dungeons and dragons

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  • WoW blamed for bad parenting

    by 
    Brenda Holloway
    Brenda Holloway
    04.10.2008

    Here's a recent news item from the Contra Costa Times, about a kid who played way too much World of Warcraft: "[World of Warcraft had become] the one place he was joining the world. Bringing him back to the real world took months of therapy, a wilderness camp and boarding school." Months of therapy, a wilderness camp and boarding school -- could the cure be worse than the disease? The article describes him as a "tween" -- between the ages of ten and twelve. So let's break it down. A middle schooler was allowed by his parents to spend as much unsupervised time playing World of Warcraft as he liked, such that it was the only thing he did. A game the parents would have had to pay with their credit card each month, along with the initial cost of the game. The parents didn't notice their son had become withdrawn for such a long time that months of therapy, a wilderness camp and boarding school became the only options. Who was really to blame?Blizzard knows that their game is addictive; they've even gone so far as to create parental controls for the game. Parenting support groups urge children to be restricted to just a couple of hours a week on the game. Given there is so much concern about children playing computer games of any sort to excess... how is it Blizzard takes the blame? Before World of Warcraft, it was EverQuest. Before EverQuest, it was Dungeons & Dragons. It can be hard for parents to keep tabs on their children; their natural desire is to give their children space to mature and learn how to take care of things on their own. But any sort of parents should be able to tell when a game, or depression, a fight with a friend or any of the thousand things that get too serious has gone beyond what a child can handle. Waiting until a problem has become so severe that boarding school and months of therapy are the only solutions are not Blizzard's fault. It's the parent's.

  • The long goodbye to Gary Gygax continues

    by 
    Michael Zenke
    Michael Zenke
    03.20.2008

    The death of Gary Gygax earlier this month is still sinking in for the nerd nation. Despite some viciously cruel (and completely off-base) commentary on his legacy, it's fair to say that his work had an enormous impact on gaming as a hobby. Videogames in particular have been affected by his work, and to explore that the Newsweek games blog LevelUp has been chatting with various industry paragons about how D&D affected them. As you might imagine, the MMO developer crowd is well represented; NCsoft's Richard Garriott, EA Mythic CEO Mark Jacobs, and Sony Online CEO John Smedley all weigh in with a few words about their time with pen and paper.Mr. Smedley and Mr. Garriott are well-known D&D players, with the game's influence on the Ultima and EverQuest titles a fairly open bit of gaming trivia. Mr. Jacobs, though, had an especially interesting take on what has been lost since the early days of tabletop gaming: "I think we've lost some creativity, challenge and true social interaction. If you go back to the heyday of table-top gaming, you had an amazing variety of games, worlds, etc. to explore ... while games like EverQuest, Dark Age of Camelot, World of Warcraft, etc. have their own magic and wonder, some of the pen-and-paper gaming sessions that I participated in were a lot more fun, intense and immersive than anything I've played on a computer."

  • Our games are built on paper and dice

    by 
    Michael Zenke
    Michael Zenke
    03.04.2008

    As a tip of the hat to the passing of a tabletop gaming icon, I thought it worthwhile to link back to a great article Allen Varney wrote for the Escapist website in 2005. Entitled "Our Games Are Built On Paper", it outlines the incredible impact that people like Gary Gygax and Dave Arenson have had on videogames in general and Massively Multiplayer games in specific. The piece notes the numerous PnP designers that have made the jump to videogame development; a reminder of the numerous people who have worked on City of Heroes and City of Villains that originated in the pen and paper world. It concludes by noting the advances of a more recent generation of tabletop designers, and fittingly begins with words that ring very true today:IN THE BEGINNING - which is to say, 1974 - there were E. Gary Gygax and Dave Arneson, two tabletop miniatures gamers in Wisconsin who begat Dungeons & Dragons. And D&D begat an orc-horde of paper-and-dice imitators and emulators. And it was good.

