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  • Drama Mamas: Dealing

    by 
    Robin Torres
    Robin Torres
    09.25.2009

    Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.This week's drama includes a guild leader who needs to deal with her most negative guildie. We also have a PuG leader who needs to deal with a DPSer who taunts. Let's not deal with any more of this introduction.The Negative Guy Dear Drama Mamas: I am an older Guild Leader of a great guild. I have a recent guildie that is completely draining me. He is a complete 'Eeyore' . He came to my guild as a friend of my mom's from another server.

  • The Queue: Prelude to drunken frivolity edition

    by 
    Allison Robert
    Allison Robert
    09.18.2009

    Welcome to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert is your hostess today.I think the title is fairly self-explanatory, n'est-ce pas?Radioted asks...With the recent implementation of faction change thinning the walls between Horde and Alliance all the more, has there been any talking bubbling up of implementing cross-faction mail, even if only fore stuff like heirlooms?Battle.net 2.0 will allow cross-faction chat, but we haven't heard anything concrete concerning cross-faction mail. Wryxian has mentioned that it's something they'd like to do, however. Heirloom items do transfer with your character if you switch them from Horde to Alliance and vice versa, and right now that's the only way to get an heirloom to your cross-faction toons.

  • Armor penetration being nerfed in 3.2.2

    by 
    Matt Low
    Matt Low
    09.05.2009

    Ghostcrawler has announced that armor penetration (ArP) is being nerfed in the upcoming Patch 3.2.2. It's an early notice to players who plan on investing in armor penetration gems. Many raiding melee players (along with Marksman hunters apparently) have begun focusing exclusively on armor penetration without caring about other stats. While the mechanics of ArP can be complicated to understand, the basic understanding is the more ArP you have the more damage you deal. Heck, a Feral Druid in my guild has been known to pass on upgrades here and there primarily because it lacked ArP. Again, this is mainly a nerf to PvE raiding but it could end up affecting PvP slightly as well. It's not expected to completely rock the arena world or anything. The worst thing that could happen is Priests (or other soft targets) like myself will survive a few seconds longer against melee heavy teams, or people like Rogues have it worse against Plate. I guess from my perspective it could be viewed as a buff! Note that in Cataclysm, armor penetration will be removed as a stat as it has been deemed confusing in regards to its use.

  • Breakfast Topic: The You that you can't leave behind

    by 
    Matthew Rossi
    Matthew Rossi
    09.05.2009

    I have been playing a human warrior for almost five years now. So I'm looking at the new faction (and upcoming race) change feature with a different eye than some.I've played other characters, of course... I have three Shamans now, a DK, a Paladin, a Warlock I occasionally log onto and stare forlornly at, and of course several other warriors scattered around various servers, two of which even hit max level... but in one capacity or another, I have logged onto that Human Warrior for the past five years and run five mans, done quests, raided, crafted, even occasionally fished on him. I've done every single instance in the game on him at this point. I even did Naxx 40 on him. He's been a tank, he's been DPS. He was even just a "Hey, guys, what's everyone up to?" toon for a few months when I tried my level best to switch to Horde. (I'm sorry, guys, but as much as I love Tauren I can't really like playing Horde when I keep running into quests that have me poisoning prisoners of war, or even my own people. I'm the kind of guy who ends up with butterflies and halo's over my head in Fable, even when I start out determined to ravage the land as a force of pure destruction.)

  • BlizzCon 2009: 15 Minutes on the Street

    by 
    Mike Schramm
    Mike Schramm
    08.26.2009

    There are all kinds of people at BlizzCon, and the vast majority of them aren't developers or exhibitors -- they're players and Blizzard fans just like you who come out to see what Blizzard's got to show them. We spent a large amount of time this weekend talking to devs and exhibitors and gathering information, but we definitely also wanted to speak with players as well -- see what they thought of the show and how their experience went.Of course we talked with more players than we could ever fit here -- we ended up having over 1200 people stop by our meetup on Thursday night (and I did my best to shake hands with as many of them as I could), and all weekend long, players came up to us and said hi, telling us their classes and spec and what they liked and didn't like about the show and our site. Here's four small interviews that we had with players at the show, done by Robin Torres and I. It's just one tiny look at a few people walking around the 'Con, but it should give you a little insight into what the mood was like last weekend.

