daily-quests

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  • Tigole interviewed by Warcry

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    Warcry posted an interview with Jeff "Tigole" Kaplan (WoW's lead designer) last Friday, and while he doesn't reveal anything super new, he does confirm a few directions Blizzard is headed in with the game-- away from grinds, opening up more endgame content for players, and incorporating daily quests into more facets of player advancement.Kaplan does say that Blizzard thought the progression rate for Burning Crusade was done well, and that they are looking at getting even more players involved in endgame, which, with the coming of Zul'Aman and the lowering of the Heroic reputations, is something we've observed before. He says also that Blizzard is planning to involve reputation more with daily quests, while at the same time making sure it's not a grind (hopefully this will mean gaining reputation from daily quests like the new ones-- attaching instance runs or battleground fights to daily quests, with reputation as a reward). And finally, Kaplan hints at lore in Wrath of the Lich King, specifically saying that "Humans, Dwarves, Tauren, and Trolls will all have their storylines developed further" in Northrend.Sounds fun. He doesn't give any indication of where they are in the development process for the expansion (he does work for Blizzard, after all), but it definitely does sound like Blizzard is hard at work hammering WotLK together.

  • BG daily quests are one more reason to buy BC

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    Bornakk confirms that, as Robin posted here the other day, players will need Burning Crusade to complete the Battleground daily quests.Which brings up the question, yet again, of why there would be people out there who still haven't picked up the expansion that released almost one year ago. It's $30 at Amazon right now (which means you could probably find it in a few places online for less than that), and given all of the content now available, not only in Outland, but back in Azeroth, it's really a no brainer.Now, maybe you just didn't want to make the investment of the Battlechest, and maybe you haven't yet reached 70 and figure you don't need to play BE or Draenei or do these daily quests. Maybe 60 is good enough for you, and jewelcrafting isn't your thing. But especially with the holidays coming up, it's not surprising at all that Blizzard is placing more and more content behind the Dark Portal. If you haven't installed the expansion yet, why not?

  • Repetitive heroic dailies

    by 
    John Himes
    John Himes
    11.18.2007

    I've enjoyed the heroic daily quests recently added to WoW. In addition to the new badge rewards, they give me a reason to run five-player dungeons again, which is really one of my favorite parts of the game. While some of the quests have led to frustrating situations where the group is trying to learn the strategy for a heroic dungeon that none of us have attempted before, most of my experiences have been good ones.One downside of the random nature of the quests is the fact that the same dungeon can be selected several days in a row. On my main server, Auchenai Crypts has been selected three times over the last four days. This dungeon was considerably nerfed in the last patch, but some of the encounters are still annoying and many of my guildmates have expressed their growing distaste for the instance.Have you had much repetition in the new daily quests on your server?

  • Guide to Battleground Daily Quests

    by 
    Robin Torres
    Robin Torres
    11.18.2007

    I talked about the Battleground Daily Quests in WoW, Casually this week, but I have since found out more information. Here are some need-to-know tidbits about the new BG Daily Quests: You pick up the quests where the Battlemasters are in a major city. The Alliance talk to the Alliance Brigadier General and the Horde talk to the Horde Warbringer. You have to win the Battleground in order to complete the quest. It is not for the collection of marks or completion of any other objective. The Daily Quests are random for each realm. This applies to Regular Dungeon, Heroic Dungeon and Cooking Daily quests as well. So, if the Battleground for the quest is Warsong Gulch on Daggerspine, it does not mean that everyone else in the Battlegroup has the same Daily Quest. [Source: Bornakk]

  • Making fun be worth it

    by 
    Mike Schramm
    Mike Schramm
    11.13.2007

    Zen of Design has a great post up about how MMO game mechanics should "incentivize fun" in the gameplay. The main example Damion uses is the "daily quests" recently introduced to World of Warcraft-- Blizzard originally gave all players a goal of 5000g for their epic mounts, but then realized that they hadn't given players enough ways to earn that money-- most people were left grinding random spots to make the cash. So they then created "daily quests"-- daily timer quests that were repetitive and easy that gave lots of money. Play the game for x number of minutes every day, get all the cash you need.But as Damion says, the daily quests serve a purpose, but they aren't actually fun. Lots of players see them as a job, and the fact that they are repetitive (in a bad way-- he says a game like Civilization actually makes repeating gameplay interesting) makes them a necessity rather than an incentive to play the game.Now, the good news is that in the latest patch, Blizzard is working to fix this-- they've introduced daily quests that ask players to play fundamental parts of the game, and so there are now crafting daily quests, as well as battleground and instance quests. But these are fixes after the fact-- the way to really incentivize fun is to watch what players themselves want to do during development, and then reward that. Halo isn't an MMO, technically, but Bungie noticed that players were dying strange deaths in game, and then actually changed the game to reward players for their activities. Same deal with MMOs-- find out what players want to do in your game, and then give them rewards for doing just that.

