death-knight-info

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  • Lichborne: Patch 3.2 Death Knight changes in-depth

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.22.2009

    Welcome to Lichborne, the Death Knight column, with your host, Daniel Whitcomb.On my first read-through of the Patch 3.2 Death Knight patch notes, I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights. Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations. Let's take a deep look at the changes and see what they'll mean for us going forward into Patch 3.2.

  • Lichborne: Reputation rewards for Death Knights in Wrath of the Lich King

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.30.2008

    Welcome to Lichborne, WoW Insider's weekly column on the Death Knight, written and named by a guy who actually doesn't have that talent. How does this keep happening, seriously? So by now, I'm sure a lot of Death Knights are, like yours truly, getting into the level 80 home stretch and trying to figure out which of the Wrath factions to grind first. If you've already read our Wrath 101 guides to reputation and to the Oracle and Frenzyheart tribes, you're off to a good start. In this week's Lichborne, we'll take it a step further by looking at the purchasable rewards for each faction with the eye of a Death Knight. As with our previous gear guide, I'm operating on the assumptions that haste and armor penetration are less desirable for Death Knights and that expertise is primarily for Death Knight tanks.

  • Lichborne: Gear upgrades for Death Knights in the starting zones

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.23.2008

    Welcome to Lichborne, where Daniel Whitcomb really needs a bigger boat. And maybe a more imposing minion to steer it. So by now, I assume a good chunk of us are managing to get through Outland again and are hitting the 68-70 level range, ready to jump onto a boat or zeppelin and head to Northrend. Now, up til now, I'm sure a lot of you have been sticking with your Death Knight quest gear, hoping to avoid the clown look of Northrend, or have been leveling so fast through Outland that you haven't had time to replace most of it anyway. But we're in Northrend now, guys. The difficulty is ramped up a bit, and you're really going to have to start replacing stuff pretty quickly. No worries though, Blizzard's art team has done a pretty decent job of making most of the Northrend quest rewards look like something you'd be willing to be caught dead wearing, so to speak, especially if you're into Norse mythology and imagery like I am. Today, we'll be discussing some of the best quest upgrades for a Death Knight in the first few zones of Northrend, but before we do that, I'd like to mention one more gear-related thing from our tanking column last week: The Cobalt "set."

  • Hands-on with the WWI '08 Death Knight demo

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.30.2008

    var digg_url = 'http://digg.com/pc_games/Hands_on_with_the_WoW_Death_Knight_class_at_the_WWI_in_Paris'; One of the most anticipated features of the Worldwide Invitational for us here at WoW Insider was the promise of playable WoTLK demos, so you know our team was all over that as soon as they hit the convention floor. We got a chance to sit down at a Death Knight demo station for a while, and we're bringing you all the information we got from the experience on how WoW's new class is shaping up. Follow the links of a look at the gameplay, skills, and talents of the Death Knight: General gameplay impressions Blood spells and talents Unholy spells and talents Frost spells and talents If you missed the Worldwide Invitational in Paris, WoW Insider has you covered. Check out our complete roundup for articles covering every angle of all the new WoTLK news from the WWI, and check back with us for more features and analysis later today!

  • Blizzard changes the description of the Death Knight talent trees

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.04.2008

    Curse has noticed a very intriguing change to the Death Knight information page. The descriptions of each of the talent trees has been changed. Here are the old descriptions: Blood: Talents in this tree focus on damage dealing abilities. Blood Presence increases damage output by a percentage. Frost: Talents in this tree focus on tanking abilities. Frost Presence increases threat and lowers damage taken by a percentage. Unholy: Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities. And now, the new descriptions: Blood: Talents in this tree focus on weapons, armor, and strikes. Frost: Talents in this tree focus on control, counters, and combos. Unholy: Talents in this tree focus on spells, summons, and diseases. This is quite a drastic change, but what could it mean? Let's look at the possibilities after the break.