defense

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  • Northrop Grumman's aircraft-mounted laser moves forward in testing

    by 
    Darren Murph
    Darren Murph
    07.30.2008

    We're beginning to think the US government is playing tricks with our head. Let's see, in late 2004, a Boeing anti-missile airborne laser achieved first light; in October of 2006, a laser-equipped 747-400F was deemed ready for testing; in January of 2007, an MD-10 with Northrop Grumman's Guardian anti-missile system took off; now, we're back to the testing stage? Something doesn't add up. Whatever the case, we're being fed information that leads us to think that the US Air Force's Airborne Laser has moved on to some "other" stage of testing. More specifically, engineers are making sure its "sequencing and control" functions are operating normally. Unsurprisingly, we're left in the dark as to when this thing will see action (again?), but consider our interest piqued for a reason The Man didn't intend.

  • US Army turns to toy company to develop new weapon

    by 
    Donald Melanson
    Donald Melanson
    07.24.2008

    We're not quite sure how the pitch session went with this one, but it looks like the US Army was so impressed by toymaker Lund and Company's Hydrogen Fuel Rocket that it decided to recruit the company to build a decidedly more lethal version of it. The new system, dubbed the Variable Velocity Weapon System, will apparently be able to be switched between lethal and non-lethal modes, and be loaded with rubber bullets, actual bullets, or other projectiles, which are fired by mixing a liquid or gaseous fuel with air in a combustion chamber. What's more, the company says that the technology could be applied to any size weapon from a "handgun to a Howitzer," and it says a demonstration version could be ready in as little as six months, with full production possible within 18 months, pending approval. [Via Danger Room]

  • DARPA moves ahead with electronic tags for soldiers

    by 
    Donald Melanson
    Donald Melanson
    07.18.2008

    It may not be going so far as to chip every soldier with an implant, but it looks like DARPA is now moving ahead with plans to give soldiers a slightly less invasive electronic tag. Apparently, the so-called Individual Force Protection System (or IFPS) will measure about three inches long, and it'll communicate with an array of vehicle-borne and portable receivers, which DARPA says will be able to pick up the tag's signal and pinpoint the soldier's location even in the most electronically-crowded battlefield. That's apparently also all done without GPS, which has the added side benefit of greatly increasing the tag's battery life. Of course, there's no word as to when the tags might actually be deployed, but the system itself is apparently already pretty far along in development, and the agency has now tapped Science Applications International Corporation to bring it to fruition.

  • Forum post of the day: A crushing blow to Warriors?

    by 
    Amanda Dean
    Amanda Dean
    07.11.2008

    Due to itemization and abilities, Warrior and Paladin tanks currently have a greater ability to avoid Crushing Blows than Druid tanks. In the near future, this may become a moot point. Khurg of Spirestone, a Tauren Warrior, worries that Warrior tanks may become somewhat obsolete with the removal of Crushing Blows from boss mobs and a potential thirty second cool down on Shield Block. He asked "What will be the purpose of defense in WotLK ?" The following response from Rawglrlrgll of Lothar was that the defense statistic prevents critical strikes and still buffs the chance for avoidance.

  • DARPA's Vulcan engine combines turbo jet with scramjet, faces will melt

    by 
    Joshua Fruhlinger
    Joshua Fruhlinger
    06.24.2008

    When you're building a jet that exponentially accelerates past Mach 6 -- as one does -- you need to come up with a way to get it off the ground. Scramjets, or Constant Volume Combustion (CVC) engines, use compressed air and a reduced nozzle to accelerate planes, and they're a hot technology in aviation. Problem is, you have to get them to Mach 4 before the magic happens. Traditionally, scramjet tests have involved strapping the craft to supersonic jets to get the jet up to speed -- not a very cost-effective solution. DARPA has come up with a hybrid engine design called Vulcan that can power a craft like the Falcon HTV-3X to the magical point with a turbo jet and then switch to the CVC to get the craft to the promised land. They expect to have a working prototype by 2012. Check the concept video after the break.

  • Fallen Earth's hit and damage system explained

    by 
    Shawn Schuster
    Shawn Schuster
    06.16.2008

    Let's face it, we love to kill stuff in our games. It doesn't even have to be a multiplayer game where we kill each other; we just like to kill stuff, period. In this regard, when a new MMO releases, we're always curious about the combat system. Age of Conan's combat system seems to be a big hit among players, which adds so much to the overall game experience.So when we hear about the hit and damage system in Fallen Earth, and how it will work within the game, we're even more excited about this upcoming Icarus Studios title. Apparently, as we already know, there will be a first-person and third-person view mode, but these will also change while in aim mode. It sounds to us that the whole aiming process will be handled much as is done in Tabula Rasa, except not as much of the automatic or "sticky" aiming. There's also a good discussion on weapon types and weapon damage in this article, some of which gets fairly specific when it comes to what damage these weapon types will do exactly. The rest of the damage system seems fairly straightforward, with defense skills, attributes, resistances, mutations and special items all playing a role in how protected you will be from the various weapon damage.

  • Northrop Grumman lands contract to develop threat-sensing binoculars

    by 
    Donald Melanson
    Donald Melanson
    06.10.2008

    DARPA has been talking up the idea of threat-sensing binoculars for some time now, but it looks like it's now putting up a good chunk of cash to make 'em a reality, with Northrop Grumman today announcing that it's snagged a $6.7 million contract to further develop its Human-aided Optical Recognition/Notification of Elusive Threats (or HORNET) system. That'll use electro-encephalogram electrodes placed on a soldier's scalp to monitor their neural responses to the presence or absence of potential threats, which helps to train the system's algorithms and ultimately alert them to threats before their mind is actually able to process the information (in theory, at least). Of course, there's no indication as to when such a system might actually be put to use, and DARPA itself is still leaving itself a bit of wiggle room, with it only committing to the first 12-month phase of the project at the moment. [Via Danger Room]

  • Prot-Gear for Holy Paladins: will it help?

    by 
    Michael Gray
    Michael Gray
    05.30.2008

    Reader Ron dropped us a line about a basic gear quandary. A Holy paladin who cruised most of his instances with Bear tanks, Ron has amassed a small collection of paladin tanking gear. And he's kept it around, since experience has taught him to never throw away class-appropriate gear. His current Holy kit doesn't pack the spell crit to unleash the full-fledged DPS frenzy of his Shockadin. His question? Ron would like to know if swapping out some of his Holy gear for a bit of Defense and Avoidance might make his dailies a little easier. The easy answer here is...

  • DARPA aims to create virtual environment for cyberwar simulations

    by 
    Darren Murph
    Darren Murph
    05.09.2008

    Considering that mechanical beings will be fighting our real wars here in just a few years, it's no shock to see more focus placed on the areas where actual humans will still be the ones waging. DARPA is looking to create what it calls a National Cyber Range, which would essentially act as a training ground for cyber warriors. The setup would enable defense gurus to simulate battle against attacks our on nation's most highly prized data, and of course, give victors over virtual phishing scams immense bragging rights. Come to think of it, Estonia could have totally benefited from something like this last year. [Via Information Week, image courtesy of Sandia]

  • DARPA turns Arthur C. Clarke's Stiletto into MAHEM

    by 
    Donald Melanson
    Donald Melanson
    04.24.2008

    Arthur C. Clarke's ideas have had a tendency of becoming a reality in the past, and it looks like that's now happening yet again, in this case with a little help from the folks at DARPA. As New Scientist reports, the prolific agency is currently working on a new weapon system that bears a striking resembles to the Stiletto weapon in Clarke's 1955 novel Earthlight. That science fiction version was described as "a solid bar of light" that can pierce a spacecraft "as an entomologist pierces a butterfly with a pin." Or, more specifically, "a jet of molten metal, hurled through space at several hundred kilometers per second by the most powerful electro-magnets ever built." DARPA's MAHEM weapon (or Magneto Hydrodynamic Explosive Munition), on the other hand, is described by New Scientist as using magnetic fields to "propel either a narrow jet of molten metal or a chunk of molten metal that morphs into an aerodynamic slug during flight." There is a slight difference, however, in that MAHEM's electromagnetic field will be generated by an explosion, and not a giant electro-magnet. It's also not clear if MAHEM will be used to defend a fortress on the moon, although that's not exactly as far fetched as it once seemed either.

