death-knight-tanking

Latest

  • Death Knight class and item changes changes in patch 3.1 PTR build 9684

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.12.2009

    A New build went up on the PTR this afternoon, and as expected, there were another handful of Death Knight adjustments. Overall, not as many of them are nerfs as you might think, and some of them seem more adjustments in philosophy rather than straight up buffs or nerfs. We also got a handful of Glyph changes and even a sneak peak at our tier bonuses. Let's look at the changes after the break, courtesy of MMO-Champion:

  • Lichborne: Dual Wielding and Tanking on the 3.1 PTR

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.09.2009

    Welcome to Lichborne, where Daniel Whitcomb is ready to help you roll with the punches (and Death Knight changes) coming from the PTR.We had a new build hit the PTR this week, and with a week gone by, now's a good time to take a deep, focused look at the changes and see how they're shaking down. They're mostly pretty solid nerfs, and a lot of Death Knights aren't too happy about them. Still, beyond people concern about the fact that they are nerfs, the question remains: Were they merited, and where do they leave us? Let's discuss.

  • Shifting Perspectives: Tanks, "Wrath," and crushing blows

    by 
    Allison Robert
    Allison Robert
    03.03.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we examine the roots of the uproar over the proposed Heart of the Wild nerf, and also ask ourselves if it wouldn't just be easier to reroll a Death Knight and have done with it."Why would you title the column this way?" you ask, as you reach for your "Please fire _______ from WoW Insider" form letter. "Crushing blows are out of the game, dipwad." Well, yes. The crushing blow is technically out of the game, but another and worse mechanic has taken its place. In this article I'm going to try to explain the source of "shield tank" frustration over health pools -- and why they are correct to see it as a problem -- and the Druid tank's unhappiness over the nerfing of Heart of the Wild -- and why Druids are also correct to see it as a problem.Why the crushing blow was importantOne of the biggest differences between pre-Wrath and Wrath tanking is the absence of the crushing blow. If you're unfamiliar with the term, then as a very simple explanation: any given raid boss had a 15% chance per melee hit to perform a 150% damage attack, which was also known as the crushing blow. It was typically a big damage spike and could lead to a wipe on progression content, with healers struggling to compensate in the small window of time before the boss' next attack landed. Burst damage is very unwelcome as it's often the greatest contributing factor to tank death. This is why reaching crit immunity is still so important to all tanks, and why the ability to avoid or absorb crushing blows was a fundamental part of pre-Wrath tanking mechanics.

  • Lichborne: On Dual Specs for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.16.2009

    Welcome to this week's installment of Lichborne, where we're preparing to head further down the rabbit hole that is patch 3.1. With the details about dual speccing becoming clearer, it's probably about time to start thinking about how it will affect Death Knights. We're probably a little luckier than many classes in that all of our trees are pretty solid for either tanking or DPS, but at the same time, some trees are better than others for certain roles, and you're definitely going to want to switch out some talent points for optimal performance in either role. Some Death Knights have actually been experimenting with "hybrid" DPS/Tank builds up until now, but with dual specs, it'll be a lot easier to just dedicate your time to one or another and go from there.Essentially, There's 3 major ways I see most people going with dual specs: Tank/PvE DPS, Tank/PvP DPS, and PvE DPS/PvP DPS, depending on their interests. The complications will probably come in deciding which combination is right for you and your raid, and which trees to focus on.

  • Lichborne: PvE Enchantments for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.08.2009

    Welcome to Lichborne, WoW Insider's weekly stop for Death Knight news, analysis, and guides. Fresh on the heels of last week's gemming guide, we have an enchanting guide. Like gemming, enchanting is an easy way to go the extra mile to get your gear the best it can be so you can properly keep aggro without dying and/or top the damage meters in your next Naxxramas raid. Since there's so few enchants available, it's a lot less complicated than gemming too. DPS will just want hit to the cap and attack power (Sorry, there's not many strength enchants), while tanks will want defense to 540 and stamina. It's also worth noting that almost every slot with an enchant has a weaker version and a more powerful version. Although it's usually frowned upon to go weak when can go strong, in the case of enchants, it's probably okay at the entry level to go with the weaker version of an enchant. The more powerful ones generally take Abyss Crystals and the like, and may be a bit steep. In addition, there's a few other quirks and special enchantments to watch out for. Let's take a look, by slot, at some of the best choices for enchanting for both DPS and Tanking.

