Crackdown

Latest

  • China cracks down on MMOs, claiming they're "spiritual opium"

    by 
    Chris Chester
    Chris Chester
    01.18.2008

    In a curious bit of international news, Reuters is reporting that China has issued a crackdown aimed at diminishing what the communist government believes to be the undesirable side effects of online games' explosive growth in popularity on the mainland. Most of the online gaming that takes place within China happens in popular "net bars," which are packed to the gills with PCs. The government watches over the proprietors of these net bars with a close eye, making sure they enforce recent laws passed that both ban children from playing altogether, and restrict the number of hours adult players can stay in one net bar.The establishments on which the government brought down their hammer were operated illegally and didn't abide by the gameplay restrictions mandated by the government. In one southern border city alone, officials shut down over 500 illegal gaming cafes. They cited one case where there was as many as 30 computers packed into a 40 square meter room. If you're more an english standard kind of person, that would be a room about 16 feet by 26 feet. You have to hope they had a good air conditioning unit!What I found interesting was one official's comment that, "Although China's online gaming industry had been hot in recent years, online games are regarded by many as a sort of spiritual opium and the whole industry is marginalized by mainstream society." While their description of these net cafes does conjure up an image not entirely unlike that of an opium den, you have to wonder whether they see the real problem underlying China's addiction to MMOs. If players are so desperate to escape the hopelessness of their everyday lives that they'll literally sit and play a game at a computer until they die, shouldn't it be the conditions they live in that are changed, and not their opiate of choice, whether real or in a fantasy?

  • Best of the Rest: Griffin's Picks of 2007

    by 
    Griffin McElroy
    Griffin McElroy
    01.02.2008

    Resident Evil 4: Wii Edition (Wii)For a port of a two-year-old game, RE4: Wii Edition didn't have a whole lot going for it. It had the same extra features as the PS2 port of the game, not-so-updated graphics, and slightly lower reviews than its original iteration -- and yet, somehow, just by changing how the game is controlled, Capcom created an entirely new adventure. When the peculiar controls for the Wii were first announced, this is the type of interactivity that I imagined from the future games for the system -- responsive, accurate, and realistic. The only way they could have made the gunplay feel any more natural would have been to package the game with an actual gun, which you shot at the on-screen zombies. Once.

  • Best of the Rest: Alexander's Picks of 2007

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.01.2008

    Civilization IV: Beyond the Sword (PC) Please, make the addiction stop! Civilization IV: Warlords, the first expansion for Civ IV, made my "Best of the Rest" last year and Beyond the Sword tops this year's list. The funny thing is I'm not a Civ fanboy, nor am I even that great of a player (Full Disclosure: I still play on Noble level), but Civ IV is a game I can come back to over and over again. Beyond the Sword added much-needed mechanics for culture-prone and passive-aggressive players, with enhancements in espionage and other concepts "beyond the sword." Oh, and just to keep last year's tradition going: Firaxis (2K, Take-Two), please get the rights to Alpha Centauri back from EA and give us a sequel!

  • Best of the Rest: Justin's Picks of 2007

    by 
    Justin McElroy
    Justin McElroy
    01.01.2008

    Dead Head Fred (PSP) Though he may have been on a small screen, Dead Head Fred (voiced by Scrubs' John C. McGinley), had more character than 90 percent of the leads in this year's crop of console games. If you haven't played it, do yourself a favor and track it down. It's excellent stuff.

  • Blizzard cracks down on Arena pet naming exploit

    by 
    Mike Schramm
    Mike Schramm
    01.01.2008

    Jagoex over at Warlock Therapy dropped us a note that Blizzard says they'll crack down on Arena fighting Hunters who name their pets after their Arena partners. Apparently some of the higher end Arena players will create macros to target certain opponents in the Arena (though I'm not sure if this is just because they constantly face the same people or because they create the macros quick while waiting for the match to start). And if a sneaky Arena Hunter names his or her pet the same name as the priest on their team, the macro will target the closest target with that name (usually the pet).Blizzard says no dice to that-- though Jago isn't clear how they'll enforce it (and we're not, either), they say that if they find a Hunter naming his pet the same thing as an Arena team member, the pet's name will be forcibly changed. Of course, using macros in the first place is pretty wily-- I could see an argument that if you choose to use macros, then you also choose to realize that they might not work all the time. But Blizzard has spoken, thus it shall be.

  • Best of the Rest: James' Picks of 2007

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.01.2008

    Pac-Man Championship Edition (XBLA) If not worthy of a Top 10 spot, then certainly Pac-Man deserves Joystiq's 'Comeback Player of the Year' award. I covered Pac-Man CE's overblown launch in early June, but it wasn't until I became a devoted player at home that I realized the sheer genius of the first true Pac-Man sequel since 'the Ms.' hit the maze in '82. Designer Toru Iwatani managed to scrape off a quarter-century of rust and fashion a remarkably relevant game that held me down during an otherwise punishing summer drought. Geometry Wars might be the most celebrated, but Pac-Man CE is Xbox Live Arcade's true star.

  • In Development: APB

    by 
    Akela Talamasca
    Akela Talamasca
    11.19.2007

    It seems I spoke too soon regarding the lack of a Crackdown MMO! APB is Realtime Worlds' action MMO, and judging from the awesome character concept artwork, it's going to have a lot in common with Crackdown. And I'm interested because in at least one way it's going to feature something I wrote about: criminals vs. law enforcement. More to get interested in: 'The game itself centers on player vs player combat and will be the first massively multiplayer online title where player skill determines character progression as opposed to the traditional model of time investment." That's a tall order, and one I'm keenly interested in seeing how it's going to be implemented. That aside, the art direction on this game is gorgeous -- I'm happy to see that the 'good guys' (law enforcement) are just as visually interesting as the 'bad guys' (criminals). Check it: the photo there? That's a cop. Uh huh. The Artwork section of the site has a bunch of great pics; go check 'em out now. It's not gameplay, but it's enough, by gar. APB is coming out in 2008, according the site, and let's hope this is the hit the Crackdown could've been.[Thanks, Chris!]

  • Games that could be MMOs: Crackdown

    by 
    Akela Talamasca
    Akela Talamasca
    11.16.2007

    Hey, have you played Crackdown? No? Me neither. Not from lack of interest, mind you; I just don't have an Xbox 360. I foolishly made the decision to eat instead of buying one. It sounded great to me, though: an adventurer that allows you to upgrade your attributes through use -- keep using your gun and your marksmanship will improve. Keep tossing things around and your strength will increase. Just like leveling up, only not so numbers-oriented.I started wishing I could play it on my computer, which led me to the conceit you read before you: a Crackdown MMO would do me nicely. Think of it: play as an agent of, well, The Agency, the law enforcement entity of this world. Or, positing that the enhancement program that fuels the special abilities of Agency officers is stolen and sold on the open market, play as one of the 3 rival crime syndicates instead. PvP is built right in!

  • BioShock, Crackdown win big at BAFTA

    by 
    Richard Mitchell
    Richard Mitchell
    10.24.2007

    The British Academy of Film and Television Arts (BAFTA) has announced the official winners of its Video Games Awards and the Xbox 360 has a few awards to stick on its mantle. While Wii Sports managed to take home a staggering six of the thirteen awards, it was BioShock that walked away with the coveted Game of the Year. Crackdown also managed to snag 2 awards, one for Best Action and Adventure and one for Best use of audio. We're willing to bet that this isn't he only game of the year award BioShock is likely to earn by year's end, but the award given to Crackdown was unexpected (though certainly not unwarranted). We're sure the folks at Real Time Worlds are mighty pleased. Check out the full list of awards after the break.

