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  • Arcane Brilliance: Statistically speaking

    by 
    Christian Belt
    Christian Belt
    02.21.2009

    Arcane Brilliance is a Mage column on a weekly spawn timer. It shows up all of a sudden on your computer screen or your iphone and starts wandering about, waiting for somebody to come shake it down for loot. What does this rare and wondrous column drop, you may ask? It drops a magical potion that, when imbibed, grants the magical ability to waste about 15 minutes of your employer's time reading a column about Mages. Hurry up and tag it, before the guy in the next cubicle does!I'm listening to a playlist full of old NES chiptunes as I write this, Zanac, Ninja Gaiden, Mega Man, Crystalis, Shatterhand, Tecmo Super Bowl, Legacy of the Wizard--just some awesome old stuff, some of which comes from composers who went on to become even more awesome. I love the game music from that era; I find it absolutely amazing what those guys could make that tiny sound chip do. And yes, I am a massive and unrepentant dork. Why do I bring this up? I have the playlist on shuffle, and the overworld theme from Dragon Warrior just played, and it got me thinking about this week's subject: stats.Dragon Warrior was my first role-playing game. It was my first exposure to such concepts as experience points, and leveling up, and hit points. Stats in games of that era were pretty simple. You had strength, which affected how hard you hit things, and agility, which...made you more agile? Who knew? That was about it. Hit points measured how many whacks you could take before you died, and magic points ran out as you used spells. There wasn't a whole lot to it.When I first started playing WoW, knowing which statistics were important to my Mage and which weren't was comparatively simple too. As you leveled, you looked for intellect and spirit. At max level, you learned the value of a few other stats, like spell crit, spell damage, and spell hit rating. Generally, if it said "spell" in front of it, your Mage wanted it. Now, though, we have so many different stats--one covering every aspect of every spell we cast, and so many different ways to customize the amounts of each that your Mage's gear has--that it can be quite daunting trying to decide which ones to prioritize. Follow me through the break where we'll discuss the various caster stats and the relative value of each to our class.

  • Lichborne: PvE Gems for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.01.2009

    Welcome to Lichborne, your weekly dose of Death Knight discussion.Now that we've covered most standard pemutations of gear gathering in past Lichborne columns, I figured this week would be a good time to start talking about taking the extra steps to really trick out your gear. This week, will focus on gems. Not only will this help you take your gear to the next level, but it gives me a good excuse to talk about some new discoveries and discussions going on as we try to figure out the best ways to squeeze the most DPS out of a Death Knight. So to start, let's talk about which statistics you'll want to focus on when you gem.

  • Spiritual Guidance: Secondary stats and what to stack

    by 
    Matt Low
    Matt Low
    02.01.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Some requests were made recently to help newer Priests figure out what secondary stats are important and what to aim for. Matticus shall help! I know when I started playing World of Warcraft, I didn't pay a whole lot of attention to secondary stats. To be fair, stats like Hit didn't exist back in the day. This post is meant for newer Priests who aren't quite sure what these secondary stats do or what they mean. Just to be clear, primary stats are base attributes like stamina and intellect. Secondary stats are things like haste and critical strike rating.

  • Lichborne: A Death Knight statistics primer

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.07.2008

    Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear. I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to gear by Death Knights, what stats should I get? What's good for a Death Knight? Which armor should I take. We've started getting in that somewhat in the last few columns, with advice on reputation gear and starting zone gear, but I figured today we should delve a little bit more into the why of Death Knight stats. Today's column will double as a little bit of primer on how Death Knights get their power, and what stats you should be looking for on armor in general to make your Death Knight the best it can be. It's not completely in depth, but it should get you well on the road to understanding just how Death Knights get all that awesome power and sexiness. We'll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid -- Well, I'd say avoid like the plague, but we're Death Knights. We like the plague around here. So I'll just say you should avoid them.

  • Ask A Beta Tester: AABT's greatest hits, part 2

    by 
    Allison Robert
    Allison Robert
    11.18.2008

    On to part 2! This series of questions spans August and early September, and we'll keep moving forward this week.Hoops asked.... How much gold roughly would you get from questing 70-77 (until you unlock the flying mount)? I was wondering if it would it be worth farming money beforehand or would the money from questing be enough. Elizabeth answers: I'm not 77 yet, so I can't exactly address the question as asked, but I can tell you that I've made about 400g leveling from 70 to 72. That's just from questing, vendoring trash & unneeded greens -- and it includes some stupid deaths, plenty of repair bills(I blame Dalaran for many of them!), and training a couple of professions (35g to train a primary profession to the next skill level and 100g to train a secondary profession to the next skill level). Allie adds: I finally started keeping track of how I was doing gold-wise while leveling. On the beta I leveled a lot through instance runs because the demand for healers was so high; on the live realms I've leveled mostly through questing. Between 70 and 76 so far (remarkably fast for me but my guild starts raiding next week) I've made somewhere in the region of 2K gold after training, repairs, professions, etc., mostly through questing and keeping my bags as open as possible to sell vendor trash. As Elizabeth observes, that part's key; Northrend vendor trash and greens sell for a LOT.