  • How have the role forums shaped up?

    by 
    Allison Robert
    Allison Robert
    01.23.2009

    When Blizzard first introduced the idea of the role forums, players were generally unenthusiastic because the original plan was to dissolve the cherished class forums as well. People warmed up to the idea once Blizzard decided to keep the class forums intact while still warning that they would probably devote a lot more developer attention to the role forums. With the addition of a new class, that made sense; being able to give more attention to just 3 forums is a lot more efficient than trying to spread individual replies around 10.I genuinely like the Tanking forums. Many of the people posting are sincerely helpful, and take the time to answer questions posed by people new to the job and nervous about their performance. There have also been a number of interesting threads sparked by changes to general tanking practices, what tanks hate most, the ongoing debate concerning Blessing of Sanctuary and Druid AoE threat, Warrior viability on a 3D Sartharion, and concerns over Death Knight tanking weapons. The forum is usually a pleasure to read even if a few threads are kind of off-base, and I think the back-and-forth between four different tanking classes serves to take the edge off concerns that players might otherwise have been convinced were unique to their class (which, let's be honest, is probably one of the effects Blizzard wanted).I don't spend as much time on the Damage Dealing and Healing forums because my main spends most of her time tanking, and things are a little more volatile over there (mostly because of current PvP concerns). Were the role forums ultimately a good idea? Are they -- shall we say -- working as intended?

  • Lichborne: Gearing up to tank Naxxramas

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.18.2009

    Welcome to Lichborne, The weekly Death Knight column, where your host is recruiting only the most pro critters for his raiding team. So by now, I'm sure many of you Death Knights have managed to follow our last tanking gear guide and have put together a pretty decent tank set that's gotten them through a few heroics, but now it's time for the next step: Getting ready to tank Naxxramas. You'll find that while a lot of your gear is probably "good enough," you'll still want to look for a few important upgrades to kick you up another notch so you can be at your best coming into Naxxramas to tank. Let's look at a few heroic upgrades that you can grab to be the best tank you can be heading into 10 man Naxxramas content.Before we start, there's two things you should remember: One, I'm pretty much following the logic I laid down in the Death Knight statistics primer a few weeks back, so if you want to know why I picked a certain item, the answer is probably there, and two, whatever you do, remember to hit 540 defense skill. You'll need that to survive against the bosses.

  • Warrior and DK threat bug hotfixed

    by 
    Eliah Hecht
    Eliah Hecht
    01.14.2009

    My own Death Knight is not quite up to raid tanking yet; I've got a few more levels to go on that one. However, some players have noticed that DK threat, especially on single targets, seems a bit low - significantly lower than the other three tank classes, to the extent that the tanks were having trouble keeping threat against high DPS. It turns out that there was a slightly complicated bug involving Frost Presence, the foundation of DK tanking. It went like this: Some aspects of Frost Presence don't go away when you die, and some do (this is the bug). Part of the threat boost, however, does go away when you die. When you res and come back without changing presences, the game doesn't reapply Frost Presence, because it sees that you already have some of the effects of it. However, you still don't have all of the threat boost. So potentially, DKs who die and come back without switching to another presence (Blood or Unholy) and then back to Frost were missing out on 15% of the 45% threat that Frost Presence brings. This has been hotfixed now, so there is no further need to worry about it. If you saw your DK threat go up a lot yesterday, that's probably why. Ghostcrawler adds that "it is likely" that Defensive Stance was also being affected by this bug, although I haven't seen any prot warriors complaining about their threat since 3.0 hit.

  • Magtheridon four-manned with Death Knight tank

    by 
    Alex Ziebart
    Alex Ziebart
    12.31.2008

    One of the blogs I frequest most beyond our own WoW Insider is DeathKnight.info. They have a fun little community on their forums, and their front page highlights most of the really cool stuff that happens to come out of it. The bulk of it is, of course, Death Knight news, but it also shows off a lot of the really random things WoW players do.Magtheridon, once one of the hardest raid encounters in the game (depending on who you talk to), has been 4-manned by an Unholy Death Knight (who you may have read about previously), a Retribution Paladin, a Restoration Druid and a Holy Priest. If you've done the fight before, you might be thinking to yourself, "That's not possible. You need more people than that just to click the cubes!" Apparently that is not the case. They didn't bother with the cubes, they just healed through the damage.

  • Lichborne: Howling Blast and other patch 3.0.8 follies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.23.2008

    Welcome to Lichborne, WoW Insider's weekly Death Knight column.Yeah, I definitely have to put out a mea culpa here. Alas, Lichborne is a little bit late again. I have a valid excuse, I swear. It involved a flaming plum pudding, a flailing geist, and a sudden snowstorm at the Shadow Vault over in Icecrown. But after an emergency eye transplant by a Forsaken Death Knight who used to be a member of the RAS, I'm back in the saddle and this week's column is only a few days late. Anyhow, this week I thought I'd take a look at the deeper implications and meanings behind some of the Death Knight changes coming our way in 3.0.8. Our newest Mike has summarized and analysed quite a few of them, but I have just a few more things I want to say, especially about a new change that was added in a recent PTR update.

