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  • What's missing from the iPad

    by 
    Mel Martin
    Mel Martin
    01.27.2010

    All in all, the iPad turned in a pretty exciting product debut. I don't think Apple will have any trouble selling these things, and it can't be a very good day in Amazon, Sony or Barnes and Noble's executive suites. While all the final info is not out yet, there were a few major omissions from the iPad hardware. Here's the highly desireable stuff that came out missing : No camera, which means no video conferencing. No quick shots for blog posting. No videos. No Verizon. The AT&T pricing looks good, but is it really unlimited or is there a 5GB ceiling? Many users are pretty desperate to get away from AT&T, so it was surprising Apple went for another partnership with them. No notifications. Not a word was said about them. They might be in there, since the iPad clearly runs iPhone apps (and what iPhone app doesn't notify you these days?) but nothing was demoed. Enhanced multitouch. As far as we can tell, it works the same as the iPhone -- no dynamic tactile interface, no pressure sensitive screen, nothing special that we know about yet. No TV content. Of course there's the iTunes deals, but Apple has apparently been scrambling around to make so DVR deals as well. So far, nothing. No multitasking. Perhaps the biggest disappointment: no streaming media apps while punching out a document in Pages. No MLB video running in a corner while you read your mail, or pulling up a PDF while chatting with a friend. I think the iPad will be a superior device, and will sell like the proverbial hotcakes. Apple will certainly extend and enhance the iPad over time, but it would have been great to see some of these things in the initial release. Anything else we missed that they missed?

  • Join us for a Tablet talkcast this evening at 5:30pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    01.27.2010

    Everyone's currently engaged with the fervor over the pending announcement, but once the dust settles, there'll be lots and lots of opinions to be shared and "will you/won't you buy it" conversations to be had. That's what our talkcast is for! This evening at 5:30pm Eastern, we invite you to join us over on Talkshoe.com for a special edition of our weekly TUAW Talkcast, all about today's announcement and what it means for the Appleverse at large. A crew of TUAW regulars will be aboard with us, and you'll be invited to call up yourself and share your own opinions about what has happened today. Please join us -- the talkcast will kick off this evening at 5:30pm Eastern on our Talkshoe page (right in the middle of the latest edition of TUAW TV Live, which starts up at 5 this evening). Bring your opinions, please! To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the "TalkShoe Web" button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (take advantange of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *-8. If you've got a headset or microphone handy on your Mac, you can connect via the free Gizmo or X-Lite SIP clients; basic instructions are here. Talk with you then!

  • Going to Macworld Expo 2010? Join our community for updates and news

    by 
    Steve Sande
    Steve Sande
    01.13.2010

    For the past several years, IDG World Expo has created a community on Ning for Macworld Expo. You can join up and follow various bloggers and companies, and now TUAW has a group page for the show. To join the group, just head over to http://macworldexpo.ning.com/group/tuaw. You can participate in our Macworld Expo discussion, find out where TUAW bloggers will be at the show, and even find out about possible meetups in San Francisco during Macworld. It's all free, and we'd love to have you join in on the fun. If you already have a login for the Macworld 2010 site, simply ask to be added to the group. For those who don't have a login, you can sign up by clicking the appropriate Sign Up link on the right side of the page.

  • Apple nabs four of Engadget's 10 gadgets of the decade

    by 
    Mike Schramm
    Mike Schramm
    12.30.2009

    Our friends over at Engadget have selected their top 10 gadgets of the last decade (the naughts, as I like to call them), and Apple has come up big: four out of the ten choices are made by the company from Cupertino. The iPhone is on the list (of course), as is the iPod. The original Titanium PowerBook fills a spot for its "category-shaping design" and its influence on laptops since its release in 2001. Perhaps most interesting, Mac OS X is on the list right alongside Windows XP as a co-gadget of the decade. Engadget says that both operating systems provided fresh and clean restarts for their respective companies, and that while OS X took a little while to "become a usable daily OS" (ouch), it still helped to "set a new standard for computing." Being the Apple weblog that we are, we might argue that Windows XP provided a solid update to Windows 98, while OS X offered up some actual innovation in the operating system market (and Apple still carries the banner on commercial UI innovation today). But we're nitpicking on that one -- 40% of their gadgets that shaped the decade were made by one company, and that's good enough for us.

  • TUAW Talkcast live tonight at 10pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    12.20.2009

    Sunday night means it's time for our world famous talkcast, and tonight's going to be a good one. I'll be hosting the last pre-Christmas show, so I'm sure we'll fit in some last minute gift discussion, and we'll chat about the most popular posts of the past week, including Operation Chokehold, AT&T's thoughts on it, and the aftermath, our favorite free Mac apps of the year, and why iPhone users are delusional. And of course we'll have a nice panel of TUAWers on board -- I'm told Joachim Bean, Kent Pribbernow, and Steve Sande should be on the line to chat live. It starts at 10pm Eastern / 7pm Pacific this evening right over on Talkshoe -- it's just the thing you need to have a nice enjoyable night of Apple news discussion right before the holiday season takes over later this week. See you tonight! To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the "TalkShoe Web" button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (take advantange of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *-8. If you've got a headset or microphone handy on your Mac, you can connect via the TalkShoe 'ShoePhone' VoIP client or with the free Gizmo (now a Google product) or X-Lite SIP clients; basic instructions are here. Talk with you soon!

  • The Daily Grind: How do you learn the game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.20.2009

    MMOs are complicated beasts. In most games you have at least a detailed set of game mechanics and combat systems to learn. That's not even getting into things like Fallen Earth with its maddeningly expansive crafting, or EVE Online and the detailed economy, or Champions Online and a costume creator that some find more engaging than the actual gameplay. There's a reason why most popular games spawn countless websites, forums, chat channels, and so forth -- because there's a great deal to learn, a large number of mysteries, and often a limit to how much useful information the game itself gives you. So how do you learn your game? Do you browse forums and ask questions, building up advice from a community? Do you read the numerous sites devoted to the games, such as databases and wikis? Do you buy print strategy guides and try and adapt to the changes as they come, piece-by-piece? Or do you eschew all of the above, preferring to just let yourself amble along and learn things by example and inference? There are a lot of resources out there, and we all have our preferred ones, but today we want to know about yours.

  • Breakfast Topic: Make it all BoA

    by 
    Mike Schramm
    Mike Schramm
    12.17.2009

    Gnomeaggedon happened to post something so interesting the other day that I thought it merited a bit more discussion. He actually posted it almost as an afterthought (I guess he's moving in RL -- good luck with that), but it's quite an idea just the same: "Make it all BoA," he says. Blizzard has added in some more Bind-on-Account items, and most recently made it possible for BoA items to go across factions. But Gnomeaggedon says it's time to stop messing around: mounts, emblems, tier and arena gear, currencies, vanity pets, reputation items, anything that would be useful across toons should be able to be traded freely between them. Why, he asks, should there be limits on which character you decide to play with? And actually, while the possibilities there might make some players' heads spin (imagine how many badges you could earn on your geared-out pally for your newly 80 warlock), I think that Blizzard is probably headed that direction. They may not want to open the floodgates completely, but look at where we've come -- we just heard Frank Pearce say the other day that faction changes are a direct result of Blizzard wanting to give players more choice of who to play with, so wouldn't it follow that we'd eventually get more choice about which characters we use? You have to think that we'll see more and more BoA items, so why not just skip to step ten and open it all up? What do you think?

  • The ups and downs of the Battered Hilt

    by 
    Mike Schramm
    Mike Schramm
    12.16.2009

    Yesterday, Bornakk said clearly that the Battered Hilt drop that starts the Quel'delar questline was dropping at the right rate, which is much less than when the patch first hit. And then of course, in last night's fixes, they went ahead and increased the drop rate anyway. He also claimed there were no plans to make it BoP, but who knows what'll happen in the future? For now, however, you can still buy and sell the quest item for quite a bit of gold. We'll have to see where the price eventually ends up -- on the staff here, we've seen anything from 8,000g to over 23,000g, and Twitter tells us that people are paying an average of around 12k or so, going up to as high as 30k (or even shady real money offers in online classified ads). Our own Matt Low has actually seen the drop three different times, and lost every roll. It drops off of any of the mobs in the Heroic versions of the Frozen Halls 5-mans, and as Bornakk says, any class can use it to come up with a pretty solid weapon, so the competition will probably keep the price high, depending on where the drop rate ends up. The silver lining, if you really want one, have terrible luck, and don't ever expect to have all that money, is that the price will probably go down eventually. Bornakk says that as people move up into Icecrown and start picking up weapons that are even better than the sister blade, demand is likely to drop off a bit. But he also says that Blizzard does want this to be a special and relatively rare item, so you'll still have to probably either be lucky or ready to grind it out. Good luck -- I'm out there searching for one with you.

  • WoW Insider Show Episode 120: Dungeon Findorama

    by 
    Mike Schramm
    Mike Schramm
    12.15.2009

    The WoW Insider Show went on the air last weekend, and despite the fact that we started out down two voices, the discussion was fast and furious, as we all had plenty to say about patch 3.3 and specifically the Dungeon Finder system. Adam Holisky, Turpster, and I started off the show, and then Matthew Rossi muscled his way in (as only someone of his stature can do) to join us in discussion on finding dungeons, Authenticators and the Corehound Pups, and since Rossi made it, we had to talk some shaman and warriors as well. Bad news, all: we didn't win the podcast award we were up for (congrats to the 4Player Podcast, who won the award and are now our sworn enemies -- we're igniting the rivalry!). But as we say on this show, we'll still be doing the bedtime story for you all anyway, just because you're so great. And yes, above is the check I'm mailing to Turpster for guessing the patch 3.3 release date correctly -- don't let it ever be said that we here at WoW.com aren't men of our word. Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • WoW Insider Show Episode 119 with special guest Mary Varn

    by 
    Mike Schramm
    Mike Schramm
    12.07.2009

    Our podcast was live on the air as usual last Saturday, and the show is now up for your listening enjoyment. Artist Mary Varn was aboard to talk with us about her comic and her Warcraft career, and Matt Low of World of Matticus also jumped on to chat with Turpster and I about the latest WoW news, including the impending patch 3.3, the recent server outages, and the Taiwanese player who picked up all of the achievements in the game (which, probably not entirely concidentally, is the subject of Mary's comic today). And of course we answered your emails as well. For those of you wondering about our Podcast Awards nomination, voting has ended, and the winners are supposed to be announced next Saturday in a ceremony online. We'll keep you updated -- remember, if we win, we'll be giving away any prizes we get to one lucky listener, and we'll be recording a Warcraft bedtime story for all of you to download. Cross your fingers for us! Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • Developer communication as it affects games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2009

    Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game. That's one of the more interesting conclusions to be taken away from Elder Game's latest discussion regarding the interactions between developers and community. As Eric Heimburg points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole. Aion is his choice of examples for the first type of communication, in which the development team is essentially totally silent. The attitude is either complete silence, or denying that a bug is actually a bug. On the flip side, Champions Online embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on. Heimburg goes on to point out the positives and negatives of both sides -- Aion, for instance, creates an impression that things are working as intended even when they aren't. That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost. Champions Online has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far. It's an interesting look at a complicated issue, and worthy of an in-depth reading.

  • Listen to the WoW Insider Show this afternoon

    by 
    Mike Schramm
    Mike Schramm
    11.14.2009

    Bored on a Fall afternoon? Wondering what to do with your time until Icecrown comes out? Worry not -- our podcast will cure all ails!* We're back on the virtual airwaves this afternoon at 3:30pm Eastern as usual, talking about the most popular stories in the last week of Warcraft, from the new guild leveling details in Cataclysm, to the Las Vegas Convention Center's BlizzCon listing, stopping somewhere along the way at what's new on the patch 3.3 PTR. Eddie "Brigwyn" Carrington, Adam Holisky, Turpster, and I will be your hosts for the combination of nonsense, news, and insight we call the WoW Insider Show. And oh yeah, since I might forget to talk about it on the show today, apparently we've been nominated for a Podcast Award! This is a prestigious honor that we obtained by... um, you listeners voting for us, so thanks for that! And now we need you to vote again -- you can do so every day up until November 30th. If we win -- well, listen in on the show. If I remember, we'll talk about what might happen if, hope against hope, we actually win something. *Podcast will not cure any ails, except boredom. And even then, only for about 45 minutes, or maybe an hour at most, if you think Mike is funny.

