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  • Path of Exile's Sacrifice of the Vaal expansion lands today

    by 
    Bree Royce
    Bree Royce
    03.05.2014

    Get your mouse-clicking fingers ready because today developer Grinding Gear Games releases Sacrifice of the Vaal, a mini-expansion for online roguelike Path of Exile, the first of the game's promised triannual updates. Expect a showdown with the Queen of the Vaal, new skill gems, new Vaal-themed areas, a free-for-all PvP mode, and new leagues that dare players to undertake specific challenges before the timer runs out. GGG reminds players that the first 50 folks to defeat the Queen in each of the new challenge leagues will receive an exclusive Vaal effect, so go get your murderin' gear on. We've tucked the expansion's official trailer after the break in case you missed it.

  • Diablo 3 offers 50% bonus XP until March 24

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.04.2014

    To prepare humanity for the March 25 arrival of the Reaper of Souls expansion, Blizzard has decreed that anyone playing Diablo 3 before March 24 will receive an additional 50 percent experience for each demon slain. Along with readying players for the expansion, this promotion highlights the recent 2.0.1 patch. As we recently reported, the patch drastically alters the way Diablo 3 functions. Not only is there now a new loot scheme in place, but the game also features a Paragon Leveling System that allows players who have otherwise maxed out a character's potential to expand their abilities even further. Those hoping to get a jump on those Paragon Levels should find the experience point boost very helpful. The sole caveat here is that the bonus experience points are only available to those playing Diablo 3 on either PC or Mac. Those battling the infernal legions on PlayStation 3 and Xbox 360 are out of luck. [Image: Activision Blizzard]

  • Grinding Gear's Wilson talks F2P ethics in Path of Exile

    by 
    Jef Reahard
    Jef Reahard
    03.03.2014

    Gamasutra reports that over five million people have signed up to play Grinding Gear's Path of Exile title. The company hasn't disclosed how many of those people are actually paying for the free-to-play Diablo-style game, but Path of Exile's critical and financial success invites a closer examination of its business model. Unlike most F2P titles, Path of Exile completely avoids gameplay gates and delaying mechanisms and thus avoids the dreaded pay-to-win stigma. Microtransactions are purely cosmetic, and Grinding Gear's crowdfunding campaign has now morphed "into a permanent rewards-based structure for monetization." Managing director Chris Wilson tells Gamasutra that PoE's supporter packs are a big part of the game's success story in addition to traditional microtransactions, the latter of which offer "enough money to run the company on" by themselves. Wilson says that players want to support PoE because its business model puts gameplay first. "We've been careful when designing the game so there's no paying for game content or advantage in the game," he explained. "We've purposefully divorced any game mechanics from the monetization."

  • Here's a trailer for Path of Exile's Sacrifice of the Vaal mini-expansion

    by 
    Jef Reahard
    Jef Reahard
    02.28.2014

    How do you like your game trailer voiceovers? If you said creepy-with-a-side-of-demonic-possession, you'll probably dig the new Sacrifice of the Vaal spot for Path of Exile. The dark fantasy dungeon dive from Grinding Gear Games is getting a "mini-expansion" featuring Queen Atziri, secret corrupted areas, 60 unique new bosses, and a bunch of other stuff that you can see by clicking past the cut and viewing the teaser.

  • MMO Mechanics: Predicting the future of MMO game mechanics

    by 
    Tina Lauro
    Tina Lauro
    02.28.2014

    I've been thinking heavily about the future since our parent network's budget cuts were announced, so I decided it would be very apt to pen my last edition of MMO Mechanics with that same train of thought. The industry has changed remarkably over the last decade with trends like the free-to-play revolution and innovations in everything from loot distribution to quest design. In my previous article, I looked at the trend toward using procedural generation and what that might mean for the future of MMOs. In this article, I'd like to give a better overview of where I think the genre is headed in the coming years and what that means for game mechanics. My predictions are based on market patterns and technology developments, including the great indie revolution, the effects of declining subscriptions on investment, and upcoming virtual reality technology. Pie-in-the-sky fantasy or an accurate predictor of things to come? Let me know what you think.

  • Diablo III's Loot 2.0 patch tweaks difficulty, drops, and more

    by 
    Jef Reahard
    Jef Reahard
    02.26.2014

    Blizzard unleashed its Loot 2.0 patch on Diablo III denizens today. Joystiq reports on a "heavy reworking" of the fantasy dungeon crawler's loot system as well as the addition of "Smart Drop" functionality that increases the likelihood of useful class-specific baubles. DIII's difficulty has also been overhauled, with a dynamic system standing in for the previous Nightmare, Hell, and Inferno challenge levels. There are more changes, too, including social functionality and of course plenty of character and mob tweaks.

  • Major updates coming to Diablo III with patch 2.0.1 release today

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.25.2014

    Though there's still some waiting to do before Reaper of Souls arrives, if you've been twiddling your thumbs hoping for the latest patch to hit Diablo III, you're in luck -- Lead Producer Alex Mayberry has announced on Twitter that patch 2.0.1 will be live today. This patch brings some big changes for Diablo players, including social groups Clans and Communities, itemization updates, paragon updates, class updates, crafting updates, difficulty updates... and more. For all the details, check out the patch notes. If you're one of the players who grew tired with Diablo III after launch, this laundry list of changes -- combined with a quiet, patch-free time in World of Warcraft right now -- may give you good reason to revisit the game in advance of Reaper's release. We know that's where we're headed!

  • Diablo III's Paragon 2.0 just might be going live today

    by 
    MJ Guthrie
    MJ Guthrie
    02.25.2014

    Although there is no official word on Diablo III's site, Senior Producer Alex Mayberry tweeted that patch 2.0.1 will be going live today. The major feature of this patch, also known as Paragon 2.0, is that it adds more end-game character advancement and replayability with the updated Paragon leveling system. The changes include removing the level cap for earning Paragon experience, making Paragon levels account-wide, and allowing players the freedom to allocate Paragon Points however they want within the category (defense, offense, core, or utility) that each specific level's point is awarded. Catch more details about Paragon 2.0 on the official site. [Thanks to Wesley for the tip!]

  • Diablo III upgrading Paragon endgame system

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2014

    Level-capped players will have a "Paragon 2.0" system to look forward to when Diablo III: Reaper of Souls releases. Blizzard outlined three major changes yesterday that will affect the endgame progression system. First, there will be no level cap for Paragon levels. Second, Paragon levels will be shared account-wide, with all normal characters sharing levels and all heroic characters doing the same between them. Third, players will get new Paragon points to spend in four categories: core, offense, defense, and utility. When the expansion goes live, players will receive their new Paragon levels based on the sum of the accumulated Paragon experience on each account. Hardcore heroes who died at 60 will also contribute to this XP pool. Players without the expansion will transition to Paragon XP at level 60, while players with Reaper of Souls will do so after hitting level 70.

  • Diablo III works on new community tools

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2014

    Getting together with a buddy to slay the forces of Hell should be a lot easier when Diablo III: Reaper of Souls comes out, as Blizzard is adding in a couple of new social tools for the expansion. The first tool is the addition of clans, Diablo III's version of guilds. Anyone can form a clan, although a player may be part of only one clan at a time. Clans are limited to 120 members and will be searchable with a clan finder feature. Then there will be communities, which are larger and more casual social circles within the game for like-minded players. Unlike clans, communities can support unlimited members, and players can be part of more than one at a time. Communities and clans will be supported by a new interface in the game that includes messages of the day and achievement notices.

  • Path of Exile previews its first mini-expansion, Sacrifice of the Vaal

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.14.2014

    The first mini-expansion for Path of Exile is coming out on March 5th, and it's meant to be a big one. This isn't supposed to just improve and expand the core game but to set the pace for the game's upcoming update structure and future expansions. So today is serving as the first preview of the update, teasing the lore behind Sacrifice of the Vaal as well as outlining the future reveals. Players will be set against Queen Atziri and the Vaal corruption she has spread throughout the land, as they try to harvest these malicious powers for their own ultimate ends. It's also hinted that players may have to sacrifice before the expansion is over if they want to put down this threat. The development team is hoping that Sacrifice of the Vaal will be the start of a four-month update schedule for the game, so players should keep their eyes peeled -- more reveals are coming before the March 5th launch date.

  • Cast your vote in the Blizzard Stream Awards

    by 
    Anne Stickney
    Anne Stickney
    01.31.2014

    Blizzard Entertainment has paired up with popular streaming website Twitch for a new contest specifically designed for streamers. The Blizzard Stream Awards are to recognize and reward streamers of Blizzard's entire stable of games, from World of Warcraft to Hearthstone and more. In order to qualify for the contest, streamers must be a Twitch partner streamer who has showcased content from one of the four Blizzard franchises between January 1, 2013 and December 31, 2013. The contest has fourteen different categories, split into two groups -- poll categories, and data-driven categories. While the data-driven categories are based purely on data gathered by Twitch, the poll categories are up to community voting to decide. The nominees for the categories have been announced, and voting is now open -- but if you want to get your vote in, you better do it soon. Voting closes next Wednesday, February 5. Winners will be announced on February 7 on Blizzard's official site, and also on the official Twitch blog.

  • Here's what's in D3's Reaper of Souls CE

    by 
    Jef Reahard
    Jef Reahard
    01.29.2014

    Want to give Blizzard more money? Now you can thanks to the Reaper of Souls collector's edition. Diablo III's expansion drops on March 25, and while the devs have mentioned the retail-exclusive CE box before, today's post marks the first time you can actually lay eyes upon the wonderment.

  • The Soapbox: The Raid Finder ruined raiding

    by 
    Tina Lauro
    Tina Lauro
    01.21.2014

    I don't typically limit myself to ranting about only one game at a time, but I decided to make an exception this week and speak out against World of Warcraft's Raid Finder mechanic. I was running a small and modestly successful raiding guild when this system was introduced, and my team definitely felt the onslaught of this guild-destroying game mechanic first hand. Raid Finder, commonly dubbed LFR by the cool kids in Orgrimmar, is a system that demolishes the competency barrier that stands in the way of freshly level-capped characters and normal raiding content. The system allows players to join a random raiding group in order to tackle a nerfed version of a normal raid and exists mainly to maximise inclusion in the game's best PvE endgame content. LFR was quite popular among casual players that were usually passed up when it came to raiding group formation, but it didn't offer much progress to seasoned raiders. The gear gained had lower stats than its corresponding normal raid counterpart, but the LFR tier simply didn't need the co-ordination required of a group tackling regular raids. A void was created somewhere in between the casual masses who could benefit from the LFR mechanic and the hardcore raiders that simply did not need help with progression. My casual raiding guild was caught in the middle and ultimately met its demise at the hands of LFR, which simultaneously depleted the PUG pool and gave our members another way to see the endgame content they wanted without putting in virtual blood, sweat, and tears.

  • The Game Archaeologist: A brief history of roguelikes

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2014

    As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I can't help but think of how this genre is almost the antithesis of an MMO. Instead of persistent worlds rich in lore, roguelikes favor randomized dungeon crawls with little or no story. Instead of immortal characters that grow with a player over months and years, roguelikes feature permadeath around every corner. Yet there's love for both in many gamers' hearts and perhaps even a few similarities that help to transcend differences. I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it's time to use the "2" key once more. So what the heck, let's take a quick trip through roguelikes this week and see where -- if at all -- they connect with MMOs.

  • Diablo III: Reaper of Souls is expected to begin pre-downloading in January

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2014

    While Diablo III: Reaper of Souls isn't due to come out until March 25th, players should be able to pre-download the expansion some time this month. On the Diablo III forums, Community Manager Stephany Johnson confirmed that Blizzard is trying to get data to customers in January: "The exact date that the predownload will start is still TBD, but we're targeting this month if all goes well. Note: this download will begin automatically (meaning, you shouldn't need to do anything special)." Johnson went on to say that if players don't pre-download, they'll get the same data when they patch up to 2.0.1. While Blizzard typically makes some features available once its pre-expansion patches go live, the meat of Reaper of Souls -- the new class, the new act, and adventure mode -- won't be playable until March 25th.

  • Battle.net beefs up parental controls

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2014

    Kiddies will find it tougher to spend money in Blizzard's games, as the studio is expanding its parental controls to include locks on in-game purchases. Blizzard is notifying relevant users of this change via email and on the forums. Starting January 7th, any Battle.net account with parental controls enabled will automatically prevent users from spending money in World of Warcraft's cash shop, Hearthstone's cash shop, or Diablo III's soon-to-be-closed real-money auction house. Account users will be able to enable those purchases by logging into their account and changing the settings.

  • Path of Exile boasts 3.7 million registrations, prepares for patch next week

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2014

    Path of Exile's team is celebrating a gangbuster 2013, but has plans for an even better 2014 starting with a new patch next week. A forum post from the devs lists all of the accomplishments from 2013, starting with the fact that the game went from closed beta to launch during that time frame. Other significant numbers include 87 patches, 35 new team members, a peak of 70,000 concurrent players, and 3.7 million registered players. Patch 1.0.5 is scheduled for Thursday, January 9th, and will add an Enlighten support gem, new cosmetic microtransactions, more vendor recipes, unique items, and achievements. The team said that 1.0.6 will be "even larger" when it hits.

  • Diablo III: Reaper of Souls coming March 25th, 2014

    by 
    Justin Olivetti
    Justin Olivetti
    12.19.2013

    Get out your checkbooks (are those still used?) if you're a Diablo III fan because Blizzard has put a street date on Reaper of Souls: March 25th, 2014. This release date is for the PC and Mac only, with the PlayStation 4 release date to be announced later. Even though you won't be able to play the expansion for three months, you can pay for it today. That's so considerate of the studio, isn't it? Those who pre-purchase Reaper of Souls have the choice of three editions. The standard edition is $39.99 and the digital deluxe version (with extra goodies like a spectral hound minion) is $59.99. Alternatively, you can try to snag one of the collector's editions (with extra extra goodies) for $79.99 at select retail stores. The expansion includes a new act, the Crusader character, the Loot 2.0 system, more class skills, new modes, and more.

  • Inferno Legend moves into closed beta testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2013

    Have you ever sat down to play Diablo III and thought that the game would be better if you were playing alongside the villains? Considering the fact that angels in that game are also tremendous jerks, it's kind of an understandable thought. Inferno Legend is meant to speak directly to that impulse, putting players on the side of Hell and the demons fighting back against legions of humans, angels, and similar antagonists trying to kick you out of hell. Taking the role of Vampires, Mummies, Cyclops, Faeries, or Samurai, players fight back in a turn-based Diablo-style environment. It's also boasting synchronization between browser-based gameplay, mobile clients, and traditional desktop clients, so you can play however you please while still making progress. The game has just entered its closed beta testing today, so if this sounds like just your cup of tea, you should go ahead and sign up in hopes of taking part. [Source: Changyou press release]