  • Lichborne: Basic defense gearing for the Death Knight tank

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.15.2008

    Welcome to another edition of Lichborne, which this week is so epic, so mind-blowing, that we just couldn't release on a lazy day like Sunday, which is why it is a day late. That is my story and I am sticking to it.So you're level 80 and you want to respec to a tank build and head straight into tanking 5-mans. In order to be the best tank you can be, there's a very definite first step you should take, which we have discussed before, but which bears repeating: Get 540 Defense. This will make you immune to critical strikes from level 83 mobs, making it much easier to heal you in pretty much every situation, and it's really a prerequisite for serious tanking before any other stat. Unfortunately, Death Knights are at a bit of a disadvantage when it comes to getting maximum defense. We don't get to wear shields, block rating gear is right out useless for us, and two-handed weapons aren't itemized for defense. Still, it's possible to hit that magic number, even without dual wielding tanking weapons. This week's Lichborne is meant to showcase a variety of defensive options for Death Knights that require a minimum of dungeon grinding to get. By picking and choosing from this list, you should be able to get that 540 defense skill cap, and hopefully then be able to tank a few of the more difficult normals and beginning heroic dungeons on your own.As a reminder, defense skill is not the same as defense rating. Rather, you need defense rating to get defense skill. Specifically, you will need approximately 690 defense rating to gain the 540 defense skill you need to gain critical strike immunity against level 83 mobs.

  • Lichborne: A Death Knight statistics primer

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.07.2008

    Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear. I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to gear by Death Knights, what stats should I get? What's good for a Death Knight? Which armor should I take. We've started getting in that somewhat in the last few columns, with advice on reputation gear and starting zone gear, but I figured today we should delve a little bit more into the why of Death Knight stats. Today's column will double as a little bit of primer on how Death Knights get their power, and what stats you should be looking for on armor in general to make your Death Knight the best it can be. It's not completely in depth, but it should get you well on the road to understanding just how Death Knights get all that awesome power and sexiness. We'll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid -- Well, I'd say avoid like the plague, but we're Death Knights. We like the plague around here. So I'll just say you should avoid them.

  • Breakfast Topic: The tanking shortage

    by 
    Allison Robert
    Allison Robert
    12.03.2008

    One of Blizzard's avowed aims with the creation of the Death Knight class was tackling the chronic tanking shortage for 5-mans. While it was the opinion of many players that the tanking shortage had a lot more to do with tanks' unwillingness to suffer messy and expensive (and sometimes stupid) PuG's, there was no way around the fact that only 3 of 9 available classes could tank (and that 2 of them were just as frequently specced to heal). Providing a new, cool-looking tanking class that had tanking talents in all three trees and could use Warrior gear was Blizzard's contribution. Post-release, the rest is up to the players.I've seen several Death Knights already at 80 on my realm (and to my everlasting horror, two of them in my guild beat me to 80), but haven't noticed any real difference in the number of tells in trade and LFG searching for a tank. Whenever I see these, it's hard not to wonder what's going on. While it's much too early for the majority of leveling DK's to have had a big impact on 5-man tanking between 70 and 80, most of the ones I've seen at 80 are rerolled DPS and have continued in that role. Some would like to tank but just don't have the gear to withstand the damage of a high-level dungeon. Others have privately admitted that, while they're willing to give tanking a try, having to learn it at 80 with an impatient group that just wants to get through a dungeon is a daunting prospect. Still others really do just prefer to DPS.

  • Lichborne: Death Knight Tanking

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.16.2008

    Welcome to the first post-Wrath installment of Lichborne, the weekly Death Knight column. Join Daniel Whitcomb on the bleeding edge of a new and untried class.So Wrath is upon us, and we can finally start leveling our Death Knights on the live servers. That's right, this time it's for keeps. I'm pretty excited about that. One thing, though, that I haven't gotten to do yet on live servers is tank a dungeon. It's not that I don't want to, it's that 98% of the people leveling through Outland right now are Death Knights, so finding a healer is a bit difficult. Still, I did my fair share of tanking on Beta servers, and I played a Druid tank for years, and I'm figuring I'll do my fair share of tanking again at 80. Thus, I decided that this week is the perfect time to start getting ready to tank, even if Utgarde may be the first instance most Death Knights will get a group for. Let's get down to the basics:

