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  • DDO shows off new expansion dungeon House of Broken Chains

    by 
    MJ Guthrie
    MJ Guthrie
    07.03.2012

    Dungeons and Dragons Online's first expansion Menace of the Underdark is now a week old, but have you seen everything? Neither have we. Luckily for us all, Turbine keeps treating us to screenshots showcasing the new areas. Today the spotlight is on the new dungeon called House of Broken Chains. Besides just offering the standard fare of foes, this dungeon presents a new dynamic in the game. As players fight both slaves and their masters, they can choose to kill all of the slave masters and free the slaves or simply eradicate everything in true hack-and-slash form. Take a look at the images of this new dungeon along with other Menace of the Underdark screens in the gallery below.%Gallery-148679% [Source: Turbine press release]

  • MMO Blender: Eliot's self-made legend

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.29.2012

    I like games that make your characters feel legendary, but sometimes I think they've gotten the whole formula wrong. The problem is that the only thing important about your character is what he or she has done, not what he or she is. World of Warcraft has a lot of quests and raids that seem to imply your character is a big deal, but how big a deal can you really be if you're learning all of your tricks at the local trainer? What about a game where your personal history has as much to do with your future development as anything else? A game where your accomplishments aren't just backstory but an integral part of your character's abilities? A game where every new encounter is a chance for your character to learn something unique? I'd love to see a game where your accomplishments are not a list of things that you've killed but a clear litany of skills learned and scars accumulated -- a game where the path to power isn't necessarily clearly marked.

  • Touring Dungeons and Dragons Online's Demonweb

    by 
    Petter Martensson
    Petter Martensson
    06.26.2012

    To be honest, I haven't delved very deep into Dungeons and Dragons Online, and I have lost count of how many times I've gone through that first introductory dungeon. The reason isn't the game itself. It seems great, and Turbine has done a lot of work on it over the years. What always gets to me is the setting. For me, "Dungeons and Dragons" is synonymous with Forgotten Realms, and while Eberron seems interesting, it causes a mental disconnect. So when Turbine finally got its hands on the Forgotten Realms-license and offered Massively a tour of some of the areas in the now-released expansion Menace of the Underdark, I jumped at the opportunity. Even if I'm not Chaotic Evil in real life, my inner Drow couldn't resist a trip to the Demonweb.

  • Dungeons and Dragons Online: Menace of the Underdark goes live [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    06.25.2012

    Hope your dice are polished and your character sheets fresh from the copier: Dungeons and Dragons Online's first expansion has gone live on Turbine's servers. Menace of the Underdark is now available for all players who have purchased the digital expansion pack from the studio. Menace of the Underdark represents a sizable addition to the game. With it, DDO is expanding into the Forgotten Realms campaign setting and offers a new class, the Druid. Players will also be able to level up to 25 and expand their characters with the epic destinies system. "Menace of the Underdark delivers a wealth of content for our players and introduces significant engine upgrades that allow us to bring to life in a striking, visually impressive manner two of the most requested features, the new Druid class and access to the Forgotten Realms setting," said Executive Producer Fernando Paiz. While you patch up the game, you can check out the last of Menace of the Underdark's developer interviews after the jump! [Source: Turbine press release] [Update: Turbine just announced over Twitter that the game is now available on Steam!]

  • Dungeons & Dragons Online offers up new Menace of the Underdark screens

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.20.2012

    If you're an avid Dungeons & Dragons Online player, you probably already have Menace of the Underdark preordered. After all, the expansion is launching on June 25th, so you've got less than a week to wait. But that's still not quite "launching right now," and even if you have the expansion purchased, you might want a look at more of what to expect. The newest batch of expansion screenshots should help tide you over for the next few days. So what's in there? Aside from previews of two of the new quests coming in the expansion, there's also a look at the environment and architecture of Sschyndrylin, which is not exactly a pleasant spot to hang out over the weekend. Take a look at the gallery below for a full lineup of all the new screenshots as well as the previous shots of the expansion, and mark your calendar for Monday, when you can start killing Drow on your new Druid. [Source: Turbine press release] %Gallery-148679%

  • The Game Archaeologist: Will classic MMOs survive without free-to-play?

