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  • Tanking Rogue 3: Return of the Gaeowyn, or Illidan dies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.24.2008

    You've seen him tank Shahraz and a 5-man Gruul run, and now Gaeowyn, of the Shards of Existence guild (US Illidan-A), has struck again. Technically, he gave us some teaser footage about this back at the end of his Shahraz video, but he's now released a full video of a successful Illidan tanking. As on his last 2 videos, Gaeowyn was able to use gear, talents, and buffs to stack enough dodge and parry to fully avoid all physical attacks (with a little help from Scorpid Sting and Insect Swarm, of course). Alas, it looks like this will be his last video. He says that he doesn't want to wear out the concept -- after all, there's only so many videos you can make of a rogue standing in front of a giant monster and dodging a lot. In addition, he's switched characters to a priest to help his guild with a shortage of healers. I'll miss the series, myself, if only because it's great to see people conquer challenges in unconventional ways. It makes the game a little fresher and a little more interesting. [Thanks for the forward, Allen!]

  • Rogue tanks Black Temple boss Mother Shahraz

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.05.2008

    The guild Shards of Existence on the Illidan server hasn't managed to down Illidan himself yet, but apparently that hasn't stopped them from having a little bit of fun with the other Black Temple bosses. According to their site, they've been having a bit trouble with tanks losing their computers, which has in turn frustrated their attempts to put Illidan on farm status. But just because they're still getting their replacement tanks geared up doesn't mean they have to sit back and wait. Introducing Gaeowyn, The first Rogue to tank Mother Shahraz, the harem mistress of Black Temple. Notes Nihilum's news site, she pulled it off by stacking massive amounts of agility, while keeping enough expertise to cause adequate threat to keep the boss' attention. Raid buffed, she had 76.31% dodge, 12.16% parry, and 14.16% chance to be missed, meaning that she had 102.63% avoidance - just enough to take physical damage out of the equation. If nothing else, that alone makes me wonder if I could pull that off on my Druid tank - It certainly would make tanking Prince Malchezaar's phase 2 easier. Of course, Bears cannot parry, alas, so I'd have to make up some major ground somewhere. The video is a fun watch, especially at the end where it looks like Gaeowyn tries her hand at tanking Illidan. Is this a sign that we can expect Rogues to be fighting with Paladins, Druids, Warriors, and Death Knights for tanking spots come WoTLK?

  • The Care and Feeding of Warriors: Show your expertise

    by 
    Matthew Rossi
    Matthew Rossi
    04.10.2008

    This week, The Care and Feeding of Warriors talks about Expertise. There's going to be a lot of math talk. It will probably have an error or two in it. Mr. Rossi needs to get some int gear for writing these columns. Expertise is useful for tanking and melee DPSing, so it seemed time to discuss it. Also, I've recently realized I can't actually hit the 'expertise cap' as a tank with the gear I can get. Sad but true.We live in interesting times since patch 2.3 here in warrior land. Whereas previous to this patch, we had good old fashioned bonuses to our weapon skill (remember the old Edgemaster's Handguards? Admit it, you wore these at 60. Some of you wore them at 70. You don't have to lie to us, we know.) we now live in the magical world of expertise rating and expertise. What is expertise, and what isn't it?Well, for starters, expertise is not chance to hit. Expertise can help you hit more often in an indirect manner... it reduces the chance for a mob to dodge or parry your attacks. so technically yes you'll be hitting them more often. But + hit items directly reduce the chance an attack will miss, which in World of Warcraft is entirely different from a dodge or parry (just ask any warrior trying to hit the Overpower button). Furthermore, expertise is not weapon skill. The expertise system replaced bonuses to weapon skill on items, but it did not actually replace weapon skill: weapon skill up to 350 (at level 70) still exists. Expertise is just (just, he says) a direct reduction of your chance to have your attacks dodged or parried. Unlike the old days with weapon skill bonuses, as far as I know there's no relationship between expertise and glancing blows. (If anyone out there has information that contradicts me here, please share it.) So if expertise isn't going to raise your chance to hit, why am I so excited about it?

  • Pimp My Profile: Pre-Heroic Protection Paladin

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.26.2008

    Welcome to the first edition of our new twice-monthly column, Pimp My Profile. Readers submit their Armory profile to us and every two weeks we pick one to review. We provide a Gear Check, Talent Tune Up, AddOn/Macro recommendations and more to help you reach your goals in the game.For the inaugural column, I asked my long time friend Jon to submit his new Paladin for da pimpage. He had recently shelved his Warrior in favor or leveling a new Paladin to 70 to be the main tank for our casual group. Having played the class for only two months, he had a few questions and concerns. Here is what he had to say:"I'm highly aware of needing to obtain the "uncrittable" defense numbers so far in order to get a defense anywhere near 490 I've found that I have to sacrifice too much spell damage which eats into my ability to hold agro. I abandoned a 63 warrior in favor of my Pally tank and the teary eyed joy that comes with being able generate lots of agro quickly on multiple mobs. Big spell damage is essential to my ability to tank for my trigger happy friends whose 5 man instance approach is more akin to "Who's Line Is It Anyway" rather than the production of Shakespeare most people reading this think their guild regularly produces."Jon's goals as a new level 70 Protection Paladin on the verge of tanking Heroics are: To attain uncrushability by equipping more avoidance gear (+Dodge,+Parry or +Block equipment) Regain his threat generation through +Spell damage Retaining his uncrittable status by keeping his Defense at least at 490 Let's look at Jon's current set up and what he, or any pre-Heroic L70 Protection Paladin, can do to achieve those goals.

  • A small defense skill change in 2.4 could herald larger things

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.10.2008

    It seems like a small change, but it could be the herald of something larger. It's a change to the way the defense skill is described in-game in patch 2.4, as reported by World of Raids. I'll let them describe it: * Old value: Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow. * New value: Higher defense improves your chance to dodge, parry, and block attacks, makes you harder to hit, and makes monsters less likely to land a critical strike against you. So what does this mean? They've added things that have always been part of the skill, but have not been explicitly mentioned on the defense tab before, but what's most intriguing is what they've taken away. I'll explain after the jump.

  • Getting defensive about Zul'Aman tank gear

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.20.2007

    Player Faldomar of the Cenarius server has very unhappy to see that much of the tanking gear dropping in Zul'Aman is lacking in Defense. How is a tank supposed to do their job if they can't get the uncrittable benefit of 490 Defense as well as the boost to Block, Parry, Dodge and chance to be Missed?Community Manager Bornakk responds that Zul'Aman gear is not meant to be a full replacement of Karazhan tanking gear. In fact, the low occurrence of Defense was intentional. Instead Blizzard wanted to offer pieces that filled other stat gaps to compliment alternate tanking styles. Examples are Hit Rating, Stamina and Block Value.While it would be nice to have a full set of armor catering to our exact needs, the reality is that there are different styles of tanking (as well as healing, dps, etc.) Blizzard has chosen to service all those styles with their current system of modular mixing and matching. And if equipped armor doesn't put your stats where you want them to be, there is also the gem socket system to customize your toon even further.Moral of the story? Don't expect a custom suit off the rack. An outfit that is going to fit you like a second skin is going to come from attention to detail on your part.

  • WoW Rookie: All you needed to know about stats, part 4

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.30.2007

    In the conclusion to this series of posts, we're going to be discussing the game's defensive stats -- which are probably only of minor importance unless you're interested in tanking. Though if you're one of those people (like me!) who has to know everything about the game, this is interesting information which will explain a lot of things about how damage is handled in World of Warcraft. If you're tuning in to all you needed to know about stats for the first time, it may be worthwhile to go back and read part 1 (covering the five basic attributes), part 2 (covering physical damage stats), and part 3 (covering spell damage stats) first -- but if you can't wait to know all there is to know about defense, resilience, spell resistance, dodge, parry, and block, keep reading!

  • WoW Rookie: All you needed to know about stats, part 2

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.16.2007

    For those of you who have been playing World of Warcraft since launch, this information is going to be ancient history. However, for players newer to the game, I imagine that many of the stats you'll find on armor and weapons remain something of a mystery -- and it's for the new players in the audience that this post was written. That said, if you haven't read our recent post attempting to explain the five basic attributes, you ought to start there, because the basic stats all impact the more advanced stats we'll be discussing here.In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!

  • Level 70 Combat ratings values updated and listed here

    by 
    Mike Schramm
    Mike Schramm
    05.31.2007

    With that great explanation of stats this morning, how fitting that this afternoon, we have Drysc's update on what the various combat ratings mean for each of your character's combat values.The combat ratings system was implemented when the expansion came around-- it used to be that instead of a "dodge rating" on a piece of armor, you just got a "+2% chance to dodge." But Blizzard noticed that in order to scale that gear up ten levels, they'd have to push up percentages, and eventually everyone would just be walking around with crazy high percentages-- adding enough armor up to a 100% chance to dodge would obviously break the game.So they developed the rating system, with each armor piece giving a plus to "rating" that then translated into different percentages at different levels-- an item with 18.9 dodge rating on it actually gives +1% dodge at level 70, but more than that at level 60 (about %1.5, actually). That way, Blizzard can scale the rating with level, and gear can get better without breaking the game. Much more on this, I'm sure, when Elizabeth continues her WoW Rookie feature on stats. And don't forget that RatingBuster can give you all this automatically ingame-- from what I understand, it has been updated with these numbers.But in the meantime, after the jump, I've posted what Drysc says all the ratings will give you at level 70. Feel free to bookmark this post for quick reference when comparing gear.

  • Mario Kart DS shortcut demonstration [update 1]

    by 
    Jason Wishnov
    Jason Wishnov
    01.03.2007

    It's embarrassing, I know. To be so thoroughly destroyed by yours truly in Mario Kart DS is a humbling experience. Still, any master such as myself still wants a bit of competition now and then, and thus this video, posted by the folks over at Nintendo of Europe, highlights some of the games' numerous shortcuts and tricks. There are even one or two even I didn't know about (Delfino boardwalk jump!), so with this video in mind, perhaps you'll all fare better in the future. MK:DS won't be back in the rotation for a few more weeks, but the day will soon come. Train, young warriors, and perhaps you might stand a chance.Oh. And that blue shell dodge at the end is a thing of beauty.[via 4cr][Update 1: And typos shall inherit the Earth]

  • Chrysler to offer hard drive-base MyGIG head unit

    by 
    Darren Murph
    Darren Murph
    09.25.2006

    Sure, there's a gazillion aftermarket offerings out there loaded with niceties such as iPod connectivity, Bluetooth capabilities, and even flash memory expansion, but Chrysler is hoping to lure in customers who'd rather have their dashboard already pimped out when it rolls off the showroom floor. Slated to hit Sebring models first -- with the Jeep Wrangler and Dodge Nitro to follow suit -- the MyGIG head unit rocks a 6.5-inch touchscreen display, voice-activated controls, 20GB hard drive, "3D-like" navigational maps, real-time traffic updates, and a USB 2.0 port supporting JPEG / MP3 transfers, while also controlling the (optional) U-Connect Bluetooth handsfree system. Opting to support all DAPs (rather than taking the iPod-only approach that many automakers have), it sports an aux input just in case ripping CDs directly on the HDD doesn't interest you. Another impressive feature is the unit's reported ability to play back DVDs via the built-in optical drive (while in park, obviously), or you can hookup the forthcoming Wii or PlayStation 3 to the dual video inputs fpr keeping you and your co-riders entertained should you hit a traffic jam (or LA stoplight). If you aren't much on custom installations, or just needed a good excuse to get in a new set of wheels, the MyGIG head unit will be a $1,700 option when it drops this fall.[Via Gizmag]