  • BAFTA: BioShock game of the year, Wii Sports wins most awards

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.24.2007

    The British Academy of Film and Television Arts announced the winners for their British Academy Video Game Awards and BioShock came out on top, with Wii Sports winning most categories. The full list can be found after break. Wii Sports won six of 13 awards, Crackdown won two awards, as did Okami. Crackdown developer RealTime Worlds was the most successful European studio at the event, winning Best Action and Adventure and an audio award. Phil Wilson, producer of Crackdown, said, "BAFTA's are awards that are recognized and respected both outside the games industry and internationally, so we're incredibly proud that everyone's hard work has resulted in not just one but two of the prestigious gold masks." Great, now does that mean you'll finally start working on a sequel?

  • Sorry, Crackdown sequel isn't in the the works

    by 
    Dustin Burg
    Dustin Burg
    09.07.2007

    In an interview with develop magazine, Realtime Worlds producer Phil Wilson chats about Crackdown's growing pains, its somewhat awkward path to market, the game's image and how much they really needed the Halo 3 beta code. Wilson also goes on to talk about how they would love to make the Crackdown community grow by creating tools that'd allow players to share videos and experiences. But the most startling factoid Wilson points out is that they are not working on a Crackdown sequel and are instead focusing their efforts on two other projects, one being the cops and robbers MMO All Points Bulletin. So, sadly, no Crackdown sequel will be headed our way for the foreseeable future. All in all the interview is a good read that showcases a very honest look back at the game and the inner workings of the dev team, but darned if we wouldn't like to see what they could do with Crackdown 2. Maybe someday, just maybe ... [Via Xbox 360 Rally]

  • VC Friday: Five for Friday

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.07.2007

    Wow! Five games on the Virtual Console this week -- you guys in Europe must be doing something right. Surely everyone can find something to their tastes among these five titles ... and we know what to recommend if you're just particularly fond of getting your ass kicked over and over again while wearing naught but undies. Crack Down -- Sega Mega Drive -- 800 Wii points ESWAT: City Under Siege -- Sega Mega Drive -- 800 Wii points Ghouls 'n Ghosts -- Sega Mega Drive -- 800 Wii points Shining in the Darkness -- Sega Mega Drive -- 800 Wii points Sonic the Hedgehog 3 -- Sega Mega Drive -- 800 Wii points

  • No Crackdown sequel in development

    by 
    Ross Miller
    Ross Miller
    09.07.2007

    By merit of the attached Halo 3 beta, the success of Realtime Worlds' Crackdown was none too surprising. However, the critical acclaim and overall quality of the title turned more than a few heads. Any Business 101 textbook would tell you that the best move would be to release a sequel. Alas, it's not meant to be. Speaking at an Industry All Stars event (via Develop Magazine), producer Phil Wilson said that there is no sequel "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2," he said, "and by then we had already started working on bigger, better things." Those bigger and better things are a cops-and-robbers themed MMO due out next year entitled All Points Bulletin (APB) and an undisclosed project for release in 2009. APB will reportedly focus on customizable characters and vehicles; given the descriptors, we wonder how much of Crackdown's spirit (and re-used assets) will be the online game.

  • Xbox 360 goes disco at Bonnaroo

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.26.2007

    The Bonnaroo Music and Arts Festival can be described in many ways, but gamer's paradise is not the first phrase that comes to mind. Monstrosity of music, perhaps, or neo-hippie nirvana -- these are much more apt descriptions. However, one tiny corner of the farm was in fact an electronic Eden, gamer style, at this year's festival. We were curious about the console's presence at the festival, and the Microsoft rep on hand wasn't shy about answering questions. "Why not Bonnaroo? There are tons of people, it's good exposure for the system, and it's a great chance to demonstrate the 360." From what we saw of the crowds in the tent, she was right about the exposure. The Arcade was never empty, and several of the consoles had small crowds clustered around the screens. The Xbox 360 Discothéque Arcade, like so many of the enclosed structures at Bonnaroo, didn't look like much from the outside. Dust-streaked white walls shielded gamers from the boiling Tennessee sun, and the doorway was perfectly positioned to catch the occasional (and very welcome) breeze. Inside, thick shag rugs and battered sofas turned the Arcade into the perfect chill-out area. While the tent wasn't air-conditioned, the simple presence of shade made the Arcade a big draw for gamers and nongamers alike. %Gallery-4254%

