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  • Star Trek Online Advisory Board gets its own FAQ

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2010

    When Star Trek Online announced the formation of their Advisory Council for fan input, the response was fairly unhappy, in the same way that the sun's surface is fairly warm. No one, especially the vocal forumgoers, liked the idea of certain fans getting extra input in the game's direction. Cryptic is aware of the negative reaction, and they're doing their best to ameliorate concerns by clarifying the intended purpose of the board. A list of frequently asked questions has just recently gone live on the official site, no doubt hoping to clear the air and mollify those who felt silenced. As the FAQ takes pains to reinforce, the intent was not to replace other forms of player feedback, but to use a different angle to get in touch with fans not active on the forums. The council itself will have methods for removing members seen as advancing a personal agenda over the wishes of others, and there will be methods to add new members based on a variety of factors. Star Trek Online's team does seem to have their heart in the right place, but unpopular decisions can be hard to bounce back from. It remains to be seen how the coommunity will react to Cryptic's explanatory olive branch.

  • Star Trek Online Advisory Council formed, wailing and gnashing of teeth ensues

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2010

    Fan input can be a touchy thing. You get it whether you ask for it or not, especially if you have official forums, and it's usually fairly divided. The fanbase frequently can't agree on what they want as an aggregate, so it's understandable that companies might want to filter some of the input through other sources. It's understandable that Cryptic would want to create the Star Trek Online Advisory Council, consisting of vocal fans that they can use as a barometer of current opinion and compressing the most urgent issues. Especially given the philosophy of player-driven development, it all makes sense. The problems come when they announce this to other players. First response in the official thread is an incredulous statement that one group of fans is getting more input in the game's direction than anyone else for what they consider no logical reason. At 51 pages as of this writing and still going, the thread's response is overwhelmingly negative, ranging from anger to baffled confusion at the program. How Star Trek Online's producers will react is unsure, but it's certain that the announcement hasn't gone over well... a true shame after riding high from the first large content patch.

  • Captain's Log: Fleet actions, the Crystalline Entity and you

    by 
    Ryan Greene
    Ryan Greene
    04.01.2010

    Ahoy, ensigns and admirals! Welcome back to Captain's Log, our weekly dose of Star Trek Online news, tips and unfounded personal opinions straight from the final frontier. After Friday's look at the ups and downs of Season One, today's Captain's Log assumes its regular Thursday stardate. At least until his masters at Massively make good on their threat to reassign your humble captain to Q-tip quality control. On Ferenginar. This week, let's take a look at Fleet Actions. Some are a rewarding change of pace from the often solitary grind of patrol and exploration. And some -- well, okay, just one -- is the bane of Starfleet's existence. We'll get to that in a minute.

  • A Massively interview with Cryptic's Bill Roper and Jack Emmert

    by 
    Kyle Horner
    Kyle Horner
    03.31.2010

    As promised after yesterday's Cryptic Studios news, today we have an interview with the developer's new Chief Operations Officer Jack Emmert and Chief Creative Officer Bill Roper. If you're wondering exactly what these new titles mean and what Jack and Bill have planned for the future of both Champions Online and Star Trek Online, you'll definitely want to check this one out. Massively: When did the move to Chief Creative Officer occur and what's your overall job like now compared to your previous position as Executive Producer? Bill Roper: When Jack took on more COO responsibilities, he wanted someone who could spend more specialized, day-to-day time with the teams. For the past month I've been working with the Executive Producers and various leads within those teams to provide design, support, and guidance as requested. I'm also a liaison between the teams and the executives supporting and helping represent their individual game visions. I assist in coordinating systems and content concepts and technologies between the teams while being involved in their top-level design. Shifting from the very focused day-to-day duties on Champions Online to a broader role is a rejuvenating new challenge, and the teams have really welcomed me on. I'm not coming in with "the word from above" that must be followed. I'm here to support the vision keepers and creators of each game – to be a sounding board for ideas and a source of creative energy they can tap into.

  • Bill Roper made Cryptic's CCO, Jack Emmert switches to COO

    by 
    Kyle Horner
    Kyle Horner
    03.30.2010

    digg_url = 'http://digg.com/gaming_news/Bill_Roper_made_Cryptic_s_CCO_Jack_Emmert_switches_to_COO'; We here at Massively have recently discovered that Cryptic Studios' -- the developer behind Champions Online and Star Trek Online -- new Chief Creative Officer (CCO) moving forward will be Bill Roper, who was previously Executive Producer on Champions Online, a position now held by Shannon Posniewski. As for the previous CCO Jack Emmert, Cryptic informed us that he's moved into a new position as Chief Operations Officer for the developer. What all this means and what you can expect in the future from Cryptic will hopefully be answered in our forthcoming interview with the two men. You should expect to see that interview in the next day or two, right here on Massively.

