draenor

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  • Know Your Lore TFH: Sailing to Oshu'gun

    by 
    Matthew Rossi
    Matthew Rossi
    11.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Tinfoil Hats on. Let's speculate. Let's make some things up. To be honest, I'm not one hundred percent sure that what I'm about to write is a TFH entry. It's more just speculative about the nature of the Iron Horde and the Draenor it seeks to rule, and the consequences of its rise. Since I can't actually know any of that yet, it's certainly speculative, but I have no grand theory in mind to explicate, just a bunch of speculations to lay out. What we know so far is actually only a tantalizing veneer over all we don't know. From the time of the initial incursion that creates this new Draenor to the time that we become aware of it, a certain amount of time has to pass - it takes time to outfit an entirely new kind of army, much less create a new Dark Portal and usurp the connection to our Azeroth's Dark Portal and invade it, which we've been told will be happening. This leads to a whole host of questions - what happens during that period of time? How does Garrosh convince the orcs of Draenor that they should listen to him, a completely unknown quantity? He won't be from any tribe they know of - while he's a member of the Warsong by blood, none of them will recognize him. How does it happen? I'm fascinated by the idea of this moment. Does he just flat out tell them who he is and where he comes from? While Garrosh is a very cunning tactician capable of deceit, he's also fairly straightforward, so I can imagine him infiltrating the tribal society of orcs on Draenor or simply strolling up to a Kosh'harg and declaring who he is. Either approach has risks, of course - while violence is forbidden at a Kosh'harg, he could easily be laughed right out of the place, and infiltrating an orc tribe would be very difficult for an outsider.

  • Know Your Lore, Tinfoil Hat Edition: Timelines, timeways, and Karazhan

    by 
    Anne Stickney
    Anne Stickney
    11.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What is time, in Warcraft? Is it a straightforward line, or a tapestry of events that can be changed or altered with a simple pluck of a thread? While the bronze dragonflight may be masters of the various pathways of time, we mortal players are most definitely not. We've been sent through the pathways of the Caverns of Time on more than one occasion, but always at the behest of the bronze flight, to complete the tasks they have set and keep the timelines pristine. But this mysterious maze of time wasn't left unexplored prior to our travels through Tanaris. Obviously the bronze dragonflight has been up to a great deal over the thousands of years that it has existed -- Nozdormu's long absence predated even our first journeys through the Caverns of Time. And for one player in the next expansion, time had absolutely nothing to do with the dragonflights, and much more to do with the mysterious home of his enigmatic master, Medivh. So how does it all weave together? More importantly, when is time travel not really time travel at all, as the developers seemed to be so insistent on saying at BlizzCon? Today's Know Your Lore is a Tinfoil Hat edition. The following contains a small amount of speculation on datamined material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • 7 things casual players need to know about Warlords of Draenor

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.15.2013

    The dust has finally settled from the BlizzCon newstravaganza, which means it's time for us more casual players to figure out just what's going on with World of Warcraft's upcoming expansion, Warlords of Draenor. Here's the basics: Where's the expansion set? Draenor, before it became Outland. Yep, we're heading back in time for this expansion. What's the new level cap? 100. But don't panic if you haven't even reached the Mists level cap yet, because Blizzard is going to boost one of your characters to level 90 so you can play in Draenor. What can I do in Draenor? In addition to the standard leveling, questing, dungeoning, and raiding, the expansion will have garrisons for you to build. Think of them as a seriously amped up version of the farms in Mists, letting build your own in-game city. What new classes or races are coming? None -- however, all of the current classes are getting new models. It may not sound like much, but it makes the original WoW races look brand new. When will I be able to play? We don't know yet. But as with most Blizzard games, we suspect it will be out "when it's ready." So that's what the next expansion has in store for us. But there are some upcoming gameplay changes that will definitely help low-level or more casual players find their footing and get through the game -- if that means you, read on for 7 things you'll want to know about the next expansion.

