draenor

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  • PAX East 2014: First impressions of Warlords of Draenor

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2014

    The biggest problem that Warlords of Draenor is facing right now is one of first impressions. This isn't a mark against World of Warcraft so much as it's the nature of the beast. I wrote a while back about how World of Warcraft can't really be back, all things considered; it's too firmly a part of the establishment to ever shake the image that it's created over the past several years. You know what it is. You know how it plays. Odds are good that you've played it. Warlords of Draenor also features no new races, no new classes, no overhaul of the talent system, and in the build I got to play, very few of the new models. That's where the first impression problem crops up. A lot of the things that are being baked into the expansion just don't show up at first glance. That isn't to say that the first glance is bad, just that it overwhelmingly sends the message of "this is still World of Warcraft; no need for elaboration."

  • WoW's Warlords of Draenor alpha patch notes are huge

    by 
    Bree Royce
    Bree Royce
    04.04.2014

    Blizzard has released today a massive dev blog with preliminary annotated patch notes for the Warlords of Draenor alpha test, which itself was just officially announced yesterday. The big additions relate to garrisons, stat squish and balancing, talents and Draenor perks, racial traits, crowd control, and yet another major healing revamp. Nearly every class in the game has a hefty entry outlining which skills are being changed and which are being deleted from the game entirely. Sounds as if returning players might be needing that newbie tutorial for Draenor after all. Have a look at your class changes and let us know whether you think you're getting buffed, nerfed, or just set up for another cataclysmic reset of the game's combat meta.

  • Blizzard kicks off WoW's Warlords of Draenor alpha

    by 
    Bree Royce
    Bree Royce
    04.03.2014

    In a blog post on the official site today, one interestingly timed to coincide with a big launch going on today and tomorrow (ahem), Blizzard officially announced the start of the World of Warcraft Warlords of Draenor alpha test. The studio cautions players that not all of the promised content is in the alpha client, so don't panic when dataminers can't give you all the nitty-gritty on garrisons. They're not in yet. Players interested in signing up for later phases of testing are instructed to create a beta profile on Battle.net. Applicants will be selected randomly.

  • Flying in Draenor must be destroyed

    by 
    Matthew Rossi
    Matthew Rossi
    03.28.2014

    Recently, Alex Afrasiabi did an interview wherein he talked about the status of flight on Draenor when Warlords of Draenor launches. Specifically, that the idea of the players not being able to fly even at max level when the expansion comes out is a test of how players react to a flightless expansion, and if it seems successful, it's possible they may not introduce it at all. That from the moment we arrive on Draenor at level 90 to the time we finally leave it to take our adventures elsewhere, we will not fly anywhere on the new continent. I think this is a marvelous idea.

  • World of Warcraft garrisons won't cost you gold

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2014

    You know that World of Warcraft's next expansion is going to feature housing. Not just housing, in fact, since Garrisons are sprawling complexes under your direct control. So you know you need to figure out how you can afford it. You've been farming diligently, even resorting to shaking down repair vendors for gold, although that one hasn't worked out so well. But as it turns out, you don't need to worry. According to a tweet by Senior Game Designer Jeremy Feasel, Garrisons won't cost you gold. Feasel specifies in the tweet that Garrisons will use their own resource, stating that more information about what that resource is and how it can be gathered will be available soon. So you can rest easy knowing that your hard-won gold won't be needed to build your fortress. Or you can rest despondent that all of your gold won't buy you a nicer place. Either one, really.

  • World of Warcraft's Warlords of Draenor is launching by December 20th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2014

    Just yesterday, World of Warcraft gave everyone a look at just how important reaching the level cap could be. Today, the game is opening up independent level 90 boosts for everyone via the in-game store, and they're still priced at $60 a pop. It's bad news if you have an army of alts you want to speed along to the level cap, but it's good news if you have that army of alts and more money than you know what to do with. A tutorial video is embedded just past the break to show you how to make use of this feature. Even if you're not up for buying one of the boosts, you might be looking forward to getting one along with your purchase of Warlords of Draenor. So when's that expansion actually coming out? According to the official site, it will be releasing on or before December 20th of this year, which means it's definitely coming out this year but leaves the field wide open in terms of when. Keep your eyes peeled for rollbacks on that date, as it's more likely that the expansion will be out long before the end of the year.

  • Warlords of Draenor: Gameplanet interviews Alex Afrasiabi

    by 
    Anne Stickney
    Anne Stickney
    03.09.2014

    Gaming news website Gameplanet has posted an interview with Creative Director Alex Afrasiabi featuring a detailed discussion about the next expansion for World of Warcraft. Along with discussing the development of Garrosh Hellscream, Afrasiabi dropped some interesting new tidbits we hadn't heard before. Ner'zhul will be allied with the Iron Horde, but only for, as stated in the interview, a short time. In addition, garrisons are shaping up to be a massive, interactive experience -- and sound much more expansive and interesting than the farms introduced in Mists of Pandaria. And if that weren't enough, there's some new details on the introduction to the expansion itself. The Iron Horde is trying to push through the Dark Portal into Azeroth, and players are immediately thrown into a frenetic 45-minute gameplay experience in which they are immediately confronted by thousands of Iron Horde. Afrasiabi states that players will, in that moment, realize where the orcs that have been streaming through the Dark Portal in the weeks leading up to the expansion's release have been coming from. It looks like we'll have our return of pre-expansion events -- something that was sorely missed leading into Mists of Pandaria. But the most interesting part of the interview involves the discussion of flight on Draenor.

  • World of Warcraft's new Warlords of Draenor trailer wishes you were here

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.09.2014

    So your friends in World of Warcraft have finally convinced you to come back to the game. Great, but they're all Level 90 and you're Level Seriously Who Even Cares. They're decked out in epic garments while you're apparently dressed like some sort of drifter with plate armor. What are you going to do? How could you ever take part in their adventures? Well, you could buy Warlords of Draenor and just hit 90 immediately on the character of your choice. A dramatization of exactly that is available in the trailer just past the cut, with a Gnome taking the plunge and bypassing a whole lot of leveling content in the interim. Click on past the break to see it in action, and perhaps you'll be inspired to also vault past a whole bunch of leveling to get right to the top. [Thanks to Schippie for the tip!]

  • World of Warcraft monkeys with health and heals in Warlords of Draenor

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2014

    World of Warcraft has another dev watercooler out today, this time talking about health (your character's, not your own), healing, and what the team will be doing to improve related systems come Warlords of Draenor. For starters, the devs will be doubling player health in the expansion to make characters more durable in PvP. "The net result of these changes is that individual attacks will knock a smaller chunk off of a player's health pool in PvP, but your survivability in PvE won't be affected," Blizzard posted. Other upcoming changes include reducting base resilience and battle fatigue to practically nil, increasing creature damage, increasing the effectiveness of heals, reducing the power of aborbs, and "making smart heals a little less smart." Some smaller, cheaper healing skills will also be removed from the game, and a few instant-cast heals are on the chopping block as well.

  • Know Your Lore, Tinfoil Hat Edition: Emerald Dreams and Draenor

    by 
    Anne Stickney
    Anne Stickney
    03.02.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Its existence is known by many, but it's accessed by only a scant few of the assorted races of Azeroth. Long ago, Malfurion Stormrage learned the ways of the druid from the Ancient Cenarius, and through that process, learned to travel through this mysterious place. Once under the protection of Ysera, it's currently undefined just how much influence the Aspect of the Green Dragonflight now has over the mystery that is the Emerald Dream -- but for years, it's been a haven for druids, and druids alone. Over several expansions and through several novels we've seen the progression of the Emerald Nightmare -- in the novel Stormrage, the Nightmare was by and large defeated. In game, we rarely saw mention of it, although one or two quests happened to mention Malfurion's dilemma within the Dream, and a few quests actually sent us inside. In all honesty, the most we've seen out of this content in-game were files and exploration videos of old zones that were never developed. Yet there's something really fascinating about the Emerald Dream, something that captures the imagination and has many players clamoring for an expansion featuring that content. So what does any of this have to do with Draenor? Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Warlords of Draenor: Cities and geography updates

    by 
    Anne Stickney
    Anne Stickney
    03.01.2014

    CM Bashiok had an interesting reply to some lore and geography queries on the official forums, after reaching out to Lead Quest Designer Craig Amai for answers. Some familiar places will indeed make an appearance in Warlords, including the draenei city Telmor, mentioned in depth in the novel Rise of the Horde. Telmor was a hidden draenei city, notable because it hosted two very unusual guests -- a young Orgrim Doomhammer and Durotan, who were rescued from an ogre attack by a draenei party and then taken to the city. Both orcs witnessed the removal of the invisibility spell that shrouded the city, and met with the Prophet Velen himself. Years later, Durotan was asked to use his knowledge of the invisibility spell to reveal the city and leave it open for attack. Telmor was quickly overrun. There are no remnants of Telmor in Outland today -- but there are other geographical areas that have been described in lore prior to Draenor's destruction, which Bashiok further clarified.

  • Warlords of Draenor is making big changes to WoW's number game

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2014

    When World of Warcraft: Warlords of Draenor hits, players will be adjusting to more than just a new continent and gussied-up character models. With the expansion, Blizzard is looking to squish stats across the board, bring racial traits into parity with each other, prune excess abilities among the classes, and nerf a bunch of the game's crowd control skills. The stat-squishing in particular is something that the developers address at length in a new "watercooler" post: "It's important to understand that this isn't a nerf -- in effect, you'll still be just as powerful, but the numbers that you see will be easier to comprehend. This also won't reduce your ability to solo old content. In fact, to provide some additional peace of mind, we're implementing further scaling of your power against lower-level targets so that earlier content will be even more accessible than it is now." The post goes into detail about the reasoning behind the changes and how the devs expect each of them to improve WoW as a whole, so give it a read if Warlords of Draenor is on your wish list this year.

  • World of Warcraft aims to restructure currencies in Warlords of Draenor

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.26.2014

    World of Warcraft has been running for a decade, and that means a lot of changes have taken place over the years. One of those changes was the addition of the special currencies like Justice and Valor points, designed to ensure that bad luck on raiding loot drops doesn't lock people out of getting upgrades. But according to lead encounter designer Ion Hazzikostas, this system may well be on the chopping block when Warlords of Draenor comes around. Hazzikostas explains that the bonus roll system can be expanded and refined to ensure that players wind up with appropriate loot from encounters, replacing the current currency system altogether. The developers are also hoping to simplify the game's PvP currencies, giving players fewer things to keep track of while providing a more organic system of rewards. While nothing has been finalized yet, it's a fair bet that by the time the expansion comes out, you'll have fewer currencies to track on your character sheet.

  • Blizzard's reasoning behind $60 cost of WoW's level 90 boost revealed

    by 
    MJ Guthrie
    MJ Guthrie
    02.25.2014

    What reason could Blizzard possibly have for the $60 price tag on World of Warcraft's upcoming level 90 boost? According to the studio, it's so that the accomplishment of actual leveling isn't devalued. Ion Hazzikostas, WoW's lead encounter designer, told Eurogamer that the idea behind selling the boost separately was so that players didn't have to buy additional copies of the Warlords of Draenor expansion to take advantage of the included free character boost to level 90 on multiple characters. So instead of spending the $60 on an expansion and juggling multiple accounts, players can spend the same amount and use it on a toon on their existing account. At the same time, the team didn't want to diminish the hours and effort that players have invested in leveling nor create a world where no one levels. Hazzikostas explained, "If our goal here was to sell as many boosts as possible, we could halve the price or more than that -- make it $10 or something. And then hardly anyone would ever level a character again." Instead, the aim is to allow those who want a second or third alt but don't have time to level it because of other real-world commitments the chance to have it.

  • See World of Warcraft: Warlords of Draenor in action

    by 
    Justin Olivetti
    Justin Olivetti
    02.21.2014

    We've got not one, not two, but three preview videos of World of Warcraft's upcoming expansion, Warlords of Draenor, for you Azeroth fanatics to watch today. MMO-Champion posted the videos today from a Blizzard press tour in Korea. The three videos take you on a journey with an Orc Warrior being boosted to level 90 on the Timeless Isle and a tour through several different zones in the expansion including Shadowmoon Valley. The videos have a few interesting details to glean, including new talents, new grass animations, a toggle for the new character models, and improved map navigation. Give them a watch after the break and let us know what you think!

  • Know Your Lore: Draenor, as the draenei saw

    by 
    Matthew Rossi
    Matthew Rossi
    02.12.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The draenei were barely a part of Draenor - despite naming it, they lived there barely a few hundred years before (in our history) the rise of the Horde ended their respite from thousands of years of fear and endless retreat across the universe. Draenor (Exile's Refuge, in the language of the draenei) ended up as a cruel, mocking joke of a name, for there was no refuge to be found there. In our history, barely a tenth of their people survived the orcs to escape to Azeroth. Now a new history unfolds, a new day dawns, and we can follow where it leads. A new Draenor, one where the battle between orc and draenei has yet to be decided. But what do we know of the draenei on Draenor? Where did they live, how did they live? What were their settlements, what was their culture like? What, in other words, are we being given the chance to save? We can look at what we know from our trip to Outland and what we've been told. We don't know the name for every old draenei settlement that existed on Draenor. There were quite a few of them, many of which only endured in the time of Outland's appearance in The Burning Crusade as ruins, and sometimes these ruins were renamed by their occupiers. Sites such as Eclipse Point in Shadowmoon Valley were once thriving draenei settlements - now even their names are lost. Until we make the trip through to the Draenor of Warlords, however, all we can do is examine what's left, and surmise based on it.

  • World of Warcraft to award instant level 90 characters with Warlords of Draenor pre-purchase

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.17.2014

    It's easy to kind of get stuck in the pre-expansion doldrums in World of Warcraft right now. Yes, you really want to have one more character up at the level cap, but you can't bear the thought of leveling any more. So what are you going to do? Well... you could just pre-purchase the expansion and get your instant level 90 character immediately, thereby saving you any more work leveling through the expansion and letting you just catch up a bit before its launch. All right, you can't do all of that right now, but the development team has confirmed that digitally pre-purchasing the expansion will give you your instant 90... instantly. No word yet on launch dates, but players can opt in for the beta testing right now via the Battle.net account management page. The company is also testing the idea of adding in the level 90 boost to the game's store, allowing you to bring as many characters as you want up to the cap without any fuss.

  • World of Warcraft survey asks, 'How much would you pay?'

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2014

    There's a new survey floating around from Blizzard that's polling World of Warcraft players about how much they might be willing to pay for various features in the game. Among the topics covered is a new annual pass program, whether the Warlords of Draenor expansion should be sold for $39 or $49, and how much players might pay for a character upgrade to level 90. One such upgrade will be included in the upcoming expansion, but this survey strongly hints that Blizzard is looking to monetize the feature as well. Out of curiosity, how much would you pay for these features and what would you like to see included in an annual pass program?

  • The Soapbox: World of Warcraft isn't back, and that's fine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2013

    So. That Warlords of Draenor, huh? To take the narrative that a lot of people have constructed, World of Warcraft has been sort of floundering for the past few years. It released one expansion (Cataclysm) that consistently ranks as the worst expansion in the game's history, coming behind the launch game, The Burning Crusade, and Alganon. Then it released another one that turned out to actually be pretty good but with a premise that turned a lot of people off right out of the gate. Mists of Pandaria's quality doesn't matter in the face of the game losing five million subscriptions in three years. But then, Warlords of Draenor was announced, and suddenly hope returned to the faithful. There's this thought that the game has suddenly returned from the brink, that Blizzard hit the big red button labeled "Save World of Warcraft" and the game will be catapulted back into prominence once again. Except that I think that portion of the story isn't just premature -- it's making a stab in the dark about a game that isn't back and can't, in fact, be back.

  • Know Your Lore: The mysteries of Draenor

    by 
    Matthew Rossi
    Matthew Rossi
    12.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It's funny how much we don't know about Draenor yet, considering we've not only had it as part of the setting since Warcraft II, but we've seen it in WCIII, the novel Rise of the Horde, and we even traveled to its shattered remnants for an entire expansion in Burning Crusade. Despite all that, the living world - the place that produced the orcish people, was home to a mighty ogre empire, gave birth to titanic beings like the gronn and sheltered the draenei for hundreds of years is still somewhat unknown to us. We've seen bits and pieces of the unknown world drip out since Blizzcon, but it's all still so tantalizingly vague. Some of these lands are entirely new to us, as they were lost when Draenor became Outland, torn apart by Ner'zhul's use of the Legion's portal magics - lands like the Spires of Arak, home to the Arakkoa and the Frostfire Ridge, home to the Frostwolves and a land of glaciers and volcanoes - a land that typifies the nature of Draenor itself. The planet, or at least the one continent we have any details on, seems to be a land of violent extremes which breeds a harsh, survivalist mindset in its native children. Make no mistake - the orcs are not the only race native to these harsh (some might even say savage) lands. The ogres sail north from another land to lay claim to Nagrand's coasts, make their presence and that of a tottering empire known even in the Frostfire Ridge, and behind them lurks the menace of the gronn. In the Spires of Arak, the proud Arakkoa burn those they capture alive in tribute to the sun. This is not a world where any live in peace - to live in harmony with nature on Draenor is to live a life of constant struggle, in a kill or be killed fight red in the shed blood of predator and prey.