disabled

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  • "Second Life is my wheelchair"

    by 
    Tateru Nino
    Tateru Nino
    09.21.2008

    That's the money-quote from Seshat Czeret in Feldspar Epstein's piece on disability and accessibility at The Metaverse Journal this week. Really, those five words condense thousands of written words on the empowering properties of a collaborative virtual environment, and not just for the differently-abled, but for the regularly able as well. It is interesting to note that those with physical limitations and disablements tend to view their own physical bodies as a physical, fleshy avatar far more frequently than those who have no such impairment. To the physically handicapped, the body may not function as it ought, but their minds and persons are as whole and complete as any. Many view their bodies as simply a malfunctioning vehicle, and their step into online avatars in a 3D environment is as slight a transition as getting into a car and driving. To many such physically impaired users, the body is no more nor less a tool than an online avatar, and the latter (despite lag, occasional inventory loss, network problems and all the other hurly-burly of a virtual environment) is the more reliable, expressive and liberating, allowing more ability to contribute, work, play and socialize. Why then, do the able-bodied among us tend to see so much more distinction between our bodies in the physical world and our digital representations? Is that distinction merely an artificial one, a handicap brought about by our able-bodied perspective? Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

  • MIT developing autonomous wheelchair that listens when you speak

    by 
    Darren Murph
    Darren Murph
    09.21.2008

    Oh MIT, do the wonders that come from your halls ever cease? Yet another remarkable development is emerging from the fabled institution, and this time it's an autonomous wheelchair that can remember important places in a given building (read: the hospital ward, your house, the local arcade, etc.) and then take you there on command. In other words, the voice recognizing chair could understand phrases of direction, such as "head to the kitchen," and it would take on the burden of navigating the halls while letting the rider chill. The researchers are implementing a system that can learn and adapt to the individual user, and in the future, they'd like to add in a collision-avoidance system and mechanical arms to help patients lift and move objects. Say, can regular joes / janes buy these? We're totally feeling this over the Segway.[Via medGadget]

  • BBNav GPS unit promises to aid disabled drivers

    by 
    Donald Melanson
    Donald Melanson
    09.18.2008

    We've seen plenty of specialized GPS units, but this new BBNav device from UK-based Navevo looks to be the first one that's designed specifically to help disabled drivers, or their families and caretakers. To that end, the system comes pre-loaded with information on more than 10,000 "Blue Badge" parking spaces and 3,500 disabled accessible car parks in 150 cities and towns in the UK, as well as a database of more than 20,000 points of interest that are easily accessible for people with disabilities. The unit itself also looks to stack up pretty well against the usual GPS fare, with it packing a 4.3-inch touchscreen, NAVTEQ maps of the UK and Ireland, and hands free Bluetooth calling capabilities, among other standard features. No word on a price just yet, but those interested can sign up to be notified when it's available at the link below.

  • Blizzard and the hidden population of disabled players

    by 
    Mike Schramm
    Mike Schramm
    09.05.2008

    A Dwarf Priest has a nice long post up about the relationship between Blizzard and one of the more hidden (and yet surprisingly large) groups within their population: disabled gamers. It's no secret to anyone who's played WoW for a while that a lot of disabled gamers have found a lot of solace in a social game where you can be almost completely anonymous and play a character at whatever pace you want to play. Even if you go with the lowest of estimations, there are about 525,000 people playing the game with some kind of disability in real life. That's a much bigger number than I expected, and it's a significant number of people paying Blizzard every month.Fortunately, Dwarf Priest found that accessibility is relatively good in Blizzard's game -- most of the work is actually done with third-party addons, but the UI and display is so customizable that even with the default interface, many people without a full range of controls or movement can figure out how to play the game. For their part, Blizzard has agreed that a customizable UI is the best way to make a game accessible -- J. Allen Brack says that's a priority in this interview with Able Gamers.Dwarf Priest has lots more, including a quick comparison with accessibility in Warhammer Online, and even a weird wrinkle in the Glider lawsuit (the botting program's creators are apparently claiming it helps disabled players play their characters). It's a very well-written post about a subject that doesn't get covered much, and there's lots of extra reading to dig into at the bottom as well.

  • Researchers rework tongue-based communication

    by 
    Steven Kim
    Steven Kim
    08.26.2008

    It turns out that the tongue isn't tied to the spinal cord (had we paid better attention in Bio101, we'd have known that), which goes a long way towards keeping it unimpared in the event of spinal cord injury. A team at Georgia Tech is developing a tongue-based apparatus for disabled people that, which not as elegantly packaged as the GRAViTONUS device we've seen earlier, fashions a pointing device from a small tongue-mounted magnet and sensors near the cheeks. The team has promised interactivity way beyond what can be done with "sip and puff" input methods; think "mouth replaces mouse" and you've got the idea. Hopefully Mavis Beacon tongue-typing and the incorporation of haptic feedback won't be far behind.