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2012

    It's amazing to me how quickly the industry has shifted to where we don't just welcome free-to-play as a business model in MMOs -- we downright expect it. Take a look in the comments of any new MMO that dares to launch with a subscription-only model: People will be tripping over each other in an attempt to predict just when said game will break down and admit that it needs F2P. Whether or not BioWare's admission that it's looking into F2P for Star Wars: The Old Republic surprised you or not, it's a sign that no game is immune to the allure, dollar signs, and downright necessity of the popularity and flexibility of this model. I think this brings a pressing question to bear in the field of classic MMOs: Will they survive without free-to-play? It's a pretty important question for a few reasons. One, a surprising majority of remaining sub-only MMOs are older ones; two, people now expect free in games they try; and three, players aren't exactly flocking to classic MMOs anyway. This week I want to explore the conundrum that these games are in and why some players may have blinders on when it comes to the fate of their favorite games.

  • The Soapbox: This fantasy is far from fantastic

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. "More innovation!" is the common rallying cry of the disgruntled MMO player. Push forward the genre, build awe-inspiring giant statues instead of sixth grade art projects, do that one magic thing that nobody can agree on to make this genre as fresh and great and interesting as it was. You know, as it was when you first got into these games, that is. For all of the "more innovation!" speeches that I've seen, I never see the one that touches on the most irksome areas of stagnation in the industry, and that is how incredibly lame most MMO fantasy worlds are. Cut 'n' paste, mix and match elements between any two fantasy MMOs, and I guarantee you that nobody would really notice. The truth is that for all their desire to be seen as unique and special, most of these games feature a world carbon copied from each other with minor Mad Lib deviations. Case in point: Have you ever realized just how many of these MMO worlds share almost the same name? Start with T, usually end with A, there you go. Telara. Telon. Tyria. Atreia. Taborea. It doesn't stop there, but it really should. MMO designers need to realize that fantasy is more than just D&D and Tolkien derivations and explore the unlimited scope of what the genre could be.

  • The Road to Mordor: Breaking down Riders of Rohan's pre-purchase

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2012

    This past week or so has been absolutely nuts with all the new information flooding in about this fall's Riders of Rohan. We've gotten confirmation about the release date, the expansion website, pricing information for the different expansion pack editions, a partial feature list, an official FAQ, word of a forthcoming instance cluster, and a first look at the mounted combat system. Expansions always rile up the Lord of the Rings Online faithful, and I'm pretty jazzed to see whether Turbine can pull off what's probably the most epic addition to the game since Mines of Moria. I'm going to save analysis of the expansion as a whole until next week because today I want to dive into the slightly confusing morass of pre-purchase options and pricing to see what's worth pursuing -- and what might be worth ignoring.

  • Dungeons & Dragons Online discusses the lore of the Underdark

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.07.2012

    In preparation for the upcoming expansion Menace of the Underdark, the team behind Dungeons & Dragons Online has been producing a series of preview videos about the new content to be found. The newest video focuses on the lore of the Underdark and the Forgotten Realms, a far more traditional fantasy setting compared to Dungeons & Dragons Online's normal home of Eberron. As discussed in the video, it's a challenging setting to work with, and not just because player expectations are high. From a visual standpoint, the Underdark is iconic, but it's also challenging to keep interesting -- after all, it's made up of miles of caverns that need extra points of visual interest. On the storytelling side, the problem is almost reversed, with so many iconic monsters and characters that it's a challenge to fit everything in there. Take a look at the preview just past the break to see how the team addressed these issues and to get a peek at some of the monsters and environments from the new expansion.

  • Dungeons and Dragons Online unveils new Menace of the Underdark screens, video, open beta [Updated]

    by 
    Matt Daniel
    Matt Daniel
    06.06.2012

    On the 25th of this month, Dungeons and Dragons Online players will have the opportunity to set foot in the treacherous caverns of the Underdark for the first time with the launch of the game's next expansion, Menace of the Underdark. To help players prepare for this momentous excursion, the folks at Turbine have released a new behind-the-scenes video that introduces players to some of what they can expect from the depths of the Drow homeland. Drow, of course, are a given. Players can look forward to squaring off against the race's nefarious priestesses and mutated dryders while they explore the city of Sschindylryn below the King's Forest of Cormyr. A number of deadly creatures await curious adventurers, including a new dragon for players to hunt. For the full details on what to expect from the Underdark, just check out the gallery below and then click past the cut for the full video. [Source: Turbine press release] %Gallery-148679% [Update: Turbine likewise announced today that the expansion is in open beta, so head to the forums and jump in!]

  • Choose My Adventure: Take it back

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.30.2012

    Film trilogies rarely work out well. Either they're a case of a successful film spawning a successful sequel that leads into a try at a third film or they're a story stretched and hyped into unrecognizable shapes after several years. As a result, most third installments vary between "depends on personal taste" and "just plain bad." But here we are on my third run through Choose My Adventure, which means that for better or worse I'm looking at a trilogy. Let's hope this turns out slightly better than history might indicate. Beneath the cut are our nine candidates for the next game on the block, complete with explanations about why I've chosen those titles instead of other possibilities. Go ahead and read through the possibilities, then vote for your choice by Saturday if you want to be counted! Next week, tune in for a much more opinionated column as we kick off part three. And yes, the bonus polls are back.

  • DDO expansion screens take you inside Demonweb

    by 
    Jef Reahard
    Jef Reahard
    05.30.2012

    It's Wednesday, which generally means two things. One, there are only a couple of days left until the weekend. Two, there are probably some new Dungeons and Dragons Online expansion screenshots to share. Turbine has gifted us with yet another set of captures from the upcoming Menace of the Underdark update. This batch centers on the Demonweb region. If you're not up on your Forgotten Realms lore, Demonweb is basically the spider goddess Lolth's home plane. As a result, arachnophobes will want to move on to the next post. For everyone else, there's our MotU gallery below. %Gallery-148679%

  • DDO expansion screens show off dryads, werewolves

    by 
    Jef Reahard
    Jef Reahard
    05.23.2012

    Want the latest Dungeons and Dragons Online expansion screenshots? We've got them for you in our gallery below, and they focus on dryads and werewolf monsters from the forthcoming Menace of the Underdark patch. The shots are set in the Eveningstar region of the Forgotten Realms, which players will initially encounter after porting over from DDO's original Eberron locale. Menace of the Underdark will add quite a bit of new content to DDO, including a new Druid class, epic destinies, and an old familiar campaign setting. The expansion is now available for pre-order on Turbine's website. It launches on June 25th. [Source: Turbine press release] %Gallery-148679%

  • Leaderboard: Permadeath vs. no permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2012

    Permadeath is one of those game mechanics that seems destined to forever be nibbling away at the fringe of the MMO genre than invited to the cool kids' table. Many players find themselves aghast at the notion of losing all their hard-earned progress with one untimely demise, and it seems like game developers agree with them: Very few MMOs have any sort of permadeath option. However, this most-severest-of-severe death penalties does persist. Some players elect to form guilds and meta-groups to pursue a permadeath lifestyle in their games. A few upcoming titles, such as Salem and Wizardry Online, have permadeath as a core mechanic. Even the recently released Diablo III has a "hardcore" permadeath mode for the brave at heart. The question we put before you today is yet another nibble that may never be noticed by the mainstream, but it's important to consider: Is permadeath worth including in MMO design, even as an optional mechanic or server, or should this brand of death penalty kick the bucket once and for all? Vote after the jump!

  • New DDO Menace of the Underdark video profiles Druid class

    by 
    Jef Reahard
    Jef Reahard
    05.18.2012

    Turbine continues its Menace of the Underdark info blitz this morning with a new video centering on Dungeons and Dragons Online's maiden expansion. If you've been hiding in a troll cave for the last month, you may not be aware that the devs are taking players from Eberron to the Forgotten Realms starting on June 25th. There's also a new Druid class, which is the focus of today's dev diary clip. Executive producer Fernando Paiz calls the Druid the single most requested feature by the DDO playerbase over the last six years. Click past the cut to learn more about the class and see if it measures up to your expectations. [Source: Turbine press release]

  • Druids, Drow, and destinies in an epic DDO expansion tour

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2012

    On Thursday, Turbine will take the wraps off of Dungeons and Dragons Online: Menace of the Underdark and commence with the closed beta. It's a heady time for both the team and playerbase, as this 2007 title steps into the big leagues of expansion-holding MMOs. And because we know you hate waiting for all the goods, we joined Turbine on the test server for an advance look at some of the hottest features coming with June's launch. On the phone with us was Senior Producer Eric Boyer, Community Specialist Amanda Grove, and Design Director Ian Currie. "We want to show players how big the expansion pack is and how much it'll be changing the game," Boyer began, telling us that levels one through 20 were merely "heroic" -- now it'll be time to make the move into epic territory. From a look at the much-anticipated Druid and the previously vague Epic Destinies to a lightning tour of your first day in the Forgotten Realms, the team was out to convince us that Menace of the Underdark is fully worthy of the "expansion" moniker. How's it looking so far? Take a look for yourself!

  • DDO's Menace of the Underdark expansion beta starts May 10th

    by 
    Jef Reahard
    Jef Reahard
    05.03.2012

    Last week we showed you some screenshots of Eveningstar, a new town in Dungeons and Dragons Online's upcoming Menace of the Underdark expansion. Today Turbine has released four additional shots taken in and around the small settlement that greets players as they transition from Eberron to the Forgotten Realms. Turbine has also told us that the expansion closed beta will kick off on May 10th. The testing period will be exclusive to pre-order purchasers of MotU, so head to the official DDO site to learn more! [Source: Turbine press release] %Gallery-148679%

  • See Eveningstar under siege in new DDO expansion screenshots

    by 
    Jef Reahard
    Jef Reahard
    04.25.2012

    Another week, another set of screenshots for Dungeons and Dragons Online's new Menace of the Underdark expansion. This time around, we've got two new areas to explore: the town of Eveningstar (and some night battles set therein) and the Ruins of Temple Mystra. DDO players can check these areas out after leaving Eberron behind and stepping into Turbine's version of the beloved Forgotten Realms campaign setting. The expansion, DDO's first, is slated for June 25th. Head to the official website for more, but not before you peruse our screenshot gallery below. %Gallery-148679% [Source: Turbine press release]

  • Turbine talks Eberron vs. Forgotten realms in new DDO video

    by 
    Jef Reahard
    Jef Reahard
    04.20.2012

    Turbine has released the next installment in its Menace of the Underdark dev diary series. The video clip runs for two-and-a-half minutes and features various developer personalities discussing Dungeons and Dragons Online's jump from one fantasy world to another. "It's really important to us that Faerun feels unique and is more true to the classic high-fantasy setting," says producer Fernando Paiz. Whereas Eberron featured elements of fantasy-tech and magicpunk, the Forgotten Realms is one of the more iconic and traditional high fantasy settings around. As such, Turbine says, it has collaborated closely with Wizards of the Coast to ensure the authenticity of the expansion experience. So what is the link between these two different realms? In a word, Lolth, the drow spider-queen goddess who is powerful enough to connect the worlds. Turbine remains mum on the specifics, though, so you'll have to check out the expansion to see for yourself. [Source: Turbine press release]

  • Dungeons & Dragons Online invites players to build a guild

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.19.2012

    If you're going to take on the Drow in Dungeons & Dragons Online, you're going to need help. You'll need allies, people you can count on no matter what. In other words, you need a guild. That means recruiting some good players -- and the new Build Your Guild event is aimed at giving players incentives for just that. Running until late June, the event offers players two different ways to gain fantastic advantages just by being in a guild. All players can gain extra experience and loot by grouping with fellow guild members, whether you're a new player or an old hand. You can also gain special bounties for reaching leveling milestones, which grants bonus guild renown and astral diamonds. Last but not least, guilds will randomly be rewarded a variety of prizes during the length of the event, culminating with a level 85 airship in late June. The event should provide plenty of incentive for players to work together in a guild, and if you happen to get some prizes along the way, so much the better.