  • How to enjoy grinding and read books at the same time

    by 
    David Bowers
    David Bowers
    11.09.2007

    For a long time now I've been a big fan, not only of WoW, but of audible.com, where they have a great library of audiobooks for sale and download to your portable audio device of choice. Without realizing how or when, I have developed a habit of blending these two loves together for a marvelous effect: grinding plus audiobooks equals a great time.The basic problem with grinding in an MMO, after all, is that it doesn't require your full attention, especially if your goal is straightforward and you've done it before in one way or another. It's relatively easy to just put yourself on autopilot and do the job while your mind does something else. Listening to an audiobook is the perfect companion to this, because it fills up your mind, and leaves your hands and eyeballs itching to do something of their own. Also, I'm a person that has trouble reading with my eyes. I can do it for short periods without any trouble, but with long books, I tend to fall asleep or get distracted very easily. Through Audible, I might have read more books with my ears than I have read with my eyes by now, and although I know some people must have the paper copy of a book in their hands, there's probably a large number of WoW players out there who find themselves not reading as much as they would like, and would love to know that there's another way to get their literary fix.

  • Patch 2.4 is nearly ready for testing

    by 
    David Bowers
    David Bowers
    10.21.2007

    "Sunwell is coming along nicely," says Tigole (a.k.a. Jeffery Kaplan). "It will be on the PTR shortly after 2.3 goes to the live realms. We still need to perfect 2.3 a bit on the PTR." There it is. Most of us suspected that patch 2.4 would be the big Sunwell patch, but now it's official. There's going to be lots of new instancing coming up once all the big changes in patch 2.3 go live. Tigole even adds that "The 5 person dungeon is complete and the 25 person raid instance is progressing nicely. There's also a cool "public" area featuring brand new daily quests called Sunwell Isle." The 5-person dungeon plus even more daily quests are a bit more to look forward to for those casual gamers who thought all their goodies were finished in 2.3, and that 2.4 would be almost entirely about the new 25-person raid dungeon. For the more hardcore-inclined among us, this will be the startling conclusion to The Burning Crusade expansion, the last big raid before Wrath of the Lich King! How does it feel? Exciting? Nostalgic? More of the same?

  • Breakfast Topic: Daily Quest design

    by 
    Mike Schramm
    Mike Schramm
    10.12.2007

    I've been doing the daily quests a lot lately (for time invested vs. reward received, they are great), but I kind of agree with a comment one of you readers made earlier this week-- sooner or later, they just feel like a job you're doing. I'm still glad Blizzard is down with the idea-- patch 2.3 is going to bring cooking and PvP daily quests to do.But I still the idea is missing something. So this morning, we're giving the mic to you-- what would your perfect Daily Quest be? It has to be interesting enough and varied enough to keep doing day after day, and yet it has to be simple enough to do in a short amount of time. A good daily quest can't be anything that epic, either-- a daily quest to kill just one guy over and over would be a little strange, but it has to be epic enough that you want to keep doing it every 24 hours. Taking out the trash is too boring for us adventurers to call a "quest."So if you were designing the perfect daily quest, what would it be? What day-to-day jobs in Azeroth would make for a good task for players to do for a reward every day?

  • Patch 2.3 and you: PvP edition

    by 
    Robin Torres
    Robin Torres
    09.26.2007

    The patch 2.3 lovefest continues with some PvP action, starting off with the Arena. Blue posters Drysc and Kalgan have released information about Season 3 and what changes will be for it in patch 2.3:Season 3: The Rating (not the points) required to purchase Season 3 weapons will be 1850. The Rating required to purchase Season 3 shoulders will be 2000. The Rating will not be required to wear the items, just to initially purchase them. The Personal Rating will be used to purchase the items, not the team rating.

  • Breakfast Topic: How much grind can a grind hound grind?

    by 
    Dan O'Halloran
    Dan O'Halloran
    09.16.2007

    First we grind the levels. Then we grind the faction. Then we grind the gold. Then we grind the instances for high end loot drops. We also grind out Arena points, crafting levels, bandages for the war (remember those!), potions for the raid, ogres for the Talbulk mount and the daily quests for the flying space ray manta aether thingie from space.Where does one draw the line? I usually don't run an instance more than 2 or 3 times. Nor do I kill the same thing continuously for faction. I was enjoying daily quests, but they really are just the same thing every day.A little grind is ok, but too much makes the game not fun and are we not here to be entertained? Where do you draw the line in the grind that is the base mechanic of most MMORPGs out there?

  • You shall not evade me, Kaliri!

    by 
    Dan O'Halloran
    Dan O'Halloran
    09.11.2007

    After taking a summer break from WoW, I returned to discover the joys of Daily Quests. I have limited play time and these daily quests go a long way in helping me towards that mythical 5,000 gold that will grant me epic druid Flight Form. Well, 5kg and some quest or something.Taking to the skies of Skettis, I went out to bomb those wriggling bird eggs with glee. Until a monstrous Kaliri bird swooped in to knock me off my perch, so to speak. Landing on a platform, I shifted into cat form, ready to show that overgrown parakeet why it shouldn't mess with its feline superior. I powered up my +atk trinket and let loose with a flurry of combos designed to bring any solo mob to a quick, bloody end. Imagine my surprise when I realized the Kaliri's health remained at full as a stream of EVADE EVADE EVADE messages floated across my screen. Some bug in the game mechanics allowed these birds to evade attacks. Since then, I've learned to out fly them (upwards), but I have the advantage of not being dismounted in druid flight form by their Swoop attack.Revenge, however, is arriving shortly in the next patch. Today, Community Manager Drysc confirmed the Kaliri evasion bug will be fixed in Patch 2.2. After that, it will be easy to spot me on the platforms of Skettis. I'll be the Night Elf with orange feathers in his mouth.

  • More WotLK and future content info from Leipzig

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.29.2007

    Monde Persistants, a French Warcraft site, has released their full interview with Lead Designer Jeff Kaplan and Art Director Chris Robinson from last week's Leipzig Games Convention. Some of this information we already know, but there's quite a bit that was new to us. You can read the entire interview (in English!) and see the video at MP. Here's the summary of the new items: Part of the lore behind the Wrath of the Lich King expansion has Arthas trying to seduce players to the dark side, both Alliance and Horde. Part of the Death Knight lore will have them "break away" from the Lich King influence to be free agents, the way the Forsaken have broken away from being mindless undead. Death Knights will "probably" be able to inscribe any weapon with their Runes that give them power. Ulduar is going to be a new raid instance. It's controlled by storm giants and is a fortress of the Titans like Uldaman and Maruadon according to WoW lore. The Nerubians (spider guys) will host a few instances at the underground Azjol'Nerub. The Nexus will have a L70 5-man instance. The main boss in the CoT: Stratholme instance will be Mal'ganis. Possibly new daily quests introduced with the Sunwell Plateau patch (2.4?) Previous information gathered from Leipzig can be found here.Via World of Raids

  • Blizzard posts their own Netherwing faction guide

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.24.2007

    In Patch 2.1, Blizzard introduced daily quests, the Netherwing faction and nether drake mounts. Through a combination of solo and group daily and one-time quests, players can grind their faction from Hatred to Exalted in as little as 14 days. At Exalted, players can then buy an epic flying mount, the nether drake.This has been well documented since the patch, but now Blizzard has added their own guide to grinding out the Netherwing faction. Their guide gives a nice overview of the quests involved without too much extra detail. It also links to their Burning Crusade page that covers the origins of the nether drake as well as a trailer.If you're new to flying mounts, check out Blizzard's guide first. If you like what you see, try WoW Wiki's guide (linked in the paragraph above) for a more detailed look at the quests involved as well as a list of bugs. As for me, I'll stick with druid flight form. And trying to scrape together that 5000 for the riding skill.

  • The origin of daily questlines

    by 
    Amanda Rivera
    Amanda Rivera
    05.31.2007

    When isobelle over at Not Addicted wrote in tipping us to a story she had written about the daily questlines, I was curious. It wasn't until I actually read the thing that I saw the pure genius of it. I ended up reading the piece aloud, although several times this devolved into a fit of giggles, so I'm not sure what rating my performance would have been given. Many people have lauded the daily questlines, as a source of income, a great way to slow down the rep grinding fast-trackers, an innovation in the quest design genre. I haven't been able to get to the point of completing the daily quests yet, the Spellstrike set still has me in its clutches (so close!) So take a few minutes and read isobelle's work, but beware some acerbic wit, more than a little sarcasm, and some very blue, yet hilarious, language.

  • What you need to know about daily quests

    by 
    Dan O'Halloran
    Dan O'Halloran
    05.28.2007

    I'm a man of many distractions. Between a full time career, a growing family and a new writing gig at WoWInsider, I don't have as much time as I used to when it comes to my video games. When I do log on to WoW, I often look for objectives I can complete in a short amount of time, but still give me some sense of progress. Enter my new obsession: daily quests.New factions were introduced with the The Black Temple 2.1 Patch and with it came the specter of the dreaded rep grind. But this time Blizzard has added quests that reward players with hefty reputation gains in exchange for limiting their completion to once a day. Since these appeal to me greatly, I did some digging around and found a few helpful facts that may aid you in your Outland adventures. Daily quests count against your total quest count in your quest log You can have a maximum of 10 daily quests in your log at any given time The timer on redoing a daily quest is not reset every 24 hours from when you complete it, but at 2am PST Many daily quests that work in one reputation level (i.e. Neutral) continue to work in when you've achieved higher rep levels Currently you must be L70 to get these quests so they give no experience The biggest change here from previous rep grinds is being able to do lower level rep grinds while at a higher rep level. Other than that, dive in. You can try out daily quests with the Sha'tari Skyguards, Ogri'la and Netherwing factions. For a starter guide on these quest chains, check out our "Where to start with 2.1 content."