  • Captain's Log: Pros and cons of Season One

    by 
    Ryan Greene
    Ryan Greene
    03.26.2010

    Hailing frequencies open. Testing. Is this thing on? Yes, Lieutenant, I'm pushing the-- ah! Greetings and salutations, fellow Starfleet officers! And a hearty nuqneH to all you Klingons out there. Welcome back to Captain's Log, the weekly Star Trek Online column here at Massively. After a few weeks of tuning down in Engineering, Captain's Log is back, shinier than ever, with a new captain at the helm. Now let's set sail before the admirals at Massively reassign me to replicator cleanup duty. You've never seen a mess until you've seen someone order haggis and Ferengi snail juice. Federation and Klingon captains all over the galaxy have reason to rejoice. Thursday saw the release of Season One: Common Ground, one of the first really huge content patches for Star Trek Online. The patch introduces a bevy of features, including new fleet actions, a new task-force mission and more stuff for Klingons to do.

  • Star Trek Online launches massive Season One patch

    by 
    Kyle Horner
    Kyle Horner
    03.25.2010

    Cryptic has announced via press release that the major Season One content patch is launching for Star Trek Online today. This patch brings all kinds of new free content to the game, causing much of the community to count the days until it finally landed in the game proper. The list of updates is impressively long and several of them address player griefs with areas like Klingon ship customization and mission variety. This is also the first patch bringing some PvE missions for Klingon players, which was a sticking point with many at launch. But Season One also brings captain respecs as well for players unhappy with their skill load-out -- an essential feature that's been sorely missed by many. Find the whole lowdown on this laundry list of new content after the break.%Gallery-86596%

  • Star Trek Online and the breadth of content

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2010

    If you're a fan of the franchise, there are things that you likely want to be in Star Trek Online that aren't there yet. Ship interiors, missions taking place on board the ship, improved ground combat, diplomatic missions... it's not a difficult list to fill out. Executive producer Craig Zinkievich conducted a recent interview in which he was taken to task on several of these points, which he responded to in a fairly straightforward fashion. The short answer is that it's not a lack of want from the team, just a matter of time and resources to be invested. For example, as he points out, ship interiors (a much called-for feature) can post a slight problem due to the nature of the ships. Galaxy-class starships are the size of a small city, so they want to incorporate the feature in a way that makes it a meaningful use of a player's time. The interview covers a range of topics from exploration and diplomacy to shoring up the weaker points of combat (mostly ground combat, as players would expect). Take a look for a few more ideas about the future direction of Star Trek Online, up to and beyond the upcoming "Common Ground" content patch.

  • The Daily Grind: What do you think of Cryptic?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2010

    There are few companies these days that generate emotions as strong as those generated by Cryptic Studios. They weren't particularly controversial when they produced City of Heroes, but their subsequent efforts in both Champions Online and Star Trek Online have produced a great deal of contention. Between the launch day issues of Champions Online, the controversy of Cryptic's microtransaction stores, and concerns regarding the amount of content in the game... well, they're contentious. Of course, they also have their fans, have produced two games within a remarkably short timeframe, and are clearly dedicated to both communication and player-targeted development. Considering that today is the first big content release for Star Trek Online and the recent information regarding Bill Roper's departure from Champions Online (although he's remaining with Cryptic), it seems an appropriate time to ask about opinions. So, what are your thoughts on the company? Do you like the work that they're doing, or do you think they're on the wrong track? Are you currently playing one or both of their games, are you a former player, or have you refused to play them for whatever reason?

  • Today only: Get STO for $27.99 at Amazon

    by 
    Kyle Horner
    Kyle Horner
    03.09.2010

    Amidst all this GDC 2010 news is a great one-day-only sale over at Amazon, where you can pick up Star Trek Online at the low-low price of $27.99. If the mood strikes you, there's also a one-day sale on the collector's edition. While the CE may still be $47.99 it's a good deal cheaper than the regular cost of $79.99 and it comes with a bunch of in-game items, too. Whatever you end up deciding, the sale just goes to show that a patient gamer can save a lot of money in the end. Of course, missing out on five weeks of boldly venturing out into space may not be worth the wait, for some. [Thanks, Jason!]