  • Live Top Ten: Demolicious

    by 
    David Dreger
    David Dreger
    06.18.2007

    This week's live top ten has a third of the list devoted to digitally distributed demonstration content. Of those demos, Shadowrun came all the way in fourth, with Tenchu Z down in 7th, and the Overlord demo rounding out the list in tenth. Without the Halo 3 Beta there to hog the list, Forza moved up all the way to second, behind Gears of War. Crackdown proved it had some staying power without the help of the aforementioned beta, as it maintained the middle ground at fifth. Also, Prince of Persia managed to make the list at ninth. Speaking of the list, you can find that after the break. Enjoy.

  • Video: breaking up with Crackdown

    by 
    Richard Mitchell
    Richard Mitchell
    06.11.2007

    Alright folks, this is it. Last stop. End of the line. Now that the Halo 3 beta is officially over, the Crackdown/Halo 3 jokes must cease. Right after this video, that is. In this video, we learn the perils of dating playing a game under false pretenses. Now maybe it's just the fact that we watched Hannibal Rising last night, but we suddenly find ourselves frightened by the thought of our most hated games coming to life. We can only hope that Bomberman Act: Zero never hears all the awful things we said about it.

  • X3F Achievements 101: Bots, Bosses and Babalities

    by 
    David Dreger
    David Dreger
    06.11.2007

    X3F Achievements 101 is back, and on its regularly scheduled time slot of Sundays. Initial response to our first edition was rather positive, so we're glad you like the concept and hope you enjoy reading, and even participating in the column. Emails with Achievement tips also came in at a good pace, and I look forward to playing and trading with you. One particular email stood out, which came from Casey over at brains-N-brawn.com, and the steps he took to get Achievements in one of the most time consuming Arcade games, Bejeweled 2.

  • Today's saddest video: Breakin' up with Crackdown

    by 
    Kevin Kelly
    Kevin Kelly
    06.11.2007

    It's a sad day for Crackdown discs everywhere as the Halo 3 beta expires ... will there be a mass exodus to the used bins at game stores, and tons of listings appearing on eBay? If this video leaves you with a single lesson, it's that you should treat everything as if it might become anthropomorphized with a keen sense of revenge. Now, if we could just get that creepy image of the dressed-up Crackdown case out of our heads, we'd be ok.

  • Crackdown earns 7 nominations for Develop Awards

    by 
    Ross Miller
    Ross Miller
    06.08.2007

    Crackdown developer Realtime Worlds have been nominated for seven Develop Industry Excellence Awards, part of the Europe-centric Develop Conference. The studio was a finalist for best new console/PC IP, best use of online and innovation, among others. Rare (Viva Pinata), Evolution (MotorStorm) and SCEE Studio Liverpool (Formula One Championship Edition) all earned three nominations apiece, as well as indie darlings Introversion (Defcon). The awards ceremony takes place July 25 at the Hilton Metropole in Brighton. Registration for the Develop Conference is currently open.

  • Live Top Ten: Betacular

    by 
    David Dreger
    David Dreger
    06.06.2007

    This week's Live Top Ten shows a trend that will continue on through to the 10th. The Halo 3 Beta is being played a lot, by way of our actions Crackdown. Not enough to knock Gears of War of its top spot, but certainly enough to give the retail game second, and the beta in accesses in third. Of course, there is more on the list worth noting other than those three worth mentioning, such as the DiRT demo, or the free XBLA title, Aegis Wing. Full list can be found after the break, or you can just go back to playing the beta. We'll encourage you in your habit.