dev-diary

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  • LotRO dev diary looks at this year's Summer Festival

    by 
    William Dobson
    William Dobson
    06.25.2009

    Now that the Summer Festival has begun in Lord of the Rings Online, a new developer diary has been posted that tells us a bit about some of the events, and what's different from previous festivals. This year, party invitations have been sent to each player's mailbox. This is more than a formality -- handing in the invitation will net you a Summer Festival Guide and Fishing Guide, to help with your enjoyment of the festivities and to make sure that you don't miss out on anything that's going on. There should also be an extra little present along with the two guides.The developer diary goes on to talk about two big events that are taking place during the Festival, The Keg Races at Thorin's Hall and The Taste of Hobbiton. Each of these events has four contestants, and you can learn a lot more about them at the diary. Lastly, it unfortunately looks like the Festival Run Horse Races won't be held this year. However, it's not all bad news: "The festival run token is still being offered as a reward to those who can generate a sizeable quantity of barter tokens. This means the Lithe horse and pony will still be available to those who look forward to owning this eye-catching mount."

  • Second MAG dev diary talks framerate, inspiration for 256 players

    by 
    Andrew Yoon
    Andrew Yoon
    06.24.2009

    Are you excited for MAG? Zipper Interactive's PS3 follow-up to the SOCOM franchise will melt PS3s everywhere with its ambitious 256-player online multiplayer. In spite of the unprecedented number of players being tracked, Zipper's targeting a steady 30fps beat, even when all 256 players start converging on one point. The notion seems a bit staggering, and we have our doubts -- remember the framerate of 4-player N64 games?Certainly, we want Zipper to deliver on all of its promises. The end of the dev diary makes us hungry for more, when the developers explain their vision: "In other first-person shooters, you might see big events, like helicopters going down, or explosions, and buildings on fire. Those things are all scripted; they're happening outside of the gameplay space. In MAG, it's the first first-person-shooter where all those things are happening around you as an effect of gameplay."%Gallery-51370%

  • Dark Void dev diary takes flight

    by 
    David Hinkle
    David Hinkle
    06.22.2009

    Airtight Games' upcoming Dark Void is a title on many a gamer's radar, not only because Airtight is comprised of some of the developers responsible for Crimson Skies, one of the original Xbox's gems, but because flying around with a jetpack is really awesome. You don't have to take our word for it, though, as this developer diary does a good job of showing what makes jetpacking around so fun (hint: it's the jetting). Disney, we hope you're taking notes for that inevitable The Rocketeer reboot!

  • Fallen Earth Developer Diary: Needle Eye Research Facility

    by 
    Shawn Schuster
    Shawn Schuster
    06.22.2009

    Massively is proud to host a five-part developer journal from the Fallen Earth team which will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This fifth dev journal, written by content designer Grace Hagood, leads us into the Needle Eye Research Facility, a warren full of Throwbacks and Sporekill. When the citizens of war-torn Old Kingman fled Casta Gaunt's raiders, they expected to find refuge in the farming community of Needle Eye. Fearing reprisals from the raiders, the leaders of Needle Eye closed their doors to the refugees. Shut out from the safety of town, the exiles face a host of problems: mutated monsters, fungal blight, kidnappings, and waning food supplies. Can the solutions be found in the old GlobalTech lab near the wheat fields? Are you brave enough to find out?

  • Changes to instances and raids in LotRO's upcoming Book 8

    by 
    Shawn Schuster
    Shawn Schuster
    06.15.2009

    In a recent dev journal from Turbine's Jared "Amlug" Hall-Dugas, we get an inside look at some of the new changes to raiding and instances coming with Lord of the Rings Online's Book 8. As we first announced late last month through our Book 8 dev tour, these new instances are quite the focus in this newest content patch. This dev journal goes into a bit more depth from the technical side of what we can expect from the new instances, changes to existing instances and the changes to item drops in instances and raids. Amlug also explains the drop rate changes for First Age weapons per Watcher run, and the increased availability of Radiance gear for those runs. You can check out the complete journal over at Amlug's mylotro.com page, and keep an eye on Massively as we get closer to Book 8's release, later this month.

  • LotRO dev diary looks at Bree-land overhaul in Volume 2: Book 8

    by 
    William Dobson
    William Dobson
    06.11.2009

    One of the features of the next Lord of the Rings Online update, Volume 2: Book 8, is a revamping of some of the game's low to mid-level quests. The latest developer diary on the official site elaborates on the methods through which this will be achieved. A great deal of the overhauling will focus on the Bree-land zone, including Bree-town. Come Book 2.8, the area will be changed to be of more use to players between the levels 14-22, and we're promised two distinct questing paths that will lead to different places in the zone, and hopefully highlight some of the bigger storylines of Bree-land.As Bree-land will become more commonly used by Tier 2 players, the crafting nodes in the area will also be changed to their Tier 2 versions. New repeatable "bounty quests" will be available, and existing quest rewards have been completely revised to ensure their usefulness for players in the adjusted level range. To learn more about all of the above changes, make sure to read the full dev diary.

  • Fallen Earth Developer Diary: New Flagstaff University

    by 
    Shawn Schuster
    Shawn Schuster
    06.11.2009

    Massively is proud to host a brand new five-part developer journal from the Fallen Earth team which will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This fourth one takes us through New Flagstaff University, and was written by Wes Platt, Content Team Lead for Fallen Earth.Higher education's never been quite so deadly as it is in New Flagstaff University.The campus was established by GlobalTech in the Northfields section of the Grand Canyon Province soon after the megacorp took over the national park from the federal government. A prominent and well-funded university, NFU provided top-notch scientific research and experimentation programs. In the century since the Fall, the school-like the great city that yielded its name-has crumbled into disrepair. However, it still contains equipment that's useful for scientific tinkering.

  • City of Heroes dev blog talks character customization

    by 
    Dev Blogger
    Dev Blogger
    06.10.2009

    Massively is proud to host a new dev diary from the folks at Paragon Studios. This particular dev diary was written by Christopher Bruce, Senior Lead Animator/VFX Artist for City of Heroes, and it pertains to the character customization options that have been improved with Issue 15. Enjoy!In addition to supporting the two new task forces for Issue 15, we also wanted to focus some attention on expanding our character creation system. Character customization is a hallmark of City of Heroes and we're always striving to improve and expand upon our players' ability to create a truly unique super powered hero or villain. For Issue 15, there are two new costume sets available to everyone, created by the newest addition to our character artist team, Cheryl Austin. "Vines" is a new pattern while "Ulterior" is a new texture set, both of which work with most of the existing costume pieces. Cheryl has also created over twenty new face textures, something we haven't done since City of Villains launched. While our options for individual costume pieces and sets have continued to expand over the years, our selection of faces hasn't received the same amount of attention. Her goal was to create a set of new face textures that were a bit more subtle and realistic and while also working well across our full range skin tones.%Gallery-64392%

  • Fallen Earth Developer Diary: Exploring Hoffa Bunker

    by 
    Shawn Schuster
    Shawn Schuster
    05.28.2009

    Massively is proud to host a brand new five-part developer journal from the Fallen Earth team which will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This second one takes us through Hoffa Bunker, and was written by Wes Platt, Content Team Lead for Fallen Earth. In the rugged hills of Toro Bend, far north in the Plateau region of the Grand Canyon Province, slouches a fenced town called Trailer Park. It's comprised of big-rig trailers and cargo containers left over from before the Fall. The inhabitants are mostly castoffs who can't fit in anywhere else – and in a mad world after the apocalypse, that's saying a lot.Billy Bob Swayhill, a shopkeeper in town, talks a great deal. However, not much of it makes much sense. Beyond preaching the glory of soup, Swayhill mostly rants about the treasures waiting to be found in the Hoffa Bunker. He claims that's the final resting place of the treasures owned by Jimmy Hoffa, an assassinated President of the United States, who managed to get his hands on Al Capone's cash, the gold from Fort Knox, and Andy Warhol's soup supply.

  • 2 Player Productions' inside look at Sucker Punch raises dev diary bar

    by 
    Griffin McElroy
    Griffin McElroy
    05.26.2009

    Here's a fun, recently discovered fact -- people who make video games are ... people! We know, we know. Stop the presses! This fact came to our attention in the form of 2 Player Productions' recent three-part developer diary for inFamous -- though, really, inFamous isn't the centerpiece of their work. It's about the minds behind the game: The charismatic, hard-working folks from Sucker Punch Productions. It's a great piece of work -- the diary and the game are, that is -- and we've posted it after the break for your perusal and enjoyment. So ... peruse! Enjoy!

  • Fat Princess dev diary reveals more footage, cake

    by 
    Andrew Yoon
    Andrew Yoon
    05.19.2009

    The PSN-exclusive multiplayer fragfest, Fat Princess, is getting closer to release. The PlayStation.Blog has updated with a dev diary for the game which talks about the various inspirations for the game. One interesting tidbit to note: Fat Princess was actually a work-in-progress title, but the producers couldn't think of any better way of labeling the game. Good thing they kept it, because Fat Princess is becoming a real icon amongst the PlayStation hardcore.You'll be able to watch this video again on the PlayStation Store later this week. Until then, feel free to watch this over and over again.

  • Champions Online has no server shards

    by 
    Kyle Horner
    Kyle Horner
    05.06.2009

    Nearly every MMO on the market has them: server shards. Whether they're named after game characters or places they all present the same problem -- limiting a player's options. Whenever a new MMO comes out, friends must discuss and agree upon which server to choose and it's not always the smoothest discussion. Enter Champions Online, who is going the way of Guild Wars: No servers, but instead a large list of all the current instances of the particular zone you're attempting to enter.Suddenly, the other reasoning behind the new naming system tied into player's account names becomes clear. It's nice to know -- via the same Dev Diary -- that the game UI will auto-complete names based on accounts you've spoken with prior. We're going to need all the help we can get there, considering the thousands upon thousands of players we could potentially be IMing in-game.

  • The Old Republic dev diary shows how to make a planet

    by 
    Griffin McElroy
    Griffin McElroy
    05.03.2009

    Developers of licensed Star Wars products who decide to stray from the franchise's immutable canon often find themselves suffering the slings, arrows and extendible plastic weaponry of their target audience. Fortunately, it looks like the team behind BioWare's upcoming far-far-away MMO, Star Wars: The Old Republic, are keeping the Word of Lucas firmly in their minds as they build the title's virtual environments. Check out the video above to see BioWare's incredible attention to detail in action!

  • Champions Online dev diary by comic book writer John Layman

    by 
    James Egan
    James Egan
    05.01.2009

    The next major superhero MMO to be released will be Champions Online, based off of the pen-and-paper RPG system and in development at Cryptic Studios, slated to be released in mid-July 2009. To add even more superhero cred to the game, Cryptic has hired writers well-versed in the comics industry like John Layman, of both Marvel and Wildstorm fame. IGN is hosting a Champions Online developer diary written by Layman that focuses on his work at Cryptic Studios. Layman introduces what he does,"I'm the writer-guy for Champions Online, a comic book writer imported specifically to write a comic book themed game. And, just like writing comics, coming up with the right words, concepts, and plots is the very first part of a very long chain of work." He writes about the process of hashing out the best ideas with other Cryptic notables like Jack Emmert, Randy Mosiondz, and Brian Gilmore, and then working to tailor those concepts to 'comic book-ese' that works for Champions Online.

  • The Old Republic shows potential for more than good versus evil

    by 
    Kyle Horner
    Kyle Horner
    04.27.2009

    BioWare has been touting their focus on story with Star Wars: The Old Republic, and many a jaded MMO fan have scoffed and or rolled their eyes each and every time. Ord Mantell's developer diary concerning the planet's creation gives a glimmer of hope that there truly is a blurry line between the forces of the Galactic Republic and Sith Empire.Instead of making Ord Mantell an Empire controlled planet with Republic rebels attempting to overthrow it, the development team went the other direction, sort of. They made the choice of keeping the planet under Republic control, but making many of the leaders less-than-honorable types. The locale has also been malnourished by its caretakers, as the Republic is seemingly only concerned with Coruscant after the war.

  • RuneScape art director on the Zanaris redesign

    by 
    James Egan
    James Egan
    04.22.2009

    RuneScape is a game with a long history and one that's attracted millions of devoted fans over the years. That said, we think most would concede that RuneScape was getting a bit long in the graphical tooth. Improving RuneScape's graphics seems to be a priority for Jagex Game Studios from what we've read in the latest dev diary by the title's art director Mod Joe. He writes about the redesign of the fairy area Zanaris, originally 'just a standard brown dungeon' which was later revamped to be blue, yet still didn't convey the 'magical' look the designers wanted. The first dev blog on the Zanaris improvements (of which two more are to follow) focuses on the concepts that needed to be re-worked, from the look of the fairies themselves to the environment they populate. Have a look at Mod Joe's development diary for more on the ways Jagex has worked to improve the look of RuneScape.

  • Red Faction: Guerrilla dev diary explains terms of victory

    by 
    Griffin McElroy
    Griffin McElroy
    04.18.2009

    Don't you just hate it when you boot up a game tape and have absolutely no idea how to solve it? Unfortunately, not all titles possess the straightforward, explanatory moniker of You Have To Burn The Rope, leaving players to their own devices to figure out how to conquer them. Thankfully, a recent developer diary from the folks at Volition (posted after the jump) reveals the most expedient route to the closing credits of their upcoming shooter, Red Faction: Guerrilla. The diary explains the basic goal of the game -- players will be tasked with clearing out the presence of the totalitarian Earth Defense Force from six sectors of a Martian mining settlement. There are plenty of ways to do so, though apparently, asking them really nicely to leave isn't one of them. Check out the video after the break for more details and gameplay footage.

  • Jumpgate Evolution gives us a dev diary sneak peek

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.09.2009

    If you've been itching for more information on the upcoming sci-fi space shoot-em-up Jumpgate Evolution, then you'll be thrilled to hear that Netdevil and Codemasters Online are rolling out a series of developer diary videos. The first video released today features Hermann Peterscheck, Lead Producer of Jumpgate Evolution, who talks about some of the inspirations that have gone into this game. Additionally, he takes some time to delve into just why they opted for a space shooter as an MMO project. As if that weren't enough, he shows off some gorgeous footage of game-play, and goes further into what the experience should be like for players in Jumpate Evolution, providing a behind-the-scenes look at the game's production ideals. Netdevil and Codemasters Online have told us that they'll be bringing out a second developer diary video soon, chock full of more tantalizing details for MMO fans to drool over. The word is that the second installment will feature Jumpgate Evolution's Art Director Darren Klein, and will take players further down into the wormhole by looking into the art - and the reasoning - as to the visual style Jumpgate Evolution is taking. If you still haven't signed up for the beta for the game, head over to their main site and get signed up! For now, enjoy the hot new dev video goodness behind the break!

  • Fallen Earth dev diary focuses on introducing new players to PvP

    by 
    James Egan
    James Egan
    04.07.2009

    Fallen Earth is one of three post-apocalyptic massively muliplayer online games currently in development that are a far cry from the fantasy titles which have proven most popular in the MMO world. IGN scored an exclusive two part developer diary from Fallen Earth writer and content developer Wes Platt who discusses creating the PvP starter town of Terance. Namely, he explains how and why the Fallen Earth team has been putting so much work into Terance and the challenges and pitfalls faced in differentiating the PvP-centric area from other more standard towns in the game. The first part is "Building the Town of Terance". It paints a picture of a post-apocalyptic aftermath setting where a psychotic artificial intelligence, long since sealed away underground by its corporate progenitors and forced into a century of dormancy, is woken with dire consequences. Now powered up, the AI -- TETRAX -- prepares once again to work towards the extermination all human beings in its vicinity. Human beings in Terance may find themselves on the run, hunted by AI-directed zombies called Diggers, as well as mutants and vermin.

  • X-Men Origins: Wolverine dev diary promises game 'does not suck'

    by 
    Griffin McElroy
    Griffin McElroy
    04.02.2009

    The first installment in a series of developer diary videos for X-Men Origins: Wolverine dropped today, bringing with it a number of heady promises from the folks behind the sextuple-clawed slaughterfest. Included in these promises are reminders of the title's feral protagonist's badassedness (the frequent use of this adjective might make the video NSFW, if you work at like, a monastery or something), and a solemn vow that Wolverine will be "the movie game that finally does not suck." The dev team behind Street Fighter: The Movie: The Game begs to differ. If developer boasting isn't your cup of tea, the video also provides some nice gameplay footage from the title. However, this footage could leave you worried about Logan's mental health -- we're fairly sure wielding knuckle cutlery whilst traversing a rope bridge isn't the safest way to get around.