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  • Lichborne: Tweaking your frost DPS talent build

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.20.2010

    Welcome to Lichborne, your weekly look at news, tips and strategy for the death knight class, with your host, Daniel Whitcomb. Last week, we took a look at frost DPS. At that time, I posted a basic DPS build for beginning frost DPSers to provide a good balance of DPS and utility. As I mentioned back then, though, the basic frost DPS build is pretty nice in that it does allow a bit of flexibility in your build; that is, there are a few places where you can swap around points a bit depending on your gear level and personal needs. We'll also take a quick look at optimizing sigil usage, which should come in handy for blood and unholy DPS as well. But first, let's take a look at those frost talents.

  • Lichborne: Frost DPS 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.13.2010

    Welcome to Lichborne, where we're taking a break from all the Cataclysm info and analysis to focus on the here and now in death knight issues. One of Patch 3.3.3's biggest focuses was adjusting frost DPS to be viable at the end game. The changes proved to be mostly successful, and as a result, dual-wield frost DPS is back on the map and may have an outside chance of not getting you laughed out of a raid. With that in mind, it's a perfect time to take a look at the spec. This guide will give you a rundown of the basic stuff you need to know to break into the ground floor of the spec. The goal is to make speccing, gemming, glyphing and doing damage as simple to understand and implement as possible, making it easier for you to break into the playstyle and start using it on your own character. In some cases, this means "cutting corners," and in other places it means making judgment calls on gemming and glyphing options that are still a bit more nebulous once you get to the really heady theorycrafting stuff. This article is meant to make being moderately success at frost an easier task. Without further ado, then, let's begin!

  • Cataclysm Class Changes: Death knight analysis

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.10.2010

    I'll be completely honest: If I were to describe the death knight update with three words, it would be these: We need more. PvP-focused death knights will likely be pleased with the new revealed skills, but for PvE death knights, all three hold little to no PvE applicability. The new rune system's original explanation is somewhat convoluted, and while I think I have a handle on it after some extensive testing and theorycrafting, we really can't say much about how well it will work until we know more about how our abilities will be rebalanced. The talent discussion mostly focused on telling us what we learned a few days ago when we were told blood will be the only tanking tree. Essentially, given this update, a large part of me wishes they had just held off until the beta. Right now, we just don't have enough information to make anything more than vague educated guesses about how the new rotations and abilities will play off of each other. That said, it's still worth a look at what's going down, so let's start it up and see what we can surmise.

  • More Cataclysm change details for death knights

    by 
    Matthew Rossi
    Matthew Rossi
    04.09.2010

    As is customary for the Cataclysm class previews, we get more details on all the changes death knights can expect in Cataclysm from our friendly neighborhood CMs and devs. Will there be a two-hander style for frost DKs? How will the new rune system play out? Will you have to spend runes on everything? All of these and more can be found answered within. Zarhym Here are a few points of clarification: We want to provide a 2-handed style for Frost since we recognize that pets are an acquired taste. We think we have the design space to do that now that we don't need to support Frost tanking. We're definitely committed to making Frost work as a dual-wield tree though -- that isn't going away. Outbreak is free with a 1-minute cooldown. It's not supposed to completely replace Plague Strike and Icy Touch. We're not sure how we're going to handle presences yet. We recognize the oddness of Blood death knights playing in Frost Presence and Frost death knights not playing in Frost Presences. We might rename the presences or take some other action. source

  • Thoughts on the death knight tanking change

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.07.2010

    I actually entertained the possibility of blood becoming a solely tanking tree in Cataclysm about a month back, so I was somewhat pleased and only slightly surprised to see the announcement that that's exactly the route the developers will be taking in Cataclysm. Certainly, there's a bit of bittersweetness and regret to see the great death knight experiment come to an end. But at the same time, it's worthwhile to ask: Is this truly for the good of the game? Is it for the best that we give up some reach and flexibility in return for solid ground and ease of balance? Let's chat a bit. Why one tank tree? Balancing death knights has pretty obviously been a constant battle. There's essentially been six different trees to balance for both PvE and PvP, a tall enough order that almost every major patch has included a large handful of death knight tweaks. Not only did the devs have find a niche for dual wielding, but they had to balance tank talents against PvE talents on the off chance that the interaction would overbalance or underbalance a certain spec in the right combination. They had to squelch diseaseless specs and one-button DPS specs, and Unholy alone took them until Patch 3.3 to get to some semblance of balance.

