dayz-alpha

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  • DayZ moves 172,000 copies in first 24 hours of early access

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    The standalone version of Arma II zombie survival mod DayZ, which stealthily went live via Steam's early access program earlier this week, has generated $5.1 million in its first 24 hours of availability. According to Bohemia Interactive's Maruk Spanel, DayZ moved 172,500 copies on launch day and 142,403 players were online at the time of his last update. Creator Dean Hall has been celebrating the successful launch with regular tweets on the game's sales and performance, but he took a moment to remind possible buyers that this version of DayZ is still very much a work in progress: Please do not just buy the game because you heard it was cool. Many streamers are now streaming. Visit this and view the (many) bugs first. Early access to DayZ will run you $29.99.

  • DayZ standalone releases alpha on Steam

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2013

    DayZ's "true blue" alpha launched on the Steam store today for $29.99. The release is part of Steam's early access program with a caveat posted that players should not purchase it unless they're OK with "serious issues and possible interruptions of game functioning." The launch was accompanied by a trailer which has since been pulled from the Steam store due to its graphic nature. Lead developer Dean Hall bemoaned the move on Twitter: "At the last minute, despite being told of the contents of my trailer for DayZ, Steam pulled my trailer due to censorship." The video is still on YouTube if you're curious, although be aware that it is NSFW and has a scene of a suicide.

  • DayZ alpha will be an actual alpha

    by 
    Mike Foster
    Mike Foster
    12.05.2013

    Early adopters are in for a rough ride when the standalone version of DayZ first enters Steam's early access program. According to a post made by Dean "Rocket" Hall on the game's official forums, DayZ's initial limited launch will be "a true-blue alpha." Hall noted that because the team is rebuilding "massive areas of the engine," many of DayZ's core features will not be seen for months. Buying early will be a recipe for disappointment. It's a chance for those who want to be part of that whole process. For them, the process is as much a part of the game as the whole experience. For many, this is the opposite of what they want. To enable a smooth launch, we're really targeting it at a core audience who want to get deeply involved in a very barebones experience that is a platform for future development. In other words, it's an alpha. Dean did not provide a release date, so we'll continue to keep this filed under Soon TM.

  • DayZ footage may upset YouTube comment experts

    by 
    Jef Reahard
    Jef Reahard
    11.17.2013

    Heads up, DayZ fans, creator Dean "Rocket" Hall has posted a new eight-minute video showcasing the current state of the zombie sandbox's pre-alpha build. As the video's disclaimer notes, the footage "may deeply trouble experts who post YouTube comments. It has not been approved by marketing and contains disturbing scenes such as poor FPS, floating loot, bad lighting, placeholder sounds, and many more bugs that obviously never occur in game development and therefore the project is completely doomed." Assuming you can get past all those gory details, you'll see some up-close-and-personal zombie killin' as well as exploration elements. "Our focus is on getting the alpha out, Hall says, "which means focusing on multiplayer [server] performance." Click past the cut to watch the clip.