dota

Latest

  • League of Legends contract for 2014 prevents streaming of other games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2013

    The last thing that anyone at Riot Games wants is to provide free advertising to League of Legends' competitors. The first thing that the company wants to do is promote the professional gaming side of the community. In the contract for players taking part in the game's 2014 championship series, the company is aiming to kill two birds with one stone by preventing professional players from streaming any competing games during the duration of the 2014 season. Games considered to be "competition" include World of Tanks, World of Warcraft, Hearthstone, Dota 2, and StarCraft. An official response from the company states that this is comparable to the restrictions placed on pro athletes in several sports. Players in the official Reddit thread are upset by this decision, claiming that the comparison to professional athletes is both inaccurate and inapplicable in this particular context. It remains to be seen whether or not this will impact the game's championship numbers in any fashion.

  • Perfect World ends the quarter strong, looks to Dota 2's China release

    by 
    Mike Foster
    Mike Foster
    11.26.2013

    Perfect World Entertainment, the China-based publisher behind games like Perfect World International, Neverwinter, Star Trek Online, and Champions Online, ended the last financial quarter in a strong place. Citing the Chinese release of Swordsman Online and Saint Seiya Online as driving factors, Perfect World claimed $136.2 million in revenue and $19.8 million in net profit -- up from last year's marks of $114.2 million and $14.2 million respectively. Perfect World also expressed its hope for even better quarters to come thanks to big launches in the pipeline. It is currently localizing Neverwinter for a Chinese release and will be overseeing Valve's Dota 2 as it makes its way into Chinese markets.

  • Dota 2 gets new heroes, crafting, and Diretide

    by 
    Mike Foster
    Mike Foster
    11.14.2013

    Last week, the folks at Valve apologized to the Dota 2 community for silently skipping the game's Halloween-themed Diretide event. In the apology, the Dota team promised that Diretide would go live with the next big update, which they hinted would include a bunch of other features the community would be happy to see. Today, Valve announced the update, titled Three Spirits. And true to the Dota team's word, it's a big one. It includes two new heroes in the form of Earth Spirit and Ember Spirit (counterparts to the existing Storm Spirit), an in-game coaching mechanic that enables teams and individuals to improve their play, and a crafting and socketing system that provides for customizing existing items or combining unneeded ones to make something better and more useful. The patch also brings a new showcase view of matches, a lane-picker, colorblind mode, new training missions and more. Oh, and yes, Diretide is coming; the event runs from November 14th to November 28th. Check out the full patch notes on the official Three Spirits site.

  • League of Legends' Harrowing adds spooky skins and mystery gifting

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2013

    Once again it's time for The Harrowing in League of Legends, and this Halloween-themed update contains spooky champion skins, a new mystery gifting system, and exclusive summoner's icons. There are two new champion skins that can be tried out during the event and purchased to keep afterward: a Haunted Zyra and Officer Vi. Riot Games is also bringing back legacy Harrowing skins for a limited time for those who missed them in previous years. Players can choose to spend their RP to send a mystery gift in the form of a random skin to a friend. This mystery gifting will result in a skin that's worth more RP than what it cost to buy, perhaps to encourage friends to gift to each other. The team's also added five summoner's icons that can be earned during the event. The Harrowing will continue through November 12th.

  • World of Tanks named online game of the year at Golden Joysticks

    by 
    Mike Foster
    Mike Foster
    10.25.2013

    World of Tanks, the ever-popular tank-based MMO from Wargaming.net, is 2013's online game of the year according to the Golden Joysticks. The title beat out heavy hitters like League of Legends and Dota 2 to take the crown. Here's Al King on the victory: You have to play together as a team. We're rolling out increasingly aggressively across the world -- we have 70 million active users. It's truly democratic, we have a tremendously loyal community. They just did everything we asked of them, they're phenomenal, and we love them. Other big winners? Assassin's Creed: Liberation (best handheld game, The Last of Us (best storytelling), and Grand Theft Auto V (game of the year).

  • Heroes of the Storm hits yet another naming conflict

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2013

    The game currently known as Heroes of the Storm has been through more names than most high school garage bands, having cycled through titles like Blizzard Dota, Blizzard All-Stars, and for a brief period of time, Blizzard Entertainment Presents A Bunch Of Guys Hitting Each Other. (It was an early idea.) Now the game seems to be hitting another snag with its title because of a Finnish tabletop game with the same title. Except in Finnish, obviously. According to WoW Insider, the author of the tabletop game, Mike Pohjola, has made comments implying that Blizzard might want to change the name again to avoid naming conflicts in his home country. How relevant the two games are to one another and how concerned Blizzard actually will be over such a conflict remains to be seen; the application for a trademark came from Blizzard first, but the tabletop game was published before the trademark application. Nothing might come of this, but if the game is renamed again to Blizzard's Steve and Ed Fun-time Game Hour, you'll know why.

  • Blizzard's MOBA now known as 'Heroes of the Storm'

    by 
    Mike Suszek
    Mike Suszek
    10.17.2013

    Blizzard changed the name of its multiplayer online battle arena game, Blizzard All-Stars, to Heroes of the Storm. The publisher crafted a comical trailer to announce the (latest) name change. This is the second change in the game's title, as it was originally known as Blizzard DOTA prior to Blizzard's settlement of a lawsuit with Valve in May 2012 over the use of the trademarked term DOTA. The term stands for "Defense of the Ancients," a fan-made map for Blizzard's Warcraft 3. The settlement stipulated that Valve could continue using "DOTA" commercially in selling games such as DOTA 2, and forced Blizzard to change its MOBA game to Blizzard All-Stars. Blizzard filed a trademark application for Heroes of the Storm just a few weeks ago, so the publisher certainly won't be changing the game's title again, unless it does so out of boredom.

  • Blizzard All-Stars is now Heroes of the Storm

    by 
    Mike Foster
    Mike Foster
    10.17.2013

    Blizzard Entertainment announced today that the studio's upcoming MOBA, formerly known as Blizzard All-Stars (and Blizzard Dota before that), will officially launch under the title Heroes of the Storm. The announcement comes after about a month of speculation regarding the Heroes of the Storm name; Blizzard filed the trademark in late September, and guesses ranged from entirely new game to World of Warcraft expansion. Unfortunately, the video doesn't provide any further information on Heroes of the Storm, meaning its release date is likely still "Soon™." Check out the announcement video after the break.

  • League of Legends aims for harmony with new Team Builder feature

    by 
    Matt Daniel
    Matt Daniel
    10.16.2013

    MOBA golden child League of Legends has long been renowned for its incredibly hardcore community, which can make matters unpleasant for newer players and for those looking to learn a new character or try a new strategy. The folks at Riot Games are aware of this and are looking to do something about it. That "something" just happens to be making its way to LoL's PBE (Public Beta Environment) in the near future, and it's called the Team Builder. Riot's Lead Social Systems Designer, Jeffrey "Riot Lyte" Lin, stopped by the forums today to drop some knowledge on this upcoming feature. Essentially, the Team Builder allows players to designate their preferred playstyle and strategy, and then the system attempts to match up those with similar mindsets. This saves players the trouble of wondering who's going to play which role, who will be in which lane, and what the team's overall strategy will be, hopefully resulting in a much more harmonious gameplay experience. On top of that, the Team Builder will also include a "smarter matchmaking system that can dynamically account for your experience with a given role, position or champion," so players looking to change up their playstyle need not be afraid of invoking the ire of their teammates as they learn. For all the nitty gritty details on the Team Builder, check out the full post over at the League of Legends forums.

  • Hacker reveals League of Legends collectible card game

    by 
    Mike Foster
    Mike Foster
    10.14.2013

    Things got a bit weird in the League of Legends community last night when a hacker took over Riot Games president Marc Merrill's Twitter account. The intruder, working under the sinister alias, "Jason," used the opportunity to out League of Legends: Supremacy, a collectible card game built from the League of Legends universe. In a series of tweets from Merrill's account, the hacker posted images and files related to the project including card art and the main sign-in page for the game. According to "Jason," Supremacy was fully completed but never announced or revealed to the League community. Riot did trademark the Supremacy name last year, lending credence to the hacker's claims. Marc Merrill eventually recovered control of his account, noting, "We're always working on a variety of new ideas for League and beyond. Lots of experimentation that may never see the light of day." Make of that what you will. [Thanks to Dengar for the tip]

  • Samuel L. Jackson voices the objectively best announcer pack for Heroes of Newerth

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2013

    You're going to play Heroes of Newerth now. It's the best game of its type, and that's simple fact. No, stop going on about balance or game mechanics or anything else in the world. Heroes of Newerth has an announcer pack in which all of the clips are voiced by Samuel L. Jackson, and if you think there's any other reason to play or not play a game, it's time for you to step back and re-evaluate your life choices to date. Jackson's announcements are... well, pretty much exactly what you'd expect from the terms "Samuel L. Jackson announcer pack." You can check them out past the break, although we should warn you that if your workplace or home has an issue with shouted profanity, you might want to turn down the volume. For everyone else, click past the break and enjoy the new pack.

  • Neverwinter's Velasquez on lockboxes, Foundry, and Module 2

    by 
    Justin Olivetti
    Justin Olivetti
    09.25.2013

    Here's an interesting thought we've all had from time to time: What if that stranger you've grouped with is actually a developer in disguise? If you've played Neverwinter, you might have already had this encounter and not even known it. Cryptic Studios Lead Producer Andy Velasquez confessed that he plays his main character -- a Tiefling Devoted Cleric -- on a separate, unknown account so that he can enjoy the game like everyone else. "I'm not special there," he said, "I'm just another player." Now that Neverwinter's had a season to launch, settle down, and add its first major update, we wanted to touch base with Cryptic about the progress of the title. We called Velasquez to chat about the ups and downs of development, the ever-present lockboxes, and a few tantalizing teases regarding Module 2.

  • Raging League of Legends players win 35% fewer matches than average

    by 
    Mike Foster
    Mike Foster
    09.12.2013

    Riot Games recently pushed live an interesting, stats-driven look at the way players in League of Legends win games, and the conclusion is simple: Teams that work together tend to do better than those that do not. According to the video, "sportsman-like players" win over 1.7 million more games each day than average players. The video also explains that "rage doesn't win games," noting that the win rate for zero-rage teams is 54%, while teams with three keyboard-smashing players sink to 46%. The numbers get worse from there. Players who avoid flaming in chat and instead work to refocus their team see higher win rates overall. Riot also tracked the way individual players rank based on behavior. Players with a positive record of behavior win 10% more games than average players, while players with a history of community reports win 35% fewer. The decline generally starts with one loss, which starts the raging, which in turn causes more losses. Check out the video after the break to see the stats in action.

  • League of Legends poaches EVE Online lead designer

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2013

    It's EVE Online's loss and League of Legends' gain as Kristoffer Touborg said that he's moving from CCP to Riot Games. The former EVE Online lead designer announced the news on his Facebook page, praising his former job while anticipating "something new" with League of Legends. "It's been an incredible five years, working for a company I love, on a game I love. Not a lot of people get that opportunity, but I did and I'll always be grateful that CCP let me work at a place where I'd get up every morning and be happy to go to work," Touborg said. "You can't do the same thing forever though and I feel like after more than five years, it's time to try something new." Touborg has nothing but excitement for his new position: "A few years ago, my overwhelming interest was the EVE universe; now it's League of Legends and the competitive scene there. To everyone at CCP, it's been wonderful and I would happily do it all over again. To everyone at Riot, I'll see you soon."

  • PAX Prime 2013: Riot Games' Whalen Rozelle on LoL Season 3

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2013

    I was really excited to step into Riot's press room on Friday at PAX Prime. We had just finished the first series of matches of the day, and it was pretty exciting to talk to people about the matches yet to come. But I don't think anyone was more excited to talk about League of Legends' e-sports scene than Whalen Rozelle, or RiotMagus as he's known on the internet. As the senior e-sports manager at Riot, he's tasked with making sure that events run smoothly, and I took the opportunity to ask him about the format for Season 3 -- especially improvements over Season 2 and the lessons Riot will be taking into Season 4.

  • Government bans female League of Legends characters at Iranian tourney

    by 
    Jef Reahard
    Jef Reahard
    08.28.2013

    League of Legends players will be short a few fighters at Iran's World Cyber Games tournament that's scheduled to begin on September 12th. The Iranian government has its knickers in a knot over some of the MOBA's more scantily clad femme fatales, and so tourney participants will have to do without the services of champions including Ahri, Miss Fortune, Lulu, and dozens of others. Kotaku reports that WGC Iran may be forced to shut down the tournament altogether if it doesn't comply with the ban, though it's worth noting that a few female avatars are "under consideration for tournament play."

  • The Soapbox: Actually, that really isn't an MMO

    by 
    Brendan Drain
    Brendan Drain
    08.27.2013

    In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he made the controversial argument that Call of Duty and League of Legends should now fall under the MMO umbrella. I found myself disagreeing with many of Mike's arguments and wanting to make additional points of my own, so this week I'd like to offer a few counter-points on the same topic for debate. The MMO market has certainly evolved since Massively was founded, with some pretty big innovations in gameplay and new ideas like the free-to-play business model taking hold. As much as people like to complain about a lack of innovation in the games industry, the same level of experimentation and evolution has hit industry-wide. Call of Duty has borrowed unlock and XP systems from the world of orcs and dragons, and League of Legends came from nowhere to be at the forefront of a global MOBA revolution, but neither of them is an MMO by any stretch of the imagination. In this in-depth opinion piece, I break down the definition arguments surrounding the term MMO, offer a reasoned view of where the line can and should be drawn, and look at why Massively covers games other than MMOs.

  • League of Legends compromised; North American accounts and transactions accessed

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    Riot Games has just issued a letter to League of Legends players revealing that North American account information has been compromised by hackers. According to the message, usernames, email addresses, "salted password hashes," and real names were accessed. Riot insists that password information is unreadable but that players with easy-to-guess passwords might be at risk. Also accessed were hashed and salted credit card numbers from around 120,000 transactions made in 2011. Riot noted that the payment system in question has not been used since July of 2011 and that it is "taking appropriate action to notify and safeguard affected players." If your information was affected, you will receive an email from Riot. All North American players will be required to change their passwords "to stronger ones that are much harder to guess." In the meantime, keep an eye on your accounts for any suspicious activity.

  • The Soapbox: That's not an MMO

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    You may not be aware of this, but Massively is a website focused primarily on massively multiplayer online games. It's kind of what we do. However, the world of MMOs in 2013 is far different from the world of MMOs in 2007, when the site was founded. The niche has changed and the games industry has evolved. There was a time when "online" told you everything you needed to know about a game because there was really only one type of online game. You knew in picking up an online game that you and some friends would be leveling, looting gear, and slaying dragons. It took a while for developers to notice that online play was actually a thing that could work in more than one particular format. Nowadays, online games range from traditional MMORPGs like Guild Wars 2 and RIFT to MOBAs like SMITE and League of Legends. There's no clear definition for what an MMO is or isn't because so many games are massive, multiplayer, and online. Maybe it's time to embrace MMO as a broader term than previously thought.

  • The International: A Primer on Dota 2 and the biggest single-game tournament in eSports history

    by 
    Mike Foster
    Mike Foster
    08.04.2013

    Dota is a Big Deal. The original Defense of the Ancients, which was nothing more than a mod for Warcraft III: Reign of Chaos, became a core pillar of the competitive online gaming scene thanks to its tight balance and deep strategy. It was played by millions and showcased at tournaments across the globe. Dota is considered one of the primary influences on the now booming genre of games that we refer to as MOBAs; League of Legends is supposedly the biggest game in the world, but without Dota, it would have never existed. When Valve snagged the mod's developer, known as IceFrog, and charged him with making a sequel, expectations were high. Dota is a game celebrated for its intricate design, complex metagame, and robust character roster -- the pressure to improve on this formula without losing the basics was immense. It took over two years of somewhat closed beta testing to get everything right, and changes rolled out every week like Clockwerk. But that's all history. Dota 2 launched last month, finally. For better or worse, the game is considered complete (minus a few heroes). And what better way to celebrate the launch of a hotly anticipated title than by throwing one of the biggest tournaments in all of competitive gaming? Welcome to The International.