Cruiser

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  • Ford

    Ford's hybrid cop car has electric boost for high-speed chases

    by 
    Steve Dent
    Steve Dent
    04.10.2017

    You may see hybrids as dull econo-vehicles, but as Lamborghini and others have shown, electrons can boost a gas car into another dimension. You'd think there would already be economical hybrid cop cars that can go batshit fast when needed, but Ford has become the first with its Police Responder Hybrid Sedan. It gets twice the mileage of the current Interceptor, but "switches to maximum performance -- with the engine and battery working at peak acceleration levels -- when needed," Ford said in a press release.

  • NYPD's cruiser of the future knows if you're on the lam, can detect radiation

    by 
    Ben Gilbert
    Ben Gilbert
    12.26.2013

    New York City's Police Department is one of the most well-financed in the world, and the prototype for its next-generation patrol car clearly reflects that. A rear-mounted infrared sensor scans, records and checks license plates against a database (yes, in real-time), not too far from a new radiation detector in the rear window. An in-car, dashboard-mounted surveillance camera captures video, which can be livestreamed to headquarters via a modem and power supply sitting in the trunk. If this all sounds spookily like Demolition Man's future police (pictured above), that's because it's very similar. Only one such prototype is cruising the streets thus far (in Brooklyn Heights), though the Wall Street Journal's report says the data it gathers is being implemented city-wide. It's unclear how much (all?) of this tech will make its way to the rest of the NYPD's vehicle force, though a variety of components are already in place on other cars. It's all part of a 13-page report prepared for exiting New York Police Commissioner Ray Kelly centered on the concept of "NYPD2020" -- the NYPD in 10 years' time. A variety of other projects from that report are also in the works, though many are distinctly less exciting (an online, public database of incident reports, for instance).

  • EVE Evolved: Getting ready for Rubicon

    by 
    Brendan Drain
    Brendan Drain
    11.17.2013

    EVE Online's Rubicon expansion goes live in just two days on Tuesday, November 19th, introducing four brand-new personal deployable structures and revamping PvP across the board with a seemingly innocuous warp acceleration fix. The expansion represents the first step in new Senior Producer Andie Nordgren's plan to bring true player-run deep-space colonisation to EVE Online. The new Mobile Depot that can be placed anywhere in space is possibly the most sandboxy feature since the introduction of player-owned starbases back in 2004. Players have been coming up with plans for the device since its first announcement, but I think we'll see its true potential revealed in the coming weeks and months. If you've been saving up your Sisters of EVE loyalty points to get your hands on the faction's new exploration ships, be prepared to buy and build the blueprints as soon as the server comes up. These will be the first pirate faction ship blueprints that are available in high-security space, and a recent devblog confirmed that players have been collecting Sisters of EVE loyalty points like crazy lately in anticipation of the expansion, but those who get the built ships to market first will make an absolute killing. For the rest of us, getting ready for the expansion means planning where to set up a Mobile Depot for some quick profit-making enterprise or building a few small PvP ships to put the new warp speed mechanics to the test. In this week's EVE Evolved, I look at some of the best places to set up a Mobile Depot, re-consider the lure of low-security space, and propose adapting your PvP fleets to take advantage of the warp acceleration changes.

  • EVE Evolved: Fitting Heavy Assault Cruisers in Odyssey 1.1

    by 
    Brendan Drain
    Brendan Drain
    09.08.2013

    The Odyssey 1.1 patch landed this week in EVE Online, introducing several highly requested PvP tweaks and overhauling all of the Command Ships and Heavy Assault Ships. Active shield boosters, armour repairers and medium-sized long range turrets all received sizable buffs, but it's the newly updated Heavy Assault Cruisers that really took my interest. They've historically been used as highly mobile damage-dealers for fleet warfare, but now each has been targeted at a specific combat niche. The Deimos is a brawler for small-scale gang warfare, the Ishtar is a heavy drone platform, the Cerberus turns frigates into molten poop, and the Eagle is... well, nobody can really figure out what to do with the Eagle yet. All of the HACs have been augmented with a new role bonus that reduces the signature radius penalty of activating a microwarpdrive by 50%. This may seem pretty weak, but in practice it makes the ships a lot more viable in PvP. Activating your microwarpdrive will normally increase your signature radius size by 500%, making you a hell of a lot easier to hit and increasing the damage you take from missiles. The speed boost will counteract this to some degree, but it takes a while to reach that speed, and you're very vulnerable in the interim. Reducing this to only 250% means you get all the defensive benefit of the speed increase without much of the vulnerability. In most cases, you'll actually take less damage with the microwarpdrive on than off. In this week's EVE Evolved, I put together PvP setups for the at the newly revamped Deimos, Ishtar, Cerberus, and Eagle Heavy Assault Cruisers.

