death-knight-tanking

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  • Lichborne: Heroic Cataclysm dungeon-delving for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.05.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. OK, I'm not usually one to use tired old catchphrases, but forgive me, I'm going to use one right now: You are not prepared. That pretty much sums up Cataclysm heroics, especially as they are now on beta. Chances are, you've grown used to the easy stuff we have in Wrath. Not only are Wrath heroics a little underbalanced, and not only have patches specifically made them easier and faster to run, but at this point, we're running things in tier 9 and 10 gear that were made for people in pre-tier 7 gear, and we're steamrolling them. All this ends with Cataclysm heroics. I cannot stress this enough. You see that picture up there, at the top of this article? You'll be seeing that a lot. Cataclysm heroics are hard. They are hard enough that the random dungeon finder may end up being something you want to avoid in favor of creating your own group so that you can work together and get the proper balance of crowd control and skill. While some of the difficulty comes because we'll all be in dungeon blues, some of it is because the dungeons are genuinely set up to be harder, with harder-hitting mobs and bosses with mechanics that require you to use utility moves to have a chance of beating them. With this in mind, I have a few tips for you on getting ready for the new heroics. Trust me, you'll need them, if you don't want to spend all day wiping to the first trash pack in your first random heroic.

  • Lichborne: Gearing for new level 80 tank death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.01.2010

    Welcome to Lichborne, your weekly source for tips, tricks, guides and discussion for the death knight class. So you've just dinged level 80, and you're ready and willing to take on one of the toughest jobs at the end game, that of the tank. But how do you get prepared and geared so that you have a decent chance of grabbing a slot in a 10- or 25-man ICC raid so that you can see the Lich King die before Cataclysm? Let's give you a few tips and a list of gear to shoot for to get you in top pre-raid shape.

  • Lichborne: Frost tanking 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.25.2010

    Welcome to Lichborne, WoW.com's weekly death knight column. This week on Lichborne, we're looking at yet another endangered death knight play style: frost tanking. Frost tanking is one of those strangely misunderstood specs in that many players consider it to be the only tanking spec, or at least the only viable one. This is based on the old pre-beta outline of the death knight class that dedicated frost as the tank tree. Blizzard decided to allow all three trees to tank well before even the alpha was over, but the myth of frost tanking supremacy persisted. Now, there really will be only one tank tree, but instead of frost, it's going to be blood. That means that if you want to experience the original death knight tanking tree, you only have a few more months max to do it. That's why we have this guide. This a 101 guide, so the usual disclaimers apply. This is meant to get people well on their way to being a viable frost tank, but it's not a be all, end all guide, so there are additional tricks and talenting tweaks experienced tanks will know and pick up. These are just the basics.

  • Lichborne: Unholy tanking 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.18.2010

    Welcome to Lichborne, the weekly death knight column. This week, we're refusing to say goodbye to a dying friend. Unholy tanking is both a unique and endangered form of tanking in WoW. Unique, because of Bone Shield, which makes unholy uniquely suited to be an avoidance tank, and endangered, because it's going to go away in Cataclysm. That said, there's still reasons to be an unholy tank, whether it's one last hurrah for your favorite playstyle, wanting to try the playstyle before it goes away or wanting to get used to Bone Shield before it moves over to blood to become a core tanking talent for all tank death knights. Whatever your reason, read on. This guide is meant to provide you with the basic talenting, glyphing and technique for starting out as an unholy tank.

  • Thoughts on the death knight tanking change

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.07.2010

    I actually entertained the possibility of blood becoming a solely tanking tree in Cataclysm about a month back, so I was somewhat pleased and only slightly surprised to see the announcement that that's exactly the route the developers will be taking in Cataclysm. Certainly, there's a bit of bittersweetness and regret to see the great death knight experiment come to an end. But at the same time, it's worthwhile to ask: Is this truly for the good of the game? Is it for the best that we give up some reach and flexibility in return for solid ground and ease of balance? Let's chat a bit. Why one tank tree? Balancing death knights has pretty obviously been a constant battle. There's essentially been six different trees to balance for both PvE and PvP, a tall enough order that almost every major patch has included a large handful of death knight tweaks. Not only did the devs have find a niche for dual wielding, but they had to balance tank talents against PvE talents on the off chance that the interaction would overbalance or underbalance a certain spec in the right combination. They had to squelch diseaseless specs and one-button DPS specs, and Unholy alone took them until Patch 3.3 to get to some semblance of balance.