  • Tips for new Death Knights from a fellow tank, part 2

    by 
    Allison Robert
    Allison Robert
    10.07.2008

    Dear corpsified bundles of beautifully-armored joy (but more particularly those who tank Azjol Nerub while wearing Expedition Bracers of the Bandit),We had a little bit of controversy in the first installment, so I'm just going to state this as baldly as possible; if you hated what I wrote last time, there's a good chance you'll walk away from this one thinking I eat babies. Delicious, delicious babies. While I never mean to offend people, I reserve the right to tell them the truth, or at the very least a highly entertaining and plausible lie.Truth, she be at times an ugly mistress. And she ain't gettin' any prettier as we move from DPS to tanking.Tanks have significantly more responsibility, both in groups and raids, and they face the competing directives of maximizing mitigation (to keep their healers happy) and maximizing threat production (to keep their DPS happy). I've healed dozens of Death Knight tanks at this point, and while the average pugged DK tank has gotten noticeably better, there are still a few trends you'd want to be aware of as a healer. The problems in beta right now are made worse by Blizzard unintentionally overselling the ease of tanking on a Death Knight in 5-man runs. Many people seem to have interpreted the statement that they should be able to tank well with Blood, Frost, or Unholy specs as being tantamount to saying they can tank well regardless of how their talent points are spent in those trees.Any experienced tank can tell you right now that this is not true, but people believing that it is is how you wind up with 11K-life Death Knights taking 7-8K enraged hits from Keristasza in the Nexus. If you've never tanked before but you're interested in tanking on a Death Knight -- or pragmatic enough to know you'll probably wind up tanking a certain number of 5-mans on your DPS Death Knight -- I hope this article helps you avoid what I went through in May 2007 when I started tanking and sucked at it.I came to the beta to slowly lose my mind trying to heal insane tank damage and gulp Extra Strength Tylenol. And I'm all out of Extra Strength Tylenol.

  • Death Knight tanking overhaul

    by 
    Allison Robert
    Allison Robert
    09.30.2008

    The ever-helpful Ghostcrawler hit the forums late yesterday with a slew of changes to Death Knight tanking in the form of both bug fixes and buffs. The single biggest "buff" is actually a fairly significant bug fix; Death Knights had half the untalented, ungeared dodge of a Warrior or Paladin, and that was definitely never intended. Between that and a change to Blade Barrier (it's currently activated with all runes on cooldown; it's being changed to activate with only Blood runes on cooldown), Death Knights should see a significant improvement to their avoidance. Threat generation is also getting a nice boost, as Blizzard recognized that Death Knights suffered badly whenever key moves failed to land. Rune Strike is becoming a reactive ability like the Warrior's Revenge, and Frost Strike can no longer be dodged, blocked, or parried. Death and Decay has also been changed to be more competitive with Consecration and Thunder Clap, which is consistent with the overall trend toward AoE tanking effectiveness.I've healed a number of Death Knight tanks in 5-mans now (you'll be hearing from my grumpy self about this soon) and recognized a few early versions of these issues, certainly in the form of Blade Barrier's often-spotty uptime. While I'm glad that DK's are getting more consistent threat generation, I have to admit that my real concern is the amount of burst they seem to take (something others have noticed as well), so I'm keeping an eye on the tweaks being made.Thanks to Doug for writing in!

  • First impressions: 5-man healing in the beta

    by 
    Allison Robert
    Allison Robert
    09.23.2008

    I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

  • Tank Talk: should the main tank position still exist?

    by 
    Allison Robert
    Allison Robert
    09.13.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Today, dear readers, we might make ourselves hated by the entire population of undisputed, royal-bloodlined, main tanks, but that's OK. We are used to staying at the top of someone's hate list.One of the accepted facts of raiding life used to be that the main tank was the guild's gearing priority. As Adam Holisky's observed, "Everything that happens in the raid eventually makes it back to the tank." Healers undergeared? You're screwed. DPS incompetent or just badly grouped? Buh-bye. Random number generator wreaking all manner of havoc on healer crits and boss parries? Thar be the graveyard. A truly cynical mind would opine that the tank should be as well-geared as possible if only because it makes it easier for the raid to forget that person existed as anything other than a rapidly-advancing line on the Omen screen that: a). always stayed above their own, and b). never died. There are enough random variables while the raid's learning a new boss that the tank needs to be eliminated as one, and in vanilla WoW that was certainly the goal. Raid and offtank damage on most encounters hadn't scaled to the point where you could make a compelling argument in favor of gear equilibrium across your tanking roster. What was the point of something like that when 95% of the damage in a fight was going to be absorbed by a single person?That changed.

  • Tank Talk: Do you feel lucky, punk?

    by 
    Allison Robert
    Allison Robert
    06.05.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for. From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content: