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  • World of Starcraft information leaked

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.05.2007

    PC Gamer's online portal, Computerandvideogames.com (CVG) has reported that they have insider information confirming what the gaming world has suspected for some time. CVG states that it is indeed a StarCraft MMO currently in the works at Blizzard and not another chapter in the StarCraft RTS series. According to their article, the new StarCraft MMO will be announced at the upcoming Blizzard event slated for May 19th in South Korea. While I'm thrilled that there is another StarCraft in the pipes, I'm more than a bit curious about how Blizzard are going to be able to translate StarCraft's universe to an MMO. Will you be able to play as Protoss, Zerg, and Terran? Or will the Zerg become the new Scourge -- NPC's for Protoss and Terran players to battle against? Another question to my mind would be about the number of worlds in the StarCraft universe. Will you start on the home planet of your race and then as you gain levels, move to others? How is Blizzard planning on addressing the platform battles in space? Will they add in the option for in-space skirmishes (somewhat like EVE Online) which help to decide who controls different platforms and sectors of space as opposed to it all being land-battles? Or will you just board shuttles (teleport) from planet to platform to planet without ever actually spending much time in space?

  • Kalgan on Retribution

    by 
    Eliah Hecht
    Eliah Hecht
    04.24.2007

    Everyone wants to DPS. And if a Paladin wants to DPS, he's likely to look at the Retribution tree. However, that tree has been somewhat de-emphasized as of late; the developers have out and said that the Paladin is a tanking/healing hybrid, and its DPS is meant to be somewhat sub-par. Of course, this implies that Ret is not a very strong talent tree: if Pallies are meant for healing and tanking, it stands to reason that Holy and Prot will probably be stronger trees than Ret.Indeed, many players are currently dissatisfied with the state of Ret, and Kalgan (a.k.a. Tom Chilton, the WoW designer responsible for classes, among other things) recently stopped by the forums to chat about Ret a bit. Here's what he had to say (the responses are scattered through this thread):However, while I don't disagree that there aren't many highly rated ret pallies, it's worth pointing out that there also aren't many highly rated prot warriors, destro locks, balance druids, survival hunters, enhancement shamans, etc. While trying to get each spec to be arena viable in the different formats is a noble goal, the reality is that it isn't an immediate goal for every spec to be optimized for every aspect of the game (arenas, battlegrounds, solo-ing, raiding, heroics, etc). In the case of arenas, it seems to me that getting each class reasonably represented in highly rated teams is a more important goal, and unfortunately the paladin class happens to be somewhat grossly over-represented in this regard. So...there's too many Paladins in arenas, therefore they can't buff Ret, because that would cause even more Paladins? Hm...

  • TUAW Interview series: Brent Simmons on the Leopard delay - does it change anything?

    by 
    David Chartier
    David Chartier
    04.20.2007

    Apple's announcement that Leopard has been delayed until October was quite the shocker, especially since we apparently have the iPhone to thank. This of course elicited nearly every response you can think of from every walk of life, but we don't often hear from what I feel is one of the most important building blocks of the Mac OS X community: 3rd party developers. Sure, developers blog about stuff like this on their own, but not everyone is down for sifting through posts about the inner workings of Mac OS X for the insightful opinion pieces on what things like a Leopard delay mean to Apple and its users. And that isn't a bad thing, especially since it inspired me to bring the developers' thoughts to you in an interview series with some of Mac OS X's biggest hitters, including Wil Shipley (co-founder of Omni Group and Delicious Monster), Paul Kafasis (CEO of Rogue Amoeba), Gus Mueller (of Flying Meat software) and Allan Odgaard (of Macromates). I wanted to get their thoughts on Leopard, the iPhone and where Apple is headed as a company in light of Mac OS X delays and Apple's gadgets which would (or should) make great venues for their products. Thankfully, all the developers responded positively and offered some great insight on these issues. These guys have a unique perspective on the state of Apple and its products, and I'm thankful that they all took the time to lay it down as only a Mac OS X developer can.First up (only because he was the first to reply) is Brent Simmons of NewsGator fame. Read on for thoughts from the man who brought RSS and blogging to the Mac masses with NetNewsWire and MarsEdit (which was acquired recently by Red Sweater Software).

  • GDC 07: Wii dev training to take place at this week [update 1]

    by 
    David Hinkle
    David Hinkle
    03.05.2007

    In case you live under a rock, GDC is kicking off this week (that stands for Game Developer's Conference) and it turns out Nintendo enthusiasts have something besides Miyamoto's keynote to look forward to. This week during the event, attendees will be able to get some schooling on how to create titles for Nintendo's new Wii console. To quote the AFP article: "Among its (GDC's) features will be lessons in designing games for Nintendo's popular new Wii video game console with motion-sensitive controllers."The piece then takes a hard left turn into casual games territory, talking of the importance of that market. Still though, it should be interesting to see what kind of demonstrations those who attend the lessons on Wii development receive. How hard could it be to develop with a motion-sensitive control scheme?Update: Changed headline to reflect organization of this year's GDC event on our end.

  • God of War dev thinks Wii gets boring quickly

    by 
    David Hinkle
    David Hinkle
    02.23.2007

    As a director for the upcoming Sony game God of War 2, Cory Barlog is no stranger to the game's industry. He knows the ins and outs, and (we imagine) has a large love for the medium. We'll tell you what he doesn't love though: his newly-acquired Wii. Upon getting the gift and opening it, Cory contributes "It was fun...but the wow factor wore off fairly quick."He goes on to talk a bit about the game he wanted to play most (how that wasn't Twilight Princess, we'll never know), saying "The one game I wanted to play, Trauma Center, was definitely a bit of a let down. The wiimote was woefully inaccurate and sapped the fun of the game. The Wii sports golf and bowling was cool...the boxing is freaking terrible though. In the end I hope to see some cool games come out of it, though it has me worried that the whole 'what new thing can you do with the controller' fad will wear off after awhile and I will have left is a much slimmer wireless gamecube." We can't say we share his opinions, but what about you guys? Do you think the system is headed where he sees it going?

  • Learn more about MLB 2K7 from Ben

    by 
    Dustin Burg
    Dustin Burg
    01.30.2007

    With MLB 2K7's release date rapidly approaching, many fans are frothing from the mouth looking for any information they can get. And that's where developer Ben Brinkman comes in. Ben just started a blog over at 1UP and is focused on giving fans updated information on everything happening in the MLB 2K world. He recently put up a stat tracker demo video which shows off MLB 2K7's 3D overlays, something that we'd only get to see if we bought the game. Not only does he promise cool insider videos like that, but we'll hopefully get an insider peak into what's going on in the studio every week. Oh, and did we mention Ben posted a pretty detailed biography? There's nothing like knowing more about a MLB 2K7 dev than your own grandmother.[Thanks, Jonah]

  • The Year in Mac Development - Scott Stevenson

    by 
    Mat Lu
    Mat Lu
    01.02.2007

    Scott Stevenson of Cocoa Dev Central has an extensive (i.e. long and interesting) post on the year in Macintosh development. He discusses a variety of hot topics including the transition to Intel, the controversy over Macheist, the apparent deprecation of the Human Interface Guidelines, and much else to boot. With the installed base of Macs going up and exciting new technologies coming out of Cupertino I think his conclusion is basically right when he says that there's "never been a better time to make Mac software." I'm looking forward to seeing what the great Mac devs out there come up with in 2007 (Incidentally, Stevenson's blog Theocacao looks great).[Via Ranchero]

  • Developers unleash exclusive offers for MacHeist participants

    by 
    David Chartier
    David Chartier
    12.21.2006

    One of the appeals of MacHeist that a few participating developers cited for their participation is residual sales. Things like upgrade licenses, extra plugins and add-ons can all be big boosts to a 3rd party developer's revenue, and some of MacHeist's participating devs have certainly hit the ground running. Yesterday I received my confirmation emails and licenses from RealMac Software (RapidWeaver) and Dave Watanabe (NewsFire), both with exclusive offers for MacHeist customers. First, RealMac Software is offering a 10% discount on theme packs, and Dave is offering a 'lifetime upgrade' add-on for NewsFire for a mere $11. We've also known from early on that John Casasanta has had a version 4.0 upgrade just around the corner for iClip, and MacroMates had an offer on the table since day 1 of at least 60% off an upgrade license to an upcoming version 2 release of TextMate.It will be interesting to see how all this plays out for these 3rd party developers in the coming months. I know I'm already falling in love with TextMate, and even though I use WordPress, ecto and Dreamweaver for most of my website needs, RapidWeaver is tempting me with its sexy ease of use and purty themes. The 3rd party devs, it seems, have already made a revenue statistic out of me.

  • Cocoa Blogs, by Scott Stevenson

    by 
    David Chartier
    David Chartier
    12.12.2006

    I have to admit right up front that I'm not as familiar with the Mac dev community as I'd like to be. I don't know a lick about developing, and I get a bit intimidated as I know it's one of those trades that has a completely different set of constraints and connotations to manage; there's nothing like trying to swim in the big kid's pool while still wearing floaties. Though, for the record: that's just an analogy; I don't wear floaties when swimming in real life. I got rid of those months ago.That said, I'd like to pass along Cocoa Blogs, a new venture from Scott Stevenson, whose name I only know from its mention on a number of Mac developers' blogs I've stumbled across from time to time. As you might glean from the title, Scott waxes on Cocoa, one of Apple's major (and dare I say preferable?) programming environment for Mac OS X, as well as the world of development and its community. He also wrangles a number of Cocoa developer resources and notable blogs for skills both advanced and new.While much of the language in Scott's code-oriented posts and links might as well be Latin to me (and no, you don't get points for noting that up to 80% of English is Latin-based), this looks like a great new resource for Cocoa developers in all walks of life.[via Gus Mueller]

  • The tech behind Death Jr. 2

    by 
    Andrew Yoon
    Andrew Yoon
    10.18.2006

    IGN's Death Jr. 2 blog has been revealing some real gems of info. The latest entry goes into the technical aspects of creating the game. Read the lengthy, but genuinely informative, blog to find out more on what kind of evil magic programming the team had to do to get HDR lighting running in the game. It gets pretty complicated, showing off scary XML code. I was personally fascinated by the images from the developer's tools (PB Viewer and Maya Viewpoint)-- this is the kind of behinds-the-scenes stuff that we don't get enough of. The blog also explains more complicated-sounding things like vertex lighting and light seams. Finally, they reveal some of the special visual effects the game will employ: softening, eggcrate, fisheye, ripple, and vortex.All this technical mumbo-jumbo's being thrown around to razzle dazzle us, and I have to say it's sort of working. Although the game is going to pretty, the real test will come the game ships this Halloween, when we'll be able to test all of its gameplay.

  • Mac OS X dev asks for input on creating a Flickr client

    by 
    David Chartier
    David Chartier
    07.15.2006

    Who doesn't love to get their $0.02 in on an app's development? Especially one as potentially handy as this could be: a Mac OS X developer and Flickr user by the name of otusweb is asking for input in a Flickr Group discussion on what users would like to see in a Mac OS X Flickr client. A few users have already requested such features as Aperture support, an iApp-like UI and Mail integration, but it looks like there's still time to get your two cents in, so why not?

  • BuildFactory - automation for developers

    by 
    David Chartier
    David Chartier
    07.07.2006

    I'm no developer, but I can call a good dev tool when I see one. BuildFactory from Bleep Software sounds like 'Automator for developers', with features like automated builds, building refreshed sources from Subversion, using your own external editor for errors and warnings, and building multiple projects with one click. A healthy dose of other features are offered in this handy tool, so why not check them out for yourself or watch some tutorials to see BuildFactory in action. The author has even posted a poll on the main product page to find out what features developers would most like to see added. At least you can't say BuildFactory's dev doesn't care about feedback.A demo of BuildFactory is available, while single licenses sell for $35, with a 5-pack for $150.

  • Interview With WoW Producer Tom Chilton

    by 
    Mike D'Anna
    Mike D'Anna
    05.14.2006

    The news from E3 keeps pouring in, and the folks over at WorldofWar.net have secured an entertaining video interview with Tom Chilton, one of the producers of WoW. The interview is rather lengthy, and split into two parts, but it's well worth watching, as Mr. Chilton discusses the Burning Crusade, changes in upcoming patches, and more.The interview can be seen via streaming video right here.