cursedsails

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  • Engadget

    ‘Sea of Thieves’ could learn a thing or two from ‘No Man’s Sky’

    by 
    Jamie Rigg
    Jamie Rigg
    08.10.2018

    The second Sea of Thieves campaign-slash-major update hit Xboxes and PCs last week, and it is, in a word, dull. Cursed Sails isn't too dissimilar from the first campaign, The Hungering Deep, in that the main quest is basically just a case of sailing from island to island to find the next clue. The new equivalent of the boss battle is identical in many ways, too. It's not so much a challenge as it is simply showing up with enough resources to keep your shift afloat, crew alive and cannons firing until you inevitably win. Alongside the humdrum quest, though, are several meaningful updates to the core game. There's positive growth here, and as No Man Sky's NEXT update has shown, continually adding content and making serious changes to a game people were initially disappointed with can eventually pay off. But, five months on, Sea of Thieves still needs more.

  • Rare/Microsoft

    'Sea of Thieves' DLC 'Cursed Sails' arrives July 31st

    by 
    Jon Fingas
    Jon Fingas
    07.17.2018

    It won't be too much longer before the first of Sea of Thieves' two free summer add-ons makes an appearance. Rare and Microsoft have revealed that Cursed Sails will be available to Windows and Xbox One players on July 31st. The DLC introduces "terrifying" ships with skeletal crews, a three-person Brigantine ship and Alliances that help you take on larger challenges in return for similarly huge rewards. You'll want to act quickly if you want to make the most of Cursed Sails, though -- the campaign associated with the DLC lasts just three weeks.

  • Rare/Microsoft

    'Sea of Thieves' updates will focus on new maps, not perks

    by 
    Jon Fingas
    Jon Fingas
    04.15.2018

    Ask a Sea of Thieves player for complaints and they'll likely have one common theme: there's not enough to do. You can only dig up so many treasures on the same islands. And Rare knows it. The developer has detailed content plans for the first several months after launch, including a shift in priorities. While Rare had talked about adding pets and ship captaincy early on, those features are "on the back burner" as the company focuses on adding more raw gameplay, including maps, enemies and events.