dust-514

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  • CCP reveals DUST 514 rapid deployment vehicle

    by 
    Jef Reahard
    Jef Reahard
    11.09.2011

    What would a sci-fi shooter be without initials and military techno-jargon? Unusual, for starters, and though DUST 514 is more than your average kill-'em-all, it does share a love of equipment abbreviations with the rest of the genre. The latest such is the rapid deployment vehicle (or RDV), and the mobile monstrosity is the subject of CCP's latest PlayStation blog entry. The RDVs are AI-driven, existing to deliver gear and other vehicles to players on the battlefield. The blog entry is heavy on lore details, and EVE Online veterans will recognize the RDV's manufacturer (Outer Ring Excavations) as the megacorp behind famous New Eden mining ships like the Hulk and the Orca.

  • DUST 514 dev blog introduces Mobile Command Centers

    by 
    Matt Daniel
    Matt Daniel
    11.04.2011

    DUST 514 commanders, your attention please. The latest blog post from CCP Remnant over on the official PlayStation blog provides some insight into the massive Mobile Command Center ship, from which the team's commander gathers intel, issues orders, and orchestrates the battle. Of course, due to the MCC's pivotal role on the battlefield, ground troops would do well to ensure its protection. As the blog mentions, the destruction of a team's MCC is no small feat, but success in the endeavor can often mean assured victory. For the full details on the game's Mobile Command Centers, head on over to the official blog.

  • DUST 514 server architect reveals the magic behind the techno-miracle

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2011

    While behind-the-scenes technical details may not excite all gamers, there's sufficient interest in DUST 514 that we're willing to bet info-starved players are willing to get a little nerdy for the mind food. CCP's Lin Luo wrote up a dev blog about how the studio is working to meet the challenges of creating a MMO that utilizes fast, first-person shooter dynamics. As Luo says, it's not only difficult that CCP is creating an MMOFPS, but that it has to be programmed from the ground-up to interact with EVE Online as well. Luo presents a hypothetical battle scenario that illustrates how the two games might interact, with DUST mercs accepting a contract from an EVE corp to take over another corp's territory on a planet. The team is using a dedicated multi-core server machine to handle the strain of thousands of players duking it out in real-time. Luo reports that the team has fine-tuned the tech to the point where battles are able to host a "satisfying number" of simultaneous soldiers, and that thanks to the way it's designed, the battles can be scaled up and down in terms of numbers depending on who is present.

  • DUST 514 could be the PS3's 'most important game'

    by 
    Jef Reahard
    Jef Reahard
    10.25.2011

    Still miffed about CCP's decision to limit its DUST 514 MMOFPS to Sony's PlayStation 3 console? According to an article at Develop, the title is worth following anyway because it could be just what the doctor ordered in terms of bridging the gap between the PC and console gaming markets. "The console space right now is where the PC was before the internet really kicked off," CCP's Thor Gunnarsson told Develop. "It is about to leap forwards and it won't look back." Unlike traditional console games that may see an update or two (and in more recent years, a handful of downloadable content packs) before fading into obscurity, DUST will be built "iteratively in front of our community, with the same tight feedback loop as before," according to Gunnarsson. The ongoing attention, and the game's real-time connection with EVE Online, should allow for an engaging console experience to be found nowhere else. It's not all roses, though, as Develop points out that console shooters are casual games almost by definition, while the EVE Online experience is anything but. Hit the source link to read the full article.

  • EVE Evolved: The human casualties

    by 
    Brendan Drain
    Brendan Drain
    10.23.2011

    This time last year, EVE Online developer CCP Games was an untouchable powerhouse in the games industry. In addition to servicing around 350,000 EVE subscribers, the company was also developing the World of Darkness MMO and the full scale MMOFPS DUST 514 set on the planets of EVE. Everything seemed to be going fine, but with the release of Incarna at the end of June, CCP faced the biggest crisis in the company's history. Due to a series of missteps and internal leaks that has come to be collectively known as Monoclegate, player confidence in CCP plummeted to record low. Following the CEO's recent letter of apology promising a refocusing of development on in-space EVE features, news of highly requested features due for inclusion in EVE has gone a long way toward restoring confidence in CCP as a developer. With the return of ship spinning earlier this week and news of updates from hybrid turret rebalancing and implants being added to killmails to the release of the player-designed Tornado battlecruiser, the process of refocusing on EVE is well underway. Unfortunately, the good news of upcoming gameplay updates has been marred by the sobering reality that over 20% of CCP's worldwide staff have been laid off as part of the refocusing effort. In this week's EVE Evolved, I look at the human casualties of the recent EVE drama and speak to an insider at CCP about what's going on within the company. Unless quotes or facts in this article are specifically attributed to this insider, they are my own views and opinions based on publicly available information.