  • Cataclysm: Stat and system changes for tanking death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.03.2010

    We've known for a while that Cataclysm was going to feature some extensive changes to the stat and gear systems, and while we'd gotten bits and pieces of the whole picture before, the blues recently posted a massive breakdown of many of the changes. Death knight tanks will see a few things affect them as well, such as the complete removal of defense and a change to the workings of parry. Without further ado, let's break down the major changes that affect death knight tanking.

  • Lichborne: Frostwing and Lich King loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.23.2010

    Welcome to Lichborne, your weekly death knight discussion center. This week, your host is playing it cool in more ways than one, what with the test server shakeups to frost DPS. Before we start into this week's column, I do want to assure any prospective frost DPSers that I fully plan to write a frost DPS 101 guide. In fact, up until a few days ago, I had every intention of writing that as today's column. Then I sat down at the computer on Friday, and we had a nice shiny new PTR with a whole mess of frost DPS buffs. It's probably going to take a bit for us to sort through those buffs, see how they affect speccing and gearing, and whether or not they'll make it live, so for now, we're going to focus on some other topics. This week, the subject is the loot in the final section of Icecrown Citadel, the Frostwing Halls. There's only a few bosses here, but you'll find some great off-spec pieces, a few best in slots items, and some interesting weapon choices. I'll offer my usual disclaimer here and recommend that you go back and review the opening paragraphs of our Lower Spire loot guide, since it lists some basic stat rundowns and philosophies that you should keep in mind as you read these guides. You may also want to review the stat weights discussed in blood DPS 101 and unholy DPS 101 as you pick out your DPS gear from these pages.

  • Patch 3.3.3 PTR: Death knight changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.20.2010

    The Patch 3.3.3 PTR notes are out, and with them a nice handful of death knight changes. Oddly enough, most of them are buffs. The focus this time seems to be mostly on slightly buff death knight tanking, giving frost DPS some arguably much needed buffs, and applying some general changes to specific talents in the death knight class. While we'll need to see some PTR testing to be sure, it looks like frost DPS may be out of the pit and sitting pretty indeed. Without further ado, let's take a look at the changes.

  • Lichborne: Crimson Hall loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.02.2010

    Welcome to Lichborne, wow.com's weekly death knight column. This week, we continue our breakneck tour of the fabulous Ice Crown Citadel, premiere vacation getaway of the dead, rich, and infamous. Our look at ICC death knight loot continues this week with the Crimson Hall. Prepare for corny twilight jokes to go with your raiding (trust me, I know they're coming, and I will be making many of them). There's only 2 boss battles in this wing, but there's still plenty of loot to discuss. As before, I'd suggest you check out the introduction to the Lower Spire loot guide, as it does include some basic stat rundowns and philosophies that you should keep in mind as you read these guides. There's also a few wrenches in the gears (but good wrenches, since they involve buffs) for your loot selections as of Patch 3.3.2, which I'd expect will be live by the time you read this. We'll be getting an Ashen Verdict strength ring and a slight stat adjustment on tier 10 tank armor, so keep those in mind as you read. In short, you'll probably be keeping the Ashen Verdict strength ring as one of your main rings, and tier 10 tank gear looks a lot sexier now, at least for physical-based fights.

  • Lichborne: Plagueworks loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.26.2010

    Welcome to Lichborne, WoW.com's weekly death knight column. This week, your host, Daniel Whitcomb, is busy applying for a slot as one of Arthas' pall bearers. Do you think I should wear the Ebon Blade Tabard or the Argent Crusade Tabard for that? Good News Everyone! With the Deathbringer down, you don't have to wait for some gnome in a frying pan. The Plagueworks are open, and you can go right in. Before we take a look at the Plagueworks boss loot, you might want to go back and read the opening paragraphs of last week's Lower Spire loot guide. It outlines the basic parameters and stat considerations we death knights use in picking out our best loot. Once you've done that, read on for a look at death knight loot from the Plagueworks wing of Icecrown Citadel.