  • Warlords of Draenor and the absence of Aggra

    by 
    Anne Stickney
    Anne Stickney
    11.15.2013

    Let me tell you a little about my sister. My sister is married, in her thirties, and has four children -- all boys -- ranging from four to sixteen. Her house is a wild cacophony of boys being boys and the calls of various animals that she's acquired. It's a mini-farm, if you will, full of chickens, goats, pigs, dogs, cats, a couple of snakes, and possibly a species or two that I've missed. In addition to raising four boys with her husband, she also owns her own business. She runs her own grooming company here in town, and is both the sole employee and owner, successful enough that she's usually booked for at least a month out, if not more. In addition to that, she runs two Renaissance festivals a year, hauls her family to regular camp-outs with the faire crew, regularly plays D&D with the gang, and knows how to shoot a longbow and a black powder rifle (and is a pretty good shot with both of them), along with cannons and trebuchets. She's a dab hand at cooking at home and over a campfire out in the wild, knows how to kill, gut and butcher just about anything, and how to tan and stretch a hide. On top of all that, I've heard she's a marvel at breaking up fights, reading bedtime stories, wiping tears from faces, kissing boo-boo's away, and snuggling in the mornings when little ones are sleepy and grumpy about getting up for school. And god help anyone that comes between her and her family. I'm telling you this story not to brag about my sister, although I love her very dearly, but to make a point that seems to have been sorely missed somewhere in the story of Warcraft. My sister isn't just a wife and mother. She's a warrior. She's a fighter. She's a spark of ferocity that will not be quenched. Where is her counterpart in Warcraft? That's a really good question.

  • Know Your Lore: The History of Draenor

    by 
    Anne Stickney
    Anne Stickney
    11.08.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It may not be Azeroth, but it's got a history just as rich and just as convoluted. In the Warcraft universe, the planet Draenor plays a secondary role to Azeroth in terms of storyline -- consider it something like a sister planet, one whose history is irrevocably entwined with Azeroth's. Although these days Draenor exists as a mere shell of what it once was, Draenor, its inhabitants, and its fate are all one of the most significant pieces of Warcraft lore out there. After all, if there were no Draenor, there would be no First or Second wars. There would be no Horde. Why is this planet so important? It certainly didn't have very much to do with the original inhabitants. In fact, Draenor would have likely lived on in obscurity were it not for the strange, peaceful settlers from another world. Peaceful they may have been, but they had a history they could not escape -- a past that forever linked them with the Burning Legion ... and the Burning Legion knows little of forgiveness or mercy for those that incur its wrath.

  • BlizzCon 2013: World of Warcraft: Warlords of Draenor revealed

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2013

    World of Warcraft will continue its adventures in its fifth expansion pack called Warlords of Draenor. Blizzard announced the new expansion at BlizzCon today following heavy rumors when the title was discovered in a trademark database. The expansion will pit players against "a savage enemy without remorse." The opening ceremonies showed a trailer for the expansion, which boasted a slew of features for the new expansion. These include the world of Draenor, an increased level cap to 100, the ability to instantly advance a single character to level 90, a garrison to build and defend, and new character models. You can keep an eye on warlordsofdraenor.com and the official FAQ from BlizzCon for more information once it launches and watch the trailer after the break.

  • Rumor: Warlords of Draenor trademarked as possible World of Warcraft expansion

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2013

    The cat may be out of the bag with the next World of Warcraft expansion, as a few eagle eyes spotted Blizzard applying a trademark for "Warlords of Draenor" today. The trademark covers both computer game software and entertainment service categories, and the website www.warlordsofdraenor.com was registered during this past month. Of course, this is just a trademark and does not constitute confirmation of any expansion, past, present, or future. We'll be sure to find out more when BlizzCon opens next week.

