daily-quests

Latest

  • Disenchanting for friends and the Sunwell

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.17.2008

    So Leafshine has a problem: She's got way too much stuff to disenchant. Her friends have been sending her things to disenchant for quite some time, letting her keep the ingredients. But now there's two things different: They're sending her droves of level 70 items, and they want the materials back. If you've played the level 70 game and done the Shattered Sun Offensive dailies, you probably know where this is going. On a good day, doing the complete Outland daily circle, I can come out with somewhere around 10 disenchant-worthy items between regular drops and Shattered Sun Supplies. Leafshine says she can sometimes spend up to 10 minutes working on Disenchanting, and I can believe it. Every time I process a batch of greens on my disenchanter, not only does it take some time to get through with them, then I have to process multiple piles of reagents, and figure if I'm going to store them, sell them, or use them to make a tailoring blue which I will then disenchant into a shard. If added disenchanting for friends in there, I could spend all the day disenchanting. I have to commend Leafshine for putting up with it, and I don't think it would be a bad idea to start charging a disenchant fee - even if it's as simple as taking a cut of the materials. It's one thing to expect a disenchanter to be ready to disenchant dungeon blues that no-one needs, but it seems like another to mail your stuff to them and expect them to take their time to disenchant it free of charge. I know that friends should help each other out with tradeskill stuff, but there's a limit. Yeah, we're friends, we've raided together, but if I expect you to take 10 minutes out of your play time to help me out, throwing you some gold for your time seems like nothing more than common courtesy.

  • Insider Trader: Fishing, the final stretch

    by 
    Amanda Miller
    Amanda Miller
    05.09.2008

    Until very recently, with patches 2.3 and 2.4, fishing was a skill mainly taken up by those players aching to relax. Casual questers who couldn't play for hours and be all business, or raiders looking to escape the pressure, took to their favorite remote and beautiful areas with a rod, some music, and a <DND> tag. In my small and tight-knit guild, fishing often meant story time. While I was feeling Zen fishing from the Forgotten Coast, another guildmate was storming the shores along Stranglethorn Vale, and we would exchange anecdotes and gossip. We took pleasure in our secret source for cloth, leather, ore and greens, as well as fish for alchemy, and helped finance our level 40 mounts through fishing. Still, many players, if not most players, seemed to find fishing boring, slow and annoying. Fortunately, fishing has never been necessary for any character if it does not provide pleasure. Even cooks, who stood to benefit the most from fishing, could work around it, and push through any rough patches by buying small stashes of certain fish from other players. Of course, now that fishing is more lucrative, its secrets more widely known, more people have shown an interest. As cooking became more important, so did fishing, not because you couldn't maximize cooking without it, but because some of the best buff foods are made with fish. Those who need a constant supply can't rely on the auction house. Recently, Robin Torres wrote up some tips to leveling fishing at level 70, and this week, Insider Trader is taking an in-depth look at maximizing your fishing skill. For the inside scoop on reaching 375 as quickly as possible, or as profitably as possible, head on through the break.

  • Insider Trader: Cooking, the final stretch

    by 
    Amanda Miller
    Amanda Miller
    05.02.2008

    Cooking is a secondary tradeskill that most players should strongly consider learning, and maximizing. The buffs that many of the foods award can be quite helpful, and aside from damage buffs, there are also healing buffs, tank buffs, and food for hunter and warlock pets, among other yummy treats. If you rely on purchasing the foods from the auction house, you'll find your consumables bill soaring upward. You can also make a profit from cooking, especially regarding pet food. Because many players are stubborn and won't learn any of the secondary skills, you can sell your dishes for a hefty price. Still, if you don't fall madly in love with cooking, searching high and low for the latest recipe and farming to your favorite tunes, then you might have some trouble and confusion when trying to reach 375. This week, Insider Trader will take an in-depth look at the easiest path to cooking 375, avoiding fishing altogether. Although they go hand-in-hand, they can be done separately, and many cooks do not want to become fishermen.

  • Why have a bank alt?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.24.2008

    So Zach posted one of my favorite recent articles about making sure your bank toon looks stylish while it's taking care of your business, and I was amazed when I read the comments to see that a few people were wondering what the whole point of a bank alt was at all. I have to admit that I was once like them. Why should I give up one of my precious character spaces for some dude who will just sit around Thunder Bluff or Ironforge and do nothing but store stuff that I should just be using or auctioning anyway? Of course, now that I have a bank alt, I'm pretty happy with the concept. If you're someone who hasn't made one yet, I'll tell you why I think you'd be happy with one too after the break.

  • Report Card: Phase 4 daily quests

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.20.2008

    Phase 4 is now well underway, with about 50 servers having it unlocked according to us.gorgonnash.info at the time of this writing. There's still a few more things to unlock, but for the most part, the Sunwell Isle is complete, and what you see is what you get as far as resources and places to fight. So, once again, it is time to ask the question: How do these quests fit into your busy up-to-25-daily-quests-to-do lifestyle? They fit pretty well, actually!

  • Why we solo

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies. She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

  • Using the Daily Quests as a way of supplying gold

    by 
    Mike Schramm
    Mike Schramm
    04.10.2008

    We've been talking about this for a little while, but the always insightful Relmstein has a nice summary of what's surely one of the ideas behind Blizzard's daily quests -- they serve as a kind of "Federal Reserve rate" for Azeroth, in that Blizzard can control inflation and gold flow by routinely pouring money into the economy. Before daily quests, Blizzard had big problems with gold sellers -- raiding cost a lot of money, as did the various mounts, reputations, and everything else our characters had to buy. But really the only way to get gold was from farming and grinding, both things almost nobody wanted to do.Enter daily quests -- with just a few minutes effort, players could cash in and pick up a nice chunk of gold. And with the coming of patch 2.4, daily quests are everywhere. Do an hour of quests and you've easily got sixty gold, do even more and the gold starts pouring in. Which means the reasons for gold buying and selling are shrinking. Of course, it won't erase gold buying completely (some people will always cheat, no matter how little effort it takes them to earn the gold legitimately), but the barrier to earning more gold is lowered that much more.But, says Relmstein, the Federal Reserve's control is a two-way street. Once you start pouring too much gold into an economy, then you have to start dealing with inflation. He expects that the Sunwell dailies will start to disappear from the game as of Wrath, because if not, then Blizzard will have to go the other way to control inflation: raise prices. Think 5,000g is a lot for a flying mount? In the future, if the amount of gold in the game stays the same, it may be even more.

  • Reigniting the flame and rediscovering the joy of Warcraft

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.09.2008

    I think my favorite part about a new patch is that it always seems to inject new life into WoW. Don't get me wrong, I love WoW all the time. I think it's a great game. But there's something about a new patch that always seems to invigorate me. There's new stuff to do, maybe a new twist or two to one of the classes I play, or at least to one of the classes I play against. What's even more interesting to me is that it sometimes makes even the old stuff feel brand new.

  • Breakfast Topic: Most hated daily quests

    by 
    Amanda Miller
    Amanda Miller
    04.09.2008

    In light of the recent inquests against our least favorite races, mobs, mob abilities, or tankadin writers, it seems only fitting to ask; what is your least favorite daily quest?Now that the cap has been raised to twenty-five, and a slew of dailies has been added as of patch 2.4, many players are finding themselves spending a few hours on daily quests each day. Personally, there are a few that I enjoy doing most days, including the bombing runs, and some that I'd rather avoid if I didn't need the gold to fuel my rather Outlandish habits.I'm not sure if I could pinpoint a single culprit though. The longer quests bother me up front, because I get bored spending half an hour each day mowing through the same exercise. As such, the Shadowmoon Valley quests might be my least favorite, because aside from the competition, they take forever.Which daily quests are giving you a daily headache, and why?

  • Gamers on the Street: Proud of Proudmoore

    by 
    Mike Schramm
    Mike Schramm
    04.07.2008

    This was the scene this morning on Proudmoore, as they were the first server around to open up the Heroic Badge vendor on the Isle of Quel'danas. So for this week's Gamers on the Street interviews, I decided to go there and see the sights myself. Unfortunately, just as on the PTR, it's not quite that easy to get a level one Blood Elf to the Isle -- I figured I could just fly from Silvermoon like normal, but no -- apparently I had to run all the way to Tranquilien to even get the Silvermoon flight point. So I did.Fortunately, when I got there, the flight master gave me the flight point to Silvermoon, which would then take me to the Sunwell Plateau. Unfortunately, I was completely and totally broke -- I didn't even have enough cash to fly. I sold everything I had, but it wasn't nearly enough, and instead of begging for gold, I did the next less annoying thing on the list -- I spammed the Trade channel. And I was able to find two nice residents of Proudmoore to tell me about opening up the world event content on Sunwell Plateau.

  • Fishing your way to profit

    by 
    Zach Yonzon
    Zach Yonzon
    04.07.2008

    I'm not sure if anyone else noticed, but all of a sudden, fishing seems to have become an extremely profitable profession. With the introduction the daily fishing quests in Patch 2.4, those with a bit of luck have found themselves getting a hefty profit from the Bag of Fishing Treasures that the quests give out as a reward. Any angler worth her salt knows that fishing can be profitable through selling fish cooked or raw through the Auction House, or even as junk through the vendor. Before the introduction of the goodies that come inside the Bag of Fishing Treasures, the Goldenscale Vendorfish was probably the most expensive gray item in the game, selling for 6 Gold to vendors. Anglers who are also cooks could profit nicely from raid buff foods such as Golden Fish Sticks or Skullfish Soup, or simply sell the raw ingredients. Even low-level fish sell rather well to those who would like to level their cooking.

  • Proudmoore gets badge vendor to 100%, chaos ensues

    by 
    Mike Schramm
    Mike Schramm
    04.07.2008

    Chaos! That was the scene on Proudmoore as they became the first server to unlock Sunwell Isle's badge vendor. Smith Hauthaa, completely. As you might expect, every Thrall, Jaina and Larry who'd been saving up Heroic Badges descended on the vendor to cash out, and from what we're told by reader Sync, it was madness.Madness? This is the Sunwell! Surely this is just temporary -- as people get those badges turned in, Hauthaa's popularity will drop back down to much more managable levels. But as you can see from the gallery below, everyone and their alt showed up to buy from the vendor, and there was lots of world PvP, low framerates, and even a server shutdown (we hear) to show for it. Whenever your server opens up, whether you're looking for Warlock, Hunter, Druid, or any other Badge Loot gear, you may just want to wait an hour or two until people settle down and realize that they'll have a long time to buy new Professor Plums with badges.%Gallery-19980%

  • Sunwell Phase 4 daily quest walkthroughs

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2008

    As many servers approach Phase 3, we're going to be one step ahead as always and make sure you're all prepared the day Phase 4 hits. It'll be some time before anyone reaches it I'm sure, but if you're anything like me, you always want to know what is on the horizon.Phase 4 concludes the taking of Quel'Danas and the progressive content, thus some of the quests are simple things like putting the finishing touches on the new Shattered Sun Stronghold. However, there are still a few things that need some work. This phase will focus on an Alchemy Lab and a super cool statue to plant in the middle of the freshly taken town.Read on for more information on Phase 4, as well as links to guides for each of the new quests you'll encounter!%Gallery-19191%

  • Phase 4 Dailies: Open for Business

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2008

    Once you've opened up the Alchemy Lab through many turn-ins of Discovering Your Roots, the quest Open for Business becomes available.If you've been looking at those sparkling bushes scattered through Quel'Danas funny since patch 2.4 hit, be confused no longer! Those bushes are for this quest. Dear Mar'nah has discovered a new elixir here on the Isle! Bloodberries are a naturally growing plant in the wilds of Azeroth, but it seems being exposed to the Sunwell has made the ones in Quel'Danas special.Mar'nah needs five Bloodberry samples to show you what it is that she found. This quest is hit or miss. Sometimes you can get strong circuit around the island and get the five you need in under a minute, sometimes you go batty competing with others for bushes. If there's one quest on Quel'Danas you want to do in hours other than peak time, this is it.My recommendation is that you shouldn't pick just this one quest up and set out to do it. When you have access to this quest, progression on the island is just about over, so no need to stop and do just this quest. If you're going to do it, do it with some of the other quests. The frustration of the bushes being camped melts away if you have other things to occupy your time. Since these grow on the entire island, you can be sure you'll end up with five before you're done.Unfortunately for you, the elixir is not as unique and she leads you to believe. The elixir, the Bloodberry Elixir, is identical to the Elixir of Mastery, adding a flat 15 to every stat. The Bloodberry Elixir can also only be used on Quel'Danas. I suppose it is good to use in Magisters' Terrace, or perhaps save for the following day's round of daily quests. Even if the potion is lackluster, the other rewards are about equal to the others. 11 gold, 99 silver, and 250 Shattered Sun Offensive reputation.As always, if you need further information you should take a look at Wowwiki or Wowhead!

  • Phase 4 Dailies: Discovering Your Roots

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2008

    The first daily quest of Phase 4 of the reclaiming of Quel'Danas is Discovering Your Roots. This quest begins at the newly unlocked Alchemy Vendor, Mar'nah. Of course, she has been unlocked, but not her stock. She claims to need a special reagents for that: Razorthorn Root. She says it's fairly difficult to harvest, but this quest shouldn't give anybody too much trouble.After accepting this quest, fly out to Razorthorn Rise. This region is directly on the border between Terokkar Forest and Hellfire Peninsula, up in the mountains. If you cant find it, just look at the picture above.This is similar to the quest I Was A Lot Of Things... from Shadowmoon Valley, in that you need to use some local beasts to dig up your plants for you. Luckily, you don't need to rely on the intelligence of some dumb pig that gets massacred by all of the nearby monsters and turns on you if you accidentally hit an AOE. You get to control the Ravager you'll use to dig up your five required Razorthorn Roots.

  • Phase 4 Dailies: Disrupt the Greengill Coast

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2008

    Disrupt the Greengill Coast opens up as soon as Phase 4 begins, and is given by Captain Valindria. She can be found on board the ship(known as Silvermoon's Pride) parked in the Harbor which you took in Phase 3.Captain Valindria is apparently the SSO operative in charge of dealing with the Naga infestation on the southeastern section of Quel'Danas. Like most people in Azeroth, she needs our help. This isn't just another kill quest, but it is a kill quest in disguise. I recommend doing it alongside Don't Stop Now... because you'll be killing the required mobs simultaneously.It turns out the Darkspine Sirens are mind controlling the Murloc slaves you see throughout their camps, and they're doing it using some fancy orbs. An Orb of Murloc Control is what you want, and they drop off of the aforementioned Sirens. You want to throw and smash them into a camp of murlocs to release them from their control, and turn them on their Naga masters.What these means is the Orbs work like grenades, targeted AOE spells, et cetera. When you right click the item, you'll get a targeting circle that the previous bombing quests have trained you to use, and throw them at a pack of murlocs. You need to free a total of 10 murlocs, so try to get as many of them in the ring as possible to cut down on Orb hunting.Simple quest, and fantastic to do alongside Don't Stop Now... as I mentioned before. Doing them together will net you some easy money. Even if you don't do the other quest with this one, you'll still get a pretty decent reward. 11 gold, 99 silver, and 250 Shattered Sun Offensive reputation. Note that this quest doesn't help to progress anything on the island, and will not change once the Alchemy Lab is acquired and the Monument to the Fallen is completed.If you need more information on this quest, please head on over to Wowwiki or Wowhead!

  • Phase 4 Conclusion: A Magnanimous Benefactor

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2008

    Unfortunately for Anchorite Ayuri, it seems that not so many people were willing to donate 10 gold to her thoughtful cause. Luckily, Anchorite Kairthos is here to tempt those of us with overflowing wallets to donate a little more.A Magnanimous Benefactor is a one time only quest found at the top of the Sun's Reach Harbor inn that can only be acquired at Exalted reputation. If A Charitable Donation was a money sink, A Magnanimous Benefactor is a money black hole. The reward is very, very cool, though. For the low, low price(donation!) of 1,000 gold, you will be awarded a title, 'of the Shattered Sun.' For example, I would become Alex of the Shattered Sun. Sweet.Now, a thousand gold is a steep price, but in my opinion this is one of the cooler titles in the game. My main has Hand of A'dal, but Of the Shattered Sun sounds way, way cooler, even if Hand of A'dal has more prestige. This title is also unique in that you can acquire it purely through solo play. Justicar/Conqueror can be gotten through semi-solo play, but you need to join groups and raids in Battlegrounds. Plus, it takes way longer to get.If you're Exalted with the Shattered Sun Offensive, you probably have far more than 1,000 gold. All of those daily quests(and/or Magisters' Terrace runs) up to Exalted? Go ahead, spend 1,000 gold. Have something to show for that work.

  • US server Proudmoore is the first to hit Phase 3 of the Shattered Sun Offensive

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.03.2008

    Phase 3 is now upon us! According to us.gorgonnash.info, Proudmoore has now just barely hit the Armory phase of the Shattered Sun Offensive. As of 9:07pm PDT, April 2nd, Cenarius is behind them at 95%, with Zul'jin behind them at 90%. Congratulations, Proudmoore.Of course, the biggest thing this means is that they've unlocked the quest Making Ready, which will allow them to eventually unlock the new Badge of Justice loot. Good luck to them, and may the unlocking go fast! For everyone who needs to catch up to Proudmoore, be sure to check out our phase 1 and phase 2 quest walkthroughs. For all you Proudmoore inhabitants, and all the rest of you raring to go, be sure to check out our phase 3 walkthroughs for all the information you'll need to forge ahead with the offensive, and look out for the Phase 4 walkthroughs coming soon from Alex.

  • Breakfast Topic: Fun surprises

    by 
    Amanda Miller
    Amanda Miller
    03.29.2008

    As many of you are, I've been doing my duty to my server and pocketbook by completing the Shattered Sun Offensive daily quests every day. I have to admit, I was pretty disappointed that the reward for many of the quests is [Shattered Sun Supplies]. Before opening it, I was excited. I expected some nifty food and potions, maybe gems or herbs, and greens. I like to be surprised by some things, so I hadn't looked up the current loot list. Needless to say, after a few days, and a bag full of useless 68 greens with + resistances on them, I became discouraged. Then I opened my first one of the day, and voila! A [Badge of Justice]! Because I rarely have much time to spend in-game these days, I hadn't collected any of these yet (sad I know). The experience actually reminded me of the two times that [Wall of the Dead] dropped for me, and the time that [Kang the Decapitator] fell into my hands, and the roll came out in my favor. The two rarest pets I've ever farmed and received, the [Captured Firefly] and the [Tiny Crimson Whelpling], also definitely gave me a natural high.What warm and fuzzy memories do you have of surprising drops and good fortune? Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests including walkthroughs on the new Sunwell Daily Quests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.

  • Phase 3 Dailies: Making Ready

    by 
    Alex Ziebart
    Alex Ziebart
    03.28.2008

    Though the Sun's Reach Armory has been taken by the Shattered Sun Offensive, it is still not fully stocked and equipped. This is where you come in. Smith Hauthaa just outside of the Armory needs you to gather ore so she can make the Armory an Anvil.Supplies are on the way, she says, but she doesn't want to waste time while she waits. She sends you to retrieve three pieces of Darkspine Iron Ore. You won't be mining for this ore, nothing as simple as that. You need to kill Darkspine Myrmidons along the eastern coast of Quel'Danas. They drop Darkspine Chest Keys which are then used to open chests along the naga encampments. The Myrmidons fight like really boring Warriors, using Sunder Armor and Demoralizing Shout. The area is also lousy with Darkspine Sirens, which fight like Frost Mages. Ice Armor, Frostbolt, Frost Nova, that sort of thing.You'll likely need to do quite a bit of fighting to get your three pieces of ore, simply because there are so many mobs in the area. Once you work into a rhythm, it should only take as long as 'Arm the Wards!' does each day. While this quest may seem like one of the more time consuming Quel'Danas dailies, it is certainly worth the effort. Why? Because when this quest is completed a certain number of times, it unlocks the Anvil. Unlocking the Anvil unlocks the new Badge of Justice rewards, and yet another daily quest. If you're itching to make a purchase from Smith Hauthaa, encourage your friends to do this quest as often as they're able.Aside from unlocking the next step of Quel'Danas, this quest has another reward. Upon completion, you will receive 11 gold, 99 silver, and 250 Shattered Sun Offensive reputation. Once the anvil and Badge of Justice rewards have been unlocked, this quest becomes 'Don't Stop Now...' and retains the same objectives. For further information on this quest, you can head on over to Wowwiki or Wowhead.