  • Newest responses to Ask Cryptic for Star Trek Online talks Klingons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.07.2010

    There's a certain mystique that Klingons hold for Star Trek fans, having shown up for many different stories in every show and even several movies. That's not even counting the fact that they have an entire language to back them up. So it's probably not a huge surprise that the most recent Ask Cryptic has been dedicated to questions about the Klingon Empire in Star Trek Online. Players have enjoyed the concept, but there have been more than a few expressions of disappointment at the lack of non-PvP options for the faction and the customization available (or not available) to the participants. The short version is that many of the things being asked for by Klingon players are coming -- more customization, more ship types, and more options to advance oneself without blasting honorless Federation ships out of the sky. There's even a promise of opportunities for the two factions to interact outside of combat, although the question of capturing landmarks via PvP is met with a negative. One of the responses also hints that there may be yet more factions in the game. All of the questions may be found here, which promise an interesting future for Klingons and Federation players alike in Star Trek Online.

  • Star Trek Online launches new forum section, hints at incoming respecs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2010

    Ever since the implementation of a hard skill cap in the game, Star Trek Online's lack of respecs has been keenly felt by players. With the highly skill-oriented progression arc through the game, it's all too easy to have a few missed points early on translate into big problems further on down the line. Cryptic has hardly been deaf to the player cries for respecs, and it seems that they've (quite wisely) moved them on the priority list ahead of issues such as the game's lack of a death penalty. The official forums for the game have just launched a new section, dubbed "Engineering Reports," summarizing the development team's focus areas. To no great surprise, the first such report features "respec options" right at the top of the list as a tested feature. According to the mission statement of the reports, features that high on the list are likely just a couple weeks from hitting the live servers... which means that Star Trek Online players likely won't have to wait much longer to fine-tune their character builds. It's a welcome piece of news for the game, and proof that the developers are working hard at shoring up their weaknesses.

  • Community upset causes Cryptic to make a statement on STO promotion

    by 
    Kyle Horner
    Kyle Horner
    03.02.2010

    Part of the Star Trek Online community was heaved into an upset recently by an Atari.com promotion that added an extra 30 days of free play time on top of the preexisting 30 days, bringing the total to a whopping 60. (Edit: The promotion added an extra 60 days, bringing the total to a larger 90 days of free time.) Atari.com buyers would also pay $10 less, making it a good deal for anyone still sitting on the proverbial fence. Some players who were unhappy with the sale expressed a feeling of betrayal from Cryptic, saying this was too good a deal too soon after the game's February 2nd launch. Cryptic has given an official statement on the matter and it appears that the promotion has been removed. So if something like this would've pushed you into checking the game out, we're sorry to say it's no longer available. We'll keep you updated on any further developments or sales. Plus, there's always Steam weekend deals.

  • Screens and details for Star Trek Online's first raid missions

    by 
    Kyle Horner
    Kyle Horner
    02.26.2010

    var digg_url = 'http://digg.com/playable_web_games/Star_Trek_Online_s_First_Raid_Missions_Look_Awesome'; Star Trek Online will soon see it's first wave of "Special Task Force Missions" go live, most of which are centered around the new, deadlier Borg. Shared by both Federation and Klingon players, these five-man missions are end-game content designed to give any captain cause for caution. So, if you're the type of player waiting around for some really difficult-yet-rewarding PvE content, this update should be of particular interest. We've got a smattering of screenshots to ogle while we wait for patch day. Additionally, there's an official rundown of the first five STF missions just after the break. %Gallery-86596%

  • Star Trek Online's producer: "In hindsight, it was pretty darn risky"

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.11.2010

    Star Trek Online hit some pretty major windfalls, even disregarding the fact that it's built on a popular intellectual property with legions of dedicated fans. It launched during a timeframe when there were no other major releases scheduled, came out not too long after a very popular movie in the franchise, and caught a lot of exposure with its open beta. And as executive producer Craig Zinkievich points out in a new interview, the entire operation relied not just on hard work, but also on luck. The full interview confirms that the whole game had a two-year development cycle -- an astonishingly short turnaround for a game starting, essentially, from nothing -- and details the scope of problems that the staff had to deal with. The game included a number of major departures from expected norms, up to and including divorcing the player from their avatar to a greater extent than normal and creating two different combat systems with just one team on the assignment. Whether or not you're happy with the end result is a matter of personal opinion, but Zinkievich is quite pleased with what the team produced operating under their several constraints. He also details some of the planned enhancements for Star Trek Online in the near future, which promises to be a bit less risky and a bit more straightforward. [Thanks to Randomessa for the tip!]