  • Digital Wheel Art caters to the disabled

    by 
    Candace Savino
    Candace Savino
    06.08.2008

    Read on if you like getting your heart warmed.The video embedded above shows Digital Wheel Art in action, a process that uses the Wiimote's bluetooth capabilities to translate art onto a screen. YoungHyun Chung developed the project after interacting with children suffering from cerebral palsy, as they lack the ability to express themselves artistically. Digital Wheel Art is not only a means of self-expression, though; it also provides art therapy for people suffering from disabilities. Using Johnny Lee's whiteboard ideas as a starting point, Chung managed to create a painting program that traces the path of the Wiimote. The Wiimote can thereby be attached to a wheelchair, allowing disabled people to paint digitally with simple movements. To change colors, the user only has to tilt his or her head.We're certainly impressed by Chung's efforts, and we're glad to see video game technology being use to help others. Kudos to you, Mr. Chung. [Via Destructoid]

  • Xbox 360 kiosks headed to children's hospitals across the US

    by 
    Darren Murph
    Darren Murph
    05.05.2008

    Here's your heartwarming story for the day. Microsoft has teamed up with Companions in Courage in order to bring "hundreds" of Xbox 360 kiosks to children's hospitals across the nation, and the gaming stations have already been installed at Morgan Stanley Children's Hospital of New York-Presbyterian, Children's Hospital & Regional Medical Center of Seattle and the Children's Hospital of Orange County, California. The customized units are "hospital-friendly" and come pre-loaded with a variety of E and E10+ rated games, Y-rated television programs, G-rated movies and the Xbox Live headset / Vision camera in order for gamers to play online. Speaking of, each kiosk is wired to a private Live network which "allows hospitalized children across the country to play games and chat" with each other. There's no word on where the stations are slated to arrive outside of the three venues already mentioned, but those interested in broadening the reach of the endeavor can feel free to donate to the cause.[Via OhGizmo]

  • AT&T reveals iPhone Text Accessibility Plan for hearing impaired

    by 
    Darren Murph
    Darren Murph
    05.02.2008

    Although AT&T has had a specialized plan for the deaf and hard of hearing for some time now, the iPhone has been unfortunately unable to take advantage. No longer will that be the case, as said carrier has just implemented the Text Accessibility Plan for iPhone, which provides unlimited texting, unlimited data usage, $0.40 per minute pay-per-use voice and Visual Voicemail. Granted, the iPhone TAP does cost $40 ($10 more than the vanilla TAP), but you are getting limitless texts (versus 5,000) and Visual Voicemail thrown in -- not that those inclusions really warrant the extra Hamilton. Nevertheless, those with adequate documentation can get their iPhone on the plan right now, just click the read link for details / instructions.

  • 15 Minutes of Fame: Disabled mom finds outlet in WoW

    by 
    Lisa Poisso
    Lisa Poisso
    04.29.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com. World of Warcraft players: hordes of pimply, unsupervised pre-adolescents sprinkled liberally with socially backward, Cheetos-chomping basement-dwellers? Forty-eight-year-old Catten of Quel'dorei knows better. Frequently confined to her bed with fibromyalgia, a debilitating condition that causes pain and fatigue, Catten's world opens up when she logs in. This relative newcomer to gaming escapes her physical challenges in The Outland, sharing raiding, world-wide friendships and a warm relationship with her grown son (and guildmate) Bigkountry.

  • Player vs. Everything: Gaming with a disability

    by 
    Cameron Sorden
    Cameron Sorden
    04.28.2008

    Stephanie Walker was a gamer who had never expected to have to deal with a disability. She was 23 at the onset of her condition, a college student who also worked a full-time job. She liked to spend the little free time she had unwinding online. Initially resistant to the idea of playing EverQuest, Stephanie quickly discovered that slaying virtual orcs and bandits while joking around in party chat was surprisingly fun. It was a great way to keep in touch with long-distance friends and burn some stress after a long day. She didn't have a lot of time to play, but she was good at it when she did. While working at her job one day, Stephanie noticed that her right hand and leg had fallen asleep. When she tried to get up to walk the sensation off, she realized that something was seriously wrong -- the entire right side of her body had just stopped working. Stephanie was rushed to the hospital, and the diagnosis was confirmed the following morning: she had multiple sclerosis, and she would have to deal with it for the rest of her life. Overnight, everything changed. She went from being someone who spent 20 hours per day away from home to someone who really never left. Moving around within her house required an enormous effort on her part. Even feeding herself had become a challenge. The little things, like not being able to get online and chat with her friends (something she really enjoyed) just made her situation that much more painful.

  • Eye Gaze project to enable the disabled

    by 
    Akela Talamasca
    Akela Talamasca
    03.22.2008

    Someone is always working on a way to let differently-abled people interact with virtual worlds and games. This video shows someone playing World of Warcraft using a system called the Eye Gaze, which tracks eye movement and somehow (I'll say magically) converts the signals into mouse clicks and WASD movement.This could be big for people with conditions that affect motor control, such as muscular dystrophy or polio. There's also a Second Life demonstration video. Though the team's website is currently down, there's a lot of food for thought in these videos. I can see a system like this dramatically improving quality of life for people with crippling disabilities, and also for, as one commenter put it, 'insanely lazy people'.Videos after the break![Thanks, Aki!]

  • The Heron Sanctuary helps the disabled find a Second Life

    by 
    Akela Talamasca
    Akela Talamasca
    01.29.2008

    An element inherent in virtual worlds that the mainstream press frequently misses (or deliberately ignores in favor of the more sensational aspects), is that your avatar can be everything you want to be, but for whatever reason, can't be. And while this has led many with otherwise socially-debilitating conditions to achieve a degree of happiness and freedom, there are relatively few organizations devoted to helping disabled people realize new social lives through virtual worlds.I previously wrote about Fez Rutherford's 2nDisability, but here's another wonderful example of people reaching out to help others: The Heron Sanctuary in Second Life. Eureka Dejavu and Schmilsson Nilsson (previously podcasted here) graciously give some space on their blog 'Dispatches From a Virtual World' to Widget Whiteberry, who talks about the importance of making connections over the Web and founding a virtual community for disabled individuals. It's a worthwhile read and serves to refute the assertions by so many naysayers that there's nothing of value to be had in SL.[Thanks, Schmilsson!]

  • Troll/Ranger PvMP disabled once more

    by 
    William Dobson
    William Dobson
    12.18.2007

    A post on the official Lord of the Rings Online forums today announced that Troll and Ranger PvMP Session Play will be disabled for the second time. However, unlike last time, we've got a clearer idea about why they are being taken down.Curse.com's developer tracker picked up on a forum thread where someone was complaining about an exploiting Ranger. Apparently this character was able to reset their Ranger timer to continue playing it as long as they wanted, as well as having the ability to despawn, even while people were attacking, and reappear elsewhere with replenished health. The official response to this post confirmed that the Trolls and Rangers will be disabled due to this.As a lot of Turbine's staff have already left the office for the holidays, they have disabled the quests for now and will reinstate them once they have fixed the exploits.

  • Targeted muscle reinnervation enables your brain to control prosthetic limbs

    by 
    Darren Murph
    Darren Murph
    11.13.2007

    If you're suddenly overcome with an eerie feeling of déjà vu, fret not, as this idea has certainly been brainstormed before. As scientists aim to make prosthetic limbs more user-friendly, a certain physiatrist at the Rehabilitation Institute of Chicago and professor at Northwestern University has developed a technique that enables artificial arms to react directly to the brain's thoughts. The process, dubbed targeted muscle reinnervation (TMR), works by rewiring residual nerves that once carried information to the now-lost appendage to the chest; when the person thinks to move their arm, the chest muscle contracts, and with the help of an electromyogram (EMG), the signal is "directed to a microprocessor in the artificial arm which decodes the data and tells the arm what to do." Currently, "only" four movements are possible after the procedure, but studies are already in full swing to determine if TMR could be used to bless future patients with an even fuller of range of motion.[Image courtesy of ScienceDaily]

  • Otto Bock's prosthetic C-Leg cleared for battle

    by 
    Darren Murph
    Darren Murph
    07.19.2007

    It's been quite a while since we've heard anything new on the C-Leg, but German firm Otto Bock has now unveiled a sleeker, stronger, and more military-approved version for those in need of a new leg. The microprocessor-controlled knee joint is "the standard prosthesis issued to US fighters who have lost a leg above the knee," offers up a number of "modes" to best suit your current activity, and includes a wireless remote for switching between those modes. The intelligent system within takes data samples of your gait 50 times per second in order to best adapt to your needs, and the internal hydraulics promise "optimal response" no matter how strenuous or demanding the chore. Of course, buying a leg that seemingly puts these natural ones to shame won't run you cheap, as the newest C-Leg will reportedly cost somewhere in the $30,000 to $40,000 range to have it delivered and fitted.[Via Wired]Read - C-Leg used on American soldiersRead - Product Page

  • Kent State creation enables handicapped to turn PCs on / off

    by 
    Darren Murph
    Darren Murph
    07.18.2007

    We've seen a smorgasbord of off the wall creations designed to help those with limited motor skills interact with the average PC, but a group of Kent State researchers have returned to square one and devised a more useful method of actually getting the computer turned on in the first place. The team, which including a graduate assistant who has quadriplegia, found the solution by "adding a jack to the back interior wall of the tower and paralleling it to the on / off circuit of the motherboard." Subsequently, any number of sip / puff switches (pictured device is for reference) could be attached to the jack in order to power the machine on without the use of one's hands or feet. Sadly, there was no mention of bringing such a useful creation to market, but with the right handyman, we're sure this project wouldn't be too hard to replicate on your own.[Via Physorg]

  • Auditory nerve implant could drastically benefit deaf individuals

    by 
    Darren Murph
    Darren Murph
    06.10.2007

    Early last year, gurus at the University of Michigan were devising a newfangled type of cochlear implant, but now it looks like the Wolverines are more interested in a fresh auditory nerve implant that is being dubbed "a superior alternative" to the (now) old fashioned option. The uber-thin electrode array would purportedly "transmit a wide range of sounds to the brain," and could give profoundly and severely deaf people the ability to "to hear low-pitched sounds common in speech, converse in a noisy room, identify high and low voices, and appreciate music." Researchers on the project are convinced that this technology trumps cochlear implants in every way, and while preliminary patents have already been filed, it'll still be nearly a decade at best before these things can invade human ears en masse.[Via Physorg]

  • Now you're playing with ... no hands

    by 
    Eric Caoili
    Eric Caoili
    05.23.2007

    Never one to shy away from innovative gaming setups, Nintendo experimented with dozens of unusual peripherals and controllers decades before the Wii remote debuted its motion sensing capabilities. The NES's Hands Free Controller, a 2.5-pound device that strapped over your chest and provided a chin-fitted joystick (or a foam-covered ball) as its directional pad, was definitely one of those unconventional setups. Using an articulation tube, physically-limited gamers with special needs could "sip and puff" with the HFC instead of pushing the A and B buttons on a traditional controller. Sipping and puffing with more force would translate into hitting Select and Start. The button modes and pressure settings were adjustable with several knobs and switches on the device's control panel. Because it was never sold in stores and was only available for purchase through Nintendo's customer service line, the HFC is one of the most rare NES accessories out there. An unused bundle that showed up on eBay recently commanded a Buy It Now price of $379.99! Head past the post break for some old magazine scans advertising Nintendo's Hands Free Controller.

  • Student co-develops head bangin' music maker

    by 
    Darren Murph
    Darren Murph
    05.20.2007

    Nah, it's not quite a throwback to the 80s, but Zane Van Dusen has co-developed "a computer interface that tracks the movement of a user's head to allow them to produce electronic sounds and compose music on a virtual keyboard in both solo and ensemble settings." The Rensselaer Polytechnic Institute senior worked with a team of musicians and programming gurus to create a device that would enable those with extremely limited mobility to still express their creativity through music, and aside the from therapeutic benefits, it also holds promise for expanding into a venue for verbal communication. Essentially, the user can line him or herself up with a camera, and as the head bobs, the software determines the new X and Y coordinates and "uses the information to play a note or trigger a sound." While it might not be quite as totally radical as the Guitar Zeros, it sure sounds more exciting than the Bacterial Orchestra.[Thanks, Amber]

  • VeeSee TV brings programming to deaf via IPTV

    by 
    Darren Murph
    Darren Murph
    05.20.2007

    After hearing that modern technology wasn't exactly doing the deaf any favors, quite a few attempts have sought to reverse the unfortunate trend. Most recently, a new web-based television service has launched in the UK that brings sign language content to IPTV viewers 'round the clock. Dubbed VeeSee TV, the BSL (British Sign Language) channel is currently available via the internet or a set-top-box, and also "includes an interactive forum and user-generated content." Moreover, the creator suggests that this venue will allow "deaf film-makers to show off their own work" while allowing deaf individuals to conveniently catch catered programming anytime during the day. Notably, the service is a part of the ViewTV portal of channels, and while basic content should be up and running right now, a host of new functionality (including webcam conferencing) is planned for the upcoming months.