  • CCP talks flying in space, says EVE is a healthy subscriber-based game

    by 
    Jef Reahard
    Jef Reahard
    10.20.2011

    GameSpot has a new interview with EVE Online lead designer Kristoffer Touborg, and though it's a bit dated (it was conducted at last week's GDC, and obviously prior to yesterday's layoff announcement), it still features some interest nuggets relating to EVE and its immediate future. In terms of CCP's bread-and-butter spaceship gameplay, Touborg confirms what all the company dev blogs have been saying lately, which is that EVE's flying-in-space elements are once again the top priority. "The number of people working on things related to flying in space has probably tripled, so we are ready to start delivering a load of content," he says. The interview also touches on EVE's payment model, and specifically, why CCP has resisted the urge to jump on the free-to-play bandwagon. "We are a really healthy, subscriber-based game," Touborg says. "Does that mean we will be a subscriber-based game in five or 10 years? Maybe not, but as it currently stands, we have 400,000 subscribers, and there's really no reason to turn that bucket upside-down."

  • CCP layoffs affect 20% of worldwide staff, company focusing on EVE

    by 
    Jef Reahard
    Jef Reahard
    10.19.2011

    Reporting on game industry layoffs is never fun, so we're a bit sobered this morning as we bring you news of CCP's downsizing. The development firm behind EVE Online, DUST 514, and the World of Darkness MMO has just issued a press release stating that it will be trimming approximately 20% of its staff worldwide. According to CCP Manifest, most of the layoffs will occur in the company's Atlanta, Georgia offices, with select positions at the Reykjavik, Iceland camp also affected. Manifest says that EVE expansions, DUST, and WoD have stretched CCP's resources too thin, and the company will now "sharpen our focus." In the short term, this means more attention for EVE Online and DUST 514, while World of Darkness will "continue development with a significantly reduced team." Finally, the press release attempts to head off the doomsayers by pointing out the fact that EVE's subscriber numbers are higher than they were this time last year. [Thanks to everyone who tipped us!]

  • GDC Online 2011: CCP on virtual goods in EVE Online

    by 
    Karen Bryan
    Karen Bryan
    10.11.2011

    Remember Monoclegate? CCP sure does, and at GDC this week, the company reflected on some lessons learned from its introduction of virtual goods to EVE Online. Associate Producer Ben Cockerill from CCP games offered a candid look at what the team learned through both player response and market data. While the initial launch of virtual goods in Incarna sparked a fierce objection on the forums and even in-game protests and riots, things have settled down quite a bit, and CCP seems confident that it is headed in the right direction now. Read on for a look at why virtual goods were introduced into EVE Online and what the team has learned so far.

  • DUST 514 to be the 'biggest multiplayer FPS on the market'

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    "In terms of scale, depth and volume of content, DUST 514 will easily be the biggest multiplayer FPS on the market," says CCP executive producer Brandon Laurino. That's a fairly bold claim given the sheer number of multiplayer shooters already in existence, not to mention the staggering sales figures many of them achieve. Laurino's talking world maps and content, though, and when it comes to the ginormous sci-fi universe of New Eden, size does matter. "You're looking at a conflict taking place across thousands of planets, so we're not just talking a dozen maps -- we're talking an entire universe of planets and areas of engagement within them," Laurino told Eurogamer. Such scale doesn't come cheaply, though, and the only thing bigger than Dust 514's galaxy map is its in-game store. Laurino says that CCP has thousands of microtransaction items ready to be purchased over the PlayStation network, and Sony's willingness to work with the CCP devs is noted as the primary reason for the upcoming shooter's console exclusivity. Laurino also mentions that Dust's beta will be something of an exclusive rollout called Private Trials, but no date-related info is available as of yet.

  • CCP announces EVE Fanfest 2012 dates

    by 
    Jef Reahard
    Jef Reahard
    09.19.2011

    CCP has just announced its plans for EVE Online's eighth annual Fanfest. The drunken buffoonery celebration will take place March 22nd through March 24th at the shiny new Harpa Concert Hall and Conference Center in Reykjavik, Iceland. CCP Tyr has posted the details on EVE's official website, and there's a loose itinerary that includes a poker tournament, a battle of the bands, chessboxing, and hey, there might even be some EVE- and Dust 514-related presentations and assorted tomfoolery if things go according to plan. Tyr says that further info -- including flight, accomodation, and access pass availability -- will be forthcoming as the event draws closer.

  • Innovating outwards: The joining of EVE Online with DUST 514

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2011

    Even though the PC-using EVE Online and the PlayStation 3-playing DUST 514 gamers may be separated by platform boundaries, CCP fans in both worlds will be joined at the hip in an odd, first-of-its-kind symbiotic relationship when DUST 514 launches. It's an intriguing prospect, but fans are wondering just how CCP is going to pull it off and how the two games will interact in practice. DUST 514 producer Thomas Farrer sat down with Gamasutra to shed some light on the nitty-gritty details behind the auspicious plan. Farrer says that the buzz over DUST isn't as big as the team hoped, but he thinks this is due to the project taking a completely new angle on the industry: "Often, particularly in first-person games, games often look very inwards when it comes to how they are trying to innovate or move things forward. What we've tried to do is look more outwards." Farrer outlined how the two titles will share the same economy, corporate structure, and social features. He says that the already-constructed EVE Online universe was a boon to the team's plans, since the established setting provided a perfect backdrop to a persistent shooter MMO, and that the two teams are in constant contact with each other as the project goes forward. Of course, some computer players are put out that DUST 514 will be exclusive to the PS3, but Farrer acknowledges the slight possibility that it might not always be so: "Right now, we're pretty much just entirely focused on PlayStation. That's what we're going to remain focused on at least for the foreseeable future. But you know, who knows what happens in the future."

  • Massively's guide to PAX 2011

    by 
    Larry Everett
    Larry Everett
    08.25.2011

    What can be said about PAX Prime in Seattle, Washington that hasn't been said already? Everyone knows that it is the largest public gaming event in North America. Attendance totaled 67,600 last year, not including press and exhibitors. And this year, even more gamers will descend on the Washington State Convention and Trade Center. The latest and greatest games -- released and unreleased -- will be available for public consumption. Developers will mill around the showroom floor, answering your questions. Not to mention that no one will look at you funny because you play video games! This year, MMORPGs really stand out in the crowd. Seattle native NCsoft has a huge presence at the convention, borrowing a theater just to showcase its games. BioWare comes armed with its heavy-hitter, Star Wars: The Old Republic. And free-to-play titles like Firefall, Lord of the Rings Online, and Wakfu promise to strut their stuff at this year's PAX. Punch past the break as Massively outlines the must-see booths for MMO fans. And don't forget the panels, including a couple of MMO spotlights for PAX Dev, the gathering of fans and developers at Sheraton Seattle Hotel on the 24th and 25th.

  • Gamescom 2011: CCP talks DUST 514 microtransactions

    by 
    Jef Reahard
    Jef Reahard
    08.20.2011

    Joystiq caught up with CCP at Gamescom, and the Icelandic dev house responsible for EVE Online and its first-person shooter spin-off called DUST 514 dropped a few hints as to how the microtransaction business model will function in the latter game. DUST, which is launching exclusively on the Playstation 3 in 2012, will carry an initial $20 digital download fee, after which the user will receive access to the game as well as approximately $20 worth of virtual currency. "You're basically getting that bundle of cash that you're using to start the game, and from there if you choose to play for free and just grind, you're welcome to do that," a CCP rep said. CCP also said it expects many gamers to avoid DUST'S shooter gameplay altogether and focus on playing the market, as many capsuleers do in EVE Online. Head to Joystiq for the full report.

  • Dust 514 preview: Contractual murder

    by 
    Ben Gilbert
    Ben Gilbert
    08.20.2011

    Here's that Gamescom preview where I tell you how shocked I was about a game I didn't expect to be all about. You've been warned. Still with me? Great. Dust 514, a first-person shooter MMO cross-platform experience from CCP Games, is without a doubt the biggest surprise for me of Gamescom. At the end of a long week of previewing dozens of games, I didn't expect to be blown away by the little hyped game from the Icelandic devs at CCP, but here we are. As promised, Dust 514 ties the bizarre, often unbelievable world of EVE Online and its reality reflecting politics into an instanced first-person shooter MMO, seamlessly combining both games into a universe ("New Eden") that's been thriving for years now on PC. But CCP did more than offer lofty promises in a preview session I attended earlier today in a private hotel suite near Gamescom -- a team of devs from various CCP offices demonstrated the madness in real-time. Make no mistake, Dust 514 is no Huxley. It's a very real MMOFPS with very deep economics and political systems tied to EVE Online, and it's already incredibly impressive, even though it's not set to launch until next summer.%Gallery-131217%

  • Here's how Dust 514's microtransactions work on your PS3

    by 
    Ben Gilbert
    Ben Gilbert
    08.20.2011

    When Dust 514 was revealed back in 2009, its Icelandic devs at CCP also explained that it'll be microtransaction-based when it launches sometime next summer. Given that the game is now heading exclusively to Sony's PlayStation 3, I couldn't help but wonder exactly how PlayStation Network would handle microtransaction purchases in the game, not to mention what kind of price point Dust 514 would launch at given its business model. "You effectively pay what we call a 'cover charge,' we're looking at likely around $20 for the initial download. That download gets you the game client plus a bundle of virtual currency which has the equivalent in-game value of $20. So you're basically getting that bundle of cash that you're using to start the game, and from there if you choose to play for free and just grind, you're welcome to do that. But of course we know a lot of people will convert," a CCP rep explained to me this afternoon. As of now, the plan is to release Dust 514 exclusively via the PlayStation Network. Additionally, the player-driven marketplace so popular in CCP's other big MMO, EVE Online, will also be made available to Dust 514 folks, giving gamers a chance to build up their virtual empires without the use of their hard-earned spondulicks. "Bought currency items and non-currency items can be freely exchanged between the players," creative director Atli Mar Sveinsson added. To CCP, the free flow of the two marketplaces will keep the user base from splitting into two separate factions. "It avoids the buy/win problem that some microtransaction-based games have." Like EVE Online, CCP expects some players to never even touch the actual first-person shooter gameplay of Dust 514, and simply spend all their time acting as virtual businesspeople. "I wouldn't be surprised if we get quite a few EVE players that join Dust but actually don't play Dust at all, they're just on the market speculating ... and they never go into a match," the rep added with a laugh. Here we go again!%Gallery-131217%

  • CCP publishes fourth DUST 514 fiction piece

    by 
    Jef Reahard
    Jef Reahard
    07.18.2011

    New Eden is home to thousands of stories, and while most of them are a variation on "lulz, delicious carebear tears," occasionally an enjoyable piece of fiction arises from CCP's grand social experiment. In the past, officially sanctioned EVE Online-based fiction has taken the form of novels and web-based short stories. Today we're here to tell you about the latest instance of the latter, only this time the prose centers around the upcoming shooter spin-off known as Dust 514. Stranded, Part IV is the latest Dust chronicle, and in typical EVE fashion, it's a bleak, bone-crunching portrayal of life in the big black. If you missed Stranded parts one, two, and three, CCP has helpfully archived them on the official Dust 514 website.

  • MMO Roundup: RIFT sale, Planetside 2, and more

    by 
    Alex Ziebart
    Alex Ziebart
    07.12.2011

    Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future. RIFT offers limited-time subscription discounts Getting into the RIFT groove and certain you'll be sticking it out for a while to come? Then there's a way you could be saving some money, as well, by signing up for one of Trion Worlds' new subscription plans during the "Summer of Savings" period that began this month. SOE reveals screenshots and trailer for Planetside 2 SOE Fan Faire 2011 played host to an official announcement for the highly anticipated Planetside 2. Players looking for a new entry in the sci-fi MMO genre should head over to Massively to check out screenshots and a trailer. Guild Wars: Winds of Change It's time for another major event in Guild Wars, one that's been heavily anticipated by the players -- the next installment in Guild Wars Beyond, centering around the lands of Cantha. There are changes afoot for the land, as evidenced by the title of the new multi-part event, Winds of Change. And if you want to start taking part in the history that will shape Guild Wars 2, now is a fine time to see what those winds are bringing. CCP partners with Nexon to release EVE Online in Japan The Japanese games market can be difficult for western companies to break into, with accurate client localization and translation acting as a huge potential roadblock. In an unexpected press release late last week, EVE Online developer CCP Games announced a strategic partnership with Japan-based MMO publisher Nexon to bring EVE Online to the Japanese market. DUST 514 may go true F2P in the future While we've known that DUST 514 won't be as free as originally thought, there's still hope for a true free-to-play version to come. CCP's Hilmar Veigar Pétursson told GamesIndustry.biz that while PlayStation 3 owners will have to contend with a "cover charge" -- estimated to be between $10 and $20 -- before accessing the game for the first time, the company may drop it entirely in time. Massively Speaking Episode 155 Massively Speaking, Massively's MMO podcast, returns this week with Shawn and Rubi discussing the week's MMO news. Topics include Planetside 2's announcement at Fan Faire, Global Agenda's success with F2P, EVE Online's CSM results, and Age of Conan's Unchained update.

  • DUST 514 may go true F2P in the future

    by 
    Justin Olivetti
    Justin Olivetti
    07.11.2011

    While we've known that DUST 514 won't be as free as originally thought, there's still hope for a true free-to-play version to come. CCP's Hilmar Veigar Pétursson told GamesIndustry.biz that while PlayStation 3 owners will have to contend with a "cover charge" -- estimated to be between $10 and $20 -- before accessing the game for the first time, the company may drop it entirely in time. This fee is meant to help with the initial start-up costs for DUST 514, and will be refunded to players in the form of in-game currency that can be spent on unspecified in-game microtransactions. Pétursson isn't ruling out the possibility that the game might go completely free-to-play in the future, however: "You're really getting the game for free but you have to pre-buy credits in the beginning. We might go fully free-to-play down the line, but in the beginning we have a cover charge just to manage the initial launch of it. We have always been a big believer in growing up a social network behind the game in a slow and predictable way. Because we have seen that if you don't do that you can end up with a very unstructured experience, where there's no cohesion to the community. By growing it at the beginning we help to make a healthy environment initially." We first reported on this cover charge during last month's E3. Pétursson says that CCP will see how the cover charge plays out during the game's testing period. The company is just now recovering from a hotbed of controversy involving EVE Online's approach to in-game item sales.

  • CCP partners with Nexon to release EVE Online in Japan [Updated]

    by 
    Brendan Drain
    Brendan Drain
    07.07.2011

    The Japanese games market can be difficult for western companies to break into, with accurate client localisation and translation acting as a huge potential roadblock. In an unexpected press release today, EVE Online developer CCP Games announced a strategic partnership with Japan-based MMO publisher Nexon to bring both EVE Online and DUST 514 to the Japanese market. EVE is currently available in English, German and Russian, and Japanese players have so far found considerable difficulty in playing the game. Unlike EVE's Chinese release, the Japanese client will connect to the main Tranquility game server. Nexon will add the game to its portal website and use its own billing system for Japanese subscribers. As we've seen with EVE's sizeable Russian playerbase, it's likely that entire alliances and communities will build up within the game once it hits the shelves in Japan. While the language barrier between players from different parts of the world can limit social interaction, it turns out that everyone understands the language of smashing internet spaceships to bits with lasers. The PC release of EVE Online in Japan will appear later this year. [Update: CCP has informed us that this deal with Nexon does not apply to anything DUST-related.]

  • Global Chat: Tough decisions edition

    by 
    Rubi Bayer
    Rubi Bayer
    06.26.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! Today's Global Chat focuses on developer decisions. From business models to mechanics and even platforms, our readers had some interesting things to say. Follow along after the jump to read, then add your own thoughts!