  • Star Trek Online reaches one million accounts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.07.2010

    If it's not too dated, you can feel free to do the Dr. Evil voice as you read the announcement in your head. Star Trek Online has reached one million registered accounts, an impressive milestone for any game. The announcement follows in the vein of Cryptic's announcement that players had created over one million characters in Champions Online, which was also an impressive milestone... well, until you started to do the math and ask why they were counting the number of characters created rather than players. There are similar questions to be asked about the latest Star Trek Online announcement, if you're the suspicious type. In short, we don't know the criteria that is being used to get the figure being thrown around. One million accounts could refer to open beta and head start accounts, or it could refer to everyone registered on the forums, even if they've long since stopped posting. It's an odd metric to use. Still, it's a sign of how strong the IP of Star Trek still is after all these years, and as one of the few major launches planned for the year it's bound to attract quite a bit of attention. Congratulations to Cryptic, and here's hoping that those million accounts stick with the game after a few months. Enter the Star Trek universe with Cryptic Studios' Star Trek Online. From hands on reviews of the early levels and space combat, through noob questions and developer interviews, we've got everything you need to know about the game trekkies are dying for. Check out Massively's Star Trek Online page for the latest!

  • Captain's Log: A guide to Lieutenant progression

    by 
    Kyle Horner
    Kyle Horner
    02.04.2010

    Star Trek Online goes out of its way to make sure the player always has a bevy of mission choices at their fingertips. That makes a step-by-step guide on progressing through Lieutenant (i.e. the first ten "levels") somewhat worthless to write. So, I'm taking a different approach this week. This guide is aimed at helping to quicken the pace of leveling towards your first new ship. The Miranda class ship is nice and all -- but everyone just really wants their first real ship. Plus, as an added bonus, you can use these tips throughout your entire Star Trek Online experience!

  • Massively's Star Trek Online launch day roundup

    by 
    Kyle Horner
    Kyle Horner
    02.02.2010

    Today marks the official launch date for Cryptic Studios' newest title, Star Trek Online. We know there's a massive amount of information for new players to process, so we've put together a nice round-up of our various guides, tips and op-ed features to help out. Follow our advice and you should be more than ready to begin your heady Starfleet (Or Klingon Empire!) career. Of course, of you're looking for an even more wonderful hub of information, you should check out our shiny new dedicated Star Trek Online page. It'll serve as the go-to place for any new guides, interviews, patches game lore and videos. So -- as Sera Brennan would say -- without any further delay, let's take a trip down memory lane and look back at the best of our STO coverage...

  • The WoW Player's Guide to Star Trek Online

    by 
    Adam Holisky
    Adam Holisky
    02.02.2010

    Massively has been covering Star Trek Online extensively, and we've complied a guide for all the WoW players out there looking to get into the game. As a WoW player, you'll find numerous similarities and be comfortable with the controls overall. Nothing is too terrible different from WoW, especially if you're used to vehicle combat, and players transitioning to the game (even for a quick evaluation) should have an easy time. Read on for the WoW Player's Guide to Star Trek Online, and don't forget to check out Massively's Star Trek Online page for everything related to STO.

  • Star Trek Online head start begins

    by 
    Adam Holisky
    Adam Holisky
    01.29.2010

    The Star Trek Online head start program has begun, allowing all those who pre-ordered STO access to the game before it officially launches next Tuesday, February 2nd. The servers should be up and running just as they will be during the full release, although don't be surprised if there are some problems along the way, just like there are in any newly released MMORPG. Cryptic has been working hard to increase their server stability since the start of the beta, and people are hopeful that things will be more or less smooth sailing warping. With the beginning of the head start, it's also important to note that all characters in the beta have been deleted. This is par for the course with MMORPG betas, and Crpytic was diligent in keeping everyone informed of this -- so hopefully no one is surprised that their beta toon doesn't exist anymore. Massively staff has been hard at work preparing guides and other information for you. Everything is available to look at via our new Star Trek Online page. Stay tuned to Massively as the head start progresses and moves into the full release next Tuesday. Update: From the error page on the STO forums at 2:10 p.m. EST: "Some players may experience difficulties logging into Star Trek Online Right now, we are aware of this issue and working on a resolution." Read all of Massively's STO coverage