  • EVE Evolved: Fitting Amarr cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    12.30.2012

    EVE Online's recent Retribution expansion overhauled many of the game's old PvP mechanics and rebalanced all of the tech 1 frigates and cruisers. These are the first ships new players get into when they start playing, and many found they just couldn't compete with more expensive ships in combat. In Retribution, the basic tech 1 cruisers have been buffed beyond all recognition and now stand a serious chance against battlecruisers and tech 2 ships. New players and veterans alike have found the updated tech 1 cruisers to be a lot more fun to fly and more effective in solo PvP and small fleet warfare. Two weeks ago, I started a new series of ship fitting guides with effective PvP setups for each of the four Gallente tech 1 cruisers. In between hilarious sessions of baiting gankers with my ECM Vexor, I've recently been been getting to grips with the updated Amarr cruisers. The Omen is now a fast tackler that can project damage over 25km, the Maller is a fantastic support DPS platform for fleet warfare, and the Arbitrator has become a great anti-frigate platform. Even the humble Augoror should now be a welcome sight in PvP fleets, repairing almost as much as a Guardian at only a fraction of the cost. In this week's EVE Evolved, I give new PvP ship setups for EVE's recently buffed Amarr tech 1 cruisers.

  • EVE Evolved: Baiting players is hilarious fun!

    by 
    Brendan Drain
    Brendan Drain
    12.23.2012

    I originally planned to put together updated ship setups for EVE Online's newly revamped Caldari, Minmatar, and Amarr Tech 1 cruisers this week, but I've honestly been having far too much fun baiting people in highsec with last week's Vexor setup. I'm having such hilarious fun doing it that I just had to dedicate this week's column to the dirty art of the bait-and-gank! There's absolutely nothing more amusing in EVE than baiting a ship twice the size of yours into attacking you for an "easy kill" and then turning it into a very expensive smoking wreck. The basic idea of baiting is simple: Get yourself flagged as a suspect by committing a minor crime like theft, fly around waiting for someone to attack you, and then tear him to bits. Before Retribution, you were flagged as a valid target only to the individual people you stole from, but once they attacked, you were safe to engage. Now you're flagged to the whole of EVE, making it easier to get a bite but also a whole lot riskier to engage in a crowded area. It's hard to pick and choose your fights when the whole universe is gunning for you, but when you get a good bite, there are some insanely fun fights to be had. In this week's EVE Evolved, I give some top tips on how to safely bait players in high-security space, where to find the best targets, and what ships are most effective.

  • EVE Evolved: The great ship overhaul

    by 
    Brendan Drain
    Brendan Drain
    06.24.2012

    One of EVE Online's most important features is that the game is constantly updated to avoid falling behind the development curve and being overtaken by new titles. The EVE we have today bears little resemblance to the primitive sandbox released in 2003 thanks to major graphical overhauls every few years and iteration on gameplay systems. I think that's a big part of why people start playing EVE; they know that the game will still be alive and kicking years from now and will look as good as anything else on the market. EVE remained largely unchanged from March 2009's Apocrypha expansion until Crucible at the end of 2011, but since then, CCP has made huge leaps in iterating on ship graphics and gameplay. This week we saw an impressive new video of the revamped Drake model, and CCP announced details of a complete mining barge and frigate revamp due to hit the servers before this year's winter expansion. These changes seem set to put a sizeable dent in EVE's notoriously steep learning curve. In this week's EVE Evolved, I look at the recent graphical updates to EVE's ships and explore the upcoming ship overhauls in more detail.

  • EVE Evolved: Fitting the Caldari Naga

    by 
    Brendan Drain
    Brendan Drain
    12.18.2011

    While EVE Online's recent Crucible expansion brought us over a hundred small features, balance tweaks, and graphical updates, its headline feature was undoubtedly the four new tier 3 battlecruisers. It's been several years since a new combat ship was added to EVE, and combat had begun to get a little stale. Most of EVE's ships follow a logical design progression, with larger ships having more tank and higher damage output. CCP turned that concept on its head with the new tier 3 battlecruisers, which deal battleship-class damage but have both the agility and paper-thin tank of a tech 1 cruiser. The Caldari Naga is the very definition of a glass cannon, able to output more damage than a Megathron or Rokh but at the cost of having practically no tank. It can be sniper-fit to deal around 650 DPS at ranges of 100-130km, blaster-fit to output a raw 1,500 DPS at ranges below 10km, or even set up to fight effectively with blasters outside web range. Its high top speed and cruiser-like agility add new gameplay options to existing sniper and heavy damage-dealer fleet roles, providing battleship-class damage for roaming cruiser gangs. It's a potential game-changer for nullsec alliances engaging in hit-and-run style warfare, but as with all new ships it can be difficult to figure out an effective ship fitting. In this week's EVE Evolved, I explore three solid fittings for the Naga designed to fill common PvP roles.

  • EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr

    by 
    Brendan Drain
    Brendan Drain
    07.31.2011

    People come to EVE Online from many different gaming backgrounds, and for one reason or another, the game doesn't click with most people the first time they try it. Two weeks ago, I encouraged people who have tried EVE but never got it to click with them to approach the game from a new angle -- to grab a few friends and charge head-first into PvP with guns blazing from day one. In last week's EVE Evolved, I advised new players on getting into their first PvP frigate, preparing for PvP, and staying financially ahead of the inevitable ship losses. I also put together two frigate setups for each race that will fit and function well with only a few days worth of skills trained. While frigates are fantastically cheap ships in which to learn the basics of PvP, their effectiveness on the battlefield is limited. Most tech 1 frigates struggle to deal anywhere near 100 damage per second, and if caught by enemy tacklers they die quickly. While the next step up is the destroyer class, I strongly advise PvP-oriented players to skip it and move straight on to cruisers. Although cruisers have less mobility than frigates and are easier for large ships to hit, they pack a big punch for a relatively low cost and can take a bit of a beating. In this week's extra large EVE Evolved, I share effective and battle-tested setups for the Thorax, Vexor, Arbitrator, and Omen that new players can use with less than two weeks of skills trained. I also suggest skills to train and give a few tips for keeping costs down. If you're a fan of Minmatar or Caldari ships, tune in to next week's EVE Evolved for the continuation of this article.

  • Orphiro's electric motorcycle: like a Harley, just not obnoxiously loud

    by 
    Darren Murph
    Darren Murph
    07.17.2011

    It's certainly not the first electric motorcycle to (quietly) crisscross our desks, but the self-titled Orphiro is surely one of the classiest. Designed over in Holland as a wide-body alternative to petrol-guzzling hawgs, this eco-friendly two-wheeler relies on Li-ion batteries and a motor that pushes a grand total of 72 volts. The top speed of 75 miles-per-hour probably wouldn't rile up the crowd in Sturgis, but cruising for 60 solid miles without using a drop of gas just might. If all goes well, we should see the first commercial version hit the pavement this September, but ominously, there's no mention of price. Something tells us it'll fall squarely in the "if you have to ask..." category.

  • EVE Evolved: Medic ships, part 2: High-end healing

    by 
    Brendan Drain
    Brendan Drain
    03.28.2010

    In the first of this two-part guide, I looked at some of the more affordable entry level ships and modules available to dedicated healers in EVE Online. I went on to examine an effective strategy for using medic ships as part of a PvE gang, whether you need some help on a particularly hard mission or you're trying to crack one of EVE's hardest exploration complexes. This week, I look at high-end healing as I explore capital ships and the role of medic ships in both PvP and wormhole operations. Healing in missions and exploration sites is a largely passive affair, with the healer permanently locked to the main tank. NPCs in these sites never switch targets but the same can't be said for players or the advanced Sleeper AI that roam wormhole systems. Repairing your gang-mates in PvP or a wormhole operation is a completely different affair, made all the more complicated by the fact that the dedicated medic ship is sure to come under fire. In this article, I look at capital ships and the remote assistance strategies players use in PvP or wormhole operations.

  • Captain's Log: A guide to Lieutenant progression

    by 
    Kyle Horner
    Kyle Horner
    02.04.2010

    Star Trek Online goes out of its way to make sure the player always has a bevy of mission choices at their fingertips. That makes a step-by-step guide on progressing through Lieutenant (i.e. the first ten "levels") somewhat worthless to write. So, I'm taking a different approach this week. This guide is aimed at helping to quicken the pace of leveling towards your first new ship. The Miranda class ship is nice and all -- but everyone just really wants their first real ship. Plus, as an added bonus, you can use these tips throughout your entire Star Trek Online experience!

