derek-smart

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  • Massively's exclusive look at Line of Defense, a new MMOFPS

    by 
    Beau Hindman
    Beau Hindman
    02.01.2011

    We all enjoy a good shooter, don't we? It's even more fun if we can play it with dozens (if not hundreds) of our closest friends, so we were excited to hear about the new MMOFPS that 3000AD and Derek Smart are making and will publishing through Quest Online. It sounds like there will be some cool twists and unique innovations in this new title, a game called Line of Defense, so we were happy to ask someone at the source. Mr. Smart, President of QOL, was kind enough to give us the scoop on this upcoming game. Grab a comfortable seat, because this interview has a lot of information for you to digest. Check it out after the cut! [Update: We've added some additional exclusive screenshots to the gallery, courtesy of Derek Smart. We also corrected the information about the proper publisher and creator of the game.] %Gallery-115480%

  • Alganon dev blog talks character models, more PvP

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    If you've been following the long and indie road of Quest Online's Alganon, you'd know that development has picked up over the last several months. PvP was released in a recent patch, despite warnings that it might not fit into a game that was meant solely for PvE. Well, PvP fans can rejoice as a "PvP phase III" will be rolling out soon. This means that players will be able to interact with towers while murdering each other. "Capturing all three Towers in a particular area provides a benefit to your entire faction while adventuring and defending that zone," stated a recent blog post. Concerns for adding PvP were always high. At one point, Derek Smart even told the team that, "I think this would be asking for trouble because we would have the PvP players in a world primarily designed for PvE. It could be a can of worms that I'm not sure we want to deal with." However, according to the official blog, PvP has gone off pretty well. New character models are coming, as well. The much-anticipated addition will be rolled out in the "early part of this year" according to the latest entry. While the before and after shots could be more dramatic -- something Smart admits in the blog -- he goes on to honestly explain the thinking behind the development process. You can check the official blog out here, and find out more information about Alganon on their main site.

  • The top indie and free-to-play stories of 2010

    by 
    Beau Hindman
    Beau Hindman
    12.28.2010

    I have to admit to feeling slightly amazed when I read that someone thought of 2010 as a bad year for MMORPG fans. Then, when I think about it, I realize that he was talking about the year in "AAA" subscription gaming -- something almost alien to me. I just don't get turned on by huge-budget subscription games like I did seven or eight years ago. Well, it might be better to say that I am always suspicious of big-budget gaming. Gaming is a lot like movies, and look at how bad most blockbusters are. They are often silly, over-the-top, special-effects-laden bores. If those movies were the only ones I watched, I might be a little depressed about Hollywood as well. If you pay attention only to what the major publishers are pushing out, you are simply going to have a narrow view of MMO gaming. You will miss too much. The year 2010 offered more than any year before it, and 2011 will top that. Thanks to mobile technologies and the always-dropping price of computers, you will find that smaller or unknown games have much more of a chance of grabbing a gamer's eye than ever before. So, what were some of the high and low points in free-to-play and indie gaming this year? Click past the cut and let's take a look!

  • The Perfect Ten: Most controversial MMO stories of 2010

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2010

    Well, this is it, folks. The end of the year. A time of reflection, of massive weight gain and of lists. Man, we like our lists, do we not? Fortunately, at Perfect Ten Industries, we've been excelling in lists for months now. Frankly, we're just getting warmed up! While 2010 may not have been much to write home about in terms of newly launched MMOs, there was more than enough controversy to keep the discussion brewing for months. MMOs are big business, and when every move you make is closely scrutinized by millions of gamers, there's no room to slip up unless you like forum hyenas pouncing all over you, snapping and snarling at your faulty flesh. So let's take a jaunt down our top 10 list of the most controversial stories of 2010 on Massively, keeping in mind that it was devilishly hard just to keep this list to 10 at all. What's a week without being riled up about pixels and polygons, after all?

  • Free for All: An insight on indie from Alganon

    by 
    Beau Hindman
    Beau Hindman
    12.15.2010

    Recently I decided that I wanted to ask different indie developers how their world revolves and what it's like to exist within that world. Development is a funny thing and often much more difficult than many of us will ever know. In my experience, the budget doesn't change the basic goings-on in the development studio, but it can effect what developers are willing to talk about. I would never expect certain mainstream developers to ever open up to certain questions, while many indie developers seem more than willing. Last time, I asked the developers of Istaria what they thought, which you can read here. This time, I decided to send some questions to Quest Online, the maker of Alganon. I received my answers from Derek Smart, president of QOL. Alganon has been one of my surprise favorites of the last year, so I was eager to ask some questions -- after all, he says exactly what's on his mind.

  • Free for All: Lessons from the world of indie and free-to-play

    by 
    Beau Hindman
    Beau Hindman
    11.17.2010

    I'm no expert at anything. I'm sort of like the Mario of gaming -- not an ace in one particular area, but relatively experienced in all. Luckily, this has worked out for me. Name a title; I either have played it or know about it. Name a developer, and I can probably tell you something about it that sticks out. Granted, this ability might not come in handy when Twitter is exploding in the usual "Hey, we all love football" Sunday chatter, but look where you're reading this now. On this turf, being a well-rounded gamer has its advantages. Over the last 11 years, I've noticed quite a few trends and picked up on some unique ways that developers do business. I would never say that the information I have is 100 percent accurate, but it does come from a very open mind. I'll also not pretend that all these lessons will lead to massive piles of cash and free booze. Some of them are examples of what not to do. In fact, stop listening to me. Go read the examples right now, after the jump.

  • The Soapbox: Don't hate the game, hate the copy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.12.2010

    Disclaimer: This editorial column is 100% the opinion of the writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you ask a remarkably high number of players, World of Warcraft is a negative influence on the face of MMOs. Not necessarily for the reasons that many players, current and former, will claim; the complaints of this group have nothing to do with content or overarching design philosophy. No, World of Warcraft has ruined things just by virtue of its very existence. It's WoW's fault that we've seen a flood of games that are, essentially, the same game with a slight twist (WoW in space, WoW with more PvP, WoW in the mind of Derek Smart, and so forth). It's WoW's fault that these games have failed, and it's even more WoW's fault when other games fail. And despite everything, these claims aren't seen as ridiculous. They're often taken very seriously. But really, WoW isn't to blame for its clones or the failures of other games. The fault for those lies exactly where logic would imply.

  • Quest Online legal drama ends in settlement

    by 
    Rubi Bayer
    Rubi Bayer
    09.29.2010

    Months of legal wrangling, accusations of corporate incompetence, and rampant bickering -- all performed as publicly as humanly possible -- is finally over. Derek Smart and David Allen have probably not settled their personal differences, but at least they've settled the ongoing legal issue. Derek Smart posted the news on his personal blog last night: "At approximately 7PM EST on Sept 27th, 2010, the lawsuit between Quest Online LLC and David Allen was settled with the purchase of Allen's equity in the LLC; thus he is no longer associated with Quest Online. " Smart also promises a press release later this week, and hopefully it signals the end of the public drama. And hopefully we never have to speak of it again. Ever. Seriously.

  • Free for All: Five popular cash-shop item types

    by 
    Beau Hindman
    Beau Hindman
    09.22.2010

    Over the next few weeks, I would like to take a look at cash shops. Despite many good experiences I have had with them, even my referring to a cash shop can conjure up not-so-happy images for many players. For myself, a cash shop gives me a sense similar to a visit to a toy store -- a toy store where everything is dirt cheap. Good cash shops can not only make you want to spend money, but give you an item or experience that was well worth your cash. Before getting into the heavy-lifting topics, I will go over five of my favorite cash-shop item "types." Bear in mind that there is always some game that features some variant of each of these types. Also remember that there are always more categories, but that these represent what I think are the most popular and make the most money. Feel free to suggest any categories that you think do something similar, or correct me where you think I'm wrong.

  • Rise and Shiny recap: Alganon

    by 
    Beau Hindman
    Beau Hindman
    08.22.2010

    We have all heard of the controversy surrounding Alganon. Essentially, it breaks down into a few basic points: it is a "WoW clone," and it is being run by Derek Smart, a say-it-like-you-mean-it development bad-boy. Many claim he looks for negative attention and enjoys arguing with players. To be blunt, I don't care what people think about Derek Smart. I have said it before: I actually believe that he reacts to negative attention the way other developers wish they could. I don't keep track of his battles, though; I keep track of what he has done in gaming. All I know is that before he was with Alganon, I did not enjoy the game. After he became involved, the game got better. Concerning the "WoW-clone" issue: If I had a gold piece for every time I've heard that, I could afford that incredible level 50 mount! (*snort*) If I took a moment to break down all games that have similarities to WoW, this article would be much, much longer than it needs to be. WoW was successful, and the industry takes cues from success. WoW took its own cues from other games before that. Still, does Alganon take more from WoW than, say, Lord of the Rings Online? Read on, and let's discuss it.

  • Alganon steals press release from BioWare

    by 
    Jef Reahard
    Jef Reahard
    05.08.2010

    var digg_url = 'http://digg.com/gaming_news/Alganon_plagiarizes_press_release_from_BioWare_s_SWTOR'; The comedy train that is Alganon just keeps on rolling. Ethic over at Kill Ten Rats alerts us to a press release for the newly relaunched fantasy MMORPG that copies, nearly word for word, the verbiage used by Bioware to promote Star Wars: The Old Republic almost two years ago. "'Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,' Derek Smart continued. 'In Alganon, in addition to these we've added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we're not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more,'" proclaims the offending release. Sound familiar? That's probably because it was posted a while back on The Old Republic's official site: "Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression," said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., "In Star Wars: The Old Republic, we're fusing BioWare's heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe," reads a BioWare release dated in October 2008. Check out Ethic's post over at Kill Ten Rats. Additionally, Massively has contacted Quest Online for comment and will update the story as information becomes available. [Update: Quest CEO Derek Smart has responded with this post over on Alganon's official boards.]

  • Alganon re-release: worth all the hype?

    by 
    Beau Hindman
    Beau Hindman
    05.03.2010

    For starters, there are two things that I will not cover in this look at the Alganon re-launch: Derek Smart: I am still not that familiar with the man. I am familiar with his games, and familiar with the snarky jokes made at his expense, but I do not feel it has any bearing on how much or how little I enjoy a product that he is involved in. His religious beliefs probably affect his life and thus his work more than most things, yet I do not care to read about them either. To put it as he does in his forum signature: "Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead...but don't be surprised if we don't uphold them." "WoW clones:": If we spend any amount of time comparing user interfaces, monster types and general looks, we will be here all day. I am a fan of 30's crime novels, a genre that definitely "borrows" stylistically from itself, but I do not dismiss the use of subtle details that separate different authors from one another simply because they sometimes feel the same or are set in the same universe. Let's not compare vehicles for the content, let's discuss the actual content.

  • Alganon finishes changes, announces relaunch

    by 
    Rubi Bayer
    Rubi Bayer
    04.29.2010

    Alganon has been going through some huge changes over the past few months, and while sometimes it seems like it's taken a back burner to other things, the Alganon employees have been hard at work behind the scenes. Their work paid off yesterday with the grand reopening of Alganon's doors, accompanied by a hearty thank you to the fans from Derek Smart: "We appreciate the valuable feedback from the testers as well as those who bought and played the original December 2009 release. The continued enthusiasm and dedication of players around the world, and the help they gave us in helping to finish and fine tune the game is very much appreciated." Fine tuning might be a bit of an understatement, as the game has gone through an overhaul from the business model up. Yesterday's relaunch announcement provided an overview of what you can expect from the new-and-improved Alganon, so take a look and see what you think of the new direction the game has taken. Keep an eye on Massively too, as our own Beau Hindman will be taking a detailed look at the changes very soon.

  • Quest Online responds to David Allen lawsuit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.26.2010

    Lawsuits aren't necessarily a fact of life in the world of video games, but they seem to be a bit favored over words when two parties just can't seem to get along. David Allen, the gentleman formerly in charge of Alganon's development, has opted for legal action in the matter of his removal from the company, which was followed by Derek Smart taking his position. While Smart has responded to Allen on his personal blog, Quest Online has taken the opportunity to attempt to put the record straight in a more official capacity. According to the official statement, "the company's members, forced to make a decision between David Allen and Derek Smart, unanimously voted to remove Mr. Allen as managing member thereby leaving Derek Smart as President of the company." Those who have been following the debate since the beginning will note that this matches Smart's depiction of events. The company states that it will defend itself against untrue allegations by Mr. Allen, and that they are confident the courts will see that there were no unfair actions taken on their part. The unfolding legal drama certainly has succeeded in stirring up more interest in Alganon, but only time will tell how the legal side will play out.

  • Alganon reveals much of the overhauled launch experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2010

    It's easy to get wrapped up in the war of words between the inimitable Derek Smart and the equally inimitable David Allen, but the whole reason behind that back-and-forth is a game. Much of the news coming out about Alganon has been both sides sniping at each other, but it looks like the development team has been hard at work revamping the game for an April 28th launch. As the website has slowly been updated, they've begun posting more and more information about what's due out when the game goes live... which promises to be pretty extensive. There's more about the various cash shop items that can be purchased with the new "subscription-free" model, which follows a vaguely Dungeons & Dragons Online pattern -- increased experience gain, bonuses to study speeds, limited-duration enchanted equipment. The starter areas are also being revamped, with the Asharr Humans starting in the Temple of Argon (which may or may not contain an eye) and the Temple of Xukiss becoming the start point for Talrok Kujix characters. And as expected, the feature list prominently states that Alganon's graphics have been overhauled, especially for the UI. With a little over a week to go, it should be interesting to see how the new iteration of the game plays out.

  • Alganon founder David Allen strikes back

    by 
    Jef Reahard
    Jef Reahard
    04.09.2010

    Derek Smart is famous for having the subtlety of an Imperial Walker, so it's only fair that we give the target of one of his laser-focused rants the chance to respond. In a press release over at PRWeb.com, Quest Online founder David Allen addresses his role in the development of the troubled MMORPG known as Alganon, as well as the fallout from the hiring of Smart and the events that led to Allen's departure. "Mr. Smart began a smear campaign attacking my credibility, first privately among the investors, and then publicly. As many have read on various internet websites, Mr. Smart has made disparaging remarks concerning my professional work and comments that could lead others to question my loyalty, honesty, and ability to successfully create, build, run, and manage a multi-million dollar MMOG development company; something I have been doing successfully for over four years," Allen wrote. He goes on to state that he has filed a civil suit against Smart, and paints a bright picture regarding the future of Alganon. "I am confident that during the process of resolving this conflict, the truth will prevail and the factual account of the activities associated with the development of Alganon will become known," Allen said.

  • Massively interviews Alganon's Derek Smart

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2010

    Amidst the recent flurry of GDC announcements, it's possible for people to miss what's been coming out of some of the smaller studios. That being said, almost everyone with some game industry knowledge took notice when it was formally announced that Derek Smart would be taking charge of Alganon. It helped that Mr. Smart, well-known for his vocal nature and not shying from controversy, almost immediately took the opportunity to set the record straight regarding the management change. (And then set it even straighter.) Naturally, Massively asked for an interview. Mr. Smart was kind enough to answer a number of questions from us, ranging from future plans for the game to his place within the overall structure of development. Love or hate Alganon, his responses should be of interest to almost anyone with some knowledge of the game or the man himself. Check on past the cut for everything he had to say regarding the game, its present, and its future.

  • Derek Smart and ex-Alganon employees butt heads

    by 
    Rubi Bayer
    Rubi Bayer
    03.18.2010

    News of last week's shakeup of the Alganon team has been sparking a lot of talk in the gaming community, and the fans aren't the only ones with something to say. Derek Smart is taking Alganon back to the drawing board in a big way, but he's still finding time to maintain his policy of very open communication: "The fact is that in our industry, the less you say, the more people will fill in the blanks for you." You're not going to find many blanks to fill in here. Gamasutra reported the news Monday, and Smart posted some clarifications to the story in the comments section. He had quite a bit to say over the next 24 hours, and Hue Henry and Jason Blood stopped by to add their voices to the conversation as well. The discussion that followed was interesting to say the least, and offered quite a bit of insight into their thoughts on the matter. The comments section, while long, is well worth a look, particularly if you're familiar with the participants or a fan of Alganon.

  • Derek Smart: big changes in store for Alganon

    by 
    Rubi Bayer
    Rubi Bayer
    03.12.2010

    "Dave Allen didn't 'depart'. I fired him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team." Well, there you go. Wednesday night we brought you the news that David Allen was gone from Alganon. Shortly after that, Derek Smart spoke out in a big way regarding the event. He has a lot to say and the full post is a great read. He pulls no punches and he seems to have a lot of plans, but you can follow along after the jump for the highlights.

  • David Allen leaves Alganon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2010

    It's been a strange ride over at Alganon of late. The game's announcement of a shift to a subscription-free model came out on the heels of David Allen's statements that the game would never go even remotely free-to-play. It seems that it didn't exactly happen on his watch, as Quest Online has just announced Mr. Allen's departure from the company. There's no reason given, although speculation can (and no doubt will) run rampant. Replacing David Allen is Derek Smart, creator of the Battlecruiser 3000AD game series, and something of a contentious figure in the gaming world. The company continues to push forward that the game's "official" launch is in mid-April, after having retroactively turned the opening in December of last year into a "soft launch." What this means for the game as a whole is still uncertain, although the number of shakeups of late certainly don't suggest that it's been a resounding success thus far. Alganon players should keep their eyes peeled for any news about the game, as a new president usually means that there will be some significant changes in store.