defense

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  • The Queue: Plate, plate and more plate

    by 
    Alex Ziebart
    Alex Ziebart
    12.29.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Good afternoon, WoW Insider! I have nothing useful to say in my preface today, because I need to go put my new power supply and video card in my PC so I can actually play WoW again. Man, have you seen some of the newer video cards these days? If I had enough of these things I could build a fort capable of surviving a nuke out of them. This thing is a beast.Trech asked... A couple questions regarding DK tanking... How much Defense rating am I going to need at level 80 to hit 540 defense skill. How much base defense skill will I have at 80? I'm levelling Unholy with a DPS build. If I throw on a few pieces of +def gear can I safely go tank Nexus or Utgarde Keep at level 72?

  • Going to Northrend for the holidays

    by 
    Alex Ziebart
    Alex Ziebart
    12.26.2008

    It's the day after Christmas. A fair portion of our readership is only now getting Wrath of the Lich King installed on their computer, especially after the gift exchanges of the last few days. Over the weeks since Wrath's release, we've had quite a bit of content to ease you through your first steps into Northrend. With this latest wave of people hitting the frozen shores for the first time, it's a good opportunity to look back on a lot of that.

  • Lichborne: Howling Blast and other patch 3.0.8 follies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.23.2008

    Welcome to Lichborne, WoW Insider's weekly Death Knight column.Yeah, I definitely have to put out a mea culpa here. Alas, Lichborne is a little bit late again. I have a valid excuse, I swear. It involved a flaming plum pudding, a flailing geist, and a sudden snowstorm at the Shadow Vault over in Icecrown. But after an emergency eye transplant by a Forsaken Death Knight who used to be a member of the RAS, I'm back in the saddle and this week's column is only a few days late. Anyhow, this week I thought I'd take a look at the deeper implications and meanings behind some of the Death Knight changes coming our way in 3.0.8. Our newest Mike has summarized and analysed quite a few of them, but I have just a few more things I want to say, especially about a new change that was added in a recent PTR update.

  • The Care and Feeding of Warriors: Overstacking

    by 
    Matthew Rossi
    Matthew Rossi
    12.19.2008

    When coming into a new spec and role, one of the things you find yourself doing at first is making constant small adjustments. Part of this is simply the nature of the beast. You've been a PvP arms warrior for most of TBC, for example, but now you're a raiding Arms DPS warrior and you need different things from your spec, which in addition is pretty significantly changed from what it was at level 70. Or you were a tank for the original endgame, but stepped away for a while and then came back in time to level to 70 just before the expansion, and are now looking at what you need to do to get ready to tank 10 man raids for your small guild, and are realizing that the leveling prot spec you were using isn't quite up to it.Or you could be fury again after tanking for over a year and you realize that your spec has points in all the wrong places and you have too much hit and not enough crit or AP on your gear. Not that I'd know what that was like. Okay, so I do. In fairness to me, it's not like I intended to be sitting at 550 hit rating and once I stopped and looked at the upgrades I've recently acquired, I realized that I'd gone overboard on hit to the detriment of crit and AP. It's true that the white hit cap for fury is somewhere around 950 hit rating but I'm easily over the 361 or so you need for specials while dual wielding. Assuming that the miss chance for special attacks is 9%, and not 8%, as I've been hearing lately - if it's 8% now, which seems fairly well tested and proved by this point, then you can shift how much hit I need with TG down the table. Once they drop the 5% penalty on specials, you can drop it even further. So while making that soft hit cap on special attacks is very important, you can do it with roughly half the hit rating I've accidentally collected. What I need now is crit and AP. Not related to any of this, but check out this post from the EJ forums and boggle at the significance of passive haste somehow adding hit.

  • Lichborne: Basic defense gearing for the Death Knight tank

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.15.2008

    Welcome to another edition of Lichborne, which this week is so epic, so mind-blowing, that we just couldn't release on a lazy day like Sunday, which is why it is a day late. That is my story and I am sticking to it.So you're level 80 and you want to respec to a tank build and head straight into tanking 5-mans. In order to be the best tank you can be, there's a very definite first step you should take, which we have discussed before, but which bears repeating: Get 540 Defense. This will make you immune to critical strikes from level 83 mobs, making it much easier to heal you in pretty much every situation, and it's really a prerequisite for serious tanking before any other stat. Unfortunately, Death Knights are at a bit of a disadvantage when it comes to getting maximum defense. We don't get to wear shields, block rating gear is right out useless for us, and two-handed weapons aren't itemized for defense. Still, it's possible to hit that magic number, even without dual wielding tanking weapons. This week's Lichborne is meant to showcase a variety of defensive options for Death Knights that require a minimum of dungeon grinding to get. By picking and choosing from this list, you should be able to get that 540 defense skill cap, and hopefully then be able to tank a few of the more difficult normals and beginning heroic dungeons on your own.As a reminder, defense skill is not the same as defense rating. Rather, you need defense rating to get defense skill. Specifically, you will need approximately 690 defense rating to gain the 540 defense skill you need to gain critical strike immunity against level 83 mobs.

  • Lichborne: A Death Knight statistics primer

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.07.2008

    Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear. I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to gear by Death Knights, what stats should I get? What's good for a Death Knight? Which armor should I take. We've started getting in that somewhat in the last few columns, with advice on reputation gear and starting zone gear, but I figured today we should delve a little bit more into the why of Death Knight stats. Today's column will double as a little bit of primer on how Death Knights get their power, and what stats you should be looking for on armor in general to make your Death Knight the best it can be. It's not completely in depth, but it should get you well on the road to understanding just how Death Knights get all that awesome power and sexiness. We'll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid -- Well, I'd say avoid like the plague, but we're Death Knights. We like the plague around here. So I'll just say you should avoid them.

  • Ghostcrawler on long term defense changes

    by 
    Adam Holisky
    Adam Holisky
    11.25.2008

    Ghostcrawler weighed in on the intention and existence of the defense statistic yesterday. He makes two interesting criticisms of the philosophy behind defense: It might eventually prove a problem that defense functions both as a tanking statistic and prevents you from fighting mobs that are a higher level than your character. Balance might be easier to achieve if defense provided mitigation and not avoidance. This is rather cryptic to someone who doesn't often deal with the integral nature of the statistic, so let's break it down a bit.

  • Checking your caps: Defense, Block, Hit, Expertise

    by 
    Mike Schramm
    Mike Schramm
    11.20.2008

    Honor's Code has a great post up about the secondary gear stats that often get overlooked in favor of the main attributes. Everyone knows that Hunters need Agility and Warriors need Strength, but after that, things tend to get a little fuzzy -- just what does Expertise or Hit do for you? HC breaks it down from a Pally perspective, but what they say about these stats is helpful for any class that has to deal with attacking the bad guys.Defense comes first -- defense rating, for tanks, allows you to make sure that bosses can't crit you. Each class has its own defense cap, and the cap has changed from 70 to 80, so you'll have to keep an eye out for your own cap when you get that far. Block is next -- a high Block rating means you're pushing other attack options off the table when you're hit, so that when something does hit you, you block the damage on it. Both of those stats are mainly for tanks -- other classes, who aren't getting hit, won't have to worry about them at all.But Hit and Expertise you will have to worry about if you're DPS -- Hit will make sure that you don't miss your target (the fewer misses you have, the higher your DPS), and Expertise makes sure that those hits don't become dodges or parries. This is tough stuff, and it shows up much earlier in Wrath, it seems, than it did in Burning Crusade, But the good news is that there's a lot of help around -- Honor's Code offers a great overview for what everything means, and from there, you can search our site or others for what you need to know about each stat and how it works with your class.

  • South Korea to develop new high-tech battle uniform - Halo fans approve wholeheartedly

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    11.18.2008

    In an obvious attempt to seduce impressionable teenage gamers into their armed forces the Republic of Korea will begin development of their own totally badass science fiction battle uniform early next year. In addition to a whopping 95% increase in awesomeness, the uniforms will feature a number of other technical enhancements, including a multifunction helmet with video transmitter, GPS display and voice recognition, a backpack with command / control and friendly-or-foe identification systems, a BDU that offers protection from nuclear, biological and chemical attacks, and the laser-guided, multi-function XK11 assault rifle, which shoots both standard NATO 5.56mm rounds and 20mm grenades. Did the future just get way cooler, or way scarier? Or both? We're not sure. But you can check that gun out yourself in the video after the break.

  • Lichborne: Death Knight Tanking

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.16.2008

    Welcome to the first post-Wrath installment of Lichborne, the weekly Death Knight column. Join Daniel Whitcomb on the bleeding edge of a new and untried class.So Wrath is upon us, and we can finally start leveling our Death Knights on the live servers. That's right, this time it's for keeps. I'm pretty excited about that. One thing, though, that I haven't gotten to do yet on live servers is tank a dungeon. It's not that I don't want to, it's that 98% of the people leveling through Outland right now are Death Knights, so finding a healer is a bit difficult. Still, I did my fair share of tanking on Beta servers, and I played a Druid tank for years, and I'm figuring I'll do my fair share of tanking again at 80. Thus, I decided that this week is the perfect time to start getting ready to tank, even if Utgarde may be the first instance most Death Knights will get a group for. Let's get down to the basics:

  • Northrop Grumman's weaponized laser on sale now, definitely won't hug you

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.14.2008

    The last time we heard anything about Northrop Grumman's development of a weaponized laser system, they were telling us that the "hardest part was over," and it looks like they weren't exaggerating. According to today's PR released by the 4th largest defense contractor in the world, the units, dubbed FIRESTRIKE, are now "ready for sale." In case you haven't been following every detail of the story, the FIRESTRIKE is a solid-state laser (think raygun), which weighs 400 pounds, has an Ethernet interface, and can be chained together with up to 7 other identical modules to create a 100 kw beam. The unit's obviously not very portable, and we don't have any information on its price, but we're going to go ahead and assume we can't afford it. Enemies of Engadget: you're safe, at least for now.

  • DARPA contract sets its sights on autonomous, gear carrying robots

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.29.2008

    Are you a defense contractor, or would you like to be? DARPA has put out a call for a "legged vehicle capable of maneuvering robustly and nimbly" (which might be military-speak for "prancing" -- we're not entirely sure). To get in on the action, your vehicle must be able to sense, negotiate and operate in complex terrain (rubble-strewn streets and such), follow a soldier through dynamic, cluttered environments, operate quietly, pack 400 pounds of equipment and bring enough fuel for 24 hours of operation. The Legged Squad Support System (it's been pointed out that this sounds a bit like the BigDog we saw a while back) would be required to do all of this autonomously as it follows a soldier up to 100 meters (328 feet) away. Piece of cake, right? If you're interested, hit the read link for the full announcement and be sure to get your proposal in by January 6, 2009. Video of the "classic" BigDog after the break.[Via Wired]

  • DARPA's latest: a wrap that stops bleeding with sound

    by 
    Tim Stevens
    Tim Stevens
    10.24.2008

    If we had our way, all our military tax dollars would go to DARPA. Whether it be nano planes, robot arms, or high-resolution sniper scopes, it always has something interesting cooking, and today's defense-minded gadget is no different. It's called a DBAC device, for Deep Bleeder Acoustic Coagulation; basically a portable ultrasound wrap that can identify wounds ("bleeders") and reduce their severity. It uses Doppler waves to find an internal leak, then turns up the frequency and amplitude on that location to stem it, all in a completely automated fashion able to be managed by any Joe in a hot zone. Okay, so perhaps it's not as cool as a remote-controlled zombie shark, but this cuff has the potential to save many lives and limbs on the battlefield -- assuming it works. DARPA hopes to have a functional prototype ready in 18 months. [Warning: PDF read link] [Via CNET News]

  • DARPA contract shines light on real-time video spying initiatives

    by 
    Darren Murph
    Darren Murph
    10.21.2008

    Only the ignorant and the uninformed would assume that DARPA has never, ever dabbled in any kind of surveillance that wasn't questionable on some level, but a recent contract awarded to Kitware gives us a better idea of just how deep the rabbit hole has gotten. The $6.7 million deal seeks to create a system whereby DARPA can "monitor live video feeds and search large volumes of archived video data for activities of interest," with the point being to match up similar events from past and present in order to prevent an attack, foreshadow a certain event or discover some sort of terrorist trademark. As of now, we're simply informed of the video spying in areas of Iraq and Afghanistan, but given that the capabilities are already here, it could be enacted wherever the government could place a camera-toting manned or unmanned aerial vehicle. Look up and give the friendly skies a wave, won't you? Just don't do anything "suspicious."[Via Slashdot, image courtesy of PointNiner]

  • Kevlar handkerchief keeps your nose clean, protects against friendly fire

    by 
    Darren Murph
    Darren Murph
    10.10.2008

    We find it hard to believe that we won't see one of these being used somewhere in the upcoming 007 film, but even if not, you can definitely put one to use in your everyday life -- if you can get ahold of one of the ten being made, that is. Srulirecht's DÆmdur is a Kevlar-based handkerchief which can keep your schnoz squeaky clean and (in theory, at least) keep your chest free from bullets. Granted, even the manufacturer makes clear that it takes no responsibility for "schmucks and wooden-heads who feel compelled to test the endurance or resistance of the textile in any way," but it sure beats those cotton ones you buy ten to a pack.[Via OhGizmo]

  • M-25 portable fuel cell takes home $1 million Pentagon prize

    by 
    Darren Murph
    Darren Murph
    10.07.2008

    Unfortunately for you budding energy stars out there, the Pentagon's latest contest is over, so you've no choice here but to grit your teeth and applaud both DuPont and Germany's Smart Fuel Cell. Out of the 170 teams vying for the $1 million prize, these two managed to impress the most; the winning gizmo was the M-25 portable power system, which is already being sold to the US Army for "limited use in the field." Contestants were tasked with creating a new wearable power solution to juice up energy-hungry military gear (GPS units, night-vision goggles, head-mounted PMPs, etc.) without weighing soldiers down, and the winning device combined "DuPont's direct-methanol fuel cell technology with SFC's fuel cell and battery system." Yeah, we're totally expecting a PSP / DS compatible version of this before the holidays.[Via FuelCellWorks, thanks Adam]

  • DARPA's Super-Resolution Vision System uses heatwaves to magnify targets

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.27.2008

    DARPA's Super-Resolution Vision System (SRVS) may not be as cool as the threat-sensing binoculars we saw a while back, but it may prove a little more practical. The prototype scope takes advantage of something called "atmospheric turbulence-generated micro-lensing" to provide three times the resolution of current diffraction-based scopes. In other words, if soldiers can see you more clearly, they can make an informed decision on whether or not to shoot you. [Via The Future of Things]

  • Lichborne: Of Cabbages and Kings

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.27.2008

    Welcome to Lichborne, where each weekend, Daniel Whitcomb helps you keep pace with the ever-changing Death Knight class. This week, While Death Knight tweaks continue, there's no big piece of news that really stands out. We got a nice bump in damage to our base weapon strikes, Death Coil, and the abilities that mimic them in the talent trees in the latest build. Unfortunately, poor Plague Strike still sits at a sort of dismal 30% weapon damage, meaning it still doesn't feel like it scales as well as it should. But preliminary reports are still that it's a noticeable DPS increase. At the same time, our PvP utility and survivability was nerfed, but not in completely unexpected ways. Chains of Ice is dispellable again, as the devs felt that between it and Death Grip, it was far too hard to get away from a Death Knight. Again, this nerf is somewhat expected, if not needed, although some argue the nerf is unfair in the face of other classes that have similar abilities to ensnare and entrap opponents. I have to admit that I'm hoping we see, at the least, Chains of Ice getting put on Virulence. If nothing else, that Glyph of Blood Boil is looking a lot nicer. Still, none of the news really jumps out and grabs me, and with the beta patches coming fast and furious, it's hard to write with any authority on something that may be changed next week. With that in mind, I've decided this week to post on a potpourri of odds and ends from around the World of Warcraft as they relate to Death Knights, both stuff that refers back to previous columns and new observations. Read on:

  • "Thought helmets" could enable voiceless troop communication

    by 
    Darren Murph
    Darren Murph
    09.22.2008

    This won't mark the first time the US government has looked into other means for helping soldiers communicate on the battlefield, but it's one of the first instances where vocal cords aren't even necessary. The US Army has recently awarded a $4 million contract to a coalition of scientists, all of which will soon start developing a "thought helmet" to enable voiceless, secure communication between comrades. In theory, at least, the helmet will boast a litany of sensors that will hopefully "lead to direct mental control of military systems by thought alone." According to Dr. Elmar Schmoozer, the Army neuroscience overseeing the program, the system will be like "radio without a microphone." Oh, and don't think for a second that they aren't considering civilian applications as well -- passing along jokes on the boss via telekinesis? Yes, please.[Via Slashdot]

  • Insider Trader: Faction recipes for enchanters

    by 
    Amanda Miller
    Amanda Miller
    09.12.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week we took a look at some of the more popular and requested enchants and how to get them for yourself. I also promised that I'd continue the faction recipe series by taking a look at enchanting for this week. So far, I've talked about the following professions and which factions hold appropriate recipes: Designs for jewelcrafters part one, and part two. Plans for blacksmiths. Recipes for alchemists. Patterns for leatherworkers. Patterns for tailors. Here is a complete list of the factions to which any enchanter should "suck up" and how far you'll need to take it: Shattered Sun Offensive, honored. Consortium, revered. Cenarion Expedition, exalted. Thrallmar/Honor Hold, exalted. Keepers of Time, exalted. Lower City, exalted. Sha'tar, exalted. Violet Eye, exalted.