  • WoW Insider Show live today at 3:30pm

    by 
    Mike Schramm
    Mike Schramm
    10.31.2009

    Our podcast brings the usual tricks and treats this afternoon -- before you head out in a costume to go get some real candy, be sure to stop by our Ustream page around 3:30pm Eastern and get some ear candy first. Turpster and I will welcome Eddie "Brigwyn" Carrington and another WoW.com writer to chat about the most popular posts on the site this week. On the docket, we'll have the new patch 3.3 notes, hints at things to come, why pallies are up in arms (and why they don't have too much to worry about), and the new looting system and what disenchanters think of it. And as usual we'll be reading your emails and chatting live with folks in the chat channel, as well as the usual preshow and aftershow (I've heard a lot of feedback about those lately -- people seem to like them). You can join us live on the Ustream page, in the embedded feed below the break, or even in the Ustream iPhone app, if you don't happen to be at home near a full computer. It all begins at 3:30pm Eastern this Halloween afternoon -- see you then!

  • WoW Insider Show Episode 113: LFG with a vengeance

    by 
    Mike Schramm
    Mike Schramm
    10.26.2009

    We had a fun show as always on our podcast last Saturday -- Gregg Reece joined Turpster and I to talk about the most popular stories of the last week. We talked at length about Hallow's End and how it's going for everybody, the new LFG system coming to patch 3.3 and what to expect in there, as well as last week's developer chat on Twitter and whether or not Blizzard should do it again. And of course we answered your emails, and actually went longer than I think we ever have before. Not three hours long -- we're only doing that if we can get 25,000 followers on Twitter (and hey, though we're not there yet, we're actually moving pretty steadily towards that). But it was a nice long show this past week, full of the usual information and fun. Hit it up to listen on any of the links below, and enjoy -- we'll be back next Saturday afternoon as usual. Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • WoW Insider Show live today at 3:30pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    10.24.2009

    I have a confession to make. Most of the time, whenever I do a post here reminding you that our podcast is going to go live this afternoon and that you should tune in and check it out, I usually say something like, "it's sure to be a really great time." But here's the thing: I'm only guessing. Sure, when you have guests like our bloggers, and you have the T, almost anyone would put money on it being a good time. But here's the thing: today on the podcast, we're going to have a really good time. I guarantee it, all your money back. So please tune in and say hello. We'll start at 3:30pm Eastern over on our Ustream page (or even better, just head after the break on this post for an embedded feed). Alex Ziebart will be on board, as well as new blogger Gregg Reece, and along with Turpster and I, they'll be talking about Hallow's End and how it's going, the new LFG system on the PTR, and the developer chat that Blizzard held earlier this week. Plus we'll answer your email and all of the other shenanigans that we usually do. Trust me on this one: it's sure to be a really great time.

  • Breakfast Topic: What we don't know

    by 
    Mike Schramm
    Mike Schramm
    10.20.2009

    I found myself without much to do last weekend, so I spent most of my time in Azeroth. My paladin, who's been extremely slow to level lately, went on a burst of XP gathering, and I got him from around 67 up to about 73, finishing up Outland and making some solid gains in Northrend. At 68, I logged out to my level 80 hunter, picked up the Tome of Cold Weather Flight, and passed it back to my pally, so as soon as he stepped on the northern shore, he could take to the skies in his flying machine (yes, he's an engineer, and he's headed for a chopper as soon as I can make it).But then something strange happened (I mentioned this on last week's podcast as well): not one, not two, but three different people sent me tells in the same evening, all of them asking just how I was flying around Northrend at level 68. I feel like we covered the topic pretty well here on WoW.com, and of course Blizzard had the information listed in the official patch notes. But somehow, news of the Tome had flown (sorry) under these players' radar.

