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  • MOD Systems' Download2Go kiosks now hawking DRM-free music

    by 
    Darren Murph
    Darren Murph
    12.08.2010

    You'll need to pop into a Quick Chek in New York or New Jersey to take advantage for now, but if you and iTunes just aren't on speaking terms, a hear-to-heart with a MOD Systems' Download2Go kiosk may be your best alternative. Planted in ten locations across aforementioned states, these kiosks work a lot like the movie-equipped ones that were installed in various Blockbuster locations and in 30 US airports, but rather than hosting the newest chick flicks, these are loaded down with singles, albums and other things you may enjoy on your so-called MP3 player. You can get a general idea of how it works with a film just after the break, but whatever you do, make sure you bring an unloaded SD card or USB drive.

  • Pocket Frogs hits 3 million downloads, 350k daily active users

    by 
    Mike Schramm
    Mike Schramm
    12.01.2010

    NimbleBit developer Ian Marsh tweeted a link to a promotional infographic about popular app Pocket Frogs yesterday, and the title has apparently reached a whopping three million downloads in just ten weeks on the App Store. Daily active users have peaked at 350,000, which is a pretty sizable number for an app of this scale (you can also see on the graphic that it's been developed by a team of 2, and less than $500 has been spent on marketing the app). There's also some information in the graphic about the in-app purchases on the freemium app. According to NimbleBit, over 12 million potions and over 4 million in-game stamps have been sold to players. Prices on those actually vary depending on how many you buy at a time -- you can buy 10 for 99 cents, or 1000 for $29.99. But we've already heard that most of the purchases are of the 99 cent variety, so when you put the average closer to that, I calculate the app has made well over a million dollars. That's before Apple's cut, of course. How'd they do it? The graphic also points out that the average time inbetween game updates has been only around 11 days. Since release, NimbleBit has added some very significant features to the game, including a new mode to race frogs, new goals to hit while breeding them, and a social feature to share which frogs you're working on. Turns out the freemium model, combined with constant attention and improvement from a core team of devs, translates into player interest -- and profits.

  • Black Friday sees lots of new devices, record app downloads this year

    by 
    Mike Schramm
    Mike Schramm
    11.30.2010

    Flurry's analytics blog has a new post up about the bump that the App Store got last weekend. As I said in last week's talkcast, app developers have noticed that the holiday shopping season not only brings a slew of new iPod touches and iPhones into the mix (and this year, the iPad as well), but a resultant flood of customers seeking to buy and try out new apps. According to Flurry, new devices jumped on Black Friday by 57%, and total growth over the entire weekend was 31%. App downloads were also big over the weekend, but surprisingly the biggest day of downloads was on Thursday, which would hint that most of the jump in downloads came from sales to already-owned devices, not the devices picked up on Black Friday. At any rate, there was a lot of money made on the App Store last weekend, and there's more to come: even more than the Black Friday weekend, app store developers have found that the few days after Christmas are even bigger for app sales, as everyone goes onto iTunes and spends gift cards and buys new apps for the devices found under their Christmas trees. So look for more sales to pop up then, and even higher revenue numbers to appear as well.

  • Report: In-app purchases to overtake download revenues by 2013

    by 
    Mike Schramm
    Mike Schramm
    11.30.2010

    Here's an interesting report from Juniper Research. According to their work, mobile app revenues will reportedly grow from the current US $6 billion to a whopping $11 billion by 2015. And the majority of that revenue will come not from the standard download fee, but instead from in-app purchases, according to Juniper. The firm claims that in-app purchase revenue will top one-off download fees by 2013. That seems hard to believe, given my current anecdotal usage, but there's no question that in-app purchases are growing by leaps and bounds as a form of sizable revenue for app developers. Jupiter's report also says that the biggest problem facing mobile app growth is just plain discovery -- with so many apps out there, it's hard for users to find new apps that they like, so what you tend to see is clumps of apps getting popular rather than users going out and finding their own favorites. Services like OpenFeint and Game Center have certainly helped to share information about new apps, and of course sites like ours try to spotlight as many apps as we can. But with a store full of hundreds of thousands of apps in it, it's tough to let more than a few hundred really shine. Maybe as we move forward, developers and Apple will come up with better solutions to help do that.

  • Infinity Blade hits App Store December 9 for $5.99

    by 
    Mike Schramm
    Mike Schramm
    11.29.2010

    Chair and Epic Games' extremely impressive Infinity Blade title has gotten a final release date and price: you'll be able to hack and slash your way around the medieval RPG on December 9 for a purchase price of $5.99. The app will be universal and will run on iPhone 3GS and above, up to and including the iPad and the latest iPhone and iPod touch. Players will be able to level up and gear up their characters as they fight through the world towards the game's big boss, a character called "the God-King." According to Chair's release, multiplayer won't be enabled right away, but free updates will be coming to the app soon after release, one of which will allow players to "battle online via Game Center." Sounds exciting. Epic Citadel, the Unreal Engine 3 demo, is of course, available for free on the App Store right now, but Infinity Blade will be a full-featured RPG game using the same technology. We can't wait! [via Joystiq]

  • Angry Birds hits 10 million iPhone downloads, coming to gaming consoles

    by 
    Mike Schramm
    Mike Schramm
    11.24.2010

    Angry Birds creator Rovio has announced that the game has fetched a whopping 36 million downloads so far, including ten million paid downloads on the iOS platform alone. Those are some pretty incredible numbers -- there's no question at all that Angry Birds is as legendary an app on the iPhone as they come. In the larger mobile picture, Rovio still has a way to go -- the company itself wants to do 100 million downloads on the Android platform (where the game is a free download, and allows for premium purchases within the app), and even then will have to go a bit further to match up with Tetris' 100 million paid downloads on all mobile platforms. But the game has definitely found its place in mobile app history already. Not only is there still that Christmas version planned for the coming holiday season, but Rovio has also announced that it will be releasing versions of the game for the Xbox 360, PS3, and the Wii sometime in 2011. Next year will bring another smartphone version, not a full sequel, but one where the pigs will apparently get a little more of the spotlight than the birds have given them so far. Talk about a bulldozer of an IP -- as big as this game has gotten, we haven't seen the last of it yet.

  • TUAW's Daily App: iSlash

    by 
    Mike Schramm
    Mike Schramm
    11.02.2010

    iSlash is a nice puzzle-type title that reminds me of Fruit Ninja, but is probably the old arcade game Qix. You're presented with a shape on screen with a few samurai stars bouncing around inside it, and your task is to slash, with your finger, parts of the shape off, while keeping all of the stars inside a certain area. You've got to slash off up to a certain percentage of the shape to move through the levels, and while the first few are easy, the shapes get tougher later on. It's good fun. You don't have to trust us -- since the app was released, it's seen over 500,000 downloads from all over the world. Additionally, the developers are already updating it. They've added Game Center support for leaderboards and achievements already, and while there are over 70 levels now, they promise even more to come. The game's available for US$0.99, or there's a lite version to try out if you're not willing to shell out the buck.

  • Deal documents show Ngmoco's 50 million downloads, $10m losses in 2009

    by 
    Mike Schramm
    Mike Schramm
    10.13.2010

    Stuart Dredge of MobileEntertainment did some digging into the paperwork behind the Ngmoco sale, and came back with some interesting figures about the company's financials. Turns out that rumored $403 million purchase price is true -- kind of. The deal includes a $100 million bonus, if Ngmoco keeps its numbers up to certain standards. The actual payment now is $303 million, which consists of $146 million in common stocks, $27 million in DeNA investments, and $128 million cash. That cash payment, Dredge reports, is about a third of DeNA's total cash balance, so this is a significant deal for both companies. Meanwhile, the documents state that Ngmoco has seen 50 million downloads on the App Store as of last month, and has 12 million users on the Plus+ network across 119 games (as a comparison, OpenFeint announced 25 million users this year, although of course that service is spread across many more titles). And perhaps most interesting, Ngmoco is growing, but has spent a lot of money for that growth. In 2008, its revenues were only $484,000, and it lost $2.46 million. 2009 went better on the revenue side, jumping up to $3.16 million, but the company's losses came out to a whopping $10.89 million. Pretty amazing that financials like that led to a sale of $403 million -- both Ngmoco and DeNA must expect a lot from this partnership in the future.

  • Google music service might offer subscriptions as well as digital downloads

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.15.2010

    We know that Google's been thinking about launching a music service, and now the crazy kids at Billboard are reporting details of a proposal that the search giant's been circulating among the major labels. Apparently the company is pursuing a sort of hybrid digital download store / cloud-based locker service, with the store offering individual tracks or albums, while the "locker" would scan the user's hard drive for music files and, upon finding tracks that Google is licensed to offer, allow the user access to them on the cloud (presumably you won't be actually uploading your MP3s to the service, just streaming their content once it's determined you have a copy of your own). And since you can't offer any service without a little "social networking" on the side these days, Google would like to give users the opportunity to send each other tracks, which they could listen to once -- and then either purchase or preview (um, review) in thirty second snippets, similar to Lala. There's no word yet on which -- if any -- labels are willing to take the bait, but we'll let you know as soon as we hear anything else. Promise.

  • TUAW's Daily App: Mirror's Edge

    by 
    Mike Schramm
    Mike Schramm
    09.03.2010

    Usually, we like to use this space to highlight developers and apps that could use a little more exposure, not call out big-budget titles from developers like Electronic Arts. But this one's worth it -- Mirror's Edge is a pretty terrific, completely original translation of the plaforming game that arrived on consoles last year. It was out on the iPad at launch earlier this year, and now the game has made its way to the iPhone, bringing Retina Display graphics and the same well done gameplay. Out of all of the "major" game publishers, EA has shown Apple quite a bit of love in the past, and this is probably the company's best original (in mechanics, if not actually name or premise) title for the iOS platform. It's a real shame that it took so long for this one to make it around to the handheld, but now that it's here, it is worth the $4.99 purchase price for those looking for a premium iPhone experience. And heck, if that's too much, just be patient another eight months or so and you'll probably see the game on sale. If you're interested in this gameplay at all -- basically a complicated Canabalt, with heroine Faith running, sliding and shooting her way across rooftops -- definitely give it a look.

  • Apple ships 120 million iOS devices since iPhone's launch

    by 
    Vlad Savov
    Vlad Savov
    09.01.2010

    Steve Jobs just dropped a few numbers on us. Firstly, that big one above, 120 million iOS devices -- that's iPhones, iPod touches and iPads, for the forgetful in the class -- have been shipped since the original iPhone made its grand debut back in 2007. 230,000 is the next number of significance -- that's the tally of daily iOS activations. Moving down to even more granular stats, Apple says 200 apps are being downloaded every second, which has resulted in the mind-bending 6.5 billion total downloads of iOS applications. This is from a catalog of over 250,000 total apps, with 25,000 of them being available for the iPad. Yeah, Apple's just blowing its horn, but it sure is a big one, ain't it?

  • Sony execs talk PlayStation Move expectations, PS4 details

    by 
    Donald Melanson
    Donald Melanson
    08.26.2010

    The PlayStation Move is now less than a month from hitting stores shelves, and it looks like some Sony execs are already busy starting to manage expectations. Speaking with Eurogamer this week, Sony Computer Entertainment senior vice president Ray Maguire chose to compare the Move's launch to that of the EyeToy for the PlayStation 2, saying that "exactly as with EyeToy in the PS2 days, it's a product that needs to be sampled. You need to get your hands on it. You need to understand it. You need to try it." Maguire further went on to say he's "not particularly" expecting "massive" day one sales, but that he expects sales to grow as word of mouth spreads. In other PlayStation news, Sony's Kaz Hirai seems to have effectively ruled out a download-only future for the eventual PS4 in an interview with MCV, with him saying that a "digital future is over ten years away." Hirai then went on to note that "we do business in parts of the world where network infrastructure isn't as robust as one would hope," and that "here's always going to be requirement for a business of our size and scope to have a physical medium." No word if that also applies to Sony's future handhelds as well.

  • iTunes U breaks 300 million downloads

    by 
    Dave Caolo
    Dave Caolo
    08.25.2010

    iTunes U lets students (or anyone, really) listen in on lectures, classes and other programs from the world's top educational institutions. In fact, more than 800 universities participate, and this week Apple announced the delivery of 300 million iTunes U downloads. Students can use iTunes U to find lectures and other materials related to their studies, of course, but really anyone with an interest in continued education can browse the store's contents for audio or video that meets their areas of interest. For example, here's a collection from the Stanford Historical Society, and another from Japan's Keio University. All iTunes U content is free. Congratulations to Apple and the participating institutions.

  • Pure's FlowSongs to rival iTunes tagging, won't be limited to select stations

    by 
    Darren Murph
    Darren Murph
    08.13.2010

    For whatever reason, iTunes tagging never really has taken off. One could chalk it up to soft marketing or just a limited number of supported devices and stations, but either way, it seems that consumers have far more efficient ways to find music they like than to hear 'em on the radio, tag 'em, and download 'em later. Over in the UK, though, Pure is going ahead with a full-on competitor, as FlowSongs offers select Pure Digital radios (Avanti Flow, the Evoke Flow, the Oasis Flow, the Siesta Flow and the Sensia) to connect with the 7digital network in order to mark songs, purchase them for around £1 each and then have them streamed via one's Lounge account and to as many compatible Pure radios as you'd like. Songs that are found via DAB, FM or internet stations can be tagged, and all downloads are completely free of DRM. Better still, the "vast majority" of tracks will be encoded at 320kbps, though you will have to stomach a minor £2.99 yearly fee in order to pay for the Shazam portion of the service. It's all slated to go live on Monday across the pond, and you can give those links below a visit if you're thirsty for more.

  • Kindle's digital book sales overtake hardcover, device purchases triple after price drop

    by 
    Ross Miller
    Ross Miller
    07.19.2010

    While Amazon is being as coy as usual when it comes to an actual number (still keeping to the vague "millions" figure), the company has revealed that sales of its Kindle hardware has tripled since the price took a plunge from $259 to $189. While it's hard to gauge just how many champagne corks are being popped over that statistic, news that downloaded kindle books has overtaken its hardcover brethren is certainly cause for major celebration. According to a press release, 143 Kindle books have been sold for every 100 hardcovers in the past three months, and that ratio is a more impressive 9:2 if you only look at this past month. Before you start asking about the obvious caveats, the data both include sales of hardcovers where no Kindle equivalent exists and exclude free Kindle downloads -- meaning if those weren't considered, the ratio would be even greater. Guess the agency pricing model didn't deter too many customers. Since you're in such a good mood, Amazon, how about a slimmer model to satiate the remaining holdouts?

  • Android Market now has 100,000 apps, passes 1 billion download mark (update: Google says 70K)

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.15.2010

    Well, it may not come as a huge surprise considering all the steam Android's picked up over the past few years, but it's a landmark nonetheless: according to AndroLib's data, the Market now has 100,000 apps available for download. It's also interesting to note that it took just under three months to get from 50,000 to the 100,000 mark. An even more impressive number, however, is the fact that over one billion applications have been downloaded. While it's not clear if this number includes app updates or not, the number is massive either way, and they're growing pretty steeply each month. AndroLib's data also notes that over 14,000 applications became available during the month of June, and over 10,000 have appeared already in July. Hit up the source links for more stats, and a chance to see the numbers update in real time. [Thanks, Eggo] Update: By Google's official count, they've only just passed 70,000; this isn't the first time AndroLib and Google have had different numbers, so we're figuring the discrepancy might be thanks to the international Markets. More on this as we get it.

  • Apple now selling older HD movies for $10

    by 
    Ben Bowers
    Ben Bowers
    07.13.2010

    Buying HD movies from iTunes has never been the most popular option, but it's at least a little cheaper now that Apple has added a $10 or less HD movie section for older titles that were previously sold for the new-film premium of $20. The sub-$10 library only consists of 30 titles at the moment (though we assume that'll grow with time), including 3:10 to Yuma, American Psycho, and The Doors, as well as more appropriate bargain bin specimens like Midgets vs. Mascots, The Midnight Meat Train, and Witless Protection. Ideally, we'd love for the rumored new Apple TV and $0.99 TV show rental option to make all of this somewhat of a moot point, but you'll never catch us complaining about price drops. And besides, it's not like we'll be dropping our Netflix subscriptions based on "maybes" or "mights."

  • Google setting up music store later this year, looking for search and Android synergy

    by 
    Vlad Savov
    Vlad Savov
    06.22.2010

    Remember that chart that pointed out the differences between Google, Apple and Microsoft? Well, it's looking increasingly like Google is intent on filling any and all gaps in its portfolio. Those good old unnamed sources have been talking, originally to CNET last week and to the Wall Street Journal today, and disclosing Google's supposed intent to introduce its very own music store. This would initially encompass a web store where you can stream or download tracks, with a search tie-in that'll get your money into Google's pocket in the fastest possible way. Subsequent plans are said to include Android integration in 2011 -- something that Google rather nonchalantly demoed at its I/O conference last month. Of course, none of this is as yet confirmed, but it looks like Apple and Google will be competing across yet another front -- hold on tight.

  • Steve's D8 interview now available on iTunes

    by 
    Keith M
    Keith M
    06.18.2010

    As you know, a few weeks ago Steve Jobs took the stage at the eighth annual D: All Things Digital (i.e., D8) conference, where he was interviewed by Walt Mossberg and Kara Swisher on the recent goings on at Apple HQ. Unfortunately, most of us couldn't be there and had to sit back and read the tweets and blog postings from the lucky ones at D8, to get a good sense of what was going on. Blog postings! The horror! Fortunately, Apple has provided full video and audio downloads of Steve's D8 interview on iTunes, both free and clocking in at just over an hour-and-a-half long. Maybe someone can answer this for me: why is it that many of these conferences aren't simply streamed for the general public, as they happen? Is it because they want to give those in the audience more reason to be there, rather than watching from home, or are servers really incapable of handling the onslaught of traffic? [via All Things Digital]

  • iPad corners 22 percent of ebook market, iBooks gets iPhone version and PDF reader

    by 
    Vlad Savov
    Vlad Savov
    06.07.2010

    Apple has just announced that the iPad has collected 22 percent of ebook sales since its launch and is about to get new features too. A PDF viewer is going to be thrown into the iBooks app later this month, and will be accompanied by new bookmarking and note-taking functionality. Yeah, they're basic enhancements at best, but we're still trying to wrap our minds around this idea that Apple is already responsible for nearly a quarter of all ebook sales. Then again, as Steve points out, a cool five million of the darn things have been downloaded in the first 65 days of the iPad's availability. Update: Seems like even five mill ain't gonna be enough for Apple, which is set to massively expand its iBooks user base by bringing the app to iPhone and iPod touch users. You'll be getting the same note-taking, same bookmarking -- same everything -- just on a smaller screen, and at no extra charge. Users will be able to purchase a book on one device and then consume it across the full range of iDevices, with bookmarks and progress getting synced across the ether.%Gallery-94570%%Gallery-94595% Check out more from WWDC 2010 in our liveblog!