dead-space-2

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  • Visceral teases us with Dead Space 2 '3D' screenshot

    by 
    Xav de Matos
    Xav de Matos
    12.22.2009

    [Game Informer] It was hinted at again and again... and again, until it was finally confirmed. Dead Space 2 is officially a thing that exists, and the sequel will land on the PS3, Xbox 360 and PC at some point. Until then, EA's Visceral Games is in full-blown tease mode. Today's tidbit of Dead Space 2 info comes in the form of a Game Informer-exclusive "3D" screenshot. The image features the game's hero, Isaac Clark, fighting off a horrific childlike necromorph. Well, to be honest, we assume the pair are fighting. For all we know the two characters could be moments away from a beautiful holiday embrace. (Mistletoe may or may not be involved.) Check out Game Informer's dedicated Dead Space 2 site to see the shot in all its interactive glory.

  • Dead Space 2 producer confirms Sprawl, doesn't sweat Schofield departure

    by 
    David Hinkle
    David Hinkle
    12.22.2009

    Dead Space 2 is shaping up to be quite the sequel, as executive producer Steve Papoutsis told CVG a lot of what we've heard about the Game Informer cover story is in fact true: engineer Isaac Clarke is a lot more vocal in the sequel and won't be confined to the claustrophobic corridors of the Ishimura. Instead, he's now an inhabitant of the space metropolis Sprawl. Papoutsis did more than validate suspicions in his interview, as he also pointed out a greater focus on action and telekinesis in the sequel. See, Isaac won't just be able to move objects around, but he'll be able to destroy those objects and employ their debris as offensive weaponry. In fact, Isaac can even use dismembered enemy limbs to kill more enemies. It's kinda like when that bully at recess used to make you punch yourself, except he's sliced your arm off first and is firing it toward you at blue hedgehog-like speed. Of course, an interview about Dead Space 2 can't go by without discussing the sudden departure of Glen Schofield and Michael Condrey, the two gentlemen now running Sledgehammer Games for Activision. Papoutsis said that most of the team from the first game is on board for the sequel, and that it "takes a lot more than 2 people to make a great game." We hope so, because we have high hopes for this sequel.

  • Rumor: Dead Space 2 info extracted from Game Informer

    by 
    Griffin McElroy
    Griffin McElroy
    12.10.2009

    Terrifying video game news site Rely On Horror claims to have recently gotten its hands on the next issue of Game Informer, which contains a pretty comprehensive breakdown of the new methods of Necromorph murder featured in Dead Space 2. According to the site, the Informer article reveals that the game's designers are trying to make the game spookier, placing hero Isaac Clarke (who learned the ability to speak between games, it seems) in more death-defying situations, and likely a few impossible-to-defy-death situations as well. According to the report, the game's action has moved off of the Ishimura, instead placing Clarke on the similarly monster-infested interstellar city Sprawl, which dwarfs the original game's setting in size. Finally, the article supposedly ends with the developer dropping the following tease regarding multiplayer: "All I can say is it's really fun, and you'll get to strategically dismember your friends." Oh, man -- Bushido Laser-Saw confirmed! Or, rather, it might be confirmed. There's no way to tell for sure until we get our hands on the Clarke-covered magazine. [Via VG247]

  • Game Informer cover reveals redesigned Isaac for Dead Space 2

    by 
    Justin McElroy
    Justin McElroy
    12.08.2009

    Game Informer's next issue is going to shed some eerie, bluish-greenish light on the just-announced Dead Space 2, but they're already showing off a new look for lead miner/Necromorph killer Isaac Clark. While we question the wisdom of worrying about fashion in the middle of Necromorph onslaught, we can't argue it's not a snappy look. While we're thinking of it, is anybody else getting a total Guyver vibe from the new duds? No? Just us? Fair enough.

  • Dead Space 2 announced for PC, PS3 and Xbox 360

    by 
    Justin McElroy
    Justin McElroy
    12.07.2009

    Not official art, actually Do us a favor and read the following sentence really slowly -- seriously, savor it. It's been hinted and teased at enough to give the world's remaining necromorphs a heart attack, but Dead Space 2 has finally been officially announced for PC, PlayStation 3 and Xbox 360. Now, you might be wondering why you had to take your time with that easily understandable sentence. Well ... we don't really have anything else to tell you. It's still Visceral, it's still Isaac Clark, it's still the necromorph invasion. We don't even have a release window. The best thing EA has to say is, "Survival isn't the only thing on Isaac's mind in Dead Space 2 – this time, he calls the shots," which makes it sound like our engineer protagonist dumped his abusive boyfriend and moved to the big city to work in an office pool with Dolly Parton and Morgan Fairchild. ... Actually, that sounds pretty good.

  • Dead Space 2 possibly teased by Necromorphic ink blot

    by 
    Griffin McElroy
    Griffin McElroy
    12.06.2009

    What do you see in the ink blot above? A butterfly with cattails attached to its wings? Well, that probably means you're insane. The popular theory is that the image, which was linked to on the recently relocated official Dead Space Twitter page, is actually a teaser for Dead Space 2. This much is supported by the strange script featured at the bottom of the image (visible in the full picture, posted after the jump), which, when translated using this helpful guide (via horror game news blog Hell Descent), reads "the nightmare is over but it will not end." There's also a few Necromorphs hidden in the ink blot, including Mr. "I'm going to stab you with these sharp tentacles" and Mr. "I'm just a baby but I'll bite your face off." (Disclaimer: Those probably aren't their Christian names.) We feel we can confidently add this to the growing pile of evidence for an upcoming announcement for the follow-up to last year's dismemberment simulator.

  • Rumor: OPM teases Dead Space reveal in December

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.24.2009

    Considering the artwork depicted on the "next month" page of November's Official PlayStation Magazine, it requires only the slightest of hops to reach the conclusion that a new Dead Space announcement is lurking just around the corner. Allegedly snapped by GOONL!NE (as in the connectivity instruction, not the lineup of criminals), the artwork features a grotesque, tentacled creature viewed through what appears to be the iconic toaster visor of Dead Space protagonist Isaac Clarke. The site confidently suggests that the creature itself is derived from the original game's concept art. Now's the time to strategically remember several job listings, which mentioned a Dead Space follow-up, along with EA CEO John Riccitiello's recently expressed desire to have EA focus on more profitable, safer games. What could be safer than an isolated spaceship sending out a distress call? The November issue of Official PlayStation Magazine is on sale behind youuuuu in the UK right now. [Via CVG]

  • EA job listing hints at online multiplayer for Dead Space 2

    by 
    Griffin McElroy
    Griffin McElroy
    11.14.2009

    If an Electronic Arts job listing is any indication, Dead Space 2 is set to receive a gameplay feature that none of us saw coming -- online multiplayer support. The listing, which calls for the aid of a "Senior Online Level Designer," mentions that the new hire should "be able to work collaboratively with Creative Director and Online Producer to create extremely fun, satisfying and polished multiplayer levels." Those who desire to create droll, unsatisfying and shoddy multiplayer levels should probably look for employment elsewhere. We'd call this move surprising based on the fact that we have no idea how it would work out. Given the first game's heavy focus on "strategic dismemberment," we can only imagine that multiplayer matches will quickly devolve into hilarious, appendage-removing duels. Kind of like Bushido Blade meets the Black Knight scene from Monty Python and the Holy Grail. (Actually, that sounds pretty awesome!) [Thanks, Andrew!]

  • Reuters: RE5 sold 1.94M in US; Dead Space 2 in development for 2010

    by 
    David Hinkle
    David Hinkle
    10.30.2009

    In a story about the scarier games (it's almost Halloween, don'tchaknow?), Reuters mentioned two things we thought would be good for this website we got going here. First, there's Capcom's Resident Evil 5, which Reuters reports has managed to sell 1.94 million copies in the US, according to NPD Group figures. The second part of the Reuters story talks about EA and its spookier titles for 2009: Left 4 Dead 2 and Dead Space: Extraction. While there isn't anything new on the former, in a discussion of the latter, Reuters revealed that Dead Space 2 is apparently planned for a 2010 release, which would seem to confirm what we've heard about the game so far.

  • Dead Space 2 entering production in 'next few months'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.30.2009

    LinkedIn continues to provide our only link to the status of a true sequel to Dead Space. A recent job posting on the professional networking site, created by EA senior recruiter Jeff Ballard, reports, "The previous installment in the Dead Space franchise received numerous awards ... and the same core team is in place to create an even better follow up." The posting adds, "The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place."With the point-n-shoot spin-off, Dead Space Extraction, releasing this week for Wii, confirmation that the core-series sequel (expected for PS3, Xbox 360 and PC) will soon roll into production phase comes as welcome news to fans looking for the franchise to stay the traditional course. Hopefully, EA and developer Visceral Games' transmissions will continue to pick up from here on out.[Via superannuation]

  • Dead Space 2 development reconfirmed by LinkedIn profile

    by 
    Jason Dobson
    Jason Dobson
    05.09.2009

    You might want to sit down for this (you look tired). Judging by an update to Electronic Arts' Pratik Patel's LinkedIn page, work on Dead Space 2 is already underway. The engineering guru updated the page to include his role on the still as-yet-unannounced sequel, on which he is serving as the game's technical/development director. Hardly shocking, we know. Like a necromorph's limbs, any real doubt of Dead Space getting a sophomore outing was severed with EA's own Frank Gibeau and Glenn Schofield admitting as much just days after the original's release. Nothing else is yet known, though with E3 just around the corner and Dead Space Extraction dismembering Wii shelves later this year, we don't expect to be retiring our trusty plasma cutter any time soon.[Via Supererogatory]

  • EA talks Dead Space, Bad Company, Army of Two sequels

    by 
    Richard Mitchell
    Richard Mitchell
    10.23.2008

    In a move that isn't likely to shock readers of this website, EA's Frank Gibeau recently told Variety that Electronic Arts is planning sequels to Battlefield: Bad Company, and Army of Two. Dead Space executive producer Glenn Schofield also confirmed that a Dead Space sequel is in the works as well. Dead Space fans will also be happy to hear that Dead Space novels and toys are under consideration. We're hoping to see some Necromorphs with limb popping action. No concrete details on any of the sequels, such as when we might expect them, were given.

  • EA: Dead Space, Army of Two, Bad Company sequels in the works

    by 
    Randy Nelson
    Randy Nelson
    10.23.2008

    Variety writes that during an interview with EA Games president Frank Gibeau and EA Redwood Shores general manager Glenn Schofield, the duo spoke openly of plans for sequels to both Dead Space and Army of Two. According to the report, EA is also planning a direct follow-up to Battlefield: Bad Company.Given the (so far) generally sterling reviews of Dead Space, combined with internal enthusiasm about the IP, a sequel to the sci-fi shock-fest isn't exactly a surprise. Neither is Bad Company, which has both reviewed and sold rather well. Army of Two is the head-scratcher, though. The game released to decent reviews, but was by no means a runaway hit. Still, anyone who's played it can see the potential for fleshing out some of its co-op concepts into a (hopefully better) sequel. Army of Two ... 2?