to save the company. It's hard to believe that everything that's happened in Apple's modern era started just 15 years ago, but it's true: OS X, and eventually the iPod, the iPhone, and the iPad were all made possible by Apple's purchase of NeXT, and Steve Jobs' return to his company.

  • Bigpoint's €1000 space drone sale clarified

    by 
    Jef Reahard
    Jef Reahard
    11.28.2011

    Last week we told you about Bigpoint's eyebrow-raising sale of a €1,000 virtual space drone. Gamesbrief recently updated its news posting after its readers chimed in with a healthy dose of skepticism regarding the numbers involved in the supposed windfall. As it turns out, said numbers are likely still impressive, but rather less impressive than the €2 million ($2.7 million) initially surmised. Gamesbrief's correction post states that the drone cannot be bought for real cash, and instead must be purchased with DarkOrbit's Uridium currency, which is available for real money or earned in game. Bigpoint has in fact sold 2,000 of the drones, but not at a direct cost of €1,000 each. "I no longer think that you can multiply 2,000 10th Drones sold times €1,000 to work out how much revenue Bigpoint made from this single item," Gamesbrief's Nicholas Lovell writes.

  • 10 years of Apple Stores: a retrospective

    by 
    Dave Caolo
    Dave Caolo
    05.15.2011

    Ten years ago, on May 15, 2001, the world got its first look at an Apple retail store as Steve Jobs gave the press a tour of the Tysons Corner Apple Store in McLean, Virginia. Four days later, that store and another in Glendale, California officially opened for business. Today, over 320 Apple Stores have opened across 11 countries, and that original Glendale store has gained cult status.* Huge "flagship" stores greet shoppers in Chicago, San Francisco, Sydney, New York and Glasgow, among others. There's a store inside Paris' Louvre Museum, and the world's largest Apple Store stands tall (and wide and deep) in London. To acknowledge Apple's incredible achievement, we've put together this modest retrospective. Enjoy the journey, and share your Apple retail experiences in the comments.

  • Report: Windows Phone to beat iPhone in market share by 2015

    by 
    Mike Schramm
    Mike Schramm
    03.29.2011

    IDC has released its latest report on the future of the smartphone market, and according to the predictions, there's a lot of growth in store for Windows Phone 7. By 2015, says the firm, Windows Phones should have over 20 percent of the smartphone market, placing it ahead of even Apple's iOS handsets (Apple's market share, according to the report, is going to fall, but not by much). That's not impossible, given that Android has already moved ahead of Apple, and given the growing smartphone market itself, we'll probably see a lot more Windows Phones out and about in the next year or so. But that amount of growth seems unlikely, especially as iPhone prices are dropping and customer awareness is at an all-time high thanks to Apple's innovations. Apple's not really going after market share, so even if Windows Phones do see that growth, it won't hurt the company much anyway. As our sister site Engadget points out, however, IDC also predicted that Symbian would "dominate" the smartphone market through 2013, and this latest report has the bottom falling out of that OS, dropping down to a .2 percent share in 2015. So essentially, it's all just crystal ball guessing anyway. Headline corrected.

  • Apple to drop Samba networking tools from Lion

    by 
    Dana Franklin
    Dana Franklin
    03.24.2011

    Changes to its licensing may lead Samba, an open source suite of tools for networking with Windows systems, to be chopped from Mac OS X Lion, according to a report from AppleInsider. Instead, Apple will develop its own solutions for interacting with neighboring Windows systems over a network. Samba's primary goal is to improve interoperability between PCs with Microsoft Windows and computers running other operating systems. Notably, the software enables UNIX-based systems like Mac OS X to speak the Server Message Block (SMB) protocol that Windows uses for file sharing and network directory services. Apple began integrating Samba into its operating systems in 2002 with the release of Mac OS X v10.2 "Jaguar." With Samba, Mac OS X's ability to interact with Windows has grown over the last several years, evolving from everyday file sharing between co-workers into Mac servers capable of hosting account profiles and entire home directories for Windows users to access from their networked PCs. As Mac OS X adopted more of Samba's tools, the team behind Samba gradually transformed the open source licensing for its software. The latest version of Samba is offered only with General Public License Version 3 (GPLv3) licensing, which includes restrictions that essentially prevent Apple from incorporating it into commercially packaged software like Mac OS X. Although Samba has been voted off Lion island, it's unlikely Apple will entirely drop support for Windows networking technologies. Apple is reportedly hard at work building a new suite of built-in tools that will allow Mac OS X Lion to continue dancing with Windows networks. Unlike Samba, however, Lion's networking tools will likely end support for NT domains, networking technology introduced by Microsoft in the late 1990s. Although some networks still rely on NT Domain Controller configurations, even Microsoft ended support for the aging technology with Windows 7. On the bright side, Apple will no longer by trapped by the limitations of Samba. For example, the version of Samba currently bundled with Mac OS X can run into issues with PCs running Windows 7 that are set to Microsoft's most secure options for file sharing. Apple now has the opportunity to address this shortcoming and perhaps introduce its own innovative improvements to networking between future versions of Mac OS X and Windows. For now, it's possible (and likely) the first version of Apple's tools for integrating with Windows networking technologies will face a few initial setbacks and limitations. In this event, Samba can potentially still be added to Mac OS X Lion by tech-savvy Mac users who can survive without a simple installer, graphical user interface and tight integration with the rest of Apple's software. Or Mac users who need Samba's toolset can hope an enterprising developer builds a compelling, easy-to-use Samba package before Mac OS X Lion ships this summer. [via CNET] Updated to note that Mac OS X can work with Win 7 sharing if security options are changed.

  • New York Times website, iPhone and iPad subscriptions start soon

    by 
    Mel Martin
    Mel Martin
    03.17.2011

    We knew it was coming, and now there is a date: the Gray Lady is charging admission this month. The New York Times digital products (the website, TimesReader app, phone apps and iPad edition) will be subject to a subscription fee for US customers starting March 28, with Canadian customers active now as a test population. Details were spelled out in a letter to readers and in a Times news story. As of 3/28, if you want to access the digital editions of The New York Times here are your options: At the New York Times website, NYTimes.com, you can view up to 20 articles a month at no charge. After that, you'll get a notice inviting you to subscribe. Links inbound from social media services like Facebook and Twitter will work independently of the 20-article limit, as will links from some search engines; Google inbound links will be capped at 5 articles per day, per reader. On smartphones like the iPhone and on tablets (iPad) the Top News section will remain free. To see any other sections, you must subscribe. There is no subscription plan available for just the NYTimes website. The lowest cost option is access to NYTimes.com plus a smartphone app for $15.00 per four-week period. A subscription to the NYTimes.com site and a tablet subscription is $20.00 for four weeks. Access to the website, smartphone and tablet editions is $35.00 for the same period. You can get a full breakdown on pricing here.

  • PSP Go price cut quietly slinks away, now priced at original $200 MSRP

    by 
    Sean Hollister
    Sean Hollister
    03.05.2011

    When Sony hacked $50 from the PSP Go's price earlier this week, it didn't exactly trumpet the news, and now it's looking like a permanent $150 MSRP for the UMD-less handheld was too good to be true. Text across Sony's website has silently been changed to reflect a $199.99 price point for both colors of the sliding-screen system, and there seems to be no remaining evidence that Sony ever dropped the price at all. Still, we imagine it's only a matter of time before such a price cut becomes officially official, as the PSP-3000's the no-brainer choice if you're buying a PSP right now -- it's a full $70 cheaper than the less-capable Go. [Thanks, Phil F.]

  • Engadget goes hands-on with the new MacBook Pro

    by 
    Josh Helfferich
    Josh Helfferich
    02.24.2011

    If you thought today couldn't get any more hands-on, you were wrong. The folks over at our sister blog, Engadget, just received a review unit of the new 15-inch MacBook Pro with Thunderbolt technology and posted lots of delicious photos for us nerds to enjoy. (Note that unlike many other Apple-branded technologies, there's no InterCap-styled 'B' in "Thunderbolt.") Unfortunately, even though the model has Thunderbolt connectivity, there aren't any peripherals yet available that use the new I/O tech. This means that we won't be seeing any speed test demos in the immediate future, however much of a thrill it would bring. But it will work out of the box with all Mini DisplayPort connectors. The model itself is nearly identical to the previous family of MacBook Pros from a visual standpoint (the only change is a Thunderbolt port vs. the Mini DisplayPort), but it's still fun to watch an unboxing. On an already-busy day, this is a must-check-out for any major Apple geek. Corrected editing error, the trackpad is identical to earlier version.

  • iWeb 3.0.3 update released

    by 
    Michael Rose
    Michael Rose
    02.15.2011

    Software Update calls your name... the latest version of Apple's iWeb site editor (part of the iLife suite) is available now. The iWeb patch contains "bug fixes and improvements," including: resolving an issue when using the iSight Movie widget on certain Macs; an issue publishing iWeb sites using FTP; and "improves compatibility with Mac OS X" (an odd thing to say, as it presupposes that iWeb might be compatible with some other operating system that we didn't know about). The update is 186 MB. Removed the Aperture update detail, as it was indeed an old update -- sorry for the false alarm.