  • D&D creator Gary Gygax passes away at 69

    by 
    Xav de Matos
    Xav de Matos
    03.04.2008

    The man known as the "founding father of the modern role playing game," Gary Gygax passed away this morning , March 4, at 69 years-old. Gygax, known for creating the massively popular pen-and-paper series Dungeon & Dragons, was a staple in the miniature war game scene in the late '60s and helped propel fantasy writing and creativity into what it has become today.Although Gygax had been in poor health, suffering multiple strokes and a near-fatal heart attack, he was a mainstay on fantasy forums and gaming sites before his passing at his studio home at Lake Geneva, Wisconsin ."I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.," Gygax once described himself during a 2004 interview with GameSpy.Ernest Gary Gygax is survived by his wife, six children and seven grandchildren.

  • One Shots: A D&D tribute

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.04.2008

    For those who may not have heard the news -- according to his publisher, the well-loved Dungeons & Dragons co-creator Gary Gygax passed away this morning. In honor of the memory of Gary's vision and the game that has helped set many imaginations on fire, we'd like to bring you a screenshot from the MMORPG, Dungeons & Dragons Online. It is a land, game and concept that would likely not have existed without Gary's imagination and determination. We here at Massively would like to send out our heartfelt condolences to Gary's friends and family at this time. His contributions to the world of gaming -- both online and offline -- were enormous. He will be sorely missed, but his vision will live on with those of us who have been influenced by his passion for gaming. %Gallery-9798%[Updated to fix PEBKAC error]

  • All the World's a Stage: Magical table, magical screen

    by 
    David Bowers
    David Bowers
    03.02.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.As with many other people, my first experience of roleplaying was with a "tabletop" roleplaying game in high school. The older kids introduced me to Vampire: The Masquerade, and although I wasn't enthralled by the whole "bloodsucking" thing, I quickly realized that the basic activity was lots of fun, and I ended up starting my own roleplaying group with Earthdawn, a more traditional (yet surprisingly original) fantasy setting. Those games were my some of my happiest memories from high school.In college I couldn't find many people who were interested in playing with me, and when I came to live and work in China after graduating in 2000, I thought that my roleplaying days were over for sure. You may imagine my surprise when in late 2007, I came across another foreigner here in Nanjing, discussing Dungeons and Dragons with his Chinese wife in one of my favorite restaurants. It turns out he needed another player for the group he has going here, and although his wife wasn't interested, I happened to appear, ready and eager to join up.Originally I had thought that WoW would be the only way I could continue roleplaying while living in the far East, but starting to get back into my old hobby has given me a chance to see more clearly what the differences are between tabletop roleplaying and roleplaying in a game like WoW. Each has its own advantages and disadvantages, and different people have their preferences. Both have a special value which is mainly derived from connecting creatively with other people.

  • One Shots: Looking over Atraxia's Haven

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.30.2007

    We're not very familiar with Dungeons & Dragons Online, but when reader Schad sent in this shot of an unusual vista in DDO, we had to show it off. Schad explains the location for us: This is a shot along the beach of Atraxia's Haven. It's looking up at a lighthouse which has been disconnected via a broken bridge. The only way up is a dungeon under the island, followed by a stressful fight up a far too large spiral staircase.So how many of you have visited Atraxia's Haven yourselves? And have you picked up any interesting screenshots for us in the process? Send 'em our way so we can feature your screenshot and story for tomorrow's One Shots! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%

  • DDO Module 6 includes raised level cap and more

    by 
    Samuel Axon
    Samuel Axon
    11.01.2007

    Module 6 for Dungeons & Dragons Online is currently in testing, and the developers have posted a list of changes they're working on. The most notable of these is a raise of the level cap to 16, but there are many other interesting updates as well, such as whole slew of new spells. Want to charm whole masses of enemies, or trap their souls in a gem? Well, soon you'll be able to!Though it's not exactly Turbine's flagship product anymore, DDO provides a unique online gaming experience to a passionate niche that includes fans of the table-top RPG. If you're part of that niche, get ready to move on up to the next level and take on new quests sometime soon-ish.[Via Razorwire]

