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  • Telling a story without quest text

    by 
    Mike Schramm
    Mike Schramm
    10.09.2009

    Tyllendel's friend had an interesting reaction to the game when he first played it: he felt that all of the quest text was unbearable, and that he wanted to play the game rather than reading what NPCs told him. We've talked a little bit about this before -- obviously, when Blizzard kicked off WoW nearly five years ago, quest text was just the way quests were done, and while Blizzard has expanded the concept a bit since, it's still mostly the way MMOs work: you go to a character, talk to them, and they tell you where to go and what to do.But I can see Tyl's friend's point: games are much less about telling these days and more about showing. You might understand how, if you've never played an MMO before, reading the quest text can take you right out of the game, rather than running off with an NPC or having the game show you rather than just tell you what to do. And Blizzard is getting there: later in the thread Slorkuz points out the recent Afrasiabi interview, and talks about how Alex mentions new ways of doing quests. For example, the quest team is trying to do a quest with no text, or direct players' attention without actually telling them, "look here." Text is the easiest and most basic way to help players accomplish goals, but as the game moves on, even the developers realize it's not the most elegant or immersive way to do it.

  • Breakfast Topic: How to be realm-famous

    by 
    Mike Schramm
    Mike Schramm
    10.08.2009

    I like this post on the General forums about being "realm-famous" and how to get there. World of Warcraft has a gigantic community around it, but sometimes my favorite part of the game is that there are all sorts of little micro-communities in that big one. There's the player base at large, and then groups of people who read WoW.com or other sites. Then you've got the realm forums denizens, and that's a different group than the factions on either side of each realm in-game. And then you've got your guild, and then within that, your raiders and maybe even your friends list. We're all part of one big group -- we all play the game together -- but there are all sorts of little identities in all of these little micro-groups as well.And people can become "famous" in these groups. It's tough for us at a macro level to cover all of that stuff, though I like trying to keep up with some of it in our Guildwatch column (and the picture above shows what happens when someone can become "realm-famous," or realm-infamous as the case may be. What's your experience with realm-fame -- can you name people on your own server, or have you ever gotten "famous" for nabbing a realm first or earning a reputation?

  • WoW Insider Show Episode 110: Sniffing around

    by 
    Mike Schramm
    Mike Schramm
    10.05.2009

    Here's the podcast we recorded last weekend, ready for your listening enjoyment. In it, Eddie "Brigwyn" Carrington, Dominic Hobbs, and Turpster and I chat about what's going on in the patch 3.3 PTR, as well as the new details we heard about Cataclysm last week. We answer your emails, too, including what will be possible and what won't if you don't buy the next expansion, as well as whether there's more war in Warcraft than there used to be.Two show notes for you: first of all, as we talk about in the show, our podcast is now featured in the Ustream iPhone app, so if you have an iPhone or iPod touch and don't happen to be near a computer on Saturday afternoon when we record, you can still tune in and listen. And secondly, we've never really done this before, but we'll try it: the Podcast Award nominations have just opened up, and if you enjoy listening to our podcast every week, we'd really appreciate a nomination in both the "People's Choice" and "Gaming" categories. Of course, we'll do the show whether we win awards or not, but winning awards is always fun and helps us find new listeners. So if you have a moment and can punch us in over there, we'd appreciate it. Enjoy the show.Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page:

  • Searching for the most popular server

    by 
    Mike Schramm
    Mike Schramm
    10.03.2009

    Kris over on the WoW LJ has an interesting question: what's the most popular server in the game? Blizzard never has (and likely never will) singled out one server as the most popular in the game, as the QQ that would ensue might bring the forums down (not to mention that it must change pretty often, as people transfer and reroll on other realms. It seems that everyone on a high population server thinks they must be top dog when they see queues during prime time, but the most widespread concrete numbers we have are probably from the unofficial Warcraft Realms census: they claim that, with over 35,000 characters on it, Whisperwind is number one.Of course, even that can't be trusted -- those numbers are picked up from the site's addon, all within the last 30 days, and it could just be that WR has more info about more people on that server. But at the same time, I'd guess that Warcraft Realms' numbers are in the ballpark, as long as you're talking about Yankee Stadium. Whisperwind, Cenarion Circle, Stormrage, Moon Guard, and Proudmoore are all big servers, I can promise you anecdotally, while Laughing Skull, Blood Furnace, and Malorne are definitely at the other end of the spectrum. As for a most popular realm, there probably isn't one specifically (it changes periodically, if not even at different times of the day). But if your realm is near the top of Warcraft Realms' list, it's probably busier than the others.

  • WoW Insider Show today at 3:30pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    10.03.2009

    Our podcast returns to the air once again this afternoon -- WoW.com writers Amanda Dean and newbie Dominic Hobbs will join Turpster and I to talk about the most popular posts of the last week. First on the menu, I'm sure, will be the 3.3 PTR and what's new with Icecrown. All the new info about Cataclysm will probably make an appearance, and as promised last week, we'll talk about Ghostcrawler's recent forum decisions and what it means for Blizzard's development in general.And of course we'll chat live with listeners, do a pre-show and an aftershow as usual, and answer your emails, which you can send to us anytime at theshow@wow.com. If you're around today, we'll start it all up around 3:30pm Eastern over on our Ustream page, or right after the break below in an embedded feed. See you then!

  • Is WoW's audience still increasing?

    by 
    Mike Schramm
    Mike Schramm
    09.29.2009

    I'm not sure how much of this is legit, but stick with us for the information first, and then stay for the debunking. Edward Hunter over at Gamasutra decided to do some poking around in comScore's MediaMetrix application (which can track, based on a survey of a few million users, access to various applications on a computer -- which programs are run when), and he found something that surprised him: despite the economic downturn and the emergence of a few other popular MMOs recently, World of Warcraft's audience is estimated globally at 13.1 million. In other words, it's still growing from the last official numbers (11.5 million players worldwide) we heard.Now, the first issue we'd have with these numbers is the situation in China -- Hunter doesn't mention it at all, and in fact his graph (from comScore) doesn't have any dips at all in it, even though the game, and presumably its millions of players, went offline over there earlier this year. That right there throws a wrench into all of these estimations -- it's very likely comScore's information is just plain wrong.

  • Richard Knaak signing in the Midwest, Blizzard artists' forum at UC Irvine

    by 
    Mike Schramm
    Mike Schramm
    09.25.2009

    Stuck in the Midwest and didn't have enough money to go see all the fun at BlizzCon 2009 this year? We've got a little (very little) bit of condolence for you: Richard Knaak, author of the Warcraft novels, is doing a signing tour this weekend around the Midwest in Missouri and Kansas. Blizzplanet has all of the dates and places -- he'll be in St. Joseph, MO on Friday (today), and then in Overland Park, KS and Lawrence, KS on Saturday and Sunday respectively. Not quite as fun as seeing Ozzy, but if you're out in the middle of the country, there's your chance at a little facetime with someone helping shape the WoW universe.Unfortunately, I'm stuck in Chicago, and -- oh wait! I moved to Los Angeles last weekend, which means I'm actually going to get to go to this artists' forum down at UC Irvine in California. Where I am (it's still a little weird to say that). The Laguna Art Museum (which has an ongoing relationship with Blizzard) will be hosting some of Blizzard's and other artists on October 1st, and they'll be talking (we presume) about creating art and other media for games and digital entertainment. Usually this is the part of the post where I'll ask you to send us pictures if you go, but what the heck -- I'm in the neighborhood (not really, but closer than Chicago), so maybe I'll get a chance to go and check it out for myself. See you there?