  • Defense cap defined

    by 
    Adam Holisky
    Adam Holisky
    03.23.2008

    Many WoW players (and several of our readers) often comment that there is no such thing as a defense cap. This is true in the strict sense that there is no upper limit on how much defense you can have, nor any statistical diminishing returns. However, that's not to say that there's not a point where the utility provided by more defense starts to fall off – so there is a point where the utility given by more defense actually provides a practical diminishing return, and that point is referred to as the defense cap.What is the magic number? 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. To come about this number, you need to do a little math. First, it's important to note that a raid "boss" mob is considered three levels above the player. This means that the math is based off the boss mob being a level 73 mob, and the player being level 70. A player's base defense is defined by the formula Base Defense = level * 5. A player that is level 70 would thus have a base defense of 350 (70 * 5 = 350).

  • Age of Conan's defense system detailed

    by 
    Kyle Horner
    Kyle Horner
    03.17.2008

    Everyone is familiar with the tried-and-true combat systems found in just about every MMO to date, although more games are becoming the exception as time goes on. Age of Conan happens to be one of those exceptions and with its very active directional combat system comes some new ways to manage your defenses during the heat of battle. Funcom has gone and made an informative overview of all the different ways to 'defend thy self' in their upcoming Hyborian online adventure. It's a good thing they have too, because there is a lot to consider when keeping your head firmly attached to your body in this game.

  • iRobot garners award for DARPA LANdroids initiative

    by 
    Darren Murph
    Darren Murph
    03.03.2008

    Get ready, battlefields, as yet another iRobot is gearing up to take you all by storm. Announced today, the aforementioned outfit has received an award under DARPA's LANdroids program which will enable it to "develop a new portable communications relay robot that is small, inexpensive, intelligent and robust." The resulting creature will reportedly be used in "dense urban environments to rapidly deploy and maintain a vital communications infrastructure," and better still, they'll be tough enough to be thrown into position and intelligent enough to "autonomously detect and avoid obstacles while navigating." Unfortunately, it seems the conclusion of said project is still a few years out, but we can already envision soldiers getting antsy to never be forced to utter "can you hear me now?" again.[Via InformationWeek]

  • Pimp My Profile: Pre-Heroic Protection Paladin

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.26.2008

    Welcome to the first edition of our new twice-monthly column, Pimp My Profile. Readers submit their Armory profile to us and every two weeks we pick one to review. We provide a Gear Check, Talent Tune Up, AddOn/Macro recommendations and more to help you reach your goals in the game.For the inaugural column, I asked my long time friend Jon to submit his new Paladin for da pimpage. He had recently shelved his Warrior in favor or leveling a new Paladin to 70 to be the main tank for our casual group. Having played the class for only two months, he had a few questions and concerns. Here is what he had to say:"I'm highly aware of needing to obtain the "uncrittable" defense numbers so far in order to get a defense anywhere near 490 I've found that I have to sacrifice too much spell damage which eats into my ability to hold agro. I abandoned a 63 warrior in favor of my Pally tank and the teary eyed joy that comes with being able generate lots of agro quickly on multiple mobs. Big spell damage is essential to my ability to tank for my trigger happy friends whose 5 man instance approach is more akin to "Who's Line Is It Anyway" rather than the production of Shakespeare most people reading this think their guild regularly produces."Jon's goals as a new level 70 Protection Paladin on the verge of tanking Heroics are: To attain uncrushability by equipping more avoidance gear (+Dodge,+Parry or +Block equipment) Regain his threat generation through +Spell damage Retaining his uncrittable status by keeping his Defense at least at 490 Let's look at Jon's current set up and what he, or any pre-Heroic L70 Protection Paladin, can do to achieve those goals.

  • Breakfast Topic: AV play style poll

    by 
    Amanda Dean
    Amanda Dean
    02.24.2008

    I have a confession to make. I love doing Alterac Valley, but I hate being stuck babysitting flags. I am not a defender- neither at a flag nor at the general's end of the map. As I mentioned on the WoW Insider Show, my main is a Resto Shaman. On Cyclone Battlegroup there seems to be a race to get away from the flag once it's been taken. The last one left is the "defender." Being a healer often times I drink after a taking a flag while everyone else dashes off. I win the right to watch the flag. I stay there and call out incomings. I will not leave a flag undefended, but if there's any way I can scoot out of there, I will. Resto or Holy (depending on class) defending a flag is a terrible waste of healing. I'm more of a speed bump than a defender. I don't kill much as Resto. I do my best, and I can stay up for a while. Hopefully some DPS will show up before I drop. I would much rather be on the front lines, healing the assault forces. I prefer to rush forward and facilitate forward momentum with my heals.