  • WoW Moviewatch: Unidentified

    by 
    David Bowers
    David Bowers
    06.05.2007

    This short machinima is excellent comedy of the absurd. The reference to identifying things comes from a feature in Diablo, where new magical items would have to be identified by a character called Deckard Cain before you could use them. "Unidentified" starts out with a scenario showing how it might be if WoW was like that too, but then it just gets random and strange and very very silly.

  • A cautionary tale for D&D geeks

    by 
    Vladimir Cole
    Vladimir Cole
    01.16.2007

    Four hours into a Reno 911 marathon, we stumbled across a short, cautionary tale that highlights the dangers that await those who would dabble in the dark arts of D&D. It's no Dark Dungeons (Gor Bless you, Jack Chick), but we hope this clip proves just as educational. Forward to timestamp 17:41 to jump straight to the relevant moment.

  • Israeli military D&D 'Do Ask, Don't Tell'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.12.2006

    We preface this piece by saying it is very old (2005), but still a good topic for discussion. If somebody is reading this in Israel -- because we know many of you are -- and has an update, we'll be sure to note. GamePolitics found this article from YNet confirming that Israeli citizens entering the Israeli Defense Force (IDF) who admit to playing Dungeons & Dragons are "automatically given low security clearance." Israel has a policy of mandatory service in the military.Unlike the US policy of "Don't Ask, Don't Tell" towards gays in the military, the Israeli army actively asks if incoming members take part in a role-playing lifestyle. A security official says, "One of the tests we do, either by asking soldiers directly or through information provided us, is to ask whether they take part in the game ... If a soldier answers in the affirmative, he is sent to a professional for an evaluation, usually a psychologist."The IDF defends the policy by saying that D&D players are "detached from reality and susceptible to influence." Of course, D&D players interviewed for the piece are aware of the IDF policy and keep their gaming quiet out of fear they may lose status or clearance. We'd like to know if this policy applies to online RPGs as well, considering this article was written before the rise of World of Warcraft. It's such a strange basis to discriminate on, and taking into account American military discrimination in just the last 75 years we have no right to judge, but it is interesting to see what different armed forces get uppity about.

  • Obsidian patches Neverwinter Nights 2

    by 
    Alan Rose
    Alan Rose
    11.25.2006

    Obsidian Entertainment has wasted little time getting Neverwinter Nights 2 into ship-shape this month. But when you consider the game already shipped at the end of last month, suffered a controversial critique, and was built by a bunch of talented Black Isle veterans, their efforts may not seem so surprising. The new 1.03 beta patch includes several multiplayer and toolset updates, in addition to some much-needed camera adjustments (fans of the first game will appreciate the modified "chase cam" view). In case these fixes aren't reason enough to consider picking up the game, then how about a 50% discount? Through the end of Saturday, Best Buy is selling Neverwinter Nights 2 for $25.[via GameBanshee]

  • D&D Tactics coming soon to PSP

    by 
    Alan Rose
    Alan Rose
    11.09.2006

    If you're a PSP owner looking for a deeper roleplaying experience than the Untold Legends series provides, you might want to check out what GameSpot has to say about Atari's Dungeons & Dragons Tactics. While not quite Neverwinter Nights, D&D Tactics includes character customization similar to its PC-based big brother. Race, class, alignment, skill points, and even body style and portrait selections are all here, in addition to 40 quests that each require you to assemble a small party beforehand. The dungeon crawling takes place in a generic Dungeons & Dragons world (similar to the Xbox's D&D Heroes), although it would be nice if Atari had leveraged the unique appeal of one of the franchise's many realms. D&D Tactics ships in February and is being developed by Kuju Entertainment (Battalion Wars, Crash Twinsanity).See also: Metareview - The Lord of the Rings Tactics

  • Editor explains retracted NWN2 review

    by 
    Alan Rose
    Alan Rose
    11.07.2006

    Games For Windows magazine editor Jeff Green has posted a lengthy explanation on why Matt Peckham's now infamous review of Neverwinter Nights 2 was pulled from 1UP last week. Green's commentary offers some detailed insight into the new editorial process that will unify 1UP.com and GFW product reviews -- a system that seemingly left all parties involved with their backs up against the wall. In this excerpt, Green discusses his gut reaction after reading Peckham's review:"...when I read it, I was unhappy. I felt that right from the start, it read more like a bashing of the genre rather than a review of this specific game. I could see valid criticisms of NWN2 in the text, but I felt that the overall tone made it seem that [Matt] was just so sick of turn-based D&D RPGs that the game never had a chance on its own. I felt, if I was a reader, my first question would be: 'Why the heck did they let him review it then?' I felt that what he was saying in general was perfectly valid -- but just not for this piece."In summary, the GFW editor reaffirms 1UP's commitment to gamers, which is what drove the decision to remove the NWN2 review. Nothing like a little controversy to help kick off a publication relaunch, but in choosing to share the lessons learned by his organization, Green's retelling of these unfortunate events can benefit other trade publications.

  • Metareview - Neverwinter Nights 2 [Update 1]

    by 
    Alan Rose
    Alan Rose
    11.03.2006

    Obsidian Entertainment and dungeon masters the world over can breathe a collective sigh of relief now that the scores for Neverwinter Nights 2 are in. The single player campaign has been well received by the gaming press, and the revamped toolset is expected to afford NWN2 a shelf life comparable to its predecessor. However, not all is well in the Forgotten Realms. The 1UP reviewer seems to have overlooked the fact that Oblivion and NWN represent different styles of roleplaying. Bethesda emphasizes aesthetic presentation and open-ended adventuring, while BioWare and Obsidian have focused on a tighter combat system (hence the rules) and an extendable architecture befitting of the classic Dungeons & Dragons experience. Keeping this in mind, both franchises excel at what they were designed for. GameDaily (100/100) cites several improvements over the original NWN: "There are plenty of things about NWN2 that are different from its precursor. Better graphics, a much more robust and option-filled character creation process, plus deeper plotlines, with more twists and better villains help add to an already stellar feature list. Neverwinter Nights 2 is truly one of the most epic adventures found on a PC, and it should be purchased without hesitation." GameSpot (86/100) considers NWN2 the most authentic D&D experience to date: "If you're willing to look past a few relatively minor technical issues, you'll have a great time exploring the world of NWN2. The excellent story, characters, and quests will appeal to your sense of adventure without getting overly convoluted. When you factor in the multiplayer and the editing tools, you'll find that NWN2 is a fantastic value and a thoroughly enjoyable game." 1UP (50/100) fired a 3d6 Melf's Acid Arrow right at the heart of the D&D community: "With all the added rule-shuffling, NWN2 seems like it's working twice as hard to accomplish half as much. Worse -- and blame this on games like Oblivion -- NWN2's levels feel pint-sized. As if the pencil and paper 'module' approach were a virtue that computers -- by now demonstrably capable of simulating entire worlds with considerably more depth -- should emulate." Update 1: 1UP has pulled their damning review of NWN2, so I guess there is justice in the world. Here are a few new scores: Yahoo! Games (90/100), IGN (85/100).

  • New D&D: Tactics details unearthed [Update 1]

    by 
    Chris Powell
    Chris Powell
    10.28.2006

    Those lucky cats at IGN got their hands on an alpha build of Dungeons & Dragons: Tactics. While we know the game, which is developed by Kuji Kuju Entertainment and is published by Atari, will include the 3.5 rule set and will feature more than 200 unique spells and 650 items, IGN has uncovered even more details: You can have up to six members in your party; All the core races and classes are present; Two new psionic classes - pychic warrior and psion; Primary character's alignment effects storyline and game's missions; 41 different quests in the game; The game should last between 30-40 hours; Chess Mode allows players to fight through the game without watching battle animations, making the game move along quickly; All planned downloadable content was finished early and is now included on the UMD; and The game supports six-player co-op and four-player versus modes via ad-hoc. The inclusion of the Chess Mode is a great idea and should make the game even more portable friendly. And I appreciate Kuji Kuju including co-op and versus modes in the game, but am I the only one who wants to see some infrastructure action? I mean who even has six friends these days?[Update 1: GameSpot has the trailer available for download. And it's Kuju, not Kuji, Chris.]

  • One more Neverwinter Nights 2 tease

    by 
    Alan Rose
    Alan Rose
    10.24.2006

    T-minus seven days until Obsidian's Neverwinter Nights 2 hits the shelves, and Russian web site CRPG has posted over a dozen updated screens that highlight the shiny new interface. GameSpot also has some excellent screen grabs of the enhanced NWN toolset, which at least one enthusiastic developer is already putting to good use. How many of you depleted your Halloween candy budgets to order the limited edition?See also: NWN2 elite races, prestige classes previewed

  • NWN2 elite races, prestige classes previewed

    by 
    Alan Rose
    Alan Rose
    10.17.2006

    Atari and Obsidian announced today that Neverwinter Nights 2 has officially gone gold and will be available Oct. 31. To tide us over, WarCry and Neverwinter Vault have been chronicling the emerging details of NWN2's new elite races, which include the Aasimar, Drow, and tongue-twisting Svirfneblin. You can also find complete descriptions of the game's 17 prestige classes (including the new Arcane Trickster and War Priest) in this post from BioWare's NWN2 forum. Be sure to get the obligatory annual viewing of It's the Great Pumpkin, Charlie Brown out of the way before launch day, kids.See also: Planescape Trilogy planned for NWN2 NWN2's baddie nasties revealed

  • D&D fans fix Temple of Elemental Evil

    by 
    Alan Rose
    Alan Rose
    10.06.2006

    A group of dedicated Dungeons & Dragons role-playing fans have managed to accomplish something Atari and Troika failed to do three years ago -- fix most of the bugs in The Temple of Elemental Evil. Circle of Eight's labor of love has resulted in a consolidated patch that greatly enhances what many consider to be the best electronic interpretation of true D&D turn-based gaming. The Co8 updates even provide some extra content, such as additional quests, and new character portraits and voices.Team Troika consisted of Interplay veterans who had worked on the Fallout series, and the company's other two releases, Arcanum and Vampire: The Masquerade - Bloodlines, also had bug problems, despite garnering praise for their general gameplay. Even though Troika has disbanded, you should still be able to find ToEE for between $10-20, either online or at your local game store.[via PC Gamer #154]

  • NWN2's baddie nasties revealed

    by 
    Alan Rose
    Alan Rose
    10.04.2006

    Obsidian's Neverwinter Nights 2 is just around the corner, and this ugly lookin' crew is waiting to meet you when the game ships later this month. The bald dude is a frenzied berserker who is basically impossible to kill during his "deathless frenzy" attack (fortunately, he gets tired). The blue chick in the middle is a sword-wielding mage and top servant to the Lich Queen, but she shows some serious age lines if she ventures too close to the Forgotten Realms. Lastly, we have the manipulative diplomat Torio, a man-hating, angry as f@#%, agenda of rage, bitter...(you know the rest, Banky). Seriously, if you take away those flotation devices, we've got some serious androgyny going on here. Actually, neither of these villainesses represent the prototypical, evil hot babe we've grown accustomed to in the role playing genre, so you shouldn't feel to guilty carving them up.See also: Your new Neverwinter drinking buddies