  • Warcraft as a whole: story balance between RTS and MMO

    by 
    Matthew Rossi
    Matthew Rossi
    10.07.2013

    I was perusing the forums (like you do) when I came across this forum thread from poster Xewie, and I found it an interesting place to start thinking from. Xewie's points aren't entirely ones I agree with - I frankly found Mists of Pandaria one of the richest expansions in terms of lore and story and feel that anyone who dismisses it simply because there are pandaren in it is deliberately and willfully blinding themselves to an excellent ride with some astonishing highs and lows - but there's a certain truth in the points about the RTS vs. WoW itself. As others (including our own Michael Sacco) have pointed out, Garrosh Hellscream is really one of the first big lore characters we've had in World of Warcraft who was born in the MMO, evolved over its course and became a faction leader and finally an end villain. I think part of the problem is that the RTS features these characters, so even when it kills a few (like Terenas Menethil) it offers up a few more. But the MMO features us, ultimately, so when we put down Lady Vashj or Arthas, there's no immediate replacement. To be sure, there have in fact been tons of new faces over the course of World of Warcraft - Ragnaros, C'thun, Nefarian were all first introduced in classic WoW, not the RTS. The problem is, we introduce these characters and then, well, we dispatch them. Sometimes, like Ragnaros, our first encounter with them isn't a final one, but even if we know they'll eventually be back, it's not like their luck will hold out forever. I called this the "Joker problem" once, and to a degree I think it is an issue for the MMO. However, does it follow that we need an RTS to create stories? Since I think Mists of Pandaria did an amazing job of building up the story, and in fact I'm really much more of a Cataclysm booster than most, I don't agree with that idea. In fact, in many ways, WoW has done more to broaden and expand the Warcraft setting than the RTS ever did.

  • How the Draenei make WoW a better place

    by 
    Matthew Rossi
    Matthew Rossi
    10.04.2013

    The light wishes suffering on none, my child. But it does not reign unopposed in our realm - The Prophet Velen It's no secret that I dig the draenei. They're my favorite race in the game (my second favorite are tauren, with worgen in third) and in all honesty for a long time, I never really knew why aside from my having really loved the draenei starting zone when I first played through it during the Burning Crusade beta. I really enjoyed the feeling of camaraderie I got from the various surviving crew members, all pulling together to survive, and as the history of the long displaced race unfolded and linked up to their appearance in Warcraft III and the broken ones I'd already met back in my vanilla days running through Swamp of Sorrows, I was hooked. I liked that they were in turns noble yet murderous - I've never forgotten that it was Velen, supposedly kindly and peace loving Prophet, who ordered my draenei to go find the blood elves and their eredar allies on Bloodmyst and eradicate them. Kill them all, Velen said to me, and I did it. They even threw a party for me afterwards. I liked that for all our obvious compassion, we still were deeply flawed - there was clear racism and disquiet aimed at the Broken, whose mutated condition filled some of our people with disgust - you could see it in how we shoved them into the darkest corners of the crashed Exodar and forced them to toil out of sight. The draenei were many things - linked to the man'ari eredar through a common origin, forever exiled from their home, hunted by their former kin - but their long relationship with the Naaru and the Holy Light hadn't made plaster saints out of the draenei. I liked their having survived the orc genocide on Draenor has hardened, but not warped them. And to be honest, I just really liked playing in one. I like how they move, how they run, how they look in plate or mail (most of my draenei are warriors or shaman, with one paladin who doesn't get out much), how their racial Gift of the Naaru makes a sigil float over their heads, their combat animations (especially how they use staves or polearms) - but it wasn't until recently that I really thought for a while about why, exactly, I still hold such a fondness for the draenei.