  • Winners announced in STO's ship naming contest

    by 
    Kyle Horner
    Kyle Horner
    01.10.2010

    Cryptic's gone and announced the winnings names (and prizes!) for their ship naming contest. You can see all three Tier 5 ship name here, and of course there's friendly screenshots to go along with the name. If you're just looking to know the names for each of the three ship archetypes, we can help there. T5 Cruisers will be known as Emissary Class, Escorts have been named Dervish Class and Science vessels of the T5 variant are named Destiny Class. Each winner of the contest is set to receive a Digital Deluxe Edition of Star Trek Online as well as a poster featuring the ship they've named. For everyone else who submitted a name, the special in-game title "Utopia Planetia Staff" will be given. Wearing it will tell everyone in the game you've participated in the contest, which we have to admit is a nice consolation prize. There's certain to be future naming contests as well and we're looking forward to that -- especially since it means new ships for the game!

  • Jabra Cruiser Bluetooth speakerphone and Extreme BT headset unveiled

    by 
    Ross Miller
    Ross Miller
    01.06.2010

    There was a time when man and woman alike roamed the earth without large earpieces hugging the side of their head -- but that time has long since passed. Jabra's got a couple of new devices right up its alley. The Jabra Extreme Bluetooth features noise blackout extreme, dual mics with DSP and automatic volume control. The going price to slot into your canal is $80 and it should be available now via Best Buy. Less bionically plugged in is the Jabra Cruiser Bluetooth speakerphone for car usage. Noise blackout, caller ID via voice, the ability to pair two BT devices at once, remote MP3 control, and built-in FM transmitter for taking that lovely sound and playing it through your car stereo. That one's being sold online or via AT&T / Verizon for a cool Benjamin. PR is after the break.

  • Star Trek Online dev chat explains ship classes and configurations

    by 
    James Egan
    James Egan
    07.16.2009

    Star Trek Online is a game that's being built upon one of the most popular sci-fi IPs of all time. As such, gamers have certain expectations of the title, particularly when it comes to the ships they'll be flying. As with the Star Trek films and shows, the game will stick to certain ship classes and configurations, but the developers at Cryptic Studios also need to allow for customization within that system -- everyone wants to fly something that's unique in some way. Something that's their own. This customization was the theme of a recent Star Trek Online dev chat with executive producer Craig Zinkievich. Ships in Star Trek Online will have defined purposes, with Escort (cannons, heavy attack rating), Cruiser (general purpose, large crew), and Science vessels (emphasis on deflector dish 'powers') to be in the game at launch. Of course, you'll be able to modify them in various ways. The producer explains that the customization options won't allow players to drastically alter the look or silhouette of any of the ship classes from Star Trek canon, but you'll definitely have options within your chosen configuration.

  • EVE Evolved: The cost of failure

    by 
    Brendan Drain
    Brendan Drain
    10.12.2008

    The harsh death penalty in EVE Online is something that's talked about a lot. I even touched on the issue myself when I compared EVE Online's style of PvP to Age of Conan and when I investigated the phenomenon of suicide ganking. In EVE, your ship being destroyed means millions of your hard-earned isk is flushed down the drain. If you're unlucky enough not to get away in your escape pod, you'll be killed and recloned, costing yet more isk and destroying any expensive implants in your head. The brutal death penalty associated with PvP in EVE is responsible for putting a lot of players off playing the game but is the taste of death really as bitter as people make it out to be?In this article, I examine the cost of defeat in PvP and how to minimise these costs without ruining your PvP performance.

  • EVE Evolved: The cost of failure, part 2

    by 
    Brendan Drain
    Brendan Drain
    10.12.2008

    As before, this doesn't hold true in EVE Online, where the quality of equipment is a relatively small factor in the outcome of PvP. The main factor in the outcome of PvP is skill, and not the type on your character sheet. Joining a good player corporation that specialises in PvP and learning from them will provide a bigger boost to your effectiveness in PvP than equipment ever could.

  • Stargate Worlds video shows impressive sub-orbital explosion

    by 
    Samuel Axon
    Samuel Axon
    10.10.2008

    Twiddling your thumbs in anticipation of the beginning of Stargate Worlds' closed beta test? The folks over at Ten Ton Hammer have an NDA-exempt goodie for people who are waiting -- a video of a Ha'tak class Go'auld attack ship exploding in the stratosphere of a planet.We were actually a little surprised at how spectacular the explosion looked. TTH alleges that it's part of some pre-planned event within the game, so it's a special case, but still -- it's pretty awesome, with some interesting shaders to simulate the shockwave, and attractive fire effects as the broken pieces of the ship plummet through the air. Hey, there's not all that much Stargate Worlds video out there, y'know? We'll take what we can get.