  • Shifting Perspectives: Dealing with Crushing Blows

    by 
    John Patricelli
    John Patricelli
    09.23.2008

    Every Tuesday, Shifting Perspectives is supposed to explore issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, does what no one seems to want, and discusses playing a druid in the game as it is still known, rather than the expansion that is still two months away. Although it is likely Wrath of the Lich King will worm it's way in somehow. I'd like to take a minute to talk about a mechanic that has defined the Feral Druid tanking philosophy, even though you might not know it. I'm talking here about Crushing Blows. A Crushing Blow is an attack made only by NPCs that does 150% of normal attack damage. A Crushing Blow can happen if the NPC you are fighting has a base weapon skill 15 or more points higher than your base defense skill. Base defense skill is the only thing that counts towards the chance of a Crushing Blow; Defense Rating and Expertise are of no help whatsoever. At level 70, if you are fully trained up, your defense and weapon skills should be 350 each. Raid Bosses are level 73. They have 365 weapon skill. That's 15 weapon skill points higher than your possible defense. Do you see the connection, my friends? If you are main tanking a raid boss that is level 73, then you are susceptible to Crushing Blows As you might expect, tanks wish to know how to avoid taking these suddenly massive chunks of damage, if at all possible. You may have heard before that Paladins and Warriors can "push Crushing Blows off the table", but you might not know what that means, exactly. What kind of table is it? A nice mahogany? Teak? Perhaps inlaid parquet? Are they pushed off the table vigorously, so that they clatter all over the floor? You may also have heard that having your attacks Parried by a raid boss can cause BAD THINGS to happen, especially if you can suffer from Crushing Blows. Well, let's talk about this whole thing a little more after the break, shall we?

  • Encrypted Text: Combat in Wrath

    by 
    Jason Harper
    Jason Harper
    08.21.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the Wrath Combat expansion tree.Ahh Combat. The cornerstone of the end (and mid-) game PvE Rogue. While not perfect, the Combat tree can be hugely satisfying and bears with it none of the positional damage dealing that the other two trees require, at least in part. Getting in people's (as well as creature's) faces and crushing them is all just part of the experience of the combat spec. Many a Rogue has popped a pleasing-sigh-inducing Adrenaline Rush to burn through the last tasty bits of, well, whatever stands in its way. Although things do tend to change quickly in beta, I'm going to take a look at the five new expansion Combat tree talents. The most important question I had when looking at them, as well as all the discussion surrounding them, is "are they worth it" and "do they reflect the kinds of changes or improvements that players have been asking for." This is especially important in raid settings where Rogue vs Caster DPS and overall damage done can mean the difference between getting another invite or not. I'd like to subtitle this column: "The Expansion Combat Tree, Now in PvP Flavor!"

  • Combat stats and spellpower consolidated on Alpha

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.13.2008

    Sources are saying that a new Alpha build showed up on the WoTLK Alpha servers yesterday, featuring a few interesting changes. Kalgan's promised spellpower change we have mentioned, and it now appears to be on the Alpha servers. In addition, it looks like the dev team is working on consolidating even more stats. As of the latest build, all instances of haste rating, hit rating, and critical strike rating on gear will now modify both physical attacks and spells at the same time.

  • A small defense skill change in 2.4 could herald larger things

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.10.2008

    It seems like a small change, but it could be the herald of something larger. It's a change to the way the defense skill is described in-game in patch 2.4, as reported by World of Raids. I'll let them describe it: * Old value: Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow. * New value: Higher defense improves your chance to dodge, parry, and block attacks, makes you harder to hit, and makes monsters less likely to land a critical strike against you. So what does this mean? They've added things that have always been part of the skill, but have not been explicitly mentioned on the defense tab before, but what's most intriguing is what they've taken away. I'll explain after the jump.

  • WoW Rookie: All you needed to know about stats, part 3

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.23.2007

    In today's continuation of our series on what the various stats in World of Warcraft do for you, we're going to be discussing caster stats. And, while a long-time player probably knows everything I'm talking about here, someone who's newer to the game might find spelling all of these things out to be handy. Curious as to how gear with +spell damage helps you out? Not quite sure how useful gear with mana per five seconds on it is for your class? You're in the right place.However, before you keep reading, it's well worth it to check out part 1 (covering the five main game attributes) and part 2 (covering statistics effecting physical damage). Coming up our next installment we'll talk about defensive statistics (armor, dodge, parry, resilience, etc), so stay tuned!

  • Resilience and crit-activated abilities

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.18.2007

    Not sure what exactly resilience is? Then I'll start out with an explanation: resilience is a stat which reduces your chance to be crit and reduces the damage done by crits when they do hit you. Of course, you'd think there's something of a downside to reducing your chance to get crit -- cool abilities that are activated by critical strikes won't activate, right?Actually, as confirmed by Drysc, wrong. Players have been reporting that crit-activated abilities activate inconsistantly when they have high resilience, and Drysc explains that this is by design. High resilience can prevent crits from landing -- but to allow crit-activated abilities to still benefit the player, whenever a hit occurs, the crit-activated abilities have a small chance of being activated. Abilities are checked individually, so it's possible for say, Blood Craze to activate without Enrage activating.

  • WoW Rookie: All you needed to know about stats, part 2

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.16.2007

    For those of you who have been playing World of Warcraft since launch, this information is going to be ancient history. However, for players newer to the game, I imagine that many of the stats you'll find on armor and weapons remain something of a mystery -- and it's for the new players in the audience that this post was written. That said, if you haven't read our recent post attempting to explain the five basic attributes, you ought to start there, because the basic stats all impact the more advanced stats we'll be discussing here.In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!