  • Know Your Lore, TFH Edition: Heroes of the Storm

    by 
    Anne Stickney
    Anne Stickney
    09.29.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Since The Dark Below was unveiled as a hoax -- or at the very least, a trademark that hasn't actually been filed -- players are still curious about the question of the next expansion. And now we have a new trademark supposedly filed, titled Heroes of the Storm. Let's face it -- we still don't know if this is real. We don't know if it's Warcraft, or if it's tied to some other franchise. We don't know if it's an expansion title, or perhaps some new thing that simply hasn't been announced yet. But let's put all that aside for a moment and take a look at the title and what it means in relation to Warcraft. If this is, somehow, the title for the next expansion, what exactly would that expansion entail? The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria -- all of these titles seemed to straightforwardly suggest what the expansion itself was going to be about. So what does Heroes of the Storm imply? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • The Queue: Looking to the future

    by 
    Alex Ziebart
    Alex Ziebart
    05.15.2013

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. In yesterday's edition of The Queue, there seemed to be more questions about the next expansion than the current one. Since the next expansion hasn't even been announced yet, there isn't much we can do with those, but we sure can try. Joey4 asked: weapon models to me seem to go by expansion theme, wrath had a dark cold look especially on greens and mists had the Asian theme, do you think we will see awesome looking models again like BC xpac had in the next xpac?

  • Know Your Lore: Otherworldly mysteries

    by 
    Matthew Rossi
    Matthew Rossi
    05.09.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Draenor has always interested me. Note that I didn't say Outland, which is a part of the former world Draenor. While Outland itself is very interesting in its own right, one of the things I find fascinating about Draenor is that we do not know what it looked like. While we have a good understanding of one large continent (of which most survived as Outland), we don't know the entirety of that continent, nor do we know whether or not any other pieces of the lost red world survived. What we do know is that Draenor died when Ner'zhul, the former elder shaman and de facto ruler of the Horde remnants that survived Gul'dan's treachery and Doomhammer's defeat, tried to use stolen magical artifacts to open portals to new worlds, hoping to find one to lead his people to settle on. He did this because the warlock magics taught to Gul'dan by Kil'jaeden had effectively rendered Draenor unlivable. While Draenor was the homeworld of the orcish people, who evolved there, it was not named by them. Rather, it was the draenei fleeing the Burning Legion who gave the world its name. Draenor means "exile's refuge" in the eredun language. In addition, it was the arrival of the draenei and the naaru that led to the entrenched ancestor worship of the orcish people, as K'ure's tomb in Oshu'gun (the remains of the draenei vessel) attracted the spirits of the deceased to it. In turn, these spirits deliberately created a religion among their own descendents that would venerate K'ure's resting place, weaving orc and draenei together spiritually. Draenor was a world of its own, and we barely knew it. And it's not the only world we know about in the Warcraft cosmos with strange, unexplained mysteries.

  • Know Your Lore: What if Stormwind had won the First War?

    by 
    Matthew Rossi
    Matthew Rossi
    04.18.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What if ...? It's one of the most dangerous two-word phrases in the English language, my friends. What if leads us down roads strewn with nevers, could have and didn't after didn't. This week, we're going to look at what would have happened if a few decisions had been made differently. What if Stormwind had never fallen? What if the Horde had lost the First War? On the surface, it seems like an easy question to answer. Stormwind never falls and Varian Wrynn's dad Llane gets to stay king with his heart inside his chest. Everyone's happy, right? (Well, everyone but the orcs.) But the world would be vastly different without the rise of the Horde to prominence on Azeroth. Without the disastrous defeat of one of humanity's nations, there would be no Alliance of Lordaeron, no Thrall, no Second War, no death of Gul'dan at the Tomb of Sargeras, no Alliance Expedition, no destruction of Draenor by Ner'zhul's reckless sorcery -- the closer one gets to the present-day World of Warcraft, the more unrecognizable it becomes. We can't answer for every possibility. We can't establish an absolutely canonical scenario for what would have happened, and we'd be fools to try. But we can look at the ramifications of the First War and consider their immediate implications and what would have come from them.

  • Wouldn't this be cool? Another draenei ship

    by 
    Mathew McCurley
    Mathew McCurley
    02.16.2012

    My good friend Matthew Rossi's Wouldn't this be cool? post took hold in my brain at just the right moment in time to spark my own crazy idea. Wouldn't it be cool if there were another draenei ship out there, lost to the stars, that Velen somehow found a way to rendezvous with? The draenei version of the Battlestar Pegasus could be out there, floating in the dark, those inside not knowing of the continued threat of the Burning Legion or Velen's flight from Draenor and triumphs on Azeroth. Let's face it: After The Burning Crusade, the draenei were shunted off into a corner and never heard from again. We saw a naaru in Wrath, and there were those draenei in Borean Tundra being refused by the Alliance military, but that was it. The draenei were even less present in Cataclysm, with their corrupted Broken brethren actually getting the lion's share of the shaman roles in the most recent expansion. Velen has been reduced to a punch line.

  • Know Your Lore: The Warcraft cosmos, Tinfoil Hat edition

    by 
    Anne Stickney
    Anne Stickney
    06.05.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we wrapped up the second half of the Warcraft cosmos series and covered the additional planes of existence within the Warcraft universe. These layers of planes and the way they interlock is a tricky topic that, quite frankly, gives most people a headache when they think about it too long -- myself included. However, now that we've got the basic layers and interaction between all these planes of existence, there is an incredible amount of speculation to be done. That's right; today's a Tinfoil Hat edition of Know Your Lore. If you are unfamiliar with the Tinfoil Hat concept, these are columns in which we take existing known lore and place our own spin on it to try and speculate on future events. None of the Tinfoil Hat columns should be taken as actual lore by any stretch of the imagination. However, there is a great deal of fun to be had in picking things apart and trying to predict, so let's see what we can come up with, shall we? But first, let's clear up the matter of demonic death.

  • Know Your Lore: The Warcraft cosmos, part one: The Material Plane

    by 
    Anne Stickney
    Anne Stickney
    05.22.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless. -- Prophet Velen Far beyond the tiny planet of Azeroth, beyond the shattered shores of Outland -- or Draenor, as it was once called -- there lies the Great Dark Beyond. This dark, empty void between worlds exists even beyond the Twisting Nether. It is the space between planets, existing in the same material plane as the planets themselves. While the Twisting Nether exists within it, it should not be confused with the Nether, because they are two distinctly different entities. In the existing universe of Warcraft, only a small handful of planets have been defined, floating somewhere out there in the vast, empty space of the Great Dark Beyond. All of these planets are connected, which gives way to a larger, slightly more tinfoil hat theory regarding the greater Warcraft cosmos and what it all means, when it comes down to it. But before we indulge in any speculation, we should define what lies within that Great Dark Beyond and how it all plays together in the vastness of the universe.

  • Know Your Lore: High General Turalyon

    by 
    Matthew Rossi
    Matthew Rossi
    09.08.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. He saved his people. Not many people can say that, but High General Turalyon can. On the slopes of Blackrock Mountain, when the greatest warrior the humans of the world of Azeroth had ever produced went down to dusty death, one man turned shattering defeat into hallowed victory. That man was Turalyon, paladin of the Order of the Silver Hand, strategist of the combined forces of the Alliance of Lordaeron during the Second War. It was Turalyon's hand that raised Lothar's broken sword in outrage over orcish perfidy. It was Turalyon's voice that roused the fury of the Alliance at the sight of the dead hero. And it was Turalyon's will that broke the orcs once and for all, that drove Doomhammer to his knees in defeat. Turalyon beat the Horde at Blackrock Mountain. Turalyon led the Alliance to the very site of the Dark Portal, where Khadgar destroyed its physical form. And beyond that, it was Turalyon who led the Alliance Expedition beyond that same portal, to face the shaman Ner'zhul and his twisted ambitions. Turalyon's forces managed to seal the Dark Portal and prevent Ner'zhul's destruction of Draenor from affecting Azeroth, and in so doing, possibly saved the world entire. Since then, no word has of his ultimate fate reached those he led, saved and left behind. It is indisputable that this paladin is one of the greatest heroes of his people, possibly even the greatest paladin who has ever lived. (With all due respect to Uther, Turalyon's record is unambiguous in its greatness.) Yet Turalyon never felt himself to be great. Struggling with doubt every day of his life, convinced the death of Lothar was his fault, he endured and pressed on, steadfast unto the edge of death and perhaps even past it.

  • Know Your Lore: The Draenei

    by 
    Matthew Rossi
    Matthew Rossi
    03.31.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I love the draenei. Ever since their incorporation into World of Warcraft I've been fond of our indigo skinned (well, colors range from a light whitish-blue to an almost black), tentacle bearded, cloven hooved dimension exile friends. Yes, I'm aware that Chris Metzen had to take some heat for having contradicted his own backstory (and isn't it fascinating how the guy who wrote the original story can still be lambasted for having 'gotten it wrong'? Truly, fandom is wondrous strange.) but to my eyes, having a chance to play one of the draenei is worth all the handwaving. Their history as it has been incorporated into the game is one that I find equal parts tragic, epic and inspiring. Not many races in the universe can be said to have survived the personal attentions of Kil'jaeden the Deceiver for tens of thousands of years. Even now, after the near total genocide of the orcish Horde, the draenei endure. They have a slight problem with steering Naaru dimensional ships, though. They've crashed two, by my current count, one becoming the mountain Oshu'gun (ironically one of the orcs most sacred sites before they fell to darkness and corruption is a crashed Naaru vessel) and the most recent being the Exodar section of the Naaru fortress seized by Kael'Thas Sunstrider and renamed Tempest Keep. So who are the draenei? Well, for that we need to go back more than 25,000 years. Luckily, this talking dog and small child happen to have a wayback machine and no means to prevent me from stealing it from them. Hopefully Nozdormu doesn't find out.

  • Know Your Lore: Intermezzo Part Two - The Alliance Strikes Back

    by 
    Matthew Rossi
    Matthew Rossi
    02.03.2010

    Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore. Last week, we covered the events after the end of the Second War, when Ner'zhul and Teron Gorefiend led an attack on the Azerothian nations which held artifacts the former elder shaman believed he could use to open new portals on Draenor. These portals would be the salvation of the orcs who were doomed to a slow death as fel corruption slowly consumed the land. In response to the Horde of Draenor's attacks (led by Gorefiend, Kilrogg Deadeye and Kargath Bladefist) and their theft of artifacts like the Book of Medivh and Eye of Dalaran, King Terenas Menethil ordered Turalyon and Khadgar to lead an expedition beyond the Dark Portal itself to determine what the Horde had planned. This week, the Alliance Expedition takes the fight to the Horde, and we once again remind you that if you played through these events in WCII, things may have changed in the lore since. Please bear with us as we reconstruct the events surrounding the Alliance Expedition to Draenor. The Sons of Lothar against the Horde of Draenor.

  • Know Your Lore: The Old Horde

    by 
    Matthew Rossi
    Matthew Rossi
    01.06.2010

    Welcome to Know Your Lore, WoW.com's weekly column about the story behind the game we play. Last week we discussed the formation of the Alliance in response to the Horde invasion of and destruction of the Kingdom of Azeroth via the Black Portal, and the Alliance's eventual triumph over the Horde, expedition to Draenor, and the events of Warcraft III that saw the destruction of Lordaeron and creation of a new order. This week, we talk about the events that caused those events. Yes, this week we're discussing the origins of the Horde, that organization that began as the manipulated, deceived and then ultimately demonic blood addicted orcs of Draenor. It's not a simple tale: we've already told parts if it before when we discussed Gul'dan, Ner'zhul, Teron Gorefiend, Grom Hellscream and many others. It all really began untold thousands of years ago on the planet Argus, home world of the Eredar and their Draenei, or exiled, cousins. Thus, ironically, while the existence of the Horde caused the creation of the Alliance, it was an Alliance race that helped start the events that led to the creation of the Horde. Symmetry in origin.