  • A small defense skill change in 2.4 could herald larger things

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.10.2008

    It seems like a small change, but it could be the herald of something larger. It's a change to the way the defense skill is described in-game in patch 2.4, as reported by World of Raids. I'll let them describe it: * Old value: Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow. * New value: Higher defense improves your chance to dodge, parry, and block attacks, makes you harder to hit, and makes monsters less likely to land a critical strike against you. So what does this mean? They've added things that have always been part of the skill, but have not been explicitly mentioned on the defense tab before, but what's most intriguing is what they've taken away. I'll explain after the jump.

  • Shifting Perspectives: Hit Rating, Expertise and Defense skill for PvE

    by 
    John Patricelli
    John Patricelli
    01.29.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, offers guidance on three of the Feral Druids' key combat mechanics; Hit Rating, Expertise and Defense skill. There are three combat mechanics that have a direct bearing on the Feral Druid in PvE at level 70, and each have a functional upper limit on how much you need, before adding more becomes a waste of points. The three combat mechanics I'm talking about are Hit Rating, Expertise and Defense skill. When discussing these combat mechanics, there are three numbers I want you to remember; 142, 91 and 415. If you remember nothing else from the rest of this article, I hope that you carry these three numbers away with you. 142 is the total amount of Hit Rating needed to reduce your chance to miss against raid bosses to zero. Above 142, adding more Hit Rating does nothing for you whatsoever. 91 is the amount of Expertise Rating you would need to reduce the chance of an attack being Parried or Dodged by 5.75%. Currently, it is believed that level 73 raid bosses have a base 5.6% Dodge. 415 is the total amount of Defense skill you need to be immune from critical strikes by level 73 raid bosses, assuming you have 3 points spent in the talent Survival of the Fittest. And if you're tanking at level 70, you should have 3/3 in SotF. Why are these three combat mechanics so important? Well, for that we need to go behind the scenes and under the hood to find out a little more on how combat in World of Warcraft actually works. Read on past the break for more!

  • Israel developing autonomous "digital general": run, John, run

    by 
    Evan Blass
    Evan Blass
    01.24.2008

    Israel is reportedly developing a sophisticated piece of software meant to help troops make quick decisions during battle and, under the right conditions, autonomously manipulate the nation's defense systems. First reported in Defense News (subscription required), the unnamed system would primarily be used for tactical decisions during periods of heavy bombardment, although in a worst-case scenario, the complex algorithm would supposedly be capable of taking over total military control. Yes, we know what you're thinking, but don't worry: Israeli officials have already sworn up and down that "there's no way we're letting this thing go Terminator on us -- no freakin' way." [Via Danger Room]

  • Hello Kitty AR-15 assault rifle makes you wish it was Photoshopped

    by 
    Darren Murph
    Darren Murph
    01.17.2008

    If the Disintegrator had you quivering in your combat boots, we'd recommend grabbing a bullet proof vest and having a seat for this one. Apparently, a fellow in California has dressed up a (legal) AR-15 assault rifle in Hello Kitty fashion for his better half, and while it'd be way too easy to pass this off as a fantastic Photoshop job, the pictures awaiting you in the read link definitely prove otherwise. Cute never looked so evil. [Via CNET]

  • Nanotube-infused synthetic skin for artificial limbs

    by 
    Christopher Grant
    Christopher Grant
    01.08.2008

    Call us crazy, but one of the most attractive parts of having an artificial limb is the decidedly robotic aesthetic (and potential super strength), but we totally understand why some people would be interested in having something a little more ... natural. Cue the Pentagon-backed researchers who are "creating patches of synthetic skin that'll provide direct feedback to the brain" for inclusion in artificial limbs as early as 2010, reports Danger Room. The "skin" is made of a "rubbery polymer called polyimide" and infused with carbon nanotubes (think we can upgrade our skin with this stuff?). Check out a video of double amputee Jesse Sullivan demonstrating a prototype of the bionic arm after the break.