  • Lichborne: Icecrown Citadel - Lower Spire loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.20.2010

    Welcome to Lichborne, where your host is still figuring out the perfect roleplay celebration macro for when he downs the Lich King -- when he's not writing about death knights, of course. With Icecrown Citadel now properly breached, hopefully even some of the less uber among us are making our way into the breach to say hello to the father of all death knights, the Lich King himself. Of course, as we start upon the final leg of the journey that started so long ago at Light's Hope Chapel, as we trudge ever closer to our destiny to the fight that will bring our story full circle, that may lead to our damnation or to a brighter new destiny, there's certainly a question that's on everyone's minds: What about the loot? It's a good question. Let's take a look at the loot from the first few bosses up in the citadel. Before we do, though, it's a good idea to take a quicker refresher course in why we choose what we choose:

  • Lichborne: A death knight primer for tanking 5-man dungeons

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.12.2010

    Welcome to Lichborne, the weekly death knight column. This week, your host is in a bit of a tanking mood. Those Emblems of Frost don't earn themselves! So when the Dungeon Finder came out, it was pretty cool even for DPS. A 10 minute wait for a DPS slot for a 5-man dungeon is pretty insanely awesome. If nothing else, it was certainly faster than the old way of sitting in Dalaran for 2 hours picking your nose and watching the LFG channel. Now that the dungeon finder has been around for a while though, things are getting a bit stickier for DPS. My server averages around 15-20 minutes for a level 80, and I've heard some battlegroups are up to 30-45 minutes, even at prime time. To make matters worse, tanks and healers can continue to boast instant or near-instant queues almost everywhere, leaving the poor DPS green with envy. Now technically, this is how it's almost always worked. Tanks and Healers get groups pretty quick, DPS has to wait around. And all told, the dungeon finder system is still pretty cool, and you still get a group faster than the old way. That said, now that we've had a taste of true power, I'm sure we're all loathe to lose it. Luckily, death knights have an out: We can go tank. Whether you're a DPS DK considering going tank for shorter queue times, or a 5-man DK tank newbie looking to up their game, this column's for you.

  • Lichborne: Elementary death knight macros

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.27.2009

    Welcome to Lichborne, your weekly peek into the world of the death knight. Your host, Daniel Whitcomb, is enjoying the most wonderful time of the year, when a death knight can hang around in his natural habitat all day long without seeming creepy. Or no creepier than usual, at least. As you approach the end game of WoW, one thing you may find out quickly is that the proper use of macros is a great way to take your game to the next level. Sometimes they streamline moves, other times they allow you to perform actions that would be otherwise impossible. Death knights are definitely no exception, and though we'd be here all week if I went through all the ins and out of macro theory, or even death knight macro theory, I figure right now is still a good time to get you started. Let's look at a few basic essential macros for the various roles and trees of the class.

  • Lichborne: Emblem of Triumph Gear for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.29.2009

    Welcome to Lichborne, your look into the issues of the moment for the death knight class. Ah, Emblems of Triumph, the new hotness. Even if you're not running the coliseum, you still have chance to grab them in the heroic daily, and by now, surely most of us have at least had the opportunity to save up enough to buy something. Deciding what to buy, however, is a whole different question. Let's take a look at the badge loot and see what's in it for a death knight.

  • Lichborne: Analyzing the latest Patch 3.2.2 PTR changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.21.2009

    Avast ye swabbies! Welcome to Lichborne, where Death Knights rule the Seven Seas and the rest of ye lubbers walk the - Oh. Wait. Talk like a Pirate Day is OVER? Well, dangit. At least I still have this cool buff for a few more hours. These past few weeks have bought a flurry of updates the Patch 3.2.2 PTR servers, and a lot of the updates have a lot to do with Death Knights. Since we were the most changed class in Patch 3.2, it might be expected that we got a good amount of tweaking in 3.2.2 to complement and compensate the Patch 3.2 changes. Thus, it would behoove us to take a look at said changes and see where they'll leave us coming into the likely rapidly approaching patch.

  • World of Warcraft Patch 3.2 Death Knight Guide

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.With the arrival of Patch 3.2, let's take stock of what's going on with Death Knights and how things have turned out for us. The Patch 3.2 PTR's been the testing grounds for a few major changes to various trees and play styles, and now it'll be interesting to see how things play out on the live server. You can see the basic size of the Death Knight changes in this original analysis of the patch changes, but some things have changed since then, as we will note below.TankingWe do get a couple hits to tanking this patch. Frost Presence will be switching from a health buff to a stamina buff, and Veteran of the Third War will be nerfed to only a 3% stamina gain at the top level. Toughness is also dropping from 15% to 10% armor buffed at its top level. Honestly, I don't think these changes alone will be so bad as to drop us too low on the tanking totem pole, especially since we've been up at the top so long.

  • Class Q&A: Death Knight

    by 
    Eliah Hecht
    Eliah Hecht
    06.25.2009

    Third in the class Q&A series is Death Knight. I thought it was going to be Warlocks, but I guess plans change. So far Shaman and Mage have been covered, and in each post the Ghostcrawler has been talking about the developer vision for the class past and future, as well as answering popular questions from the forums. What do they have to say about WoW's first hero class? Read on. Introducing a new class to a game that didn't really have an empty niche was tricky, but they think they have succeeded - "perhaps too well." They like that there's a lot of room for variation in player skill. In patch 3.2, they wanted to reduce DK AoE and defensive cooldowns, which they definitely did. The resource system (runes and runic power) is a large part of what makes Death Knights unique. They also have a lot of medium-length cooldown (able to be used a few times per fight), and there's a lot of skill involved in knowing when to use them. DKs are also especially well-rounded, with a lot of versatility and a lot of tricks, which makes them at risk for being over-powered in PvP.

  • Patch 3.2 Death Knight changes

    by 
    Eliah Hecht
    Eliah Hecht
    06.18.2009

    Death Knights are among the most-changed classes in the first PTR version of patch 3.2, which is not terribly surprising for such a young class. Because of such significant changes, all DKs will receive a free respec. Blood Strike will scale more from disease (up to 50% per disease), while Frost Strike is receiving significant nerfs: it can now be dodged/blocked/parried, and only gets a 55% bonus from weapon damage, instead of 60%. On the tanking front, one of our major cooldowns was nerfed, although DKs are still probably the king of tanking CDs (disgustingly powerful new Ardent Defender aside). Icebound Fortitude's CD was doubled to 2 minutes. Veteran of the Third War's Stamina bonus was cut in half, and Toughness was cut by a third.

  • The Queue: Tank talk

    by 
    Adam Holisky
    Adam Holisky
    05.05.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.There was a good, and amazingly civil, discussion yesterday in the comments to the Queue about which instance a tank should head to first. Most of the debate came about via my suggestion that Utgarde Pinnacle was a good candidate for a tank's first heroic. The nice thing about this game is that there is no right or wrong answer (most of the time).However one of the only truths about the game is that you can get better at it by discussing it and debating the aspects of it with other people. So I do humbly recommend that no matter what question you ask, you always look for more than one answer and compile all the answers into one that fits you best. And with that said, ask your questions about the game in the comments and we'll see if we can't help you on this path of enlightenment. /zen Otharello mentioned..."I'm pretty sure that suggesting Utgarde Pinnacle for a new tank is the height of sadism."

  • Lichborne: A Patch 3.1 talent build cookie platter for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.27.2009

    Welcome to Lichborne, your (usually) weekly (I swear) source for Death Knight news and tips.So now that Patch 3.1 is underway, the basic cookie cutter tank and DPS builds have begun emerging. The Patch 3.1 nerfs really haven't slowed us down in any major way, and with dual specs in, we're doing better than ever on the whole versatility front. In recognition of this, let's give you some straight information, no chaser. Here's a handful of cookie cutter DPS and Tank builds for each tree to get you on the right path to DPS or tanking dominance in Patch 3.1, or both if you've dropped that 1000 gold. All of these builds also included recommended glyphs at the link as well.