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  • DayZ moves 172,000 copies in first 24 hours of early access

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    The standalone version of Arma II zombie survival mod DayZ, which stealthily went live via Steam's early access program earlier this week, has generated $5.1 million in its first 24 hours of availability. According to Bohemia Interactive's Maruk Spanel, DayZ moved 172,500 copies on launch day and 142,403 players were online at the time of his last update. Creator Dean Hall has been celebrating the successful launch with regular tweets on the game's sales and performance, but he took a moment to remind possible buyers that this version of DayZ is still very much a work in progress: Please do not just buy the game because you heard it was cool. Many streamers are now streaming. Visit this and view the (many) bugs first. Early access to DayZ will run you $29.99.

  • DayZ standalone releases alpha on Steam

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2013

    DayZ's "true blue" alpha launched on the Steam store today for $29.99. The release is part of Steam's early access program with a caveat posted that players should not purchase it unless they're OK with "serious issues and possible interruptions of game functioning." The launch was accompanied by a trailer which has since been pulled from the Steam store due to its graphic nature. Lead developer Dean Hall bemoaned the move on Twitter: "At the last minute, despite being told of the contents of my trailer for DayZ, Steam pulled my trailer due to censorship." The video is still on YouTube if you're curious, although be aware that it is NSFW and has a scene of a suicide.

  • DayZ alpha will be an actual alpha

    by 
    Mike Foster
    Mike Foster
    12.05.2013

    Early adopters are in for a rough ride when the standalone version of DayZ first enters Steam's early access program. According to a post made by Dean "Rocket" Hall on the game's official forums, DayZ's initial limited launch will be "a true-blue alpha." Hall noted that because the team is rebuilding "massive areas of the engine," many of DayZ's core features will not be seen for months. Buying early will be a recipe for disappointment. It's a chance for those who want to be part of that whole process. For them, the process is as much a part of the game as the whole experience. For many, this is the opposite of what they want. To enable a smooth launch, we're really targeting it at a core audience who want to get deeply involved in a very barebones experience that is a platform for future development. In other words, it's an alpha. Dean did not provide a release date, so we'll continue to keep this filed under Soon TM.

  • DayZ footage may upset YouTube comment experts

    by 
    Jef Reahard
    Jef Reahard
    11.17.2013

    Heads up, DayZ fans, creator Dean "Rocket" Hall has posted a new eight-minute video showcasing the current state of the zombie sandbox's pre-alpha build. As the video's disclaimer notes, the footage "may deeply trouble experts who post YouTube comments. It has not been approved by marketing and contains disturbing scenes such as poor FPS, floating loot, bad lighting, placeholder sounds, and many more bugs that obviously never occur in game development and therefore the project is completely doomed." Assuming you can get past all those gory details, you'll see some up-close-and-personal zombie killin' as well as exploration elements. "Our focus is on getting the alpha out, Hall says, "which means focusing on multiplayer [server] performance." Click past the cut to watch the clip.

  • DayZ's zombies are getting smarter -- and hungrier

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2013

    Let us ask you a serious question: Do you like to read your dev blogs or watch them? Thanks to the Bohemia Interactive team, you can do both today! The devs have posted an article covering DayZ standalone's progress as well as a 21-minute video highlighting game footage. The team's been focusing on the inventory system, a non-traditional crafting system, zombie pathfinding, security improvements, a more complex health system, map expansion, and more sensible loot. Lead Developer Rocket urges patience as the team works to complete the standalone version: "We know that you want it released, and we know you want to know when this will be -- but we're 100% committed to making this a great game, and that means we are making sure to do things properly." You can watch the full dev diary video after the jump.

  • DayZ now on Steam, Hall goes behind the scenes for new mocap

    by 
    Jef Reahard
    Jef Reahard
    02.23.2013

    It's time for another DayZ dev blog, and this time the camera follows mod guru Dean "Rocket" Hall as he goes behind the scenes at Bohemia Interactive's motion capture facility. The occasion is an excuse to talk up the new zombie animations in store for the mod, and Hall himself even gets into act, donning a mocap suit and stutter-stepping across a greenscreen stage environment. DayZ is now available directly through Steam, provided you have Arma 2: Combined Operations installed already. Click past the cut for the full video blog.

  • Initial DayZ video blog shows new stand-alone footage

    by 
    Jef Reahard
    Jef Reahard
    02.05.2013

    A lot of stuff has been happening in the world of DayZ here lately, and creator Dean "Rocket" Hall has uploaded a fresh video dev blog to bring all of you zombie sandbox survival sim fans up to speed. Hall is joined by production assistant Matt Lightfoot, and the duo have a quite a lot to talk about over the course of the dev blog's 15-minute running time. Topics include major map improvements, the new clothing system, a streamlined UI, and the newfangled ability to spawn loot inside buildings. See for yourself after the break.