  • GC clarifies ArPen's stat removal and others

    by 
    Mike Schramm
    Mike Schramm
    10.16.2009

    Ghostcrawler's hoping this answer "gets read," so we'll help. A player asks why Blizzard is worrying about armor penetration with the Scourge Strike ability -- isn't, they ask, ArPen getting removed in Cataclysm like we heard at BlizzCon? The answer is basically no: Armor Penetration rating is getting removed from gear (along with Block value, Defense, Attack Power, and a number of other gear stats), but Armor Penetration as a stat is not getting removed from the game. Talents and other abilties will still depend on removing and penetrating armor, even if your gear selection won't revolve around it. They'll still be balancing it, but as players choosing gear, it won't be a part of our calculations there.Make sense? Just because you don't see, say, Attack Power on gear doesn't mean you won't have an Attack Power number governing how much damage you do. It just means that the AP you have will come from stats like Agility and Strength (depending on your class and a number of other factors) rather than gear adding directly to AP. Of course, as Ghostcrawler says, these changes aren't even coming until patch "4.0" and the Cataclysm expansion, so there's still lots of gear choices and balancing to do before then.

  • Breakfast Topic: The best city for shopping

    by 
    Mike Schramm
    Mike Schramm
    10.16.2009

    This discussion site we linked the other day, Epic Advice, is humming with activity, and full of interesting queries and answers about the World of Warcraft. Like this one: which city is the best for running to and from the bank and the AH (the question-asker also wants to get the mage portal in that circuit, but for the purposes of our discussion, we'll assume you're on a bank alt, so no portal necessary)? In terms of speed and ease, which is the best capital city to set up shop in?

  • The pros and cons of Battle.net

    by 
    Mike Schramm
    Mike Schramm
    10.15.2009

    Well it's finally happened -- as of next month, you'll be required to have a Battle.net login to get into the game, so you might as well head over and merge your account up right now. It's not like we have a choice in the matter any more, but that doesn't mean lots of players still have apprehensions about the process. Naissa puts some of the concerns together clearly over on her blog -- putting all of her accounts under one username scares her, and that's a legit point. Not only can Blizzard presumably cut access to all of their games for just one (or even one false positive) ToS violation, but presumably, one hacker could now gain access to all of your Blizzard games with one hack. The online profile is another concern -- Bungie already has something like this running with Halo, and from my online profile, you can see clearly just how bad I am. With the Armory, there's a level of anonymity (you can't see your account name, just character names), but if Blizzard starts posting profiles under account names -- or even worse, "Real IDs," which are apparently real names -- that's one more layer of separation lost. Surely, they'll have to have a way to opt out of that.Of course, the changeover isn't all bad.

  • Dev raises price of $3 app to $40 just to spite customers

    by 
    Mike Schramm
    Mike Schramm
    10.13.2009

    I like the way Schiau Studios thinks -- when customers complained about the price of their $2.99US App Store game Alchemize, they raised the price up to $39.99. Over on the TouchArcade forums, they make their case: most devs, they say, when faced with complaints about price, will just lower their price even though their software is already cheap. So they wanted to buck the trend, and instead raised it up to almost $40 (which, incidentally, is slightly more than what you might pay for a handheld console game). Lest you simply complain that they were greedy, they say they were only out to make a point: everyone who purchased the game at the higher price point will have all of their money go to charity, and now that the game's back at the $2.99 price point, 33% of all the profits to be gained will go to the same charity. Regardless of whether the game's any good or not, we like their thinking. Can we all agree to stop griping about price points? I've actually heard this come up lately on a comedy podcast of all places -- when Chicago broadcasting legend Steve Dahl (and one of my favorites) started up a podcast about a month ago, and introduced an app to go along with it. Steve was inundated with comments complaining about the $2.99 price, which he responded to with a great argument on the show: he's put a lot of money into the app and the show behind it, and if you're already a fan of his, paying less than the cost of a cup of Starbucks should not even be an issue. Sure, when the App Store first started up, it was the Wild West -- both prices and quality were all over the place. But at this point, Apple's review system has more or less settled down, and blogs like ours are full of recommendations, with enough free apps to last any rabid app user most of their iPhone time. If you have any interest in an app at all, a couple of bucks shouldn't be enough to give you pause -- either pick it up and make sure the dev gets their due (small as that may be), or move on to find an app you'd rather buy.