  • Which class gets invited as what?

    by 
    Allison Robert
    Allison Robert
    08.02.2009

    Veritable Avarice, a new blog on moneymaking in WoW, took a break from financial discussion and looked at class representation in tank, DPS, and healing roles by filtering and comparing data available from WoW Popular. Spec population was then checked against class population data available from Warcraft Realm's census and three live realms. Data differences, according to VA, weren't statistically relevant, and he/she is pretty sure that the numbers are at least a ballpark representation of which class is most likely to be filling a particular role within a group. I play a Druid, so that's really what I feel comfortable commenting on here. While I can't speak to the ultimate accuracy of the numbers, I do a lot of pugging and have to admit that VA's data seems pretty close to what I've seen on my own server. The tank numbers are also consistent with a few things Ghostcrawler's mentioned recently concerning the overwhelming population advantage still held by Warrior tanks, although I wonder whether the Feral statistics are somewhat inflated here by the overlap between Bear and Cat specs. Feral tanks have all but vanished from 5-mans on my server, and it's not uncommon for me to get comments from healers that I'm the first Bear they've healed in months. Less surprising is the representation advantage held by Druid healers. Trees are insanely good in Ulduar, and between this, the rise of the Death Knight, and the de-suckaging of the Protection Warrior spec, that probably accounts for the gradual disappearance of the Bear. Also thought-provoking is just how few Druids hold a share of the DPS pie.I'd love to hear from members of other classes on the data and how closely it dovetails into their own experience. There's a quick note for Warrior players (or anyone interested in the DPS graph) past the cut, as there's a small mistake on the relevant graph.

  • The Daily Grind: Are you tired of the "Holy Trinity" yet?

    by 
    Kyle Horner
    Kyle Horner
    07.27.2009

    Rogue, Warrior and Cleric -- or in other words DPS, tank and healer -- have been with MMOs since the very start. Since those humble beginnings, some MMOs have eschewed the classic three-role dynamic. Shooters have definitely been the most common variant, but puzzle-focused titles are also another example. It's only a matter of time until an entirely generation of MMOs move away from the system. In fact, that seems to be happening right now, although it may be too early to say.What we're wondering though, is this: Do you think the change will, or should be, permanent?Beyond even that, do you care how your MMO gets its combat on? We're sure some of you just want great games, and there's nothing wrong with that sentiment at all. Our guess is that those of you most adamant about something new, something fresh, are probably more seasoned players. Don't worry, the same is true of us as well. After almost ten years of the trinity, we're itching for something to take us by surprise. Wonder who or when that'll be...

  • Phat Loot Phriday: Petrified Ivy Sprig

    by 
    Mike Schramm
    Mike Schramm
    07.24.2009

    Let's do a wand! A really, really hot wand, too -- best in slot for most casters in the game right now.Name: Petrified Ivy Sprig (Wowhead, Thottbot, WoWDB)Type: Epic WandDamage/Speed: 414-719 Nature / 1.80 (328.6 DPS)Attributes: +19 Intellect, +22 Spirit, +26 Stamina. Which is actually less than that other big endgame wand, but wait, there's more: %Gallery-33600%

  • How to: Five Amber drakes in The Oculus

    by 
    Mike Schramm
    Mike Schramm
    06.22.2009

    After yet another Cracked Egg with nothing but a Cobra Hatchling in it, and the bigtime raiding proto-drakes constantly getting dropped out of the game, there's really only one other option: the Red Proto-drake, a reward for the Glory of the Hero meta-achievement. It's not easy: you've got to not only beat all of the heroics in the game, but all of the hard mode achievements for each of them. Guides like our OverAchievers can help, and a really great group to go along with helps more, but some of the achievements are so tough they need extra attention.The Oculus' achievement, however, is one that needs an even closer look. And 4 Haelz kindly provides exactly that, with an in-depth guide to toppling two achievements in one, both the Emerald and Ruby Void, by doing the boss with five Amber drakes. The Amber drakes are usually meant as DPS, which makes this fight extra tough: you can't take much damage at all, because you can't get any damage back without healers. So what it requires, instead, is communication and coordination. Basically, you use the drakes' Time Stop ability to slow the fight down, and then try to do some coordinated kiting while DPSing like mad, all the time hoping that you can bring him down before he takes one of you out.As Bell says, once you get the idea (and have wiped a few times -- you should probably be riding the drakes naked, since not only does your gear not affect their performance, but it'll save you repair costs), the fight's not actually that hard to pull off, but it's the learning that's going to hurt.

  • Phat Loot Phriday: Fang of Oblivion

    by 
    Mike Schramm
    Mike Schramm
    06.12.2009

    We haven't done a dagger in a while, if my memory serves. Plus, this one is made of stars.Name: Fang of Oblivion (Wowhead, Thottbot, WoWDB)Type: Epic Unique One-hand DaggerDamage/Speed: 271-407 / 1.80 (188.3 DPS)Attributes: +47 Agility, +54 Stamina, and a Yellow Socket, which will probably let you add to crit, hit or haste, depending on what you need more of, with a +4 Agility socket bonus. +1869 Feral attack power, so you can do more damage in your new kitty form. %Gallery-33600%

  • The Queue: Soul man

    by 
    Adam Holisky
    Adam Holisky
    06.05.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Yesterday Alex featured Cab Calloway blasting out Minnie the Moocher, a song that while was around for a long time was truly made epic by his performance with the Blues Brothers. And this lets me tie in perfectly to wish my brother Logan a happy graduation from high school next week. Logan and many of his friends were in their jazz band, and he often dressed up as the Blues Brothers when appropriate. And in lieu of that, today's reading music is the Blues Brothers' "Soul Man" performance from the 1978 SNL season. The good old days. 5 years before I was born.Hokiebuddy asked..."With the revamp of the bear and cat forms for Druids will there be any more Druid revamps in design such as the travel, swimming, or flying forms? Also will this spill over into other races and classes i.e. Warlock and Paladin mounts, Warlock minions, Shadow Priest shadow form, etc..."

  • Breakfast Topic: Which role is the hardest?

    by 
    Eliah Hecht
    Eliah Hecht
    05.31.2009

    This is a pretty old post, and it's a question that's been asked before, but it's still an interesting one: what's the hardest role in a raid? Ghostcrawler says he doesn't find one of the three roles (tanking, healing, and DPS) to be "hands down harder" than the others, although he does call tanking and healing "probably more stressful." As someone who's done all three in raids a fair bit, I feel pretty confident saying DPSing is hands-down easier than the other two roles. Of course, it varies fight-by-fight, but typically the most that's asked of DPS is "don't stand in the fire" and sometimes "switch DPS to X." It does take some research and work to get the optimal rotation down, and some classes (like Death Knights) have it harder than others (cough Ret Pallies), but the raid just doesn't rely on your split-second reflexes the way it does for tanks and healers. Heck, last night I caused a wipe by just saying the wrong thing while tanking.

  • Bornakk clarifies rage generation formulas

    by 
    Matthew Rossi
    Matthew Rossi
    05.30.2009

    In a response to concerns on the forums about warrior rage generation, Bornakk replies that the formula is working fine - it's just using different numbers than the players who tested it. Two of the more interesting parts of his statement were as follows: In the formulas people are using, there is a constant value which is labeled as 'c'. At some point in the past, someone calculated a formula for determining c based on their level and that formula is not correct past level 70 as this value needs retuning from time to time like when a new expansion comes out. The value listed for c is 320.6 when it is actually 453.3. Some of the testing was done with ungeared characters hitting for very small amounts. There is a component to the calculation we haven't previously mentioned that will make the rage gained from those attacks sometimes not match the formula. Basically, the normal formula is Rage = (7.5d/c+f*s)/2. However, that result can never be larger than (7.5d/c)*2. This essentially means that very low damage attacks have a limit on how much they can be averaged up by the f*s component of the equation. It seems odd to me that this change to 'c' was left hidden for so long and only came to light following the changes to warriors in 3.1: one possibly explanation would be that rage generation via damage before the nerfs was good enough to obscure the issue. Nevertheless since I posted about the issue this week, I felt obligated to mention Bornakk's explanation of the discrepancy.

  • Phat Loot Phriday: Nurturing Touch

    by 
    Mike Schramm
    Mike Schramm
    05.29.2009

    This is a crazy-looking wand from Ulduar that spits out Holy damage like nobody's business.Name: Nurturing Touch (Wowhead, Thottbot, Armory)Type: Epic WandDamage/Speed: 378-702 / 1.80 (300 DPS)Attributes: +29 Stamina, +26 Intellect, and +24 Spirit Improves crit strike rating by 20, and spell power by 39 Pretty straightforward wand -- nothing too special about it. But it is a nice one, and it's likely an upgrade from anything you've gotten in Naxx or the earlier raid instances. %Gallery-33600%

  • The Care and Feeding of Warriors: The strange case of rage generation in 3.1

    by 
    Matthew Rossi
    Matthew Rossi
    05.28.2009

    Since 3.1, DPS warriors (including myself) have been complaining about a lack of rage. To the point where Ghostcrawler himself chimed in recently (in a discussion of the nerf to Titan's Grip and the effect it had on warrior DPS) to inform us that the claim that warrior rage generation was hurt by the changes was a myth created by warriors upset with the nerf. Now we have the following post by Landsoul. I freely admit this is the kind of math that makes my eyes cross and roll up into my head. But Landsoul's well known as a contributor to the EJ forums and frankly, his math-fu's good enough for me. (I should also mention Hellord, the original poster who saw things were hinky.) What this means is, while it's very possible that yes, the developers took Titan's Grip's decreased damage into account when they were making the changes, there was somehow another change made that cost warriors some rage generation. 25% of it, to be precise.Bornakk posts later in the thread that they'll take a look "as we didn't make any intended changes recently to rage generation". So the good news is, for warriors, if this change did happen (and again, I'd tend to trust the math from the people behind the best warrior spreadsheets) then it wasn't a deliberate loss of 25% of our rage generation.

  • High-level ranged weapons getting buffed

    by 
    Eliah Hecht
    Eliah Hecht
    05.19.2009

    Well-geared hunters, rejoice: you're getting buffed. According to Ghostcrawler, hunter DPS is too low at the moment, so the damage of all ranged weapons with ilvl 226 or higher is being increased by about 30 DPS. This includes drops from Kel'Thuzad-25 and Ulduar-25, as well as Furious Gladiator gear and Ulduar-10 hard modes. This is estimated to result in an overall DPS increase for the hunter of "a few percent." The reason this change ended up needing to be made has to do with what they wanted to do with ammo in patch 3.1. They had grand plans for an ammo revamp (which I don't think they've ever quite revealed), and as a result they stopped designing new tiers of ammo, so raiding hunters now are stuck with the same bullets they were using at the start of Wrath. This change rolls the DPS from non-existent higher tiers of ammo into the weapons. Ghostcrawler also mentions that they think hunter DPS will need more improvement, and that there is another buff that they're trying to roll out "sometime in the next couple of weeks." We will, as ever, keep you posted if we hear anything.

  • From our readers: Always a DPSer, never a tank

    by 
    Amanda Dean
    Amanda Dean
    05.18.2009

    We get a lot of email from our readers who are trying to improve their in-game experience. I'd like to take a moment to address a reader who's struggling to find or make the right guild. Beware of the following wall of text. I started playing over a year ago. Never have been able to find a good guild. I'm a warrior tank. Love it. Even made a second just for fun. Trouble is, it seems all of the guilds that can do anything already have their tanks. I'm really sick of pugging Ulduar and getting stuck on kologarn cause either healers or the other tanks fail. I started my own guild after my leaving my last guild because they refused to let me tank. I couldn't even roll on tank gear as fury when all of their tanks had all best in slots. But my guild is stuck with 36 level 80s who are never all on at the same time... and most of the ones that are on are under-geared or aren't skilled in the least bit. what's your advice?Dear anonymous reader, Sometimes starting your own guild is the answer, sometimes it's not. It takes time, patience, and vigilance to build a raid guild. Be sure to check out Scott Andrew's Officer's Quarters. He regularly addresses the ups and downs of guild leadership and offers practical advice on the challenges you may face.

  • Lichborne: Outland leveling Supplemental: Professions and Dungeons

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.18.2009

    Two major questions remain from our Outland Leveling advice column from last week: Is it worth it to run Dungeons, and is it worth it to level a Profession? In both cases, the answer is: It depends. I know that sounds like a bit of a copout, but it is true. You can pretty much level straight to 70 and even 80 without ever touching a dungeon or learning a profession and do just fine. That said, there are certainly advantages to delving into dungeons or putting your Gnomish Army Knife to actual use. Let's take a look.

  • [1.Local]: Questions, answers from our readers

    by 
    Lisa Poisso
    Lisa Poisso
    05.17.2009

    Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.The comments section is usually a cacophony of voices seeking to agree or disagree with the main post, discredit previous commentors or make some pointless point ("first" -- /facepalm). This week, readers pulled together in a more truly interactive relationship, offering up questions, tips, insights and well thought-out suggestions and ideas. Take a trip through the pickings this week on ways to make professions more interesting, more Star Trek Easter eggs, getting real about DPS, copyright issues, snappier headlines ... and even a post devoted exclusively to guild and player recruitment notices.

  • Armor Penetration to be capped at 100%

    by 
    Eliah Hecht
    Eliah Hecht
    05.16.2009

    I'll admit it: Armor Penetration has always confused me. I understand it moderately well - it makes your attacks act as if your opponent had less armor. The conversions from numbers to percentages, and the corresponding DPS increase, can be found at various places on the internet. But due to the fact that armor doesn't scale linearly, neither does ArP: going from 50% to 51% ArP helps you much more than going from 10% to 11%. This makes it pretty hard for me to get a good feel for. As a consequence of the non-linear nature of ArP, getting very high amounts of it can lead to insanely boosted damage - as an unattainable example, I'm told that 300% ArP would mean thousands of times more damage. To keep ArP from getting out of control, then, Ghostcrawler has announced that they plan on capping ArP at 100%, meaning armor could no longer go negative (which it can now). This was made with an eye towards future tiers; at the moment, it's impossible to get to 100% unless you have very specific gear and two trinkets proc at the same time. So this should have very little impact, if any, on current DPS. However, we may see a day in Icecrown when ArP, like Hit, is a completely worthless stat after you have enough of it. This strikes me as an awkward situation, but short of removing the stat entirely (which, sadly, I don't think they're going to do), I can't see a much better solution.