doodle

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  • Google video doodle celebrates Charlie Chaplin's 122nd birthday

    by 
    Thomas Ricker
    Thomas Ricker
    04.15.2011

    We had to check but the Charlie Chaplin tribute isn't the first video doodle to grace the Google home page. That honor was bestowed upon John Lennon to celebrate his 70th birthday. His video, however, was just an animation whereas Google's latest doodle dials up the frame rate to recreate the lovable tramp's antics in a very Google way. The video doodle's only available from the Google Australia home page but we expect that to change just as soon as the Earth completes its rotation. See it after the break -- just remember: a $2 muffin from 100 years ago would cost about $47 today without AdSense support.

  • Google scores a patent for its 'Doodles'

    by 
    Donald Melanson
    Donald Melanson
    03.22.2011

    Google's Doodles have certainly come a long way from their humble beginnings, but the company has now pulled off what may be its most jaw-dropping feat yet -- it's just been awarded a patent for them. Described as "systems and methods for enticing users to access a web site," the patent credits Google co-founder Sergey Brin as the sole inventor, and it comes more than ten years after Google first filed the application. As you might expect, the patent seems to cover some fairly broad territory, although it's not clear how or if Google actually plans to enforce it -- either way, we can only assume that some other companies who enjoy having a bit fun with their logo from time to time might have something to say about it.

  • Doodle Jump creator backs off of other 'doodle' devs

    by 
    Justin McElroy
    Justin McElroy
    01.13.2011

    We wish more stories ended this way. Yesterday, we told you about warnings issued by Doodle Jump developer Lima Sky and Apple to App Store developers with "doodle" in the title of their games. Today, not only has the sketch hunt (zing!) been called off, but Lima Sky's Igor Pusenjak, who admits he was overreaching, has taken the time to write a lengthy explanation of the situation, submitted to PocketGamer.biz. We're happy to see this particular situation resolved as well as it seems to be but we can't shake the feeling that, considering the clone-heavy nature of the App Store, this won't be the last story of this sort we'll be covering.

  • Lima Sky responds to trademark battle around the word 'Doodle'

    by 
    Mike Schramm
    Mike Schramm
    01.13.2011

    This one's complicated but interesting. A few days back, it was revealed by the developer of an app called Doodle Monster that Doodle Jump creators Lima Sky (we've talked to founder Igor Pusenjak before) was trying to enforce trademark rights against any app on the store using the word "Doodle" in its name. That creator originally planned to step down and change the name, but the creator of another app called Doodle Hockey instead spoke out to say that Lima Sky had no business claiming the word "Doodle" itself, that there were pre-existing properties and trademarks on the word, and that "everyone with an app containing the word 'doodle' in the title needs to stand up to Lima Sky's threats." Now, Pusenjak himself has spoken out on the issue, and he says that he's retracting the original notice from the App Store. But he does hold his position on the word "Doodle," saying that "there was absolutely no rush to call a game 'Doodle Something' until Doodle Jump became famous. Then many developers began jumping on the bandwagon whether their game had any doodled elements in it or not. They were simply trading on the fame of Doodle Jump, for which Lima Sky has a trademark." Pusenjak admits that there is a trademark in the system before Lima Sky's, but says that the company's complaint on the App Store was designed to protect Doodle Jump against anyone else's attack. At any rate, legal action aside (and it doesn't appear as if there will be any), Pusenjak has agreed to step back from the restrictions, which even he agrees went too far, and says that he's simply trying to avoid customer confusion -- any developers creating games that might be confused with pre-existing IPs should simply have to change them, not remove games entirely. That seems to make sense, so hopefully that agreement will stand without further clashes.

  • Google's 2010 holiday doodle: its 'most ambitious one yet'

    by 
    Darren Murph
    Darren Murph
    12.25.2010

    Taken a look at Google's homepage recently? If not, we'd recommend you do so, STAT. The image you see here will only be an active doodle -- a name given to Google's "special" logos used to commemorate certain events and holidays -- for a few more hours. According to a lengthy report over at the Wall Street Journal, the Holiday 2010 Doodle is El Goog's "most ambitious one yet," taking five artists some 250 hours to create. Google estimates that it has crafted some 900 doodles since 1998, with a whopping 270 of 'em running in 2010. This particular one relies on 17 interactive portraits of holiday scenes from around the globe, and it took the team a number of months to finally whip up a finished product that everyone was stoked on. We'd encourage you to click around on it to discover what the tiles actually mean, and if you're hungry to learn about the shockingly interesting backstory that surrounds it, the source link has a URL with your name on it.

  • 18-screen digital paint wall supports touch, iPad doodling (video)

    by 
    Darren Murph
    Darren Murph
    11.09.2010

    Look, we all love finger painting. It's an American tradition, after all. But just like nap time, it somehow vanishes into oblivion once adulthood creeps into play. But a sect of kids at the University of Illinois at Chicago aren't about to enter the so-called "real world" without a few more flicks. Researchers at the institution have crafted a digital paint wall out of 18 HD screens. Total resolution? 8160 x 2304 pixels. Better still, the wall is touch-enabled, and if you can't get close enough to doodle, there's an iPad app that lets an extra artist add their touch via WiFi. Currently, it can handle 32 touches at once, and those in charge are hoping to make it play nice with multiple tablets in due time. Hit that play button below for a look at what you're missing, Mr. Grown-Up. [Thanks, Jason]