  • Lichborne: Blood tanking basics

    by 
    Matthew Rossi
    Matthew Rossi
    03.31.2010

    Welcome to Lichborne, your weekly peek at the world of the death knight. This week, Matt Rossi fills in to talk about tanking on a blood death knight. This is not a 101 post, but an even more basic look. I run heroics and 10 man raids on my death knight. There's simply only so much time in the day and I already raid pretty heavily on my warrior, so when I began seriously leveling a death knight I knew I would probably want to play something I felt very comfortable with. And so my flirtation with blood was born. While frost has seen some love in the most recent patch, I'm still not much for the DW DK style, and I've never really like the pet management of unholy, so I currently have two blood specs on my DK, a DPS spec and a tanking spec. What I've always loved about blood is its strong self-healing and physical damage based nature. As a blood tank, you end up taking advantage of these aspects of the tree, which provides strong single target threat, good AoE threat and solid cooldowns and survivability. While it doesn't have the snap AoE threat of a Howling Blast or unholy's strong group threat, Blood can still tank a group quite effectively with diseases and Heart Strike, while the recent patch 3.3.3 has greatly buffed single target threat for all DK tanks and made Will of the Necropolis far more attractive for the Blood DK tank.

  • Lichborne: Icecrown 5-man gear for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.23.2010

    Welcome to Lichborne, WoW.com's weekly look into the world of the death knight. This week, we're mostly waiting for the cold front to come in, but we got some other stuff we can talk about for sure. While we've all been waiting for Patch 3.3.3 to drop so we can decide if we're respeccing frost or not, It's become a pretty slow time in the death knight world. Debates continue on the best frost specs, whether Will of the Necropolis is worth getting now or even makes Blood the best tank spec, and so on and so forth, of course, so it's not completely quiet, but I've said my two cents on most of that before. It occurs to me, though, that I haven't really taken a good look at the Icecrown 5-mans for loot and opportunities for death knights. So for all my more casual and upcoming death knight friends, this one's for you.

  • Lichborne: Rune cooldowns, tank mastery, and Cataclysm

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.16.2010

    The devs have been speaking a little a bit about the new mastery system coming with Cataclysm, and while they've kept most of the specific numbers vague, there's been a surprising amount of information one can read between the lines about death knights. Of course, it started with the frost death knight stats. The stats were solidly DPS oriented, providing damage, haste, and runic power generation. This lead to two major concerns: What would frost tanks do for mastery? And for that matter, even DPS don't need runic power generation that much, considering we can only use so many frost strikes (or death coils for other specs) before we need to spend our runes anyway. The Blues actually gave answers to these questions, answers that managed to both answer the question and provide a whole new level of speculation and questioning. On the question of the new runic power bonus, Ghostcrawler and Eyonix revealed that death knights would find their rotation less constrained by the global cool down and rune cool downs, and that changes such as that would make the runic power generation more desirable. On the tank front, they're actually being deliberately coy about what they have planned for death knight tanks, but they at least seem to know the issue's on the table. This week, I figure it might fun to take a look at these statements and mull over some possible ways they might implement them.

  • Lichborne: The rise of PvE frost DPS on the patch 3.3.3 PTR

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.09.2010

    Welcome to Lichborne, your weekly look at the world of the death knight. With Patch 3.3.3 on the PTR and looking closer and closer to going live, the buzz around death knights is just about where you'd expect it to be, squarely on the frost talent tree. This is especially true of frost DPS. While it once reigned supreme as a cornerstone of the famous 39/32 builds, it's fallen out of favor, and even Threat of Thassarian hasn't been enough to keep it from being consigned to the status of third rate, a pariah from any raid that already has a shaman to provide Windfury. Blizzard's obviously dedicated to getting the tree properly buffed in Patch 3.3.3, but have they succeeded? Let's take a look at the frost tree thus far, and what we may be doing with our own builds and talents in a few weeks' time.

  • Cataclysm: Stat and system changes for DPS death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.03.2010

    We've known for a while that we were getting some pretty sweeping stat and gear changes in Cataclysm. The other day, the blues over at Blizzard put together a nice little post that outlined all the big points of the revamp. As you might expect, there are a few changes that DPS death knights are especially going to want to watch out for. Let's take a closer look at the changes that are most likely to affect the DPS death knight.

  • Cataclysm: Stat and system changes for tanking death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.03.2010

    We've known for a while that Cataclysm was going to feature some extensive changes to the stat and gear systems, and while we'd gotten bits and pieces of the whole picture before, the blues recently posted a massive breakdown of many of the changes. Death knight tanks will see a few things affect them as well, such as the complete removal of defense and a change to the workings of parry. Without further ado, let's break down the major changes that affect death knight tanking.

  • Lichborne: Buttons more death knights should push

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.02.2010

    Welcome to Lichborne, WoW.com's weekly death knight column. Daniel Whitcomb sort of wanted to call this week's column "Neener neener, I can stand in the fire and you can't," but the editors weren't too enthused with it. One of the most important things you can do to become a good death knight is to solidify your damage (or threat) rotation or priority system so that you can consistently keep your runes on cool down and your damage high. That said, it's far from the only thing that marks a good DPS or tank. Another thing is flexibility. Death Knights have a wide variety of tools and tricks that can turn the tide of a battle. These tricks can be hard to weave into your existing system without giving up your rotation, but there are tricks to making it easier, and sometimes the benefit outweighs having to mess up your rotation for a few seconds. Let's take a look at 5 specific buttons that more death knight should be pushing.

  • Lichborne: Frostwing and Lich King loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.23.2010

    Welcome to Lichborne, your weekly death knight discussion center. This week, your host is playing it cool in more ways than one, what with the test server shakeups to frost DPS. Before we start into this week's column, I do want to assure any prospective frost DPSers that I fully plan to write a frost DPS 101 guide. In fact, up until a few days ago, I had every intention of writing that as today's column. Then I sat down at the computer on Friday, and we had a nice shiny new PTR with a whole mess of frost DPS buffs. It's probably going to take a bit for us to sort through those buffs, see how they affect speccing and gearing, and whether or not they'll make it live, so for now, we're going to focus on some other topics. This week, the subject is the loot in the final section of Icecrown Citadel, the Frostwing Halls. There's only a few bosses here, but you'll find some great off-spec pieces, a few best in slots items, and some interesting weapon choices. I'll offer my usual disclaimer here and recommend that you go back and review the opening paragraphs of our Lower Spire loot guide, since it lists some basic stat rundowns and philosophies that you should keep in mind as you read these guides. You may also want to review the stat weights discussed in blood DPS 101 and unholy DPS 101 as you pick out your DPS gear from these pages.

  • Patch 3.3.3 PTR: Death knight changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.20.2010

    The Patch 3.3.3 PTR notes are out, and with them a nice handful of death knight changes. Oddly enough, most of them are buffs. The focus this time seems to be mostly on slightly buff death knight tanking, giving frost DPS some arguably much needed buffs, and applying some general changes to specific talents in the death knight class. While we'll need to see some PTR testing to be sure, it looks like frost DPS may be out of the pit and sitting pretty indeed. Without further ado, let's take a look at the changes.

  • Lichborne: Unholy DPS 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.16.2010

    Welcome to Lichborne, your weekly peek at the world of the death knight. This week, we're looking at what may be the most volatile, versatile, finicky, and powerful of the death knight dps specs. 1. What is unholy DPS? Unholy DPS is one of the biggest roller coasters you can step on as a death knight DPSer, in that almost every major patch has bought huge changes to the tree, sometimes making it totally overpowered, sometimes slamming it down into the dirt, sometimes making a basic unholy spec look like a convoluted Escherian nightmare. In Patch 3.3, it's leveled off into a solid, dominant powerhouse that combines stronger diseases and physical damage with the added bonuses of a cool pet and a very powerful magical debuff. It's essentially the choice for any death knight DPSer who wants to maximize their DPS.

  • Lichborne: Blood DPS 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.09.2010

    Welcome to Lichborne, your weekly look into the bloody business of being a death knight. This week, said business is especially bloody as we take a look at the most popular death knight tree. According to recent armory analysis, blood is the most popular death knight spec. It's not hard to see why, it's a simple yet robust tree that provides lots of power with a minimum of fuss. If you're interested in getting in the DPS side of the tree but aren't sure where to start, or if you're just looking to brush up on the basics of the tree, this is the Lichborne for you. While this guide doesn't necessarily cover some of the more advanced aspects of the tree, it does covers the basic ways to get the most out of your gear, rotation, and spec as a blood DPSer. 1. What is blood DPS? Blood is the death knight tree that focuses the most on pure physical damage. It also has superior health regeneration. Like all three trees, it can be used for both tanking and DPS, but we'll focus on DPS for this guide. 2. Blood DPS Benefits Superior single target damage. Superior self healing and health stealing abilities mean you probably die less and can survive through a less than stellar healer or tank more consistently than many other DPS. Some very nice group and raid melee buffs in the form of Hysteria and Abomination's Might. 3. Blood DPS Drawbacks Not quite as much AoE potential as the other two trees.

  • Lichborne: Crimson Hall loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.02.2010

    Welcome to Lichborne, wow.com's weekly death knight column. This week, we continue our breakneck tour of the fabulous Ice Crown Citadel, premiere vacation getaway of the dead, rich, and infamous. Our look at ICC death knight loot continues this week with the Crimson Hall. Prepare for corny twilight jokes to go with your raiding (trust me, I know they're coming, and I will be making many of them). There's only 2 boss battles in this wing, but there's still plenty of loot to discuss. As before, I'd suggest you check out the introduction to the Lower Spire loot guide, as it does include some basic stat rundowns and philosophies that you should keep in mind as you read these guides. There's also a few wrenches in the gears (but good wrenches, since they involve buffs) for your loot selections as of Patch 3.3.2, which I'd expect will be live by the time you read this. We'll be getting an Ashen Verdict strength ring and a slight stat adjustment on tier 10 tank armor, so keep those in mind as you read. In short, you'll probably be keeping the Ashen Verdict strength ring as one of your main rings, and tier 10 tank gear looks a lot sexier now, at least for physical-based fights.

  • Lichborne: Plagueworks loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.26.2010

    Welcome to Lichborne, WoW.com's weekly death knight column. This week, your host, Daniel Whitcomb, is busy applying for a slot as one of Arthas' pall bearers. Do you think I should wear the Ebon Blade Tabard or the Argent Crusade Tabard for that? Good News Everyone! With the Deathbringer down, you don't have to wait for some gnome in a frying pan. The Plagueworks are open, and you can go right in. Before we take a look at the Plagueworks boss loot, you might want to go back and read the opening paragraphs of last week's Lower Spire loot guide. It outlines the basic parameters and stat considerations we death knights use in picking out our best loot. Once you've done that, read on for a look at death knight loot from the Plagueworks wing of Icecrown Citadel.

  • Ghostcrawler on AoE tanking: "The paladin method...is probably too good"

    by 
    Matthew Rossi
    Matthew Rossi
    01.25.2010

    In a follow up to the thread we discussed recently, Ghostcrawler discusses where the buff to protection warrior DPS will come from (sorry, guys, but it sounds like a buff to Devastate to me, yay for spamming) and a whole lot more. The discussion indicates that while they're interested in single target DPS increases over AoE increases that they don't think tank DPS is that big a factor in boss fights (and to be fair, he's right, it isn't a major factor although the fact that players will overreact to minor factors and stress out their tanks over their DPS, that is) and moves on from there. The discussion about Devastate (that it's an easy ability to adjust) is fair enough but ignores the even easier solution of simply reducing the defensive stance penalty. To be honest I'd like to hear why there's still a penalty there when abilities like Righteous Fury and Frost Presence suffer none. I find the idea that buffing defensive stance would cause big problems for PvP balance kind of absurd. Battle stance grants 15% ArP and Zerker grants 3% crit, at most people would pop into d stance when focused, like they do now anyway. But we're likely to see buffs to Devastate, so just get used to it. My suggestion? While we're buffing Devastate, also have it queue Heroic Strike for us so that's one less button to spam and I can retire my macro.

  • Lichborne: Icecrown Citadel - Lower Spire loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.20.2010

    Welcome to Lichborne, where your host is still figuring out the perfect roleplay celebration macro for when he downs the Lich King -- when he's not writing about death knights, of course. With Icecrown Citadel now properly breached, hopefully even some of the less uber among us are making our way into the breach to say hello to the father of all death knights, the Lich King himself. Of course, as we start upon the final leg of the journey that started so long ago at Light's Hope Chapel, as we trudge ever closer to our destiny to the fight that will bring our story full circle, that may lead to our damnation or to a brighter new destiny, there's certainly a question that's on everyone's minds: What about the loot? It's a good question. Let's take a look at the loot from the first few bosses up in the citadel. Before we do, though, it's a good idea to take a quicker refresher course in why we choose what we choose: