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  • Queue queue moar noob

    by 
    Adam Holisky
    Adam Holisky
    01.01.2009

    It's 10:40 p.m. EST on my server and there is a 30 minute wait to login with a queue of over 300. Oh me oh my, time to get out my BlizzCon goodie bag and head for the QQ n00b tissues.Many users across most of the servers, both in the U.S. and E.U., are reporting long queues again. While the population always seems to uptick around this time of year, one has to raise an eyebrow at this happening a second time in as many months.November was understandable. Wrath was a big deal. But after a week or so the queues died down. Is this just the second insurgent of Wrath's wrath?One can surmise that a large number of people received Wrath as a Christmas gift. The assumption is probably correct. Another popular theory is that with all the vacation time on folk's plate right now, people are using it to log into the game and enjoy a bit of Northrend adventuring.

  • Are tanks the most drama prone?

    by 
    Adam Holisky
    Adam Holisky
    07.13.2008

    My tanking corps rocks. They really do. I'm quite happy to be their officer representative. We all play our role as the meat shield very well, rarely do we miss a shield block in our rotation or forget to pop a health stone as healers make transitions in and out of the demon realm in Kalecgos. What is interesting about any tanking corps I've been apart of is the inevitable drama that comes up.Since I've been in a few different guilds with a few different tanking corps and this drama always seems to happen and happen the same way, I have to ask: are tanks the most drama prone?It's best to define what drama actually is. Drama is any whining and moaning from anyone about things out of their control. If they complain about things in their control, well, then they just fail miserably and probably should spend some time outside to recenter themselves. For instance, a tank complaining loudly that his healer always is the first to get constructs in Gorefiend and demanding that they get a soulstone before the fight even starts, is drama. A tank complaining that they need healers X, Y, and Z, in the raid or else they won't do anything but auto-attack Illidan, is drama.A tank complaining that they deserve extra guild repair money for their expensive plate armor, is drama. And since the tank is special, they also need their own rank to let everyone know this (but it's also practical because only they should be able to withdraw 300g a night in repair money).

  • 99 Tears Vs. 96 Tears

    by 
    Chris Greenhough
    Chris Greenhough
    06.04.2008

    Remember that time you spent fifteen minutes on all fours on the kitchen floor, violently bawling your eyes out over the final, bitter departure of a loved one, or the sudden death of your dog in a road accident? Good times, right? Well, 99 no Namida (Tears of 99) will be aiming to replicate those surges of emotion throughout Japan from tomorrow, when the sob-inducing game gets released. It's intended to be for your own health, apparently.In case you somehow doubted the game's efficacy in making you blubber through one of its 200 short stories, Namco Bandai has attempted to scientifically prove just how much inner turmoil the title can generate. The pie charts above came about after the company conducted a survey of 500 people to highlight the effectiveness of 99 no Namida.And this is where it gets a bit obscure. We know that the white areas in the pie charts represent people who didn't cry, and the dark blue indicates those who cried heavily. We also know that the right chart depicts the proportion of people who cried while playing 99 no Namida, while the left chart displays how many cried when ... well, we're not actually sure, but the headline does reference 1960s rock and roll band Question Mark & The Mysterians and their song "96 Tears." Man, beats us.Whatever the first chart represents, the central message remains the same: 99 no Namida will make the majority of players cry big, salty tears. Now weep your sad selves into our gallery for six new shots.%Gallery-15389%

  • Gently weep over your DS with Bandai Namco's 99 Tears

    by 
    Griffin McElroy
    Griffin McElroy
    02.09.2008

    We can all think back to particular moments in certain video games that have penetrated the thick, black crust which envelops our hearts and caused us to tear up. Perhaps it was that heartbreaking moment in Final Fantasy VII, or the ending to Shadow of the Colossus. Maybe it was the time your mom made you go to bed while you were in the middle of a particularly gripping Karazhan raid, or when you finally finished Steel Magnolias Adventures, a game so awesome that it hasn't actually been created yet.Bandai Namco is making a pretty heady claim -- not only is their newest game going to make you cry, it's going to do it about 100 times. Calling the aptly titled 99 no Namida (or 99 Tears) a game isn't actually accurate. It's more of a handheld therapeutic crying assistant, providing you with a sad graphic novel to read for 15 minutes at the end of each day, with a brief questionnaire following shortly after, the results of which will help move you closer to the story which will more effectively tug at your heartstrings, and further from the respect of your bros on the wrestling squad.

  • 99 no Namida: Cry Your Eyes Out in Minutes a Day!

    by 
    Eric Caoili
    Eric Caoili
    02.05.2008

    If you're worried that playing too much Contra 4 has made you lose touch with your sensitive side, 99 no Namida (Tears of 99) might be just what you need! Announced earlier today by Namco Bandai, 99 no Namida is a game specifically designed to make you cry, just like your promiscuous ex-girlfriend.Players are first asked to provide a few details which the game then uses to pick out the narrative most likely to pull at your heartstrings. After 10-15 minutes of that, players fill out a Brain Age-esque questionnaire to establish their profiles. For example, if your answers betray an empathy for animals or pets, expect a tearjerker about a young pig befriending a loquacious spider in the near future.99 no Namida plays on the principle that people feel better after crying -- according to a study conducted with the game at Waseda University, most people experienced a noticeable "mood increase" after playing 99 no Namida. The remaining testers were likely too insecure to admit their weakness to the game's "crying trigger points." Because of this title's emphasis on its Japanese text, relying on a simple graphics style reminiscent of Feel the Magic, very few of you will benefit from importing 99 no Namida. Instead, you'll have to settle for listening to The Cure's "Pictures of You" on repeat, sobbing into a pillow as you wonder how you lost it all. %Gallery-15389%[Via Siliconera]

  • Sony wants to make you cry

    by 
    Colin Torretta
    Colin Torretta
    07.23.2007

    In a recent interview with ThreeSpeech, Sony Euro boss David Reeves mentioned that there are at least half a dozen secret titles under development at Sony that will come out by the end of 2008 and are 'absolutely spectacular.'He goes on to explain that one of the main objectives that Phil Harrison has as the head of software development at Sony is to develop games with the emotional depth and complexity that they'll make us cry (and not in the Gundum: Crossfire kind of way). Many games have tried to brag about their emotional impact, but few have managed to really tug on the ol' heart strings. RPGs like Fallout 2, Final Fantasy VII, and Okami have been able to squeeze emotional responses out of us -- but it's hard to think of a non-RPG that has succeeded at that. Have any non-RPG has been able to make you tear up a bit?[Via CVG]

  • Has a PSP game ever made you cry?

    by 
    Steven Bailey
    Steven Bailey
    03.14.2007

    A few days ago we found out about the story of David Jaffe's Heartland. The aim of the title was to have a game that would make a gamer cry. Since that game is dead in the water, it made me wonder if there already were games on the PSP that could make me cry. I haven't yet had it happen with a PSP title, but unfortuantely for me, I don't play every game that comes out. Until they release Klonoa PS1 as a PSP download, I'm not sure there's a PSP game out there that can make me cry. Am I wrong? Is there a PSP game that's made you cry? Do you admire a game that can achieve that emotion or do you only want the emotion of joy from playing games?

  • Far Cry trailer reveals new enemy

    by 
    David Hinkle
    David Hinkle
    12.18.2006

    In the latest promotional trailer for Far Cry Vengeance, a new inhabitant of the island, and enemy to Jack Carver, is revealed. Frankly, we're absolutely frightened of this new enemy and anxiously await your input.

  • WRUP: looking for those Elebits edition

    by 
    David Hinkle
    David Hinkle
    12.15.2006

    With a couple of notable releases this week, our pick of the litter obviously goes to Elebits. That's what we're planning on playing, but what about you guys? More interested in Far Cry or perhaps Metal Slug Anthology? Or are you still hung up in Zelda or another game? Or do you, in fact, plan on doing as we are and hunting down all of those little creatures, trashing houses in the process of doing so? Past posts: What were you playing?

  • First impressions of Far Cry Vengeance

    by 
    David Hinkle
    David Hinkle
    11.28.2006

    IGN has gotten their grubby little mitts on a final build of Far Cry Vengeance, which is due to release on December 5th, at Ubisoft's San Franciscan offices and they seem to have thoroughly enjoyed what they played. The game, more or less, is an expansion to the expansion that was Far Cry Instincts: Predator, including a new adventure, 3 new maps and weapons, plus characters. What IGN was most suspicious about, and in the end most impressed with, is the control setup. They wondered if the game would play well, having taken part in some forgettable gameplay segments in the console's other FPS offerings of Call of Duty 3 and Red Steel. They also tell of how pressing the A button will steady the screen, allowing the player to aim within the confines of the immediate screen and not worry about turning the Jack's head, which they admit is a small change, however it impacts the gameplay in a big way.[Thanks elbono!]

  • Far Cry Vengeance designer speaks

    by 
    David Hinkle
    David Hinkle
    09.22.2006

    We've suspected that Jack Carver would make a showing on the Wii for some time now and it was no surprise when Ubisoft finally gave up and admitted it was happening. Turns out IGN managed to interview the Wii version's designer, Fabrice Cuny, and extrapolate several details on the game as well as a slew of screens. This isn't just Far Cry Evolutions Predator with a new coat of paint, however, as Cuny is quick to explain that Vengeance will feature a new storyline, maps, and weapons.Of the new maps, 3 were mentioned as Tourist Resort, which is a hotel setting, an abandoned WWII base, and a fuel refinery. The new weapons that players will be able to wield in these environments are a machete, a Bull44 revolver, G18 automatic rifle, and more that Cuny would not reveal. Also, it is confirmed that Far Cry Vengeance will able to run in 16:9 and progressive scan.Head on over to IGN and check out the new screens.

  • Far Cry: Vengeance revealed

    by 
    David Hinkle
    David Hinkle
    09.06.2006

    The guys at VGM Daily managed to get some info on the unnamed Far Cry project that has been said to release on the Wii from Andre Vu of Ubisoft. Dubbed Far Cry: Vengeance, the game is not to be a straight port of the Xbox versions. The game is also to support progressive scan (480p) and widescreen (16:9 aspect ratio) in the final retail version.Some interesting ways of working the Wiimote's gesture-based functions were also revealed. Thrusting the Wiimote forward will allow you to zoom in, where slashing the Wiimote will allow you to use your knife and/or feral attack. The nunchuk's capabilities will also be used. Pulling up on it will cause Jack Carver to jump.It turns out that Ubi is also testing online for the game. The game is to be officially unveiled on the 14th of this month.

  • Rumors: Jaffe's episodic crying adventure & streaming PS3 media

    by 
    Andrew Yoon
    Andrew Yoon
    07.20.2006

    The Kotaku Rumor Mill has churned out some pretty nifty PSP rumors. Here they are, bullet-pointed for your reading pleasure: We knew that David "God of War" Jaffe is developing a PSP game that would make you cry (something that porn can't do). However, the Rumor Mill suggests that his new adventure will go all Half-Life on us, becoming an episodic adventure. Each "episode" supposedly comes in at a whopping 700MB! Well, if each episodic download is 700MB, that would be much too large for most Memory Sticks. It seems like Sony might be making a hard drive for the PSP. Kotaku and myself don't seem to think that'll happen. The PSP will be able to stream music and video from the PS3 via any wi-fi connection, a la Location Free Player. Sounds a great bonus for PSP owners, especially if they're paying $600 for the system, a price which might be too cheap. Remember kids, these are just rumors, so that means that they might not come true. But if they did come true, which one fancies you the most?

  • Far Cry and Prince of Persia coming to the Wii?

    by 
    David Hinkle
    David Hinkle
    06.15.2006

    According Cubed3, Ubisoft recently sent out a list containing 5 titles that would be released for the Wii within its launch window. The two biggest titles of note are Prince of Persia and Far Cry. Which version of each of these respected titles that would be represented on Nintendo's console was not stated, however. Also, a look over at Ubi's official web site does not show any press release to back up these claims, so take this all with a reasonably sized grain of salt.[Thanks Exo!]