  • WoW Insider Show Episode 107: Fighting the fanboy

    by 
    Mike Schramm
    Mike Schramm
    09.14.2009

    Here's our podcast from last weekend, when both Amanda Dean and Adam Holisky tuned in to join Turpster and I and talk about the biggest stories of the past week in Warcraft. Unfortunately, it was a bad day for Skype, so we had some rough tumbles with lag and audio problems, but we did manage to get in some good insight about Matt Low's thoughts on why you probably shouldn't play a Priest, the incoming lore reasons on why those new race/class combos are possible, Adam's challenge to Blizzard and their veiled release information, and what our faction transfer survey came up with in terms of conclusions. Despite the technical issues, I'm told it was still a pretty good show, so tune in below to hear it for yourself.This week, we're going live at a special time (and yes, apologies to the guy who last week that we were switching around times constantly -- this is only because I'm embarking on a cross-country move later in the week, and the rest of the year we should always be found on Saturdays). We'll be live this Wednesday evening, September 16th, 2009 6:00 PM EDT right over on our Ustream page. I know that's probably a little late for you EU folks, but the last few shows have been earlier than usual, so this one's for the Americans getting home from work. And of course if you can't make that time, we'll definitely have the show on the iTunes feed later on for your listening enjoyment. See you then.Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page:

  • New Shaman totems in the expansion

    by 
    Mike Schramm
    Mike Schramm
    09.03.2009

    Good news from Kisirani for those who like a little variety in their Shaman classes -- she confirms that Dwarf Shaman will indeed get brand new totems to throw down rather than the Draenei or Tauren models in Cataclysm, and hints that all of the Shaman races, past and future, will get a little differentiation in the sticks they stab into the ground. Unfortunately, she also confirms that Dwarven totems aren't kegs (that right there would have gotten me to reroll as a Dwarven Shammy first thing), but whatever they end up being -- my guess is something rock and/or hammer-esque -- I'm sure Blizzard's artists will make them look cool.For Trolls, you have to think they're going to go voodoo (they'll probably use the Troll totems already in the game). Orcs, it would have to be something primitive -- maybe leather strung across a bone stand or something like that. And of course Draenei already have their own custom totems, and we don't really have enough of a hold on what the Goblins are like yet (trust me, we don't -- the race I played at BlizzCon was very different from the neutral race we know right now) to think what they'll have. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Breakfast Topic: To-do

    by 
    Mike Schramm
    Mike Schramm
    09.03.2009

    I love the to-do list that Siha posted on Banana Shoulders the other day -- I don't know if it's just the kind of people we are or if it says something about our play styles, but I too usually have an ongoing list of things I plan to do in the game, and pretty much everything I end up doing in game (from running reputation grinds to leveling up alts) follows the list.For instance, ever since Burning Crusade came out, the number one item on my to-do list was picking up a Netherwing Drake, and pretty much everything I did after that goal was set (switching over to my Hunter so I could solo the dailies more easily, doing only those quests in game every day, and leveling my professions up just to make the most out of doing them) was targeted at getting that Drake, which made it much sweeter when I finally did. In Northrend, my two main goals going in were to pick up the Kalu'ak fishing pole and to get the Green Proto-drake, and while the Oracles haven't been very giving with the Cracked Eggs so far, I have at least ground out the reps needed for those. My latest goals are to get the mounted Squire (I'm well on my way to the needed Seals) and to finally get a high-level Engineer (so I'm leveling up my Paladin, with the added bonus of having an endgame tank and/or healer whenever I want).And though this gets a little hokey, I'll actually say that aiming at and meeting my goals in game has actually helped me think about goals in real life the same way. We don't have anything so obviously as questgivers in real life, but setting a goal in game and following it through to completion can help you envision a real life goal as well, and follow that out until you finally reach it. There's so much to do in this game that I think it's very helpful to determine exactly what you want to do as you play. So what's on your to-do list?

  • Achieved shares your achievements on Facebook

    by 
    Mike Schramm
    Mike Schramm
    09.01.2009

    While we were all wildin' out at BlizzCon last week, reader Peter G. sent us a little note about a Facebook app he's been working on called Achieved that will take your achievements and insert them into your various Facebook feeds however you like. If you want to go the whole nine yards and have your wall plastered with a story whenever you ding an achievement, you can do that, or if you just want to leave it as a small box on your profile page, you can do that as well. The app allows you to leave your actual character name out of the post (if for some reason you're not comfortable with sharing it with all your friends), and there's even a paid option: if you can throw in at least $.99 Canadian, the app will update straight from the Armory without any help from you to refresh (normally, I guess, you've got to log in to Facebook to get updates).I like the app's minimalism more than anything else -- it doesn't show character information or any flashy graphics, just updates people on what you're doing with achievements. The app has a really active changelog, too (Peter is working hard on updating it pretty often, it seems), so if you have a request, you can always throw it in the pot and you might even get it granted. It's not quite as comprehensive as some of the other WoW Facebook apps out there, but if you want a quick way of showing Facebook friends what you're up to in game without excessively spamming them on every little ding or gear upgrade, give it a look for sure.

  • BlizzCon 2009: Wow.com interviews Richard Knaak

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.28.2009

    On the second day of BlizzCon 2009, I got the chance to sit down with Richard Knaak, best selling author of countless novels, including many in the Warcraft universe, such as the War of the Ancients Trilogy, Day of the Dragon, and Night of Dragon. His upcoming projects include the Stormrage novel, as well as the Dragons of Outland manga trilogy. We talked about all this and more, and you can read our conversation below.So of course, the big thing on everyone's mind is the new Stormrage book. How's it coming along? Is it near completion?It's near completion, we're in the editing process, getting the OKs from Blizzard. You can find an excerpt in the latest volume of the Legends Manga, along with a story I wrote, sort of a Prologue that ties in with the book.Can you give us a sneak preview of what to expect lore-wise?You know Blizzard likes to keep these secret, so I am going to be very limited in what I can talk about. It is Malfurion. It is about the Nightmare. And it is very current. That's the three biggest things I can say about it right off the bat. You'll see characters you know from the game and obviously from other books, and places you know from the game, and it's very current, very relevant. Of course, that's about all I can say. You know Blizzard, they love their secrets!

  • Blizzard maps out BlizzCon

    by 
    Mike Schramm
    Mike Schramm
    08.18.2009

    There she is, the BlizzCon map for 2009. As you can see, there's an extra hall than last year (and two more halls than a few years ago) -- Blizzard has rented out the flnal hall of the convention center, so there are four whole halls filled with Blizzard activity. This also means that they don't have to go into the conference rooms on the second floor -- the panels will be held either on the mainstage or in the new panel discussion stage area. We're not sure where Ozzy will be held; in the past, concerts have been over in the arena attached to the convention center, but with one big room dedicated to a main stage, Blizzard may just set things up in there this year.Everything else is pretty expected -- there'll be a Retro Arcade and an Art Gallery again, and statues of Kerrigan, Illidan, and the Orc and Wolf model to check out. One interesting note is that there are playable areas for both Diablo III and Starcraft II (we'll probably see the singleplayer mode of that game playable for the first time) as well as World of Warcraft, so if a new expansion is announced, we might get to see some of it playable already. And of course, all of Blizzard's partners will be in attendance as well. Excited yet? BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

  • "Zero lore. Maximum fun." with Onxyia back in town

    by 
    Mike Schramm
    Mike Schramm
    08.14.2009

    When the news first broke yesterday about Onyxia returning to her status as a raid boss, I, probably like many of you, went into lore-generation overdrive. She's dead in the comic (Varian Wrynn decided her head didn't so much belong with her body any more), so how was she going to be a raid boss? I stabbed at ideas: she's in the Caverns of Time! Arthas could resurrect her as a Frostwyrm of some kind!Fortunately, cooler lore-heads (Ziebart and Sacco) prevailed: they pointed out to me this comment by Maxim in the original post: "Zero lore. Maximum fun. HOORAY!" That perfectly sums up why Blizzard is doing this: there's no lore reason or explanation behind it, it's just a straight up fun thing for us to do to celebrate the five-year anniversary. Bornakk makes it official: Ony is still dead, and she's not coming back. This is a one-time thing on the 5th anniversary.While, unfortunately, that may destroy some dreams about seeing similar old-world content come back to life (at least until the 10th anniversary, when we'll probably see Molten Core updated for the level 100 15-man raiding scheme -- drool), it means that there's no thinking involved about why Onyxia's back. She's back, we get to raid the original raid and pick up some great loot while doing it. Zero lore. Maximum fun.

  • Why Hit is a "sexy stat"

    by 
    Mike Schramm
    Mike Schramm
    08.13.2009

    This post on Gray Matter has some pretty insightful thoughts about the much-maligned Hit stat. We've posted quite a few times about Hit with the various classes, and yet it's still fairly hard to get a handle on -- most people know their class has a "hit cap" that they have to reach to keep any of their swings or shots from missing, but other than that, they haven't really tangled with the stat much the way they might have some of the more core stats for their class. But Grey Matter argues that "Hit is sexy" -- despite the fact that, unlike other stats, Hit is required just to make your class do the right thing (rather than doing it better), Graylo still likes the idea, and actually likes the balance that Hit requires. No matter what ilvl your gear, you still need a certain amount of Hit on it, and the balancing job of keeping your hit cap met versus providing other stats on your gear is what Gray seems to like about Hit. While other stats just go up and up, Hit is the great limiter -- having more of it frees up space on other gear for more pressing stats, but you still have to balance out the pieces you wear to try and meet the cap.To that extent, I agree. I do think that Hit is a relatively arbitrary stat (we know what it means in real life to be Stronger or have more Intelligence, but Hit is really just designed to keep game levels in line), but on the other hand, Gray's right -- because you need a certain amount of hit in your gear, it does become an interesting balancing game of "do I need this more powerful piece of gear, or this weaker piece of gear with some extra Hit on it?" It does a nice job of mixing things up as an endgame-balancing mechanic.

  • WoW Insider Show today at 1pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    08.13.2009

    Our podcast is kicking off the weekend today at a special time -- I'm heading off to Gen Con this weekend, so we're recording the show live this afternoon at 1pm Eastern. Along for the ride will be Lesley Smith and The T, and we might even have another special guest or two in the mix -- tune in and find out. We'll be chatting about all of the biggest news of the past week in Warcraft, including the leaks about the new expansion, Cataclysm, Icecrown and how big it'll be, what to expect at BlizzCon next week, and the return of a certain black dragon.Plus, we'll answer your emails, so feel free to send anything you'd like us to talk about to theshow@wow.com, and you might even hear it on today's show. It all kicks off this afternoon at August 13, 2009 1:00 PM EDTvar date_span = document.getElementById("date"); var date = new Date(date_span.innerHTML); var monthname=new Array("Jan","Feb","Mar","Apr","May","Jun","Jul","Aug", "Sep","Oct","Nov","Dec"); var weekday=new Array("Sunday","Monday","Tuesday","Wednesday","Thursday", "Friday","Saturday"); var year = date.getFullYear(); var day_of_month = date.getDate(); var month = monthname[date.getMonth()]; var day = weekday[date.getDay()]; var hour = date.getHours(); if (hour > 11) { if (hour > 12) {hour -= 12} am_pm = "PM"; } else { am_pm = "AM"; } var minute = date.getMinutes(); if (minute < 10) { minute = "0"+minute; } date_string = day + ", " + month + " " + day_of_month; date_string += " at " + hour + ":" + minute + " " + am_pm; offset = -date.getTimezoneOffset()/60; if (offset >= 0) { offset = "+"+offset; } date_string += " in your time zone GMT"+offset; date_span.innerHTML = (date_string); over on our Ustream page, or, as always, you can find the embedded stream after the break below. See you there!

  • The lost art of crowd control

    by 
    Mike Schramm
    Mike Schramm
    08.12.2009

    The emblems changes are driving traffic back to the Heroics, and I love it -- 5-mans are my favorite thing to do in the game, and there's nothing more fun to me than sitting down with a group and trouncing a Heroic, reeling in all of the gold and loot we can carry. But there's something missing, still, even in these glory days of achievements and Stone Keeper's Shards and Emblems of Conquest. Yes, it's crowd control. Groups are still gung-ho on AoEing everything in their way, and Blizzard hasn't shown any indication, even in the design of the new instances, that crowd control is anything they want to keep around. I can't remember the last time I trapped something in a group on my Hunter, and I'm sure that the last time I did, some Death Knight broke it right open, Death Grip-ped it back into the group, and then AoE'd it down to nothing.Bornakk actually replies in the thread that we're just being nostalgic for nostalgia's sake, and that even when CC was required, people whined that they needed to have certain classes in their groups. But what class doesn't have CC these days? Even Shamans got their CC, just as it wasn't actually needed any more. Crowd control added some semi-serious strategy even to trash fights in instances, and while we originally heard that it would come back at some point, Blizzard certainly seems to be done with it.But we can be patient. The new instances in 3.2 are light to completely empty on trash, so maybe they're waiting for Icecrown to really put our CC skills and coordination to the test. I play a Hunter at endgame currently, so I might be biased, but I do love 5-mans, and I do miss the extra coordination and teamwork that a big CC-required pull provided. Hopefully they can find a way to mix that back in without requiring certain specs or classes to be along for the ride.

  • WoW Insider Show Episode 102: Stupid big-tongues

    by 
    Mike Schramm
    Mike Schramm
    08.10.2009

    We had a terrific time (as always) on the live podcast last Saturday afternoon, as Zach Yonzon, Mike "Belfaire" Sacco, and Turpster and I sat down to talk about the most popular stories in the World of Warcraft. Of course patch 3.2 was at the forefront of our minds, and we chatted about what each of us was most interested in, from the new BG to the 5-man Trial instance. And we got a little bit of discussion in about the various classes and roles they play in instances.Of course we answered your emails as well -- we talked with Michael Sacco about the "Additional instances can't be launched" issue that's going around (that I got hit with for the first time yesterday, actually), and a reader emailed us about BRK's gun -- so awesome to see our friend get recognized, and deservedly so. It was an excellent show, in my humble opinion, and a great way to squeeze a week's worth of WoW news into just one hour.This week, the podcast will be at a special time -- we'll be going live on Thursday at 1pm Eastern. That's a little earlier than we usually do it, but it should give our friends overseas a chance to tune in when they might not have been able to before (and if you can't make it live, don't worry, the recording will be in iTunes soon after). See you then!Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page:

  • Heirlooms for every slot

    by 
    Mike Schramm
    Mike Schramm
    08.07.2009

    I've been pushing forward on my Paladin lately, and so I've entered the wacky world of Heirlooms. I have already picked up the leather Heirloom shoulders (thinking that even though the Pally wears plate, if I ever want to level a Druid or Rogue, I'll have them), and I'm well on my way to grabbing the new Heirloom chestpiece as well -- 20% bonus XP, combined with a healthy amount of rested XP, should make the leveling curve as easy as it gets (RaF is nice too, I guess, but I'd rather not pay for a second account). So I'm in Heirlooms up to my neck (at least until they give us helms), and I was intrigued by this question over on the Rawrcast forums: do you think Blizzard will eventually provide Heirloom items for every slot?20% is already a significant bonus to killing and questing XP, and rested technically provides a 50% bonus. But with ten Heirlooms in 10 slots (we'll leave out weapons, since those don't have the 10% XP bonus, as well as shirts and tabards, and rings and trinkets for now), you're looking at a 100% XP bonus even without Rest. The current average 80 probably spent about 14 days leveling up, so with an extra 100% bonus, you're looking at seven days /played, or very close to the current record. At that point, Blizzard might as well let us grant levels to each other.

  • WoW Insider Show Episode 101: Upward and onward

    by 
    Mike Schramm
    Mike Schramm
    08.03.2009

    There was really just one topic on the show last Saturday, and it was patch 3.2. We finally went down all of the new features and class changes we're expecting in the patch, and laid out (with the help of some of our chat channel folks) who was buffed, who was nerfed, and which classes are, in Turpster's estimation, "rubbish anyway." Alex Ziebart and Lesley Smith helped us decode some of the more complicated changes, and of course we answered your emails, including how the fishing daily can make you 4k gold, whether our characters are really getting stronger or not, and Blizzard's problems with cosmetic items and armor dyes.The show is available at any of the links below (or for listening right here on this page). If you haven't yet subscribed to the show in iTunes (where you can listen to it for free on your iPod or iPhone), please do. And while you're there, feel free to leave us a rating or a review -- the more we can get, the better. Thanks